Removed maximum_alpha uniform (as it's always 1.0 anyhow)

This commit is contained in:
Shyotl
2011-11-19 15:13:16 -06:00
parent ee5a9c97be
commit 1fd908b2c4
21 changed files with 43 additions and 48 deletions

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -17,7 +16,7 @@ void main()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}