Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

This commit is contained in:
Lirusaito
2012-01-26 16:10:34 -05:00
16 changed files with 3262 additions and 3036 deletions

View File

@@ -307,11 +307,11 @@ std::string LLFastTimer::NamedTimer::getToolTip(S32 history_idx)
if (history_idx < 0)
{
// by default, show average number of call
return llformat("%s (%d ms, %d calls)", getName().c_str(), (S32)(getCountAverage() * ms_multiplier), (S32)getCallAverage());
return llformat("%s (%.2f ms, %d calls)", getName().c_str(), (F32)((F32)getCountAverage() * ms_multiplier), (S32)getCallAverage());
}
else
{
return llformat("%s (%d ms, %d calls)", getName().c_str(), (S32)(getHistoricalCount(history_idx) * ms_multiplier), (S32)getHistoricalCalls(history_idx));
return llformat("%s (%.2f ms, %d calls)", getName().c_str(), (F32)((F32)getHistoricalCount(history_idx) * ms_multiplier), (S32)getHistoricalCalls(history_idx));
}
}
@@ -498,6 +498,15 @@ void LLFastTimer::NamedTimer::accumulateTimings()
}
}
U32 LLFastTimer::NamedTimer::getCountAverage() const
{
return mCountAverage;// (sCurFrameIndex <= 0 || mCountAverage <= 0) ? 0 : mCountAverage / llmin(sCurFrameIndex,(S32)HISTORY_NUM);
}
U32 LLFastTimer::NamedTimer::getCallAverage() const
{
return mCallAverage;// (sCurFrameIndex <= 0 || mCallAverage <= 0) ? 0 : mCallAverage / llmin(sCurFrameIndex,(S32)HISTORY_NUM);
}
// static
void LLFastTimer::NamedTimer::resetFrame()
{

View File

@@ -82,8 +82,8 @@ public:
void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
bool getCollapsed() const { return mCollapsed; }
U32 getCountAverage() const { return mCountAverage; }
U32 getCallAverage() const { return mCallAverage; }
U32 getCountAverage() const; //{ return mCountAverage }
U32 getCallAverage() const; //{ return mCallAverage }
U32 getHistoricalCount(S32 history_index = 0) const;
U32 getHistoricalCalls(S32 history_index = 0) const;

View File

@@ -206,14 +206,13 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
rec.mGLName = name;
rec.mClientData = buffer;
sBytesPooled += size;
if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB)
{
glDeleteBuffersARB(1, &rec.mGLName);
}
else
{
sBytesPooled += size;
mFreeList[i].push_back(rec);
}
}

View File

@@ -262,6 +262,7 @@ set(viewer_SOURCE_FILES
llfloaterwindlight.cpp
llfloaterworldmap.cpp
llfolderview.cpp
llfolderviewitem.cpp
llfollowcam.cpp
llframestats.cpp
llframestatview.cpp
@@ -740,6 +741,7 @@ set(viewer_HEADER_FILES
llfloaterworldmap.h
llfolderview.h
llfoldervieweventlistener.h
llfolderviewitem.h
llfollowcam.h
llframestats.h
llframestatview.h

View File

@@ -3561,6 +3561,8 @@ void LLAgent::teleportCancel()
void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
{
if(!isAgentAvatarValid())
return;
// [RLVa:KB] - Alternate: Snowglobe-1.2.4 | Checked: 2010-03-02 (RLVa-1.1.1a) | Modified: RLVa-1.2.0a
if (rlv_handler_t::isEnabled())
{

View File

@@ -288,6 +288,7 @@ BOOL LLFastTimerView::handleHover(S32 x, S32 y, MASK mask)
// covering region for this new timer, go ahead and unblock
// so we can create a new tooltip
//LLToolTipMgr::instance().unblockToolTips();
gViewerWindow->unblockToolTips();
mHoverTimer = (*it);
}

