Added Framebuffer Object checkbox to 'Hardware Options' floater.

This commit is contained in:
Shyotl
2011-05-13 02:21:43 -05:00
parent ccce2a0641
commit 40d813699b
3 changed files with 18 additions and 1 deletions

View File

@@ -69,6 +69,19 @@
mouse_opaque="true" name="vbo_stream" radio_style="false"
tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."
width="315" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="10" mouse_opaque="true" name="Enable FBO:" v_pad="0"
width="140">
Enable Framebuffer Objects:
</text>
<check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="false" follows="left|top"
font="SansSerifSmall" height="16" initial_value="true"
label="Enable OpenGL Frame Buffer Objects" left="148"
mouse_opaque="true" name="fbo" radio_style="false"
tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."
width="315" />
<slider bottom_delta="-21" can_edit_text="false" control_name="TextureMemory"
decimal_digits="0" enabled="true"
follows="left|top" height="16" increment="16"