Removed maximum_alpha uniform (as it's always 1.0 anyhow)
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@@ -267,7 +267,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
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if (mVertexShaderLevel > 0)
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{
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simple_shader->bind();
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simple_shader->setAlphaRange(0.5f, 1.f);
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simple_shader->setMinimumAlpha(0.5f);
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}
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else
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{
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@@ -324,7 +324,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
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LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
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//LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
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gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
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gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
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gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
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//render grass
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LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
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}
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