File diff suppressed because it is too large Load Diff

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@@ -41,520 +41,28 @@
#ifndef LL_LLFOLDERVIEW_H
#define LL_LLFOLDERVIEW_H
#include <vector>
#include <map>
#include <deque>
#include "llfolderviewitem.h" // because LLFolderView is-a LLFolderViewFolder
#include "lluictrl.h"
#include "v4color.h"
#include "lldarray.h"
//#include "llviewermenu.h"
#include "stdenums.h"
#include "llfontgl.h"
#include "lleditmenuhandler.h"
#include "llviewertexture.h"
#include "lldepthstack.h"
#include "lleditmenuhandler.h"
#include "llfontgl.h"
#include "lltooldraganddrop.h"
#include "llinventoryfilter.h"
#include "llviewertexture.h"
class LLMenuGL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewEventListener
//
// This is an abstract base class that users of the folderview classes
// would use to catch the useful events emitted from the folder
// views.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem;
class LLFolderView;
class LLInventoryModel;
class LLFolderViewFunctor;
class LLScrollableContainerView;
class LLFolderViewEventListener;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewListenerFunctor
//
// This simple abstract base class can be used to applied to all
// listeners in a hierarchy.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewListenerFunctor
{
public:
virtual ~LLFolderViewListenerFunctor() {}
virtual void operator()(LLFolderViewEventListener* listener) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFunctor
//
// Simple abstract base class for applying a functor to folders and
// items in a folder view hierarchy. This is suboptimal for algorithms
// that only work folders or only work on items, but I'll worry about
// that later when it's determined to be too slow.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder;
class LLFolderViewItem;
class LLFolderViewFolder;
// These are grouping of inventory types.
// Order matters when sorting system folders to the top.
enum EInventorySortGroup
{
SG_SYSTEM_FOLDER,
SG_TRASH_FOLDER,
SG_NORMAL_FOLDER,
SG_ITEM
};
class LLInventorySort
{
public:
LLInventorySort()
: mSortOrder(0),
mByDate(false),
mSystemToTop(false),
mFoldersByName(false) { }
// Returns true if order has changed
bool updateSort(U32 order);
U32 getSort() { return mSortOrder; }
bool operator()(const LLFolderViewItem* const& a, const LLFolderViewItem* const& b);
private:
U32 mSortOrder;
bool mByDate;
bool mSystemToTop;
bool mFoldersByName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFontGL;
class LLFolderViewFolder;
class LLFolderView;
class LLFolderViewItem : public LLUICtrl
{
friend class LLFolderViewEventListener;
private:
BOOL mIsSelected;
protected:
static const LLFontGL* sFont;
static const LLFontGL* sSmallFont;
static LLColor4 sFgColor;
static LLColor4 sHighlightBgColor;
static LLColor4 sHighlightFgColor;
static LLColor4 sFilterBGColor;
static LLColor4 sFilterTextColor;
static LLColor4 sSuffixColor;
static LLColor4 sSearchStatusColor;
static LLUIImagePtr sArrowImage;
static LLUIImagePtr sBoxImage;
std::string mLabel;
std::string mSearchableLabel;
std::string mSearchableLabelDesc;
std::string mSearchableLabelCreator;
std::string mSearchable;
std::string mType;
S32 mLabelWidth;
U32 mCreationDate;
LLFolderViewFolder* mParentFolder;
LLFolderViewEventListener* mListener;
BOOL mIsCurSelection;
BOOL mSelectPending;
LLFontGL::StyleFlags mLabelStyle;
std::string mLabelSuffix;
LLUIImagePtr mIcon;
std::string mStatusText;
BOOL mHasVisibleChildren;
S32 mIndentation;
BOOL mFiltered;
S32 mLastFilterGeneration;
std::string::size_type mStringMatchOffset;
F32 mControlLabelRotation;
LLFolderView* mRoot;
BOOL mDragAndDropTarget;
BOOL mIsLoading;
LLTimer mTimeSinceRequestStart;
// helper function to change the selection from the root.
void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected);
// helper function to change the selection from the root.
void extendSelectionFromRoot(LLFolderViewItem* selection);
// this is an internal method used for adding items to folders. A
// no-op at this leve, but reimplemented in derived classes.
virtual BOOL addItem(LLFolderViewItem*) { return FALSE; }
virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; }
public:
// This function clears the currently selected item, and records
// the specified selected item appropriately for display and use
// in the UI. If open is TRUE, then folders are opened up along
// the way to the selection.
void setSelectionFromRoot(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus = TRUE);
static void initClass();
static void cleanupClass();
// This function is called when the folder view is dirty. It's
// implemented here but called by derived classes when folding the
// views.
void arrangeFromRoot();
void filterFromRoot( void );
// creation_date is in UTC seconds
LLFolderViewItem( const std::string& name, LLUIImagePtr icon, S32 creation_date, LLFolderView* root, LLFolderViewEventListener* listener );
