V2 llprimitive merge
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418
indra/llprimitive/llprimtexturelist.cpp
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418
indra/llprimitive/llprimtexturelist.cpp
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/**
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* @file lltexturelist.cpp
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* @brief LLPrimTextureList (virtual) base class
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llprimtexturelist.h"
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#include "lltextureentry.h"
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#include "llmemtype.h"
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// static
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//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
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LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
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// static
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void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
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{
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if (callback)
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{
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LLPrimTextureList::sNewTextureEntryCallback = callback;
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}
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else
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{
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LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
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}
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}
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// static
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// call this to get a new texture entry
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LLTextureEntry* LLPrimTextureList::newTextureEntry()
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{
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return (*sNewTextureEntryCallback)();
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}
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LLPrimTextureList::LLPrimTextureList()
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{
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}
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// virtual
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LLPrimTextureList::~LLPrimTextureList()
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{
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clear();
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}
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void LLPrimTextureList::clear()
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{
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texture_list_t::iterator itr = mEntryList.begin();
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while (itr != mEntryList.end())
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{
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delete (*itr);
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(*itr) = NULL;
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++itr;
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}
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mEntryList.clear();
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}
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// clears current entries
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// copies contents of other_list
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// this is somewhat expensive, so it must be called explicitly
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void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
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{
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// compare the sizes
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S32 this_size = mEntryList.size();
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S32 other_size = other_list.mEntryList.size();
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if (this_size > other_size)
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{
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// remove the extra entries
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for (S32 index = this_size; index > other_size; --index)
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{
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delete mEntryList[index-1];
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}
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mEntryList.resize(other_size);
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this_size = other_size;
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}
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S32 index = 0;
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// copy for the entries that already exist
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for ( ; index < this_size; ++index)
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{
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delete mEntryList[index];
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mEntryList[index] = other_list.getTexture(index)->newCopy();
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}
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// add new entires if needed
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for ( ; index < other_size; ++index)
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{
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mEntryList.push_back( other_list.getTexture(index)->newCopy() );
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}
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}
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// clears current copies
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// takes contents of other_list
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// clears other_list
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void LLPrimTextureList::take(LLPrimTextureList& other_list)
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{
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clear();
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mEntryList = other_list.mEntryList;
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other_list.mEntryList.clear();
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}
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// virtual
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// copies LLTextureEntry 'te'
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// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
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S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
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{
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if (S32(index) >= mEntryList.size())
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{
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S32 current_size = mEntryList.size();
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llwarns << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << llendl;
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return TEM_CHANGE_NONE;
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}
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// we're changing an existing entry
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llassert(mEntryList[index]);
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delete (mEntryList[index]);
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if (&te)
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{
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mEntryList[index] = te.newCopy();
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}
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else
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{
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mEntryList[index] = LLPrimTextureList::newTextureEntry();
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}
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return TEM_CHANGE_TEXTURE;
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}
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// virtual
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// takes ownership of LLTextureEntry* 'te'
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// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
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// IMPORTANT! -- if you use this function you must check the return value
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S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
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{
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if (S32(index) >= mEntryList.size())
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{
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return TEM_CHANGE_NONE;
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}
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// we're changing an existing entry
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llassert(mEntryList[index]);
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delete (mEntryList[index]);
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mEntryList[index] = te;
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return TEM_CHANGE_TEXTURE;
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}
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// returns pointer to texture at 'index' slot
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LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index];
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}
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return NULL;
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}
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//virtual
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//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
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S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setID(id);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setColor(color);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setColor(color);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setAlpha(alpha);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setScale(s, t);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setScaleS(s);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setScaleT(t);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setOffset(s, t);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setOffsetS(s);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setOffsetT(t);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setRotation(r);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setBumpShinyFullbright(bump);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setMediaTexGen(media);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setBumpmap(bump);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setBumpShiny(bump_shiny);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setTexGen(texgen);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setShiny(shiny);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setFullbright(fullbright);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setMediaFlags(media_flags);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
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{
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if (index < mEntryList.size())
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{
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return mEntryList[index]->setGlow(glow);
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLPrimTextureList::size() const
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{
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return mEntryList.size();
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}
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// sets the size of the mEntryList container
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void LLPrimTextureList::setSize(S32 new_size)
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{
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LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
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if (new_size < 0)
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{
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new_size = 0;
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}
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S32 current_size = mEntryList.size();
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if (new_size > current_size)
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{
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mEntryList.resize(new_size);
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for (S32 index = current_size; index < new_size; ++index)
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{
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if (current_size > 0
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&& mEntryList[current_size - 1])
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{
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// copy the last valid entry for the new one
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mEntryList[index] = mEntryList[current_size - 1]->newCopy();
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}
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else
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{
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// no valid enries to copy, so we new one up
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LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
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mEntryList[index] = new_entry;
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}
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}
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}
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else if (new_size < current_size)
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{
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for (S32 index = current_size-1; index >= new_size; --index)
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{
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delete mEntryList[index];
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}
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mEntryList.resize(new_size);
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}
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}
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void LLPrimTextureList::setAllIDs(const LLUUID& id)
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{
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texture_list_t::iterator itr = mEntryList.begin();
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while (itr != mEntryList.end())
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{
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(*itr)->setID(id);
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++itr;
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}
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}
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