Updated llinventory to something closer to V2's implementation. Mostly just restructuring.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing. Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2. LLInventoryType now does lookups mostly though new lldictionary class. LLLandmark using boost for callbacks, instead of custom class structure.
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@@ -1474,7 +1474,7 @@ std::string get_item_icon_name(LLAssetType::EType asset_type,
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{
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idx = BODYPART_ICON_NAME;
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}
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switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
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switch(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & attachment_point)
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{
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case WT_SHAPE:
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idx = BODYPART_SHAPE_ICON_NAME;
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