virtual ~LLFolderViewItem( void );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE };
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
virtual EInventorySortGroup getSortGroup() const;
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
virtual S32 getItemHeight();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// updates filter serial number and optionally propagated value up to root
S32 getLastFilterGeneration() { return mLastFilterGeneration; }
virtual void dirtyFilter();
// If 'selection' is 'this' then note that otherwise ignore.
// Returns TRUE if this item ends up being selected.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to set the selection state of an item.
// If 'selection' is 'this' then note selection.
// Returns TRUE if the selection state of this item was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items) { }
// this method is used to deselect this element
void deselectItem();
// this method is used to select this element
void selectItem();
// gets multiple-element selection
virtual BOOL getSelectionList(std::set<LLUUID> &selection){return TRUE;}
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this item recursively
virtual void destroyView();
BOOL isSelected() const { return mIsSelected; }
void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
BOOL getIsCurSelection() { return mIsCurSelection; }
BOOL hasVisibleChildren() { return mHasVisibleChildren; }
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
//virtual BOOL removeRecursively(BOOL single_item);
BOOL remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(LLMenuGL& menu, U32 flags);
// This method returns the actual name of the thing being
// viewed. This method will ask the viewed object itself.
const std::string& getName( void ) const;
std::string& getSearchableLabel( void );
// This method returns the label displayed on the view. This
// method was primarily added to allow sorting on the folder
// contents possible before the entire view has been constructed.
const std::string& getLabel() const { return mLabel; }
// Used for sorting, like getLabel() above.
virtual time_t getCreationDate() const { return mCreationDate; }
LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
const LLFolderViewEventListener* getListener( void ) const { return mListener; }
LLFolderViewEventListener* getListener( void ) { return mListener; }
// just rename the object.
void rename(const std::string& new_name);
// open
virtual void openItem( void );
virtual void preview(void);
// Show children (unfortunate that this is called "open")
virtual void setOpen(BOOL open = TRUE) {};
virtual BOOL isOpen() { return FALSE; }
LLFolderView* getRoot();
BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() { return mIndentation; }
virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out?
virtual BOOL getFiltered();
virtual BOOL getFiltered(S32 filter_generation);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
// change the icon
void setIcon(LLUIImagePtr icon);
// refresh information from the object being viewed.
void refreshFromListener();
virtual void refresh();
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// LLView functionality
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
// virtual void handleDropped();
virtual void draw();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
};
// function used for sorting.
typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view. :)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder : public LLFolderViewItem
{
public:
typedef enum e_trash
{
UNKNOWN, TRASH, NOT_TRASH
} ETrash;
private:
S32 mNumDescendantsSelected;
public: // Accessed needed by LLFolderViewItem
void recursiveIncrementNumDescendantsSelected(S32 increment);
S32 numSelected(void) const { return mNumDescendantsSelected + (isSelected() ? 1 : 0); }
protected:
typedef std::list<LLFolderViewItem*> items_t;
typedef std::list<LLFolderViewFolder*> folders_t;
items_t mItems;
folders_t mFolders;
LLInventorySort mSortFunction;
BOOL mIsOpen;
BOOL mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
time_t mSubtreeCreationDate;
mutable ETrash mAmTrash;
S32 mLastArrangeGeneration;
S32 mLastCalculatedWidth;
S32 mCompletedFilterGeneration;
S32 mMostFilteredDescendantGeneration;
public:
typedef enum e_recurse_type
{
RECURSE_NO,
RECURSE_UP,
RECURSE_DOWN,
RECURSE_UP_DOWN
} ERecurseType;
LLFolderViewFolder( const std::string& name, LLUIImagePtr icon,
LLFolderView* root,
LLFolderViewEventListener* listener );
virtual ~LLFolderViewFolder( void );
virtual BOOL potentiallyVisible();
LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
BOOL needsArrange();
// Returns the sort group (system, trash, folder) for this folder.
virtual EInventorySortGroup getSortGroup() const;
virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up);
virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; }
BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; }
