LOL fixed AO stand problem
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@@ -4956,7 +4956,14 @@ void LLAgent::requestStopMotion( LLMotion* motion )
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void LLAgent::onAnimStop(const LLUUID& id)
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void LLAgent::onAnimStop(const LLUUID& id)
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{
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{
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// handle automatic state transitions (based on completion of animation playback)
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// handle automatic state transitions (based on completion of animation playback)
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if (id == ANIM_AGENT_STAND)
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if(id == ANIM_AGENT_STAND
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// <edit>
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// I really do not like doing this
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|| id == ANIM_AGENT_STAND_1
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|| id == ANIM_AGENT_STAND_2
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|| id == ANIM_AGENT_STAND_3
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|| id == ANIM_AGENT_STAND_4)
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// </edit>
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{
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{
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// <edit>
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// <edit>
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if(LLAO::isEnabled())
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if(LLAO::isEnabled())
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