Removed maximum_alpha uniform (as it's always 1.0 anyhow)

This commit is contained in:
Shyotl
2011-11-19 15:13:16 -06:00
parent ee5a9c97be
commit 1fd908b2c4
21 changed files with 43 additions and 48 deletions

View File

@@ -7,7 +7,6 @@
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -17,7 +16,7 @@ void main()
{
vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
if (col.a < minimum_alpha || col.a > maximum_alpha)
if (col.a < minimum_alpha)
{
discard;
}