BOOL hasFilteredDescendants();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
virtual void dirtyFilter();
// Passes selection information on to children and record
// selection information if necessary.
// Returns TRUE if this object (or a child) ends up being selected.
// If 'openitem' is TRUE then folders are opened up along the way to the selection.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to change the selection of an item.
// Recursively traverse all children; if 'selection' is 'this' then change
// the select status if necessary.
// Returns TRUE if the selection state of this folder, or of a child, was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
// Deselect this folder and all folder/items it contains recursively.
void recursiveDeselect(BOOL deselect_self);
// Returns true is this object and all of its children can be removed.
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this folder, and all children
virtual void destroyView();
// If this folder can be removed, remove all children that can be
// removed, return TRUE if this is empty after the operation and
// it's viewed folder object can be removed.
//virtual BOOL removeRecursively(BOOL single_item);
//virtual BOOL remove();
// remove the specified item (and any children) if
// possible. Return TRUE if the item was deleted.
BOOL removeItem(LLFolderViewItem* item);
// simply remove the view (and any children) Don't bother telling
// the listeners.
void removeView(LLFolderViewItem* item);
// extractItem() removes the specified item from the folder, but
// doesn't delete it.
void extractItem( LLFolderViewItem* item );
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setItemSortOrder(U32 ordering);
void sortBy(U32);
//BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b));
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal
// methods.
virtual void toggleOpen();
// Force a folder open or closed
virtual void setOpen(BOOL openitem = TRUE);
// Called when a child is refreshed.
// don't rearrange child folder contents unless explicitly requested
virtual void requestArrange(BOOL include_descendants = FALSE);
// internal method which doesn't update the entire view. This
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO);
// Get the current state of the folder.
virtual BOOL isOpen() { return mIsOpen; }
// special case if an object is dropped on the child.
BOOL handleDragAndDropFromChild(MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void applyFunctorRecursively(LLFolderViewFunctor& functor);
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
virtual void openItem( void );
virtual BOOL addItem(LLFolderViewItem* item);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// LLView functionality
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
virtual void draw();
time_t getCreationDate() const;
bool isTrash() const;
S32 getNumSelectedDescendants(void) const { return mNumDescendantsSelected; }
};
class LLInventoryModel;
class LLPanel;
class LLLineEditor;
class LLMenuGL;
class LLScrollableContainerView;
class LLUICtrl;
class LLTextBox;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderView
@@ -579,22 +87,25 @@ public:
virtual BOOL canFocusChildren() const;
virtual LLFolderView* getRoot() { return this; }
// FolderViews default to sort by name. This will change that,
// and resort the items if necessary.
void setSortOrder(U32 order);
void checkTreeResortForModelChanged();
void setFilterPermMask(PermissionMask filter_perm_mask) { mFilter.setFilterPermissions(filter_perm_mask); }
void setFilterPermMask(PermissionMask filter_perm_mask);
void setSelectCallback(SelectCallback callback, void* user_data) { mSelectCallback = callback, mUserData = user_data; }
void setAllowMultiSelect(BOOL allow) { mAllowMultiSelect = allow; }
LLInventoryFilter* getFilter() { return &mFilter; }
LLInventoryFilter* getFilter();
const std::string getFilterSubString(BOOL trim = FALSE);
bool getFilterWorn() const { return mFilter.getFilterWorn(); }
U32 getFilterTypes() const { return mFilter.getFilterTypes(); }
PermissionMask getFilterPermissions() const { return mFilter.getFilterPermissions(); }
LLInventoryFilter::EFolderShow getShowFolderState() { return mFilter.getShowFolderState(); }
bool getFilterWorn() const;
U32 getFilterTypes() const;
PermissionMask getFilterPermissions() const;
// *NOTE: use getFilter()->getShowFolderState();
//LLInventoryFilter::EFolderShow getShowFolderState();
U32 getSortOrder() const;
BOOL isFilterModified() { return mFilter.isNotDefault(); }
BOOL isFilterModified();
BOOL getAllowMultiSelect() { return mAllowMultiSelect; }
U32 toggleSearchType(std::string toggle);
@@ -765,7 +276,7 @@ protected:
LLFrameTimer mAutoOpenTimer;
LLFrameTimer mSearchTimer;
std::string mSearchString;
LLInventoryFilter mFilter;
LLInventoryFilter* mFilter;
BOOL mShowSelectionContext;
BOOL mShowSingleSelection;
LLFrameTimer mMultiSelectionFadeTimer;

