Un-break rigged normals when software skinning.

This commit is contained in:
Shyotl
2017-01-12 23:48:23 -06:00
parent f62fded4bd
commit 34fd992fb9

View File

@@ -9785,9 +9785,10 @@ void LLVOAvatar::updateSoftwareSkinnedVertices(const LLMeshSkinInfo* skin, const
if (norm)
{
LLVector4a& n = vol_face.mNormals[j];
final_mat.invert();
final_mat.transpose();
final_mat.affineTransform(v, norm[j]);
final_mat.affineTransform(n, norm[j]);
}
}
}