diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 9957aa7c2..a3636a868 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2079,6 +2079,14 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mFaceMask = 0x0; mDetail = detail; mSculptLevel = -2; +#if MESH_ENABLED + mIsTetrahedron = FALSE; + mLODScaleBias.setVec(1,1,1); + mHullPoints = NULL; + mHullIndices = NULL; + mNumHullPoints = 0; + mNumHullIndices = 0; +#endif //MESH_ENABLED // set defaults if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE) @@ -2386,9 +2394,461 @@ bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs return retval; } +#if MESH_ENABLED +bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) +{ + //input stream is now pointing at a zlib compressed block of LLSD + //decompress block + LLSD mdl; + if (!unzip_llsd(mdl, is, size)) + { + llwarns << "not a valid mesh asset!" << llendl; + return false; + } + + { + U32 face_count = mdl.size(); + if (face_count == 0) + { //no faces unpacked, treat as failed decode + llwarns << "found no faces!" << llendl; + return false; + } + + mVolumeFaces.resize(face_count); + + for (U32 i = 0; i < face_count; ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + if (mdl[i].has("NoGeometry")) + { //face has no geometry, continue + face.resizeIndices(3); + face.resizeVertices(1); + memset(face.mPositions, 0, sizeof(LLVector4a)); + memset(face.mNormals, 0, sizeof(LLVector4a)); + memset(face.mTexCoords, 0, sizeof(LLVector2)); + memset(face.mIndices, 0, sizeof(U16)*3); + continue; + } + + LLSD::Binary pos = mdl[i]["Position"]; + LLSD::Binary norm = mdl[i]["Normal"]; + LLSD::Binary tc = mdl[i]["TexCoord0"]; + LLSD::Binary idx = mdl[i]["TriangleList"]; + + + + //copy out indices + face.resizeIndices(idx.size()/2); + + if (idx.empty() || face.mNumIndices < 3) + { //why is there an empty index list? + llwarns <<"Empty face present!" << llendl; + continue; + } + + U16* indices = (U16*) &(idx[0]); + U32 count = idx.size()/2; + for (U32 j = 0; j < count; ++j) + { + face.mIndices[j] = indices[j]; + } + + //copy out vertices + U32 num_verts = pos.size()/(3*2); + face.resizeVertices(num_verts); + + LLVector3 minp; + LLVector3 maxp; + LLVector2 min_tc; + LLVector2 max_tc; + + minp.setValue(mdl[i]["PositionDomain"]["Min"]); + maxp.setValue(mdl[i]["PositionDomain"]["Max"]); + LLVector4a min_pos, max_pos; + min_pos.load3(minp.mV); + max_pos.load3(maxp.mV); + + min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); + max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); + + LLVector4a pos_range; + pos_range.setSub(max_pos, min_pos); + LLVector2 tc_range2 = max_tc - min_tc; + LLVector4a tc_range; + tc_range.set(tc_range2[0], tc_range2[1], tc_range2[0], tc_range2[1]); + LLVector4a min_tc4(min_tc[0], min_tc[1], min_tc[0], min_tc[1]); + + LLVector4a* pos_out = face.mPositions; + LLVector4a* norm_out = face.mNormals; + LLVector4a* tc_out = (LLVector4a*) face.mTexCoords; + + { + U16* v = (U16*) &(pos[0]); + for (U32 j = 0; j < num_verts; ++j) + { + pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]); + pos_out->div(65535.f); + pos_out->mul(pos_range); + pos_out->add(min_pos); + pos_out++; + v += 3; + } + + } + + { + U16* n = (U16*) &(norm[0]); + if(n) + { + for (U32 j = 0; j < num_verts; ++j) + { + norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]); + norm_out->div(65535.f); + norm_out->mul(2.f); + norm_out->sub(1.f); + norm_out++; + n += 3; + } + } + } + + { + U16* t = (U16*) &(tc[0]); + if(t) + { + for (U32 j = 0; j < num_verts; j+=2) + { + if (j < num_verts-1) + { + tc_out->set((F32) t[0], (F32) t[1], (F32) t[2], (F32) t[3]); + } + else + { + tc_out->set((F32) t[0], (F32) t[1], 0.f, 0.f); + } + + t += 4; + + tc_out->div(65535.f); + tc_out->mul(tc_range); + tc_out->add(min_tc4); + + tc_out++; + } + } + } + + if (mdl[i].has("Weights")) + { + face.allocateWeights(num_verts); + + LLSD::Binary weights = mdl[i]["Weights"]; + + U32 idx = 0; + + U32 cur_vertex = 0; + while (idx < weights.size() && cur_vertex < num_verts) + { + const U8 END_INFLUENCES = 0xFF; + U8 joint = weights[idx++]; + + U32 cur_influence = 0; + LLVector4 wght(0,0,0,0); + + while (joint != END_INFLUENCES && idx < weights.size()) + { + U16 influence = weights[idx++]; + influence |= ((U16) weights[idx++] << 8); + + F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f); + wght.mV[cur_influence++] = (F32) joint + w; + + if (cur_influence >= 4) + { + joint = END_INFLUENCES; + } + else + { + joint = weights[idx++]; + } + } + + face.mWeights[cur_vertex].loadua(wght.mV); + + cur_vertex++; + } + + if (cur_vertex != num_verts || idx != weights.size()) + { + llwarns << "Vertex weight count does not match vertex count!" << llendl; + } + + } + + // modifier flags? + bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR); + bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT); + + + // translate to actions: + bool do_reflect_x = false; + bool do_reverse_triangles = false; + bool do_invert_normals = false; + + if (do_mirror) + { + do_reflect_x = true; + do_reverse_triangles = !do_reverse_triangles; + } + + if (do_invert) + { + do_invert_normals = true; + do_reverse_triangles = !do_reverse_triangles; + } + + // now do the work + + if (do_reflect_x) + { + LLVector4a* p = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + p[i].mul(-1.0f); + n[i].mul(-1.0f); + } + } + + if (do_invert_normals) + { + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) + { + n[i].mul(-1.0f); + } + } + + if (do_reverse_triangles) + { + for (U32 j = 0; j < face.mNumIndices; j += 3) + { + // swap the 2nd and 3rd index + S32 swap = face.mIndices[j+1]; + face.mIndices[j+1] = face.mIndices[j+2]; + face.mIndices[j+2] = swap; + } + } + + //calculate bounding box + LLVector4a& min = face.mExtents[0]; + LLVector4a& max = face.mExtents[1]; + + if (face.mNumVertices < 3) + { //empty face, use a dummy 1cm (at 1m scale) bounding box + min.splat(-0.005f); + max.splat(0.005f); + } + else + { + min = max = face.mPositions[0]; + + for (S32 i = 1; i < face.mNumVertices; ++i) + { + min.setMin(min, face.mPositions[i]); + max.setMax(max, face.mPositions[i]); + } + } + } + } + + mSculptLevel = 0; // success! + + cacheOptimize(); + + return true; +} + +void tetrahedron_set_normal(LLVolumeFace::VertexData* cv) +{ + LLVector4a v0; + v0.setSub(cv[1].getPosition(), cv[0].getNormal()); + LLVector4a v1; + v1.setSub(cv[2].getNormal(), cv[0].getPosition()); + + cv[0].getNormal().setCross3(v0,v1); + cv[0].getNormal().normalize3fast(); + cv[1].setNormal(cv[0].getNormal()); + cv[2].setNormal(cv[1].getNormal()); +} + +BOOL LLVolume::isTetrahedron() +{ + return mIsTetrahedron; +} + +void LLVolume::makeTetrahedron() +{ + mVolumeFaces.clear(); + + LLVolumeFace face; + + F32 x = 0.25f; + LLVector4a p[] = + { //unit tetrahedron corners + LLVector4a(x,x,x), + LLVector4a(-x,-x,x), + LLVector4a(-x,x,-x), + LLVector4a(x,-x,-x) + }; + + face.mExtents[0].splat(-x); + face.mExtents[1].splat(x); + + LLVolumeFace::VertexData cv[3]; + + //set texture coordinates + cv[0].mTexCoord = LLVector2(0,0); + cv[1].mTexCoord = LLVector2(1,0); + cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3); + + + //side 1 + cv[0].setPosition(p[1]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[2]); + + tetrahedron_set_normal(cv); + + face.resizeVertices(12); + face.resizeIndices(12); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + LLVector2* tc = (LLVector2*) face.mTexCoords; + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + + //side 2 + cv[0].setPosition(p[3]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[1]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //side 3 + cv[0].setPosition(p[3]); + cv[1].setPosition(p[1]); + cv[2].setPosition(p[2]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //side 4 + cv[0].setPosition(p[2]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[3]); + + tetrahedron_set_normal(cv); + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + + //set index buffer + for (U16 i = 0; i < 12; i++) + { + face.mIndices[i] = i; + } + + mVolumeFaces.push_back(face); + mSculptLevel = 0; + mIsTetrahedron = TRUE; +} + +void LLVolume::copyVolumeFaces(const LLVolume* volume) +{ + mVolumeFaces = volume->mVolumeFaces; + mSculptLevel = 0; + mIsTetrahedron = FALSE; +} + +void LLVolume::cacheOptimize() +{ + for (S32 i = 0; i < mVolumeFaces.size(); ++i) + { + mVolumeFaces[i].cacheOptimize(); + } +} +#endif //MESH_ENABLED S32 LLVolume::getNumFaces() const { +#if MESH_ENABLED + U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK); + + if (sculpt_type == LL_SCULPT_TYPE_MESH) + { + return LL_SCULPT_MESH_MAX_FACES; + } +#endif //MESH_ENABLED return (S32)mProfilep->mFaces.size(); } @@ -2854,6 +3314,13 @@ bool LLVolumeParams::isSculpt() const return mSculptID.notNull(); } +#if MESH_ENABLED +bool LLVolumeParams::isMeshSculpt() const +{ + return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); +} +#endif //MESH_ENABLED + bool LLVolumeParams::operator==(const LLVolumeParams ¶ms) const { return ( (getPathParams() == params.getPathParams()) && @@ -3999,6 +4466,13 @@ void LLVolume::generateSilhouetteVertices(std::vector &vertices, vertices.clear(); normals.clear(); +#if MESH_ENABLED + if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { + return; + } +#endif //MESH_ENABLED + S32 cur_index = 0; //for each face for (face_list_t::iterator iter = mVolumeFaces.begin(); @@ -4191,7 +4665,6 @@ void LLVolume::generateSilhouetteVertices(std::vector &vertices, norm_mat.rotate(n[v2], t); t.normalize3fast(); normals.push_back(LLVector3(t[0], t[1], t[2])); - } } } @@ -5072,6 +5545,9 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) mBinormals(NULL), mTexCoords(NULL), mIndices(NULL), +#if MESH_ENABLED + mWeights(NULL), +#endif //MESH_ENABLED mOctree(NULL) { mExtents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*3); @@ -5128,6 +5604,18 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) mBinormals = NULL; } +#if MESH_ENABLED + if (src.mWeights) + { + allocateWeights(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); + } + else + { + ll_aligned_free_16(mWeights); + mWeights = NULL; + } +#endif //MESH_ENABLED } if (mNumIndices) { @@ -5160,6 +5648,10 @@ void LLVolumeFace::freeData() mIndices = NULL; ll_aligned_free_16(mBinormals); mBinormals = NULL; +#if MESH_ENABLED + ll_aligned_free_16(mWeights); + mWeights = NULL; +#endif //MESH_ENABLED delete mOctree; mOctree = NULL; @@ -5685,6 +6177,13 @@ void LLVolumeFace::cacheOptimize() S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size); +#if MESH_ENABLED + LLVector4a* wght = NULL; + if (mWeights) + { + wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + } +#endif //MESH_ENABLED LLVector4a* binorm = NULL; if (mBinormals) @@ -5708,6 +6207,12 @@ void LLVolumeFace::cacheOptimize() pos[cur_idx] = mPositions[idx]; norm[cur_idx] = mNormals[idx]; tc[cur_idx] = mTexCoords[idx]; +#if MESH_ENABLED + if (mWeights) + { + wght[cur_idx] = mWeights[idx]; + } +#endif //MESH_ENABLED if (mBinormals) { binorm[cur_idx] = mBinormals[idx]; @@ -5725,11 +6230,17 @@ void LLVolumeFace::cacheOptimize() ll_aligned_free_16(mPositions); ll_aligned_free_16(mNormals); ll_aligned_free_16(mTexCoords); +#if MESH_ENABLED + ll_aligned_free_16(mWeights); +#endif //MESH_ENABLED ll_aligned_free_16(mBinormals); mPositions = pos; mNormals = norm; mTexCoords = tc; +#if MESH_ENABLED + mWeights = wght; +#endif //MESH_ENABLED mBinormals = binorm; //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); @@ -6512,6 +7023,14 @@ void LLVolumeFace::allocateBinormals(S32 num_verts) mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } +#if MESH_ENABLED +void LLVolumeFace::allocateWeights(S32 num_verts) +{ + ll_aligned_free_16(mWeights); + mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); +} +#endif //MESH_ENABLED + void LLVolumeFace::resizeIndices(S32 num_indices) { ll_aligned_free_16(mIndices); @@ -6673,8 +7192,9 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { resizeVertices(num_vertices); resizeIndices(num_indices); - - //if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) +#if MESH_ENABLED + if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) +#endif //MESH_ENABLED { mEdge.resize(num_indices); } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index ba3900ebc..a4f9f34b7 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -191,12 +191,21 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1; const U8 LL_SCULPT_TYPE_TORUS = 2; const U8 LL_SCULPT_TYPE_PLANE = 3; const U8 LL_SCULPT_TYPE_CYLINDER = 4; - +#if MESH_ENABLED +const U8 LL_SCULPT_TYPE_MESH = 5; +const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | + LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH; +#endif //MESH_ENABLED +#if !MESH_ENABLED const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER; +#endif //!MESH_ENABLED const U8 LL_SCULPT_FLAG_INVERT = 64; const U8 LL_SCULPT_FLAG_MIRROR = 128; +#if MESH_ENABLED +const S32 LL_SCULPT_MESH_MAX_FACES = 8; +#endif //MESH_ENABLED class LLProfileParams { @@ -646,6 +655,9 @@ public: const LLUUID& getSculptID() const { return mSculptID; } const U8& getSculptType() const { return mSculptType; } bool isSculpt() const; + #if MESH_ENABLED + bool isMeshSculpt() const; + #endif //MESH_ENABLED BOOL isConvex() const; // 'begin' and 'end' should be in range [0, 1] (they will be clamped) @@ -853,6 +865,9 @@ public: void resizeVertices(S32 num_verts); void allocateBinormals(S32 num_verts); + #if MESH_ENABLED + void allocateWeights(S32 num_verts); + #endif //MESH_ENABLED void resizeIndices(S32 num_indices); void fillFromLegacyData(std::vector& v, std::vector& idx); @@ -923,6 +938,14 @@ public: U16* mIndices; std::vector mEdge; + + #if MESH_ENABLED + //list of skin weights for rigged volumes + // format is mWeights[vertex_index].mV[influence] = . + // mWeights.size() should be empty or match mVertices.size() + LLVector4a* mWeights; + #endif //MESH_ENABLED + LLOctreeNode* mOctree; private: @@ -1053,11 +1076,20 @@ private: protected: BOOL generate(); void createVolumeFaces(); +#if MESH_ENABLED +public: + virtual bool unpackVolumeFaces(std::istream& is, S32 size); + virtual void makeTetrahedron(); + virtual BOOL isTetrahedron(); +#endif //MESH_ENABLED protected: BOOL mUnique; F32 mDetail; S32 mSculptLevel; +#if MESH_ENABLED + BOOL mIsTetrahedron; +#endif //MESH_ENABLED LLVolumeParams mParams; LLPath *mPathp; @@ -1067,6 +1099,14 @@ protected: BOOL mGenerateSingleFace; typedef std::vector face_list_t; face_list_t mVolumeFaces; + +#if MESH_ENABLED +public: + LLVector4a* mHullPoints; + U16* mHullIndices; + S32 mNumHullPoints; + S32 mNumHullIndices; +#endif //MESH_ENABLED }; std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h index 05ee8b9ce..70b2a8375 100644 --- a/indra/llmath/xform.h +++ b/indra/llmath/xform.h @@ -39,6 +39,9 @@ const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f const F32 MIN_OBJECT_Z = -256.f; const F32 DEFAULT_MAX_PRIM_SCALE = 