Updated inv fetching impl. Haven't ticked on new caps.
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@@ -1345,7 +1345,7 @@ public:
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{
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// We need to find textures in all folders, so get the main
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// background download going.
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LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
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LLInventoryModelBackgroundFetch::instance().start();
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gInventory.removeObserver(this);
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delete this;
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}
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@@ -1369,9 +1369,9 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
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showPicker(FALSE);
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//grab textures first...
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LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
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LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
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//...then start full inventory fetch.
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LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
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LLInventoryModelBackgroundFetch::instance().start();
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}
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return handled;
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}
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