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,541 @@
/**
* @file llfolderviewitem.h
* @brief Items and folders that can appear in a hierarchical folder view
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFOLDERVIEWITEM_H
#define LLFOLDERVIEWITEM_H
#include "llview.h"
#include "lldarray.h" // *TODO: Eliminate, forward declare
#include "lluiimage.h"
#include "lluictrl.h"
class LLFontGL;
class LLFolderView;
class LLFolderViewEventListener;
class LLFolderViewFolder;
class LLFolderViewFunctor;
class LLFolderViewItem;
class LLFolderViewListenerFunctor;
class LLInventoryFilter;
class LLMenuGL;
class LLUIImage;
class LLViewerInventoryItem;
// These are grouping of inventory types.
// Order matters when sorting system folders to the top.
enum EInventorySortGroup
{
SG_SYSTEM_FOLDER,
SG_TRASH_FOLDER,
SG_NORMAL_FOLDER,
SG_ITEM
};
// *TODO: do we really need one sort object per folder?
// can we just have one of these per LLFolderView ?
class LLInventorySort
{
public:
LLInventorySort()
: mSortOrder(0),
mByDate(false),
mSystemToTop(false),
mFoldersByName(false) { }
// Returns true if order has changed
bool updateSort(U32 order);
U32 getSort() { return mSortOrder; }
bool isByDate() { return mByDate; }
bool operator()(const LLFolderViewItem* const& a, const LLFolderViewItem* const& b);
private:
U32 mSortOrder;
bool mByDate;
bool mSystemToTop;
bool mFoldersByName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewItem
//
// An instance of this class represents a single item in a folder view
// such as an inventory item or a file.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewItem : public LLUICtrl
{
public:
static void initClass();
static void cleanupClass();
friend class LLFolderViewEventListener;
static const S32 LEFT_PAD = 5;
static const S32 LEFT_INDENTATION = 13;
static const S32 ICON_PAD = 2;
static const S32 ICON_WIDTH = 16;
static const S32 TEXT_PAD = 1;
static const S32 ARROW_SIZE = 12;
static const S32 MAX_FOLDER_ITEM_OVERLAP = 2;
// animation parameters
static const F32 FOLDER_CLOSE_TIME_CONSTANT;
static const F32 FOLDER_OPEN_TIME_CONSTANT;
private:
BOOL mIsSelected;
protected:
static const LLFontGL* sFont;
static const LLFontGL* sSmallFont;
static LLColor4 sFgColor;
static LLColor4 sHighlightBgColor;
static LLColor4 sHighlightFgColor;
static LLColor4 sFilterBGColor;
static LLColor4 sFilterTextColor;
static LLColor4 sSuffixColor;
static LLColor4 sSearchStatusColor;
static LLUIImagePtr sArrowImage;
static LLUIImagePtr sBoxImage;
std::string mLabel;
std::string mSearchableLabel;
std::string mSearchableLabelDesc;
std::string mSearchableLabelCreator;
std::string mSearchable;
std::string mType;
S32 mLabelWidth;
U32 mCreationDate;
LLFolderViewFolder* mParentFolder;
LLFolderViewEventListener* mListener;
BOOL mIsCurSelection;
BOOL mSelectPending;
LLFontGL::StyleFlags mLabelStyle;
std::string mLabelSuffix;
LLUIImagePtr mIcon;
std::string mStatusText;
BOOL mHasVisibleChildren;
S32 mIndentation;
BOOL mPassedFilter;
S32 mLastFilterGeneration;
std::string::size_type mStringMatchOffset;
F32 mControlLabelRotation;
LLFolderView* mRoot;
BOOL mDragAndDropTarget;
BOOL mIsLoading;
LLTimer mTimeSinceRequestStart;
// helper function to change the selection from the root.
void changeSelectionFromRoot(LLFolderViewItem* selection, BOOL selected);
// helper function to change the selection from the root.
void extendSelectionFromRoot(LLFolderViewItem* selection);
// this is an internal method used for adding items to folders. A
// no-op at this leve, but reimplemented in derived classes.
virtual BOOL addItem(LLFolderViewItem*) { return FALSE; }
virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; }
public:
// This function clears the currently selected item, and records
// the specified selected item appropriately for display and use
// in the UI. If open is TRUE, then folders are opened up along
// the way to the selection.
void setSelectionFromRoot(LLFolderViewItem* selection, BOOL openitem,
BOOL take_keyboard_focus = TRUE);
// This function is called when the folder view is dirty. It's
// implemented here but called by derived classes when folding the
// views.
void arrangeFromRoot();
void filterFromRoot( void );
// creation_date is in UTC seconds
LLFolderViewItem( const std::string& name, LLUIImagePtr icon, S32 creation_date, LLFolderView* root, LLFolderViewEventListener* listener );
virtual ~LLFolderViewItem( void );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
enum { ARRANGE = TRUE, DO_NOT_ARRANGE = FALSE };
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
virtual EInventorySortGroup getSortGroup() const;
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
virtual S32 getItemHeight();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
// updates filter serial number and optionally propagated value up to root
