Avoid calling a few deprecated gl functions when shaders are enabled.
This commit is contained in:
@@ -554,46 +554,24 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
|
||||
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
#else
|
||||
LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
LLGLSLShader* prev_shader = NULL;
|
||||
|
||||
if(LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE))
|
||||
{
|
||||
if(cur_shader != &gHighlightProgram)
|
||||
if(LLGLSLShader::sCurBoundShaderPtr != &gHighlightProgram)
|
||||
{
|
||||
prev_shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
gHighlightProgram.bind();
|
||||
}
|
||||
}
|
||||
|
||||
gGL.diffuseColor4fv(color.mV);
|
||||
|
||||
LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, 0);
|
||||
|
||||
temp->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
|
||||
|
||||
LLStrider<U16> indicesp;
|
||||
LLStrider<LLVector4a> verticesp;
|
||||
LLStrider<LLVector2> texcoordsp;
|
||||
temp->getIndexStrider(indicesp);
|
||||
temp->getVertexStrider(verticesp);
|
||||
temp->getTexCoord0Strider(texcoordsp);
|
||||
|
||||
S32 vert_size = vol_face.mNumVertices*sizeof(LLVector4a);
|
||||
S32 idx_size = (vol_face.mNumIndices*sizeof(U16)+0xF) & ~0xF;
|
||||
S32 tc_size = (vol_face.mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
|
||||
|
||||
LLVector4a::memcpyNonAliased16((F32*)verticesp.get(), (F32*) vol_face.mPositions, vert_size);
|
||||
LLVector4a::memcpyNonAliased16((F32*)indicesp.get(), (F32*) vol_face.mIndices, idx_size);
|
||||
LLVector4a::memcpyNonAliased16((F32*)texcoordsp.get(), (F32*) vol_face.mTexCoords, tc_size);
|
||||
|
||||
temp->setBuffer(temp->getTypeMask());
|
||||
temp->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
|
||||
|
||||
if(LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE))
|
||||
LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, vol_face.mTexCoords, vol_face.mNumIndices, vol_face.mIndices);
|
||||
|
||||
if(prev_shader)
|
||||
{
|
||||
if(cur_shader != &gHighlightProgram)
|
||||
{
|
||||
cur_shader->bind();
|
||||
}
|
||||
prev_shader->bind();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user