Attempt to dodge some known vbo issues (VAO quriks, and VBO mapping being wonky). Will investigate the issues further, soon.
This commit is contained in:
@@ -400,7 +400,7 @@ void LLPipeline::init()
|
||||
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
|
||||
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
|
||||
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO") && gSavedSettings.getBOOL("VertexShaderEnable"); //Temporary workaround for vaos being broken when shaders are off
|
||||
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
|
||||
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
|
||||
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
|
||||
@@ -468,6 +468,7 @@ void LLPipeline::init()
|
||||
//gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
|
||||
gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
|
||||
gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
|
||||
|
||||
}
|
||||
|
||||
LLPipeline::~LLPipeline()
|
||||
@@ -2244,7 +2245,7 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)
|
||||
|
||||
void LLPipeline::doOcclusion(LLCamera& camera)
|
||||
{
|
||||
if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
|
||||
if (LLGLSLShader::sNoFixedFunction && LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups())
|
||||
{
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
@@ -6137,10 +6138,10 @@ void LLPipeline::doResetVertexBuffers()
|
||||
|
||||
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
|
||||
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
|
||||
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO") && gPipeline.canUseVertexShaders(); //Temporary workaround for vaos being broken when shaders are off
|
||||
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
|
||||
LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable");
|
||||
LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ;
|
||||
LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs;// && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; //Temporary workaround for vbo mapping being straight up broken
|
||||
sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight");
|
||||
sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha");
|
||||
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
|
||||
|
||||
Reference in New Issue
Block a user