S32 getLastFilterGeneration() { return mLastFilterGeneration; }
virtual void dirtyFilter();
// If 'selection' is 'this' then note that otherwise ignore.
// Returns TRUE if this item ends up being selected.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to set the selection state of an item.
// If 'selection' is 'this' then note selection.
// Returns TRUE if the selection state of this item was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items) { }
// this method is used to deselect this element
void deselectItem();
// this method is used to select this element
virtual void selectItem();
// gets multiple-element selection
virtual BOOL getSelectionList(std::set<LLUUID> &selection){return TRUE;}
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this item recursively
virtual void destroyView();
BOOL isSelected() const { return mIsSelected; }
void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
BOOL getIsCurSelection() { return mIsCurSelection; }
BOOL hasVisibleChildren() { return mHasVisibleChildren; }
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
//virtual BOOL removeRecursively(BOOL single_item);
BOOL remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(LLMenuGL& menu, U32 flags);
// This method returns the actual name of the thing being
// viewed. This method will ask the viewed object itself.
const std::string& getName( void ) const;
std::string& getSearchableLabel( void );
// This method returns the label displayed on the view. This
// method was primarily added to allow sorting on the folder
// contents possible before the entire view has been constructed.
const std::string& getLabel() const { return mLabel; }
// Used for sorting, like getLabel() above.
virtual time_t getCreationDate() const { return mCreationDate; }
LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
const LLFolderViewEventListener* getListener( void ) const { return mListener; }
LLFolderViewEventListener* getListener( void ) { return mListener; }
// Gets the inventory item if it exists (null otherwise)
LLViewerInventoryItem * getInventoryItem(void);
// just rename the object.
void rename(const std::string& new_name);
// open
virtual void openItem( void );
virtual void preview(void);
// Show children (unfortunate that this is called "open")
virtual void setOpen(BOOL open = TRUE) {};
virtual BOOL isOpen() { return FALSE; }
virtual LLFolderView* getRoot();
BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() { return mIndentation; }
virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out?
virtual BOOL getFiltered();
virtual BOOL getFiltered(S32 filter_generation);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
// change the icon
void setIcon(LLUIImagePtr icon);
// refresh information from the object being viewed.
void refreshFromListener();
virtual void refresh();
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
// LLView functionality
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
// virtual void handleDropped();
virtual void draw();
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
};
// function used for sorting.
typedef bool (*sort_order_f)(LLFolderViewItem* a, LLFolderViewItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewFolder
//
// An instance of an LLFolderViewFolder represents a collection of
// more folders and items. This is used to build the hierarchy of
// items found in the folder view. :)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewFolder : public LLFolderViewItem
{
protected:
LLFolderViewFolder( const std::string& name, LLUIImagePtr icon,
LLFolderView* root,
LLFolderViewEventListener* listener );
friend class LLBuildNewViewsScheduler;
friend class LLPanelInventory;
friend class LLInventoryPanel;
public:
typedef enum e_trash
{
UNKNOWN, TRASH, NOT_TRASH
} ETrash;
typedef std::list<LLFolderViewItem*> items_t;
typedef std::list<LLFolderViewFolder*> folders_t;
private:
S32 mNumDescendantsSelected;
public: // Accessed needed by LLFolderViewItem
void recursiveIncrementNumDescendantsSelected(S32 increment);
S32 numSelected(void) const { return mNumDescendantsSelected + (isSelected() ? 1 : 0); }
protected:
items_t mItems;
folders_t mFolders;
LLInventorySort mSortFunction;
BOOL mIsOpen;
BOOL mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
time_t mSubtreeCreationDate;
mutable ETrash mAmTrash;
S32 mLastArrangeGeneration;
S32 mLastCalculatedWidth;
S32 mCompletedFilterGeneration;
S32 mMostFilteredDescendantGeneration;
public:
typedef enum e_recurse_type
{
RECURSE_NO,
RECURSE_UP,
RECURSE_DOWN,
RECURSE_UP_DOWN
} ERecurseType;
virtual ~LLFolderViewFolder( void );
virtual BOOL potentiallyVisible();
LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
// addToFolder() returns TRUE if it succeeds. FALSE otherwise
virtual BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height, S32 filter_generation );
