LLCommon cleanup and updating to V2 (V3 now, I guess.)
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@@ -36,10 +36,9 @@
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#include "lldarray.h"
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#include "llfoldertype.h"
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#include "llinventorytype.h"
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#include "llinventorydefines.h"
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#include "llmemtype.h"
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#include "llpermissions.h"
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#include "llmemory.h"
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#include "llrefcount.h"
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#include "llsaleinfo.h"
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#include "llsd.h"
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#include "lluuid.h"
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@@ -304,84 +303,11 @@ protected:
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//-----------------------------------------------------------------------------
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// Useful bits
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// Convertors
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//
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// These functions convert between structured data and an inventory
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// item, appropriate for serialization.
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//-----------------------------------------------------------------------------
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// This functor tests if an item is transferrable and returns true if
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// it is. Derived from unary_function<> so that the object can be used
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// in stl-compliant adaptable predicates (eg, not1<>). You might want
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// to use this in std::partition() or similar logic.
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struct IsItemTransferable : public std::unary_function<LLInventoryItem*, bool>
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{
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LLUUID mDestID;
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IsItemTransferable(const LLUUID& dest_id) : mDestID(dest_id) {}
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bool operator()(const LLInventoryItem* item) const
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{
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return (item->getPermissions().allowTransferTo(mDestID)) ? true:false;
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}
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};
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// This functor is used to set the owner and group of inventory items,
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// for example, in a simple std::for_each() loop. Note that the call
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// to setOwnerAndGroup can fail if authority_id != LLUUID::null.
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struct SetItemOwnerAndGroup
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{
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LLUUID mAuthorityID;
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LLUUID mOwnerID;
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LLUUID mGroupID;
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SetItemOwnerAndGroup(const LLUUID& authority_id,
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const LLUUID& owner_id,
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const LLUUID& group_id) :
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mAuthorityID(authority_id), mOwnerID(owner_id), mGroupID(group_id) {}
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void operator()(LLInventoryItem* item) const
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{
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LLPermissions perm = item->getPermissions();
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bool is_atomic = (LLAssetType::AT_OBJECT == item->getType()) ? false : true;
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perm.setOwnerAndGroup(mAuthorityID, mOwnerID, mGroupID, is_atomic);
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// If no owner id is set, this is equivalent to a deed action.
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// Clear 'share with group'.
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if (mOwnerID.isNull())
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{
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perm.setMaskGroup(PERM_NONE);
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}
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item->setPermissions(perm);
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}
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};
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// This functor is used to unset the share with group, everyone perms, and
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// for sale info for objects being sold through contents.
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struct SetNotForSale
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{
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LLUUID mAgentID;
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LLUUID mGroupID;
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SetNotForSale(const LLUUID& agent_id,
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const LLUUID& group_id) :
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mAgentID(agent_id), mGroupID(group_id) {}
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void operator()(LLInventoryItem* item) const
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{
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// Clear group & everyone permissions.
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LLPermissions perm = item->getPermissions();
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perm.setGroupBits(mAgentID, mGroupID, FALSE, PERM_MODIFY | PERM_MOVE | PERM_COPY);
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perm.setEveryoneBits(mAgentID, mGroupID, FALSE, PERM_MOVE | PERM_COPY);
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item->setPermissions(perm);
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// Mark group & everyone permissions for overwrite on the next
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// rez if it is an object.
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if(LLAssetType::AT_OBJECT == item->getType())
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{
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U32 flags = item->getFlags();
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flags |= LLInventoryItemFlags::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
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flags |= LLInventoryItemFlags::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
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item->setFlags(flags);
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}
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// Clear for sale info.
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item->setSaleInfo(LLSaleInfo::DEFAULT);
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}
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};
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// These functions convert between structured data and an inventroy
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// item, appropriate for serialization.
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LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
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LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
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LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
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