Optimization. Skip binding for rigged face types that have no faces to display.
This commit is contained in:
@@ -153,18 +153,20 @@ public:
|
||||
void renderDeferredRiggedSimple(LLVOAvatar* avatar);
|
||||
void renderDeferredRiggedBump(LLVOAvatar* avatar);
|
||||
|
||||
|
||||
//do NOT screw the the order of these. They are ordered in a way such that they cleanly align with render passes in drawpoolavatar.
|
||||
typedef enum
|
||||
{
|
||||
RIGGED_SIMPLE = 0,
|
||||
RIGGED_FULLBRIGHT,
|
||||
RIGGED_SHINY,
|
||||
RIGGED_FULLBRIGHT_SHINY,
|
||||
RIGGED_GLOW,
|
||||
//RIGGED_GLOW,
|
||||
RIGGED_ALPHA,
|
||||
RIGGED_FULLBRIGHT_ALPHA,
|
||||
RIGGED_DEFERRED_BUMP,
|
||||
RIGGED_GLOW,
|
||||
//RIGGED_DEFERRED_BUMP,
|
||||
RIGGED_DEFERRED_SIMPLE,
|
||||
RIGGED_DEFERRED_BUMP,
|
||||
NUM_RIGGED_PASSES,
|
||||
RIGGED_UNKNOWN,
|
||||
} eRiggedPass;
|
||||
|
||||
Reference in New Issue
Block a user