BOOL needsArrange();
// Returns the sort group (system, trash, folder) for this folder.
virtual EInventorySortGroup getSortGroup() const;
virtual void setCompletedFilterGeneration(S32 generation, BOOL recurse_up);
virtual S32 getCompletedFilterGeneration() { return mCompletedFilterGeneration; }
BOOL hasFilteredDescendants(S32 filter_generation) { return mMostFilteredDescendantGeneration >= filter_generation; }
BOOL hasFilteredDescendants();
// applies filters to control visibility of inventory items
virtual void filter( LLInventoryFilter& filter);
virtual void setFiltered(BOOL filtered, S32 filter_generation);
virtual void dirtyFilter();
// Passes selection information on to children and record
// selection information if necessary.
// Returns TRUE if this object (or a child) ends up being selected.
// If 'openitem' is TRUE then folders are opened up along the way to the selection.
virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
// This method is used to change the selection of an item.
// Recursively traverse all children; if 'selection' is 'this' then change
// the select status if necessary.
// Returns TRUE if the selection state of this folder, or of a child, was changed.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
// this method is used to group select items
virtual void extendSelection(LLFolderViewItem* selection, LLFolderViewItem* last_selected, LLDynamicArray<LLFolderViewItem*>& items);
// Deselect this folder and all folder/items it contains recursively.
void recursiveDeselect(BOOL deselect_self);
// Returns true is this object and all of its children can be removed.
virtual BOOL isRemovable();
// Returns true is this object and all of its children can be moved
virtual BOOL isMovable();
// destroys this folder, and all children
virtual void destroyView();
// If this folder can be removed, remove all children that can be
// removed, return TRUE if this is empty after the operation and
// it's viewed folder object can be removed.
//virtual BOOL removeRecursively(BOOL single_item);
//virtual BOOL remove();
// remove the specified item (and any children) if
// possible. Return TRUE if the item was deleted.
BOOL removeItem(LLFolderViewItem* item);
// simply remove the view (and any children) Don't bother telling
// the listeners.
void removeView(LLFolderViewItem* item);
// extractItem() removes the specified item from the folder, but
// doesn't delete it.
void extractItem( LLFolderViewItem* item );
// This function is called by a child that needs to be resorted.
void resort(LLFolderViewItem* item);
void setItemSortOrder(U32 ordering);
void sortBy(U32);
//BOOL (*func)(LLFolderViewItem* a, LLFolderViewItem* b));
void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
// folders can be opened. This will usually be called by internal
// methods.
virtual void toggleOpen();
// Force a folder open or closed
virtual void setOpen(BOOL openitem = TRUE);
// Called when a child is refreshed.
// don't rearrange child folder contents unless explicitly requested
virtual void requestArrange(BOOL include_descendants = FALSE);
// internal method which doesn't update the entire view. This
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO);
// Get the current state of the folder.
virtual BOOL isOpen() { return mIsOpen; }
// special case if an object is dropped on the child.
BOOL handleDragAndDropFromChild(MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void applyFunctorRecursively(LLFolderViewFunctor& functor);
virtual void applyListenerFunctorRecursively(LLFolderViewListenerFunctor& functor);
virtual void openItem( void );
virtual BOOL addItem(LLFolderViewItem* item);
virtual BOOL addFolder( LLFolderViewFolder* folder);
// LLView functionality
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
virtual void draw();
time_t getCreationDate() const;
bool isTrash() const;
S32 getNumSelectedDescendants(void) const { return mNumDescendantsSelected; }
folders_t::const_iterator getFoldersBegin() const { return mFolders.begin(); }
folders_t::const_iterator getFoldersEnd() const { return mFolders.end(); }
folders_t::size_type getFoldersCount() const { return mFolders.size(); }
items_t::const_iterator getItemsBegin() const { return mItems.begin(); }
items_t::const_iterator getItemsEnd() const { return mItems.end(); }
items_t::size_type getItemsCount() const { return mItems.size(); }
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFolderViewListenerFunctor
//
// This simple abstract base class can be used to applied to all
// listeners in a hierarchy.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFolderViewListenerFunctor
{
public:
virtual ~LLFolderViewListenerFunctor() {}
virtual void operator()(LLFolderViewEventListener* listener) = 0;
};
#endif // LLFOLDERVIEWITEM_H

