Un-break rigged normals when software skinning.
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@@ -9785,9 +9785,10 @@ void LLVOAvatar::updateSoftwareSkinnedVertices(const LLMeshSkinInfo* skin, const
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if (norm)
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{
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LLVector4a& n = vol_face.mNormals[j];
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final_mat.invert();
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final_mat.transpose();
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final_mat.affineTransform(v, norm[j]);
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final_mat.affineTransform(n, norm[j]);
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}
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}
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}
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