Removed maximum_alpha uniform (as it's always 1.0 anyhow)

This commit is contained in:
Shyotl
2011-11-19 15:13:16 -06:00
parent ee5a9c97be
commit 1fd908b2c4
21 changed files with 43 additions and 48 deletions

View File

@@ -267,7 +267,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
simple_shader->setAlphaRange(0.5f, 1.f);
simple_shader->setMinimumAlpha(0.5f);
}
else
{
@@ -324,7 +324,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
//LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
//render grass
LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
}