Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a.
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@@ -34,6 +34,7 @@
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#include "v3dmath.h"
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#include "m3math.h"
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#include "m4math.h"
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#include "llmatrix4a.h"
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#include "llrender.h"
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#include "llglslshader.h"
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@@ -265,18 +266,19 @@ void LLCubeMap::setMatrix(S32 stage)
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gGL.getTexUnit(stage)->activate();
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}
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LLVector3 x(gGLModelView+0);
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LLVector3 y(gGLModelView+4);
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LLVector3 z(gGLModelView+8);
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LLVector3 x(gGLModelView.mMatrix[0].getF32ptr());
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LLVector3 y(gGLModelView.mMatrix[1].getF32ptr());
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LLVector3 z(gGLModelView.mMatrix[2].getF32ptr());
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LLMatrix3 mat3;
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mat3.setRows(x,y,z);
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LLMatrix4 trans(mat3);
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LLMatrix4a trans;
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trans.loadu(mat3);
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trans.transpose();
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.pushMatrix();
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gGL.loadMatrix((F32 *)trans.mMatrix);
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gGL.loadMatrix(trans.getF32ptr());
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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/*if (stage > 0)
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