256.f; +#if MESH_ENABLED +const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = DEFAULT_MAX_PRIM_SCALE; +#endif //MESH_ENABLED const F32 MIN_PRIM_SCALE = 0.01f; const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 572bc4328..88a9ef11d 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -17,6 +17,7 @@ include_directories( set(llprimitive_SOURCE_FILES llmaterialtable.cpp + #llmodel.cpp llprimitive.cpp llprimtexturelist.cpp lltextureanim.cpp @@ -32,6 +33,7 @@ set(llprimitive_HEADER_FILES legacy_object_types.h llmaterialtable.h + #llmodel.h llprimitive.h llprimtexturelist.h lltextureanim.h diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp new file mode 100644 index 000000000..0463d5364 --- /dev/null +++ b/indra/llprimitive/llmodel.cpp @@ -0,0 +1,2318 @@ +/** + * @file llmodel.cpp + * @brief Model handling implementation + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmodel.h" +#include "llconvexdecomposition.h" +#include "llsdserialize.h" +#include "llvector4a.h" + +#include "dae.h" +#include "dae/daeErrorHandler.h" +#include "dom/domConstants.h" +#include "dom/domMesh.h" + +#ifdef LL_STANDALONE +# include +#else +# include "zlib/zlib.h" +#endif + + + +std::string model_names[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod", + "physics_mesh" +}; + +const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); + +LLModel::LLModel(LLVolumeParams& params, F32 detail) + : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0) + , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS) +{ + mDecompID = -1; + mLocalID = -1; +} + +LLModel::~LLModel() +{ + if (mDecompID >= 0) + { + LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); + } +} + +void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx) +{ + for (U32 j = 0; j < inputs.getCount(); ++j) + { + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) + { //found vertex array + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + + domInputLocal_Array& v_inp = vertices->getInput_array(); + if (inputs[j]->getOffset() != 0) + { + llerrs << "Vertex array offset MUST be zero." << llendl; + } + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + const domURIFragmentType& uri = v_inp[k]->getSource(); + + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + + if (src->getTechnique_common()->getAccessor()->getStride() != 3) + { + llerrs << "Vertex array stride MUST be three." << llendl; + } + + domListOfFloats& v = src->getFloat_array()->getValue(); + + LLVector4a min; + min.set(v[min_idx], v[min_idx+1], v[min_idx+2]); + LLVector4a max = min; + + for (U32 j = min_idx; j <= max_idx; ++j) + { //copy vertex array + face.mPositions[j-min_idx].set(v[j*3+0], v[j*3+1], v[j*3+2]); + update_min_max(min, max, face.mPositions[j-min_idx]); + } + + face.mExtents[0] = min; + face.mExtents[1] = max; + } + } + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) + { + //found normal array for this triangle list + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + domListOfFloats& n = src->getFloat_array()->getValue(); + + for (U32 j = min_idx; j <= max_idx; ++j) + { + LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx); + norm->set(n[j*3+0], n[j*3+1], n[j*3+2]); + norm->normalize3(); + } + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) + { //found texCoords + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + domListOfFloats& u = src->getFloat_array()->getValue(); + + for (U32 j = min_idx; j <= max_idx; ++j) + { + face.mTexCoords[j-min_idx].setVec(u[j*2+0], u[j*2+1]); + } + } + } +} + +bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, + domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) +{ + + idx_stride = 0; + + for (U32 j = 0; j < inputs.getCount(); ++j) + { + idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride); + + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) + { //found vertex array + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + if ( !vertices ) + { + return false; + } + + domInputLocal_Array& v_inp = vertices->getInput_array(); + + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + pos_offset = inputs[j]->getOffset(); + + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + pos_source = (domSource*) elem.cast(); + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0) + { + norm_offset = inputs[j]->getOffset(); + + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + norm_source = (domSource*) elem.cast(); + } + } + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) + { + //found normal array for this triangle list + norm_offset = inputs[j]->getOffset(); + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + norm_source = (domSource*) elem.cast(); + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) + { //found texCoords + tc_offset = inputs[j]->getOffset(); + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + tc_source = (domSource*) elem.cast(); + } + } + + idx_stride += 1; + + return true; +} + +LLModel::EModelStatus load_face_from_dom_triangles(std::vector& face_list, std::vector& materials, domTrianglesRef& tri) +{ + LLVolumeFace face; + std::vector verts; + std::vector indices; + + const domInputLocalOffset_Array& inputs = tri->getInput_array(); + + S32 pos_offset = -1; + S32 tc_offset = -1; + S32 norm_offset = -1; + + domSource* pos_source = NULL; + domSource* tc_source = NULL; + domSource* norm_source = NULL; + + S32 idx_stride = 0; + + if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source) || !pos_source ) + { + return LLModel::BAD_ELEMENT; + } + + + domPRef p = tri->getP(); + domListOfUInts& idx = p->getValue(); + + domListOfFloats dummy ; + domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ; + domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ; + domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ; + + if (pos_source) + { + face.mExtents[0].set(v[0], v[1], v[2]); + face.mExtents[1].set(v[0], v[1], v[2]); + } + + LLVolumeFace::VertexMapData::PointMap point_map; + + for (U32 i = 0; i < idx.getCount(); i += idx_stride) + { + LLVolumeFace::VertexData cv; + if (pos_source) + { + cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], + v[idx[i+pos_offset]*3+1], + v[idx[i+pos_offset]*3+2])); + } + + if (tc_source) + { + cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], + tc[idx[i+tc_offset]*2+1]); + } + + if (norm_source) + { + cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], + n[idx[i+norm_offset]*3+1], + n[idx[i+norm_offset]*3+2])); + } + + + BOOL found = FALSE; + + LLVolumeFace::VertexMapData::PointMap::iterator point_iter; + point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); + + if (point_iter != point_map.end()) + { + for (U32 j = 0; j < point_iter->second.size(); ++j) + { + if ((point_iter->second)[j] == cv) + { + found = TRUE; + indices.push_back((point_iter->second)[j].mIndex); + break; + } + } + } + + if (!found) + { + update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); + verts.push_back(cv); + if (verts.size() >= 65535) + { + //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; + return LLModel::VERTEX_NUMBER_OVERFLOW ; + } + U16 index = (U16) (verts.size()-1); + indices.push_back(index); + + LLVolumeFace::VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); + } + } + + if (indices.size()%3 == 0 && verts.size() >= 65532) + { + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + face = LLVolumeFace(); + point_map.clear(); + } + + } + + if (!verts.empty()) + { + std::string material; + + if (tri->getMaterial()) + { + material = std::string(tri->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + + face_list.rbegin()->fillFromLegacyData(verts, indices); + } + + return LLModel::NO_ERRORS ; +} + +LLModel::EModelStatus load_face_from_dom_polylist(std::vector& face_list, std::vector& materials, domPolylistRef& poly) +{ + domPRef p = poly->getP(); + domListOfUInts& idx = p->getValue(); + + if (idx.getCount() == 0) + { + return LLModel::NO_ERRORS ; + } + + const domInputLocalOffset_Array& inputs = poly->getInput_array(); + + + domListOfUInts& vcount = poly->getVcount()->getValue(); + + S32 pos_offset = -1; + S32 tc_offset = -1; + S32 norm_offset = -1; + + domSource* pos_source = NULL; + domSource* tc_source = NULL; + domSource* norm_source = NULL; + + S32 idx_stride = 0; + + if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source)) + { + return LLModel::BAD_ELEMENT; + } + + LLVolumeFace face; + + std::vector indices; + std::vector verts; + + domListOfFloats v; + domListOfFloats tc; + domListOfFloats n; + + if (pos_source) + { + v = pos_source->getFloat_array()->getValue(); + face.mExtents[0].set(v[0], v[1], v[2]); + face.mExtents[1].set(v[0], v[1], v[2]); + } + + if (tc_source) + { + tc = tc_source->getFloat_array()->getValue(); + } + + if (norm_source) + { + n = norm_source->getFloat_array()->getValue(); + } + + LLVolumeFace::VertexMapData::PointMap point_map; + + U32 cur_idx = 0; + for (U32 i = 0; i < vcount.getCount(); ++i) + { //for each polygon + U32 first_index = 0; + U32 last_index = 0; + for (U32 j = 0; j < vcount[i]; ++j) + { //for each vertex + + LLVolumeFace::VertexData cv; + + if (pos_source) + { + cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], + v[idx[cur_idx+pos_offset]*3+1], + v[idx[cur_idx+pos_offset]*3+2]); + } + + if (tc_source) + { + cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0], + tc[idx[cur_idx+tc_offset]*2+1]); + } + + if (norm_source) + { + cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], + n[idx[cur_idx+norm_offset]*3+1], + n[idx[cur_idx+norm_offset]*3+2]); + } + + cur_idx += idx_stride; + + BOOL found = FALSE; + + LLVolumeFace::VertexMapData::PointMap::iterator point_iter; + LLVector3 pos3(cv.getPosition().getF32ptr()); + point_iter = point_map.find(pos3); + + if (point_iter != point_map.end()) + { + for (U32 k = 0; k < point_iter->second.size(); ++k) + { + if ((point_iter->second)[k] == cv) + { + found = TRUE; + U32 index = (point_iter->second)[k].mIndex; + if (j == 0) + { + first_index = index; + } + else if (j == 1) + { + last_index = index; + } + else + { + indices.push_back(first_index); + indices.push_back(last_index); + indices.push_back(index); + last_index = index; + } + + break; + } + } + } + + if (!found) + { + update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); + verts.push_back(cv); + if (verts.size() >= 65535) + { + //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; + return LLModel::VERTEX_NUMBER_OVERFLOW ; + } + U16 index = (U16) (verts.size()-1); + + if (j == 0) + { + first_index = index; + } + else if (j == 1) + { + last_index = index; + } + else + { + indices.push_back(first_index); + indices.push_back(last_index); + indices.push_back(index); + last_index = index; + } + + LLVolumeFace::VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[pos3].push_back(d); + } + } + + if (indices.size()%3 == 0 && indices.size() >= 65532) + { + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + face = LLVolumeFace(); + verts.clear(); + indices.clear(); + point_map.clear(); + } + } + } + + if (!verts.empty()) + { + std::string material; + + if (poly->getMaterial()) + { + material = std::string(poly->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + } + + return LLModel::NO_ERRORS ; +} + +LLModel::EModelStatus load_face_from_dom_polygons(std::vector& face_list, std::vector& materials, domPolygonsRef& poly) +{ + LLVolumeFace face; + std::vector indices; + std::vector verts; + + const domInputLocalOffset_Array& inputs = poly->getInput_array(); + + + S32 v_offset = -1; + S32 n_offset = -1; + S32 t_offset = -1; + + domListOfFloats* v = NULL; + domListOfFloats* n = NULL; + domListOfFloats* t = NULL; + + U32 stride = 0; + for (U32 i = 0; i < inputs.getCount(); ++i) + { + stride = llmax((U32) inputs[i]->getOffset()+1, stride); + + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0) + { //found vertex array + v_offset = inputs[i]->getOffset(); + + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + if (!vertices) + { + return LLModel::BAD_ELEMENT; + } + domInputLocal_Array& v_inp = vertices->getInput_array(); + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + if (!src) + { + return LLModel::BAD_ELEMENT; + } + v = &(src->getFloat_array()->getValue()); + } + } + } + else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0) + { + n_offset = inputs[i]->getOffset(); + //found normal array for this triangle list + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + if (!src) + { + return LLModel::BAD_ELEMENT; + } + n = &(src->getFloat_array()->getValue()); + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0) + { //found texCoords + t_offset = inputs[i]->getOffset(); + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + if (!src) + { + return LLModel::BAD_ELEMENT; + } + t = &(src->getFloat_array()->getValue()); + } + } + + domP_Array& ps = poly->getP_array(); + + //make a triangle list in + for (U32 i = 0; i < ps.getCount(); ++i) + { //for each polygon + domListOfUInts& idx = ps[i]->getValue(); + for (U32 j = 0; j < idx.getCount()/stride; ++j) + { //for each vertex + if (j > 2) + { + U32 size = verts.size(); + LLVolumeFace::VertexData v0 = verts[size-3]; + LLVolumeFace::VertexData v1 = verts[size-1]; + + verts.push_back(v0); + verts.push_back(v1); + } + + LLVolumeFace::VertexData vert; + + + if (v) + { + U32 v_idx = idx[j*stride+v_offset]*3; + vert.getPosition().set(v->get(v_idx), + v->get(v_idx+1), + v->get(v_idx+2)); + } + + if (n) + { + U32 n_idx = idx[j*stride+n_offset]*3; + vert.getNormal().set(n->get(n_idx), + n->get(n_idx+1), + n->get(n_idx+2)); + } + + if (t) + { + U32 t_idx = idx[j*stride+t_offset]*2; + vert.mTexCoord.setVec(t->get(t_idx), + t->get(t_idx+1)); + } + + + verts.push_back(vert); + } + } + + if (verts.empty()) + { + return LLModel::NO_ERRORS; + } + + face.mExtents[0] = verts[0].getPosition(); + face.mExtents[1] = verts[0].getPosition(); + + //create a map of unique vertices to indices + std::map vert_idx; + + U32 cur_idx = 0; + for (U32 i = 0; i < verts.size(); ++i) + { + std::map::iterator iter = vert_idx.find(verts[i]); + if (iter == vert_idx.end()) + { + vert_idx[verts[i]] = cur_idx++; + } + } + + //build vertex array from map + std::vector new_verts; + new_verts.resize(vert_idx.size()); + + for (std::map::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter) + { + new_verts[iter->second] = iter->first; + update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition()); + } + + //build index array from map + indices.resize(verts.size()); + + for (U32 i = 0; i < verts.size(); ++i) + { + indices[i] = vert_idx[verts[i]]; + } + + // DEBUG just build an expanded triangle list + /*for (U32 i = 0; i < verts.size(); ++i) + { + indices.push_back((U16) i); + update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition()); + }*/ + + if (!new_verts.empty()) + { + std::string material; + + if (poly->getMaterial()) + { + material = std::string(poly->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(new_verts, indices); + } + + return