Avatar alpha masking now works with hardware skinning when not using fixed-function pipeline.
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@@ -1971,6 +1971,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
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gAvatarProgram.mFeatures.hasGamma = true;
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gAvatarProgram.mFeatures.hasGamma = true;
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gAvatarProgram.mFeatures.hasAtmospherics = true;
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gAvatarProgram.mFeatures.hasAtmospherics = true;
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gAvatarProgram.mFeatures.hasLighting = true;
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gAvatarProgram.mFeatures.hasLighting = true;
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gAvatarProgram.mFeatures.hasAlphaMask = true;
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gAvatarProgram.mFeatures.disableTextureIndex = true;
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gAvatarProgram.mFeatures.disableTextureIndex = true;
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gAvatarProgram.mShaderFiles.clear();
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gAvatarProgram.mShaderFiles.clear();
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gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
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gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
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