gAgent.set/getInventoryRootID() changed to gInventory.set/getRootFolderID()
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@@ -67,7 +67,7 @@ AIInventoryFetchDescendentsObserver::AIInventoryFetchDescendentsObserver(AIState
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void AIFetchInventoryFolder::fetch(std::string const& foldername, bool create, bool fetch_contents)
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{
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fetch(gAgent.getInventoryRootID(), foldername, create, fetch_contents);
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fetch(gInventory.getRootFolderID(), foldername, create, fetch_contents);
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}
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char const* AIFetchInventoryFolder::state_str_impl(state_type run_state) const
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@@ -103,7 +103,7 @@ void AIFetchInventoryFolder::multiplex_impl(void)
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// If LLInventoryModel_mIsAgentInvUsable_true then this should be and stay true forever.
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llassert(gInventory.isInventoryUsable());
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if (mParentFolder.isNull())
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mParentFolder = gAgent.getInventoryRootID();
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mParentFolder = gInventory.getRootFolderID();
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if (mFolderUUID.isNull() || !gInventory.getCategory(mFolderUUID)) // Is the UUID unknown, or doesn't exist?
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{
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// Set this to null here in case we abort.
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@@ -116,7 +116,7 @@ void AIFetchInventoryFolder::multiplex_impl(void)
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break;
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}
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// Check if the parent exists.
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if (mParentFolder != gAgent.getInventoryRootID() && !gInventory.getCategory(mParentFolder))
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if (mParentFolder != gInventory.getRootFolderID() && !gInventory.getCategory(mParentFolder))
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{
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llwarns << "Unknown parent folder ID " << mParentFolder << llendl;
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abort();
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@@ -71,7 +71,7 @@ class AIFetchInventoryFolder : public AIStateMachine {
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* is set, you will also be able to scan over the contents of the folder
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* upon successful finish.
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*
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* @param parentUUID The UUID of the parent. Passing gAgent.getInventoryRootID(), or a null ID, will assume a root folder.
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* @param parentUUID The UUID of the parent. Passing gInventory.getRootFolderID(), or a null ID, will assume a root folder.
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* @param foldername The name of the folder.
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* @param create if set, create the folder if it doesn't exists yet.
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* @param fetch_contents if set, fetch the contents before finishing.
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