Edited indra/llcharacter/llkeyframewalkmotion.cpp via GitHub
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@@ -49,7 +49,7 @@ const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cy
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const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
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const F32 TIME_EPSILON = 0.001f; // minumum frame time
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const F32 MAX_TIME_DELTA = 2.f; // max two seconds a frame for calculating interpolation
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F32 SPEED_ADJUST_MAX_SEC = 2.f; // maximum adjustment to walk animation playback speed for a second
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const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second
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F32 ANIM_SPEED_MAX = 1.5f; // absolute upper limit on animation speed
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const F32 DRIFT_COMP_MAX_TOTAL = 0.1f; // maximum drift compensation overall, in any direction
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const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
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