Remove ze gestures
This commit is contained in:
@@ -128,7 +128,7 @@ bool isAddAction(const std::string& action)
|
|||||||
|
|
||||||
bool isRemoveAction(const std::string& action)
|
bool isRemoveAction(const std::string& action)
|
||||||
{
|
{
|
||||||
return ("take_off" == action || "detach" == action || "deactivate" == action);
|
return ("take_off" == action || "detach" == action);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Used by LLFolderBridge as callback for directory fetching recursion
|
// Used by LLFolderBridge as callback for directory fetching recursion
|
||||||
@@ -5654,7 +5654,7 @@ void LLGestureBridge::performAction(LLInventoryModel* model, std::string action)
|
|||||||
// we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
|
// we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
|
||||||
BOOL inform_server = TRUE;
|
BOOL inform_server = TRUE;
|
||||||
BOOL deactivate_similar = FALSE;
|
BOOL deactivate_similar = FALSE;
|
||||||
LLGestureMgr::instance().setGestureLoadedCallback(mUUID, boost::bind(&LLGestureBridge::playGesture, mUUID));
|
LLGestureMgr::instance().setGestureLoadedCallback(mUUID, std::bind(&LLGestureBridge::playGesture, mUUID));
|
||||||
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
|
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
|
||||||
llassert(item);
|
llassert(item);
|
||||||
if (item)
|
if (item)
|
||||||
|
|||||||
Reference in New Issue
Block a user