Well this explains why fonts look like ass in v3
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@@ -542,7 +542,7 @@ void LLFont::renderGlyph(const U32 glyph_index) const
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if (mFTFace == NULL)
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if (mFTFace == NULL)
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return;
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return;
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llassert_always(! FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_FORCE_AUTOHINT) );
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llassert_always(! FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_DEFAULT));
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llassert_always(! FT_Render_Glyph(mFTFace->glyph, gFontRenderMode) );
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llassert_always(! FT_Render_Glyph(mFTFace->glyph, gFontRenderMode) );
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