View File

@@ -39,6 +39,7 @@
#include "llfloater.h"
#include "llinventory.h"
#include "llfolderview.h"
#include "llinventoryfilter.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llmemberlistener.h"

View File

@@ -66,6 +66,7 @@
#include "llinventorymodel.h"
#include "llinventoryicon.h"
#include "llinventorybridge.h"
#include "llinventoryfilter.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"

View File

@@ -283,7 +283,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
stop_glerror();
gPipeline.disableLights();
//reset vertex buffers if needed
gPipeline.doResetVertexBuffers();
stop_glerror();
// Don't draw if the window is hidden or minimized.

View File

@@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
#endif
static LLPointer<LLVertexBuffer> sRenderBuffer = NULL;
static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0;

View File

@@ -158,7 +158,7 @@ extern BOOL gDebugGL;
// hack counter for rendering a fixed number of frames after toggling
// fullscreen to work around DEV-5361
static S32 sDelayedVBOEnable = 0;
//static S32 sDelayedVBOEnable = 0;
BOOL gAvatarBacklight = FALSE;
@@ -555,7 +555,7 @@ void LLPipeline::destroyGL()
if (LLVertexBuffer::sEnableVBOs)
{
// render 30 frames after switching to work around DEV-5361
sDelayedVBOEnable = 30;
//sDelayedVBOEnable = 30;
LLVertexBuffer::sEnableVBOs = FALSE;
}
}
@@ -2308,14 +2308,14 @@ void LLPipeline::updateGeom(F32 max_dtime)
assertInitialized();
if (sDelayedVBOEnable > 0)
/*if (sDelayedVBOEnable > 0)
{
if (--sDelayedVBOEnable <= 0)
{
resetVertexBuffers();
LLVertexBuffer::sEnableVBOs = TRUE;
}
}
}*/
// notify various object types to reset internal cost metrics, etc.
// for now, only LLVOVolume does this to throttle LOD changes
@@ -5852,7 +5852,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
{
if (!drawable || drawable->isDead())
if (!drawable)
{
return;
}
@@ -5866,6 +5866,18 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
void LLPipeline::resetVertexBuffers()
{
mResetVertexBuffers = true;
}
void LLPipeline::doResetVertexBuffers()
{
if (!mResetVertexBuffers)
{
return;
}
mResetVertexBuffers = false;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -5891,11 +5903,9 @@ void LLPipeline::resetVertexBuffers()
if (LLVertexBuffer::sGLCount > 0)
{
llwarns << "VBO wipe failed." << llendl;
llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
}
llassert(LLVertexBuffer::sGLCount == 0);
LLVertexBuffer::unbind();
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");

View File

@@ -110,6 +110,7 @@ public:
void destroyGL();
void restoreGL();
void resetVertexBuffers();
void doResetVertexBuffers();
void resizeScreenTexture();
void releaseGLBuffers();
void releaseScreenBuffers();
@@ -632,6 +633,8 @@ protected:
bool mGroupQ2Locked;
bool mGroupQ1Locked;
bool mResetVertexBuffers; //if true, clear vertex buffers on next update
LLViewerObject::vobj_list_t mCreateQ;
LLDrawable::drawable_set_t mRetexturedList;