Updated llinventory to something closer to V2's implementation. Mostly just restructuring.

Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
This commit is contained in:
Shyotl
2011-04-28 01:43:44 -05:00
parent 722a1dda04
commit 332cfdb532
52 changed files with 1178 additions and 786 deletions

View File

@@ -879,13 +879,13 @@ void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
}
const char* safe_inv_type_lookup(LLInventoryType::EType inv_type)
const std::string &safe_inv_type_lookup(LLInventoryType::EType inv_type)
{
const char* rv = LLInventoryType::lookup(inv_type);
if(!rv)
const std::string &rv = LLInventoryType::lookup(inv_type);
if(rv.empty())
{
const char* INVALID_TYPE = "<invalid>";
rv = INVALID_TYPE;
static const std::string INVALID_TYPE("<invalid>");
return INVALID_TYPE;
}
return rv;
}
@@ -5452,7 +5452,7 @@ LLUIImagePtr LLLinkItemBridge::getIcon() const
if (LLViewerInventoryItem *item = getItem())
{
U32 attachment_point = (item->getFlags() & 0xff); // low byte of inventory flags
bool is_multi = LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS & item->getFlags();
bool is_multi = LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS & item->getFlags();
return get_item_icon(item->getActualType(), item->getInventoryType(), attachment_point, is_multi);
}