Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.
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@@ -139,6 +139,9 @@ public:
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BOOL isTESelected(S32 te_index);
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S32 getLastSelectedTE();
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S32 getTESelectMask() { return mTESelectMask; }
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#if MESH_ENABLED
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void renderOneWireframe(const LLColor4& color);
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#endif
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void renderOneSilhouette(const LLColor4 &color);
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void setTransient(BOOL transient) { mTransient = transient; }
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BOOL isTransient() { return mTransient; }
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