Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a.
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@@ -43,6 +43,7 @@
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#include "llsdutil_math.h"
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#include "llvertexbuffer.h"
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#include "llfasttimer.h"
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#include "llmatrix4a.h"
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extern LLGLSLShader gPostColorFilterProgram;
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extern LLGLSLShader gPostNightVisionProgram;
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@@ -305,16 +306,16 @@ public:
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{
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addSetting(mStrength);
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}
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/*virtual*/ bool isEnabled() const { return LLPostProcessShader::isEnabled() && llabs(gGLModelView[0] - gGLPreviousModelView[0]) > .0000001; }
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/*virtual*/ bool isEnabled() const { return LLPostProcessShader::isEnabled() && llabs(gGLModelView.getF32ptr()[0] - gGLPreviousModelView.getF32ptr()[0]) > .0000001; }
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/*virtual*/ S32 getColorChannel() const { return 0; }
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/*virtual*/ S32 getDepthChannel() const { return 1; }
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/*virtual*/ QuadType preDraw()
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{
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glh::matrix4f inv_proj(gGLModelView);
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inv_proj.mult_left(gGLProjection);
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glh::matrix4f inv_proj(gGLModelView.getF32ptr());
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inv_proj.mult_left(gGLProjection.getF32ptr());
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inv_proj = inv_proj.inverse();
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glh::matrix4f prev_proj(gGLPreviousModelView);
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prev_proj.mult_left(gGLProjection);
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glh::matrix4f prev_proj(gGLPreviousModelView.getF32ptr());
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prev_proj.mult_left(gGLProjection.getF32ptr());
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LLVector2 screen_rect = LLPostProcess::getInstance()->getDimensions();
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