Removed maximum_alpha uniform (as it's always 1.0 anyhow)

This commit is contained in:
Shyotl
2011-11-19 15:13:16 -06:00
parent ee5a9c97be
commit 1fd908b2c4
21 changed files with 43 additions and 48 deletions

View File

@@ -80,7 +80,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
if (gPipeline.canUseVertexShaders())
{
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
shader->setMinimumAlpha(0.5f);
}
else
{
@@ -149,7 +149,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram;
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
@@ -175,7 +175,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)