LLModel::NO_ERRORS ; +} + +//static +std::string LLModel::getStatusString(U32 status) +{ + const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; + + if(status < INVALID_STATUS) + { + if(status_strings[status] == std::string()) + { + llerrs << "No valid status string for this status: " << (U32)status << llendl ; + } + return status_strings[status] ; + } + + llerrs << "Invalid model status: " << (U32)status << llendl ; + + return std::string() ; +} + +void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh) +{ + domTriangles_Array& tris = mesh->getTriangles_array(); + + for (U32 i = 0; i < tris.getCount(); ++i) + { + domTrianglesRef& tri = tris.get(i); + + mStatus = load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri); + + if(mStatus != NO_ERRORS) + { + mVolumeFaces.clear() ; + mMaterialList.clear() ; + return ; //abort + } + } + + domPolylist_Array& polys = mesh->getPolylist_array(); + for (U32 i = 0; i < polys.getCount(); ++i) + { + domPolylistRef& poly = polys.get(i); + mStatus = load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly); + + if(mStatus != NO_ERRORS) + { + mVolumeFaces.clear() ; + mMaterialList.clear() ; + return ; //abort + } + } + + domPolygons_Array& polygons = mesh->getPolygons_array(); + + for (U32 i = 0; i < polygons.getCount(); ++i) + { + domPolygonsRef& poly = polygons.get(i); + mStatus = load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly); + + if(mStatus != NO_ERRORS) + { + mVolumeFaces.clear() ; + mMaterialList.clear() ; + return ; //abort + } + } + +} + +BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh) +{ + if (mesh) + { + mVolumeFaces.clear(); + mMaterialList.clear(); + + addVolumeFacesFromDomMesh(mesh); + + if (getNumVolumeFaces() > 0) + { + optimizeVolumeFaces(); + normalizeVolumeFaces(); + + if (getNumVolumeFaces() > 0) + { + return TRUE; + } + } + } + else + { + llwarns << "no mesh found" << llendl; + } + + return FALSE; +} + +void LLModel::offsetMesh( const LLVector3& pivotPoint ) +{ + LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); + + for (std::vector::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) + { + std::vector:: iterator currentFaceIt = faceIt++; + LLVolumeFace& face = *currentFaceIt; + LLVector4a *pos = (LLVector4a*) face.mPositions; + + for (U32 i=0; i::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ) + { + std::vector::iterator cur_iter = iter++; + LLVolumeFace& face = *cur_iter; + + for (S32 i = 0; i < (S32) face.mNumIndices; i += 3) + { //remove zero area triangles + U16 i0 = face.mIndices[i+0]; + U16 i1 = face.mIndices[i+1]; + U16 i2 = face.mIndices[i+2]; + + if (i0 == i1 || + i1 == i2 || + i0 == i2) + { //duplicate index in triangle, remove triangle + face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3); + i -= 3; + } + else + { + LLVolumeFace::VertexData& v0 = face.mVertices[i0]; + LLVolumeFace::VertexData& v1 = face.mVertices[i1]; + LLVolumeFace::VertexData& v2 = face.mVertices[i2]; + + if (v0.mPosition == v1.mPosition || + v1.mPosition == v2.mPosition || + v2.mPosition == v0.mPosition) + { //zero area triangle, delete + face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3); + i-=3; + } + } + } + + //remove unreference vertices + std::vector ref; + ref.resize(face.mNumVertices); + + for (U32 i = 0; i < ref.size(); ++i) + { + ref[i] = false; + } + + for (U32 i = 0; i < face.mNumIndices; ++i) + { + ref[face.mIndices[i]] = true; + } + + U32 unref_count = 0; + for (U32 i = 0; i < ref.size(); ++i) + { + if (!ref[i]) + { + //vertex is unreferenced + face.mVertices.erase(face.mVertices.begin()+(i-unref_count)); + U16 idx = (U16) (i-unref_count); + + for (U32 j = 0; j < face.mNumIndices; ++j) + { //decrement every index array value greater than idx + if (face.mIndices[j] > idx) + { + --face.mIndices[j]; + } + } + ++unref_count; + } + } + + if (face.mVertices.empty() || face.mIndices.empty()) + { //face is empty, remove it + iter = mVolumeFaces.erase(cur_iter); + } + } +#endif +} + +// Shrink the model to fit +// on a 1x1x1 cube centered at the origin. +// The positions and extents +// multiplied by mNormalizedScale +// and offset by mNormalizedTranslation +// to be the "original" extents and position. +// Also, the positions will fit +// within the unit cube. +void LLModel::normalizeVolumeFaces() +{ + + // ensure we don't have too many faces + if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES) + mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES); + + if (!mVolumeFaces.empty()) + { + LLVector4a min, max; + + // For all of the volume faces + // in the model, loop over + // them and see what the extents + // of the volume along each axis. + min = mVolumeFaces[0].mExtents[0]; + max = mVolumeFaces[0].mExtents[1]; + + for (U32 i = 1; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + update_min_max(min, max, face.mExtents[0]); + update_min_max(min, max, face.mExtents[1]); + } + + // Now that we have the extents of the model + // we can compute the offset needed to center + // the model at the origin. + + // Compute center of the model + // and make it negative to get translation + // needed to center at origin. + LLVector4a trans; + trans.setAdd(min, max); + trans.mul(-0.5f); + + // Compute the total size along all + // axes of the model. + LLVector4a size; + size.setSub(max, min); + + // Prevent division by zero. + F32 x = size[0]; + F32 y = size[1]; + F32 z = size[2]; + F32 w = size[3]; + if (fabs(x) pos, + LLStrider norm, + LLStrider tc, + LLStrider ind, + U32 num_verts, + U32 num_indices) +{ + LLVolumeFace& face = mVolumeFaces[f]; + + face.resizeVertices(num_verts); + face.resizeIndices(num_indices); + + LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32)); + U32 size = (num_indices*2+0xF)&~0xF; + LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); +} + +void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat) +{ + if (mVolumeFaces.empty()) + { + setNumVolumeFaces(1); + } + + LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1]; + + + for (S32 i = 0; i < model->getNumFaces(); ++i) + { + face.appendFace(model->getVolumeFace(i), transform, norm_mat); + } + +} + +void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat) +{ + S32 rindex = getNumVolumeFaces()-1; + if (rindex == -1 || + mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536) + { //empty or overflow will occur, append new face + LLVolumeFace cur_face; + cur_face.appendFace(src_face, mat, norm_mat); + addFace(cur_face); + mMaterialList.push_back(src_material); + } + else + { //append to existing end face + mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat); + } +} + +void LLModel::addFace(const LLVolumeFace& face) +{ + if (face.mNumVertices == 0) + { + llerrs << "Cannot add empty face." << llendl; + } + + mVolumeFaces.push_back(face); + + if (mVolumeFaces.size() > MAX_MODEL_FACES) + { + llerrs << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << llendl; + } +} + + +void LLModel::generateNormals(F32 angle_cutoff) +{ + //generate normals for all faces by: + // 1 - Create faceted copy of face with no texture coordinates + // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals + // 3 - Generate smoothed set of normals based on welding results + // 4 - Create faceted copy of face with texture coordinates + // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position + // 6 - Remove redundant vertices from new faceted (now smooth) copy + + angle_cutoff = cosf(angle_cutoff); + for (U32 j = 0; j < mVolumeFaces.size(); ++j) + { + LLVolumeFace& vol_face = mVolumeFaces[j]; + + if (vol_face.mNumIndices > 65535) + { + llwarns << "Too many vertices for normal generation to work." << llendl; + continue; + } + + //create faceted copy of current face with no texture coordinates (step 1) + LLVolumeFace faceted; + + LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; + //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; + + + faceted.resizeVertices(vol_face.mNumIndices); + faceted.resizeIndices(vol_face.mNumIndices); + //bake out triangles into temporary face, clearing texture coordinates + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + + faceted.mPositions[i] = src_pos[idx]; + faceted.mTexCoords[i] = LLVector2(0,0); + faceted.mIndices[i] = i; + } + + //generate normals for temporary face + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3(); + n1 = n0; + n2 = n0; + } + + //weld vertices in temporary face, respecting angle_cutoff (step 2) + faceted.optimize(angle_cutoff); + + //generate normals for welded face based on new topology (step 3) + + for (U32 i = 0; i < faceted.mNumVertices; i++) + { + faceted.mNormals[i].clear(); + } + + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + LLVector4a n; + n.setCross3(lhs, rhs); + + n0.add(n); + n1.add(n); + n2.add(n); + } + + //normalize normals and build point map + LLVolumeFace::VertexMapData::PointMap point_map; + + for (U32 i = 0; i < faceted.mNumVertices; ++i) + { + faceted.mNormals[i].normalize3(); + + LLVolumeFace::VertexMapData v; + v.setPosition(faceted.mPositions[i]); + v.setNormal(faceted.mNormals[i]); + + point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); + } + + //create faceted copy of current face with texture coordinates (step 4) + LLVolumeFace new_face; + + //bake out triangles into new face + new_face.resizeIndices(vol_face.mNumIndices); + new_face.resizeVertices(vol_face.mNumIndices); + + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + LLVolumeFace::VertexData v; + new_face.mPositions[i] = vol_face.mPositions[idx]; + new_face.mNormals[i].clear(); + new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; + new_face.mIndices[i] = i; + } + + //generate normals for new face + for (U32 i = 0; i < new_face.mNumIndices; i += 3) + { //for each triangle + U16 i0 = new_face.mIndices[i+0]; + U16 i1 = new_face.mIndices[i+1]; + U16 i2 = new_face.mIndices[i+2]; + + LLVector4a& p0 = new_face.mPositions[i0]; + LLVector4a& p1 = new_face.mPositions[i1]; + LLVector4a& p2 = new_face.mPositions[i2]; + + LLVector4a& n0 = new_face.mNormals[i0]; + LLVector4a& n1 = new_face.mNormals[i1]; + LLVector4a& n2 = new_face.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3(); + n1 = n0; + n2 = n0; + } + + //swap out normals in new_face with best match from point map (step 5) + for (U32 i = 0; i < new_face.mNumVertices; ++i) + { + //LLVolumeFace::VertexData v = new_face.mVertices[i]; + + LLVector4a ref_norm = new_face.mNormals[i]; + + LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); + + if (iter != point_map.end()) + { + F32 best = -2.f; + for (U32 k = 0; k < iter->second.size(); ++k) + { + LLVector4a& n = iter->second[k].getNormal(); + + F32 cur = n.dot3(ref_norm).getF32(); + + if (cur > best) + { + best = cur; + new_face.mNormals[i] = n; + } + } + } + } + + //remove redundant vertices from new face (step 6) + new_face.optimize(); + + mVolumeFaces[j] = new_face; + } +} + +//static +std::string LLModel::getElementLabel(daeElement *element) +{ // try to get a decent label for this element + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +//static +LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh) +{ + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* ret = new LLModel(volume_params, 0.f); + ret->createVolumeFacesFromDomMesh(mesh); + ret->mLabel = getElementLabel(mesh); + return ret; +} + +std::string LLModel::getName() const +{ + if (!mRequestedLabel.empty()) + return mRequestedLabel; + else + return mLabel; +} + +//static +LLSD LLModel::writeModel( + std::ostream& ostr, + LLModel* physics, + LLModel* high, + LLModel* medium, + LLModel* low, + LLModel* impostor, + const LLModel::Decomposition& decomp, + BOOL upload_skin, + BOOL upload_joints, + BOOL nowrite) +{ + LLSD mdl; + + LLModel* model[] = + { + impostor, + low, + medium, + high, + physics + }; + + bool skinning = upload_skin && high && !high->mSkinWeights.empty(); + + if (skinning) + { //write skinning block + mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints); + } + + if (!decomp.mBaseHull.empty() || + !decomp.mHull.empty()) + { + mdl["physics_convex"] = decomp.asLLSD(); + if (!decomp.mHull.empty()) + { //convex decomposition exists, physics mesh will not be used + model[LLModel::LOD_PHYSICS] = NULL; + } + } + + for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) + { + if (model[idx] && model[idx]->getNumVolumeFaces() > 0) + { + LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); + LLVector3 max_pos = min_pos; + + //find position domain + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); + } + } + + LLVector3 pos_range = max_pos - min_pos; + + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + if (face.mNumVertices < 3) + { //don't export an empty face + mdl[model_names[idx]][i]["NoGeometry"] = true; + continue; + } + LLSD::Binary verts(face.mNumVertices*3*2); + LLSD::Binary tc(face.mNumVertices*2*2); + LLSD::Binary normals(face.mNumVertices*3*2); + LLSD::Binary indices(face.mNumIndices*2); + + U32 vert_idx = 0; + U32 norm_idx = 0; + U32 tc_idx = 0; + + LLVector2* ftc = (LLVector2*) face.mTexCoords; + LLVector2 min_tc = ftc[0]; + LLVector2 max_tc = min_tc; + + //get texture coordinate domain + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, ftc[j]); + } + + LLVector2 tc_range = max_tc - min_tc; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { //for each vert + + F32* pos = face.mPositions[j].getF32ptr(); + F32* norm = face.mNormals[j].getF32ptr(); + + //position + normal + for (U32 k = 0; k < 3; ++k) + { //for each component + //convert to 16-bit normalized across domain + U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + verts[vert_idx++] = buff[0]; + verts[vert_idx++] = buff[1]; + + //convert to 16-bit normalized + val = (U16) ((norm[k]+1.f)*0.5f*65535); + + //write to binary buffer + normals[norm_idx++] = buff[0]; + normals[norm_idx++] = buff[1]; + } + + F32* src_tc = (F32*) face.mTexCoords[j].mV; + + //texcoord + for (U32 k = 0; k < 2; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + tc[tc_idx++] = buff[0]; + tc[tc_idx++] = buff[1]; + } + + } + + U32 idx_idx = 0; + for (U32 j = 0; j < face.mNumIndices; ++j) + { + U8* buff = (U8*) &(face.mIndices[j]); + indices[idx_idx++] = buff[0]; + indices[idx_idx++] = buff[1]; + } + + //write out face data + mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); + mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); + mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); + mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); + + mdl[model_names[idx]][i]["Position"] = verts; + mdl[model_names[idx]][i]["Normal"] = normals; + mdl[model_names[idx]][i]["TexCoord0"] = tc; + mdl[model_names[idx]][i]["TriangleList"] = indices; + + if (skinning) + { + //write out skin weights + + //each influence list entry is up to 4 24-bit values + // first 8 bits is bone index + // last 16 bits is bone influence weight + // a bone index