Re-worked animated linden trees to reduce duplicate code and provide a cleaner diff.

This commit is contained in:
Shyotl
2014-06-24 01:17:47 -05:00
parent a59e87a896
commit 3ead892b1c
3 changed files with 106 additions and 287 deletions

View File

@@ -104,18 +104,37 @@ void LLDrawPoolTree::render(S32 pass)
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
static LLCachedControl<bool> sRenderAnimateTrees("RenderAnimateTrees", false);
if (sRenderAnimateTrees)
{
renderTree();
}
else
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
if(face->getViewerObject())
{
LLVOTree* pTree = dynamic_cast<LLVOTree*>(face->getViewerObject());
if(pTree && !pTree->mDrawList.empty() )
{
LLMatrix4a* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
gGL.loadMatrix(gGLModelView);
gGL.multMatrix(*model_matrix);
gPipeline.mMatrixOpCount++;
for(std::vector<LLPointer<LLDrawInfo> >::iterator iter2 = pTree->mDrawList.begin();
iter2 != pTree->mDrawList.end(); iter2++)
{
LLDrawInfo& params = *iter2->get();
gGL.pushMatrix();
gGL.multMatrix(*params.mModelMatrix);
gPipeline.mMatrixOpCount++;
params.mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gGL.popMatrix();
}
continue;
}
}
LLVertexBuffer* buff = face->getVertexBuffer();
if(buff)
@@ -212,125 +231,6 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
gDeferredTreeShadowProgram.unbind();
}
//
void LLDrawPoolTree::renderTree(BOOL selecting)
{
LLGLState normalize(GL_NORMALIZE, TRUE);
// Bind the texture for this tree.
gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE);
U32 indices_drawn = 0;
gGL.matrixMode(LLRender::MM_MODELVIEW);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
LLDrawable *drawablep = face->getDrawable();
if (drawablep->isDead() || !face->getVertexBuffer())
{
continue;
}
face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer();
// Render each of the trees
LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
LLColor4U color(255,255,255,255);
if (!selecting || treep->mGLName != 0)
{
if (selecting)
{
S32 name = treep->mGLName;
color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
}
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
//gGL.pushMatrix();
LLMatrix4a matrix(gGLModelView);
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_agent = treep->getPositionAgent();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4a trans_mat = matrix;
trans_mat.applyTranslation_affine(pos_agent - LLVector3(0.f,0.f,1.f));
// Rotate to tree position and bend for current trunk/wind
// Note that trunk stiffness controls the amount of bend at the trunk as
// opposed to the crown of the tree
//
const F32 TRUNK_STIFF = 22.f;
LLQuaternion rot =
LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
treep->getRotation();
LLMatrix4a rot_mat = trans_mat;
rot_mat.mul(LLQuaternion2(rot));
F32 radius = treep->getScale().magVec()*0.05f;
LLMatrix4a scale_mat = rot_mat;
scale_mat.applyScale_affine(radius);
//TO-DO: Make these set-able?
const F32 THRESH_ANGLE_FOR_BILLBOARD = 7.5f; //Made LoD now a little less aggressive here -Shyotl
const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f;
F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
S32 stop_depth = 0;
F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
F32 alpha = 1.0;
S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS;
for (S32 j = 0; j < 4; j++)
{
if (app_angle > LLVOTree::sLODAngles[j])
{
trunk_LOD = j;
break;
}
}
if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS)
{
continue ; //do not render.
}
if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the billboard
//
// Only the billboard, can use closer to normal alpha func.
stop_depth = -1;
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the full geometry tree
//
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
//gGL.popMatrix();
}
}
}//
BOOL LLDrawPoolTree::verify() const
{
/* BOOL ok = TRUE;