of 0xFF signifies no more influences for this vertex + + std::stringstream ostr; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + LLVector3 pos(face.mPositions[j].getF32ptr()); + + weight_list& weights = high->getJointInfluences(pos); + + S32 count = 0; + for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) + { + if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) + { + U8 idx = (U8) iter->mJointIdx; + ostr.write((const char*) &idx, 1); + + U16 influence = (U16) (iter->mWeight*65535); + ostr.write((const char*) &influence, 2); + + ++count; + } + } + U8 end_list = 0xFF; + if (count < 4) + { + ostr.write((const char*) &end_list, 1); + } + } + + //copy ostr to binary buffer + std::string data = ostr.str(); + const U8* buff = (U8*) data.data(); + U32 bytes = data.size(); + + LLSD::Binary w(bytes); + for (U32 j = 0; j < bytes; ++j) + { + w[j] = buff[j]; + } + + mdl[model_names[idx]][i]["Weights"] = w; + } + } + } + } + + return writeModelToStream(ostr, mdl, nowrite); +} + +LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite) +{ + U32 bytes = 0; + + std::string::size_type cur_offset = 0; + + LLSD header; + + std::string skin; + + if (mdl.has("skin")) + { //write out skin block + skin = zip_llsd(mdl["skin"]); + + U32 size = skin.size(); + if (size > 0) + { + header["skin"]["offset"] = (LLSD::Integer) cur_offset; + header["skin"]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + } + + std::string decomposition; + + if (mdl.has("physics_convex")) + { //write out convex decomposition + decomposition = zip_llsd(mdl["physics_convex"]); + + U32 size = decomposition.size(); + if (size > 0) + { + header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; + header["physics_convex"]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + } + + std::string out[MODEL_NAMES_LENGTH]; + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (mdl.has(model_names[i])) + { + out[i] = zip_llsd(mdl[model_names[i]]); + + U32 size = out[i].size(); + + header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; + header[model_names[i]]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + } + + if (!nowrite) + { + LLSDSerialize::toBinary(header, ostr); + + if (!skin.empty()) + { //write skin block + ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); + } + + if (!decomposition.empty()) + { //write decomposition block + ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); + } + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (!out[i].empty()) + { + ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); + } + } + } + + return header; +} + +LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) +{ + weight_map::iterator iter = mSkinWeights.find(pos); + + if (iter != mSkinWeights.end()) + { + if ((iter->first - pos).magVec() > 0.1f) + { + llerrs << "Couldn't find weight list." << llendl; + } + + return iter->second; + } + else + { //no exact match found, get closest point + const F32 epsilon = 2.f/65536; + weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); + weight_map::iterator iter_down = ++iter_up; + + weight_map::iterator best = iter_up; + + F32 min_dist = (iter->first - pos).magVecSquared(); + + bool done = false; + while (!done) + { //search up and down mSkinWeights from lower bound of pos until a + //match is found within epsilon. If no match is found within epsilon, + //return closest match + done = true; + if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) + { + done = false; + F32 dist = (iter_up->first - pos).magVecSquared(); + + if (dist < epsilon) + { + return iter_up->second; + } + + if (dist < min_dist) + { + best = iter_up; + min_dist = dist; + } + } + + if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) + { + done = false; + + F32 dist = (iter_down->first - pos).magVecSquared(); + + if (dist < epsilon) + { + return iter_down->second; + } + + if (dist < min_dist) + { + best = iter_down; + min_dist = dist; + } + + } + } + + return best->second; + } +} + +void LLModel::setConvexHullDecomposition( + const LLModel::convex_hull_decomposition& decomp) +{ + mPhysics.mHull = decomp; + mPhysics.mMesh.clear(); + updateHullCenters(); +} + +void LLModel::updateHullCenters() +{ + mHullCenter.resize(mPhysics.mHull.size()); + mHullPoints = 0; + mCenterOfHullCenters.clear(); + + for (U32 i = 0; i < mPhysics.mHull.size(); ++i) + { + LLVector3 cur_center; + + for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) + { + cur_center += mPhysics.mHull[i][j]; + } + mCenterOfHullCenters += cur_center; + cur_center *= 1.f/mPhysics.mHull[i].size(); + mHullCenter[i] = cur_center; + mHullPoints += mPhysics.mHull[i].size(); + } + + if (mHullPoints > 0) + { + mCenterOfHullCenters *= 1.f / mHullPoints; + llassert(mPhysics.hasHullList()); + } +} + +bool LLModel::loadModel(std::istream& is) +{ + mSculptLevel = -1; // default is an error occured + + LLSD header; + { + if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + std::string nm[] = + { + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod", + "physics_mesh", + }; + + const S32 MODEL_LODS = 5; + + S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); + + if (header[nm[lod]]["offset"].asInteger() == -1 || + header[nm[lod]]["size"].asInteger() == 0 ) + { //cannot load requested LOD + return false; + } + + bool has_skin = header["skin"]["offset"].asInteger() >=0 && + header["skin"]["size"].asInteger() > 0; + + if (lod == LLModel::LOD_HIGH) + { //try to load skin info and decomp info + std::ios::pos_type cur_pos = is.tellg(); + loadSkinInfo(header, is); + is.seekg(cur_pos); + } + + if (lod == LLModel::LOD_PHYSICS) + { + std::ios::pos_type cur_pos = is.tellg(); + loadDecomposition(header, is); + is.seekg(cur_pos); + } + + is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur); + + if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger())) + { + if (has_skin) + { + //build out mSkinWeight from face info + for (S32 i = 0; i < getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = getVolumeFace(i); + + if (face.mWeights) + { + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a& w = face.mWeights[j]; + + std::vector wght; + + for (S32 k = 0; k < 4; ++k) + { + S32 idx = (S32) w[k]; + F32 f = w[k] - idx; + if (f > 0.f) + { + wght.push_back(JointWeight(idx, f)); + } + } + + if (!wght.empty()) + { + LLVector3 pos(face.mPositions[j].getF32ptr()); + mSkinWeights[pos] = wght; + } + } + } + } + } + return true; + } + + return false; + +} + + +bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) +{ + S32 offset = header["skin"]["offset"].asInteger(); + S32 size = header["skin"]["size"].asInteger(); + + if (offset >= 0 && size > 0) + { + is.seekg(offset, std::ios_base::cur); + + LLSD skin_data; + + if (unzip_llsd(skin_data, is, size)) + { + mSkinInfo.fromLLSD(skin_data); + return true; + } + } + + return false; +} + +bool LLModel::loadDecomposition(LLSD& header, std::istream& is) +{ + S32 offset = header["physics_convex"]["offset"].asInteger(); + S32 size = header["physics_convex"]["size"].asInteger(); + + if (offset >= 0 && size > 0) + { + is.seekg(offset, std::ios_base::cur); + + LLSD data; + + if (unzip_llsd(data, is, size)) + { + mPhysics.fromLLSD(data); + updateHullCenters(); + } + } + + return true; +} + + +LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin) +{ + fromLLSD(skin); +} + +void LLMeshSkinInfo::fromLLSD(LLSD& skin) +{ + if (skin.has("joint_names")) + { + for (U32 i = 0; i < skin["joint_names"].size(); ++i) + { + mJointNames.push_back(skin["joint_names"][i]); + } + } + + if (skin.has("inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + mInvBindMatrix.push_back(mat); + } + } + + if (skin.has("bind_shape_matrix")) + { + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); + } + } + } + + if (skin.has("alt_inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + mAlternateBindMatrix.push_back(mat); + } + } + + if (skin.has("pelvis_offset")) + { + mPelvisOffset = skin["pelvis_offset"].asReal(); + } +} + +LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const +{ + LLSD ret; + + for (U32 i = 0; i < mJointNames.size(); ++i) + { + ret["joint_names"][i] = mJointNames[i]; + + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; + } + } + } + + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 4; j++) + { + ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; + } + } + + if ( include_joints && mAlternateBindMatrix.size() > 0 ) + { + for (U32 i = 0; i < mJointNames.size(); ++i) + { + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; + } + } + } + + ret["pelvis_offset"] = mPelvisOffset; + } + + return ret; +} + +LLModel::Decomposition::Decomposition(LLSD& data) +{ + fromLLSD(data); +} + +void LLModel::Decomposition::fromLLSD(LLSD& decomp) +{ + if (decomp.has("HullList")) + { + // updated for const-correctness. gcc is picky about this type of thing - Nyx + const LLSD::Binary& hulls = decomp["HullList"].asBinary(); + const LLSD::Binary& position = decomp["Positions"].asBinary(); + + U16* p = (U16*) &position[0]; + + mHull.resize(hulls.size()); + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + if (decomp.has("Min")) + { + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + } + else + { + min.set(-0.5f, -0.5f, -0.5f); + max.set(0.5f, 0.5f, 0.5f); + } + + range = max-min; + + for (U32 i = 0; i < hulls.size(); ++i) + { + U16 count = (hulls[i] == 0) ? 256 : hulls[i]; + + std::set valid; + + //must have at least 4 points + //llassert(count > 3); + + for (U32 j = 0; j < count; ++j) + { + U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); + //point must be unique + //llassert(valid.find(test) == valid.end()); + valid.insert(test); + + mHull[i].push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + + + } + + //each hull must contain at least 4 unique points + //llassert(valid.size() > 3); + } + } + + if (decomp.has("BoundingVerts")) + { + const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); + + U16* p = (U16*) &position[0]; + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + if (decomp.has("Min")) + { + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + } + else + { + min.set(-0.5f, -0.5f, -0.5f); + max.set(0.5f, 0.5f, 0.5f); + } + + range = max-min; + + U16 count = position.size()/6; + + for (U32 j = 0; j < count; ++j) + { + mBaseHull.push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + } + } + else + { + //empty base hull mesh to indicate decomposition has been loaded + //but contains no base hull + mBaseHullMesh.clear(); + } +} + +bool LLModel::Decomposition::hasHullList() const +{ + return !mHull.empty() ; +} + +LLSD LLModel::Decomposition::asLLSD() const +{ + LLSD ret; + + if (mBaseHull.empty() && mHull.empty()) + { //nothing to write + return ret; + } + + //write decomposition block + // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points + // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points + // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape + + //get minimum and maximum + LLVector3 min; + + if (mHull.empty()) + { + min = mBaseHull[0]; + } + else + { + min = mHull[0][0]; + } + + LLVector3 max = min; + + LLSD::Binary hulls(mHull.size()); + + U32 total = 0; + + for (U32 i = 0; i < mHull.size(); ++i) + { + U32 size = mHull[i].size(); + total += size; + hulls[i] = (U8) (size); + + for (U32 j = 0; j < mHull[i].size(); ++j) + { + update_min_max(min, max, mHull[i][j]); + } + } + + for (U32 i = 0; i < mBaseHull.size(); ++i) + { + update_min_max(min, max, mBaseHull[i]); + } + + ret["Min"] = min.getValue(); + ret["Max"] = max.getValue(); + + if (!hulls.empty()) + { + ret["HullList"] = hulls; + } + + if (total > 0) + { + LLSD::Binary p(total*3*2); + + LLVector3 min(-0.5f, -0.5f, -0.5f); + LLVector3 max(0.5f, 0.5f, 0.5f); + LLVector3 range = max-min; + + U32 vert_idx = 0; + + for (U32 i = 0; i < mHull.size(); ++i) + { + std::set valid; + + llassert(!mHull[i].empty()); + + for (U32 j = 0; j < mHull[i].size(); ++j) + { + U64 test = 0; + for (U32 k = 0; k < 3; k++) + { + F32* src = (F32*) (mHull[i][j].mV); + + llassert(src[k] <= 0.501f && src[k] >= -0.501f); + + //convert to 16-bit normalized across domain + U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); + + if(valid.size() < 3) + { + switch (k) + { + case 0: test = test | (U64) val; break; + case 1: test = test | ((U64) val << 16); break; + case 2: test = test | ((U64) val << 32); break; + }; + + valid.insert(test); + } + + U8* buff = (U8*) &val; + //write to binary buffer + p[vert_idx++] = buff[0]; + p[vert_idx++] = buff[1]; + + //makes sure we haven't run off the end of the array + llassert(vert_idx <= p.size()); + } + } + + //must have at least 3 unique points + llassert(valid.size() > 2); + } + + ret["Positions"] = p; + } + + //llassert(!mBaseHull.empty()); + + if (!mBaseHull.empty()) + { + LLSD::Binary p(mBaseHull.size()*3*2); + + LLVector3 min(-0.5f, -0.5f, -0.5f); + LLVector3 max(0.5f, 0.5f, 0.5f); + LLVector3 range = max-min; + + U32 vert_idx = 0; + for (U32 j = 0; j < mBaseHull.size(); ++j) + { + for (U32 k = 0; k < 3; k++) + { + llassert(mBaseHull[j].mV[k] <= 0.51f && mBaseHull[j].mV[k] >= -0.51f); + + //convert to 16-bit normalized across domain + U16 val = (U16) (((mBaseHull[j].mV[k]-min.mV[k])/range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + p[vert_idx++] = buff[0]; + p[vert_idx++] = buff[1]; + + if (vert_idx > p.size()) + { + llerrs << "Index out of bounds" << llendl; + } + } + } + + ret["BoundingVerts"] = p; + } + + return ret; +} + +void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) +{ + if (!rhs) + { + return; + } + + if (mMeshID != rhs->mMeshID) + { + llerrs << "Attempted to merge with decomposition of some other mesh." << llendl; + } + + if (mBaseHull.empty()) + { //take base hull and decomposition from rhs + mHull = rhs->mHull; + mBaseHull = rhs->mBaseHull; + mMesh = rhs->mMesh; + mBaseHullMesh = rhs->mBaseHullMesh; + } + + if (mPhysicsShapeMesh.empty()) + { //take physics shape mesh from rhs + mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; + } +} + diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h new file mode 100644 index 000000000..cd9f76fcb --- /dev/null +++ b/indra/llprimitive/llmodel.h @@ -0,0 +1,257 @@ +/** + * @file llmodel.h + * @brief Model handling class definitions + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMODEL_H +#define LL_LLMODEL_H + +#include "llpointer.h" +#include "llvolume.h" +#include "v4math.h" +#include "m4math.h" + +class daeElement; +class domMesh; + +#define MAX_MODEL_FACES 8 + + +class LLMeshSkinInfo +{ +public: + LLUUID mMeshID; + std::vector mJointNames; + std::vector mInvBindMatrix; + std::vector mAlternateBindMatrix; + std::map mJointMap; + + LLMeshSkinInfo() { } + LLMeshSkinInfo(LLSD& data); + void fromLLSD(LLSD& data); + LLSD asLLSD(bool include_joints) const; + LLMatrix4 mBindShapeMatrix; + float mPelvisOffset; +}; + +class LLModel : public LLVolume +{ +public: + + enum + { + LOD_IMPOSTOR = 0, + LOD_LOW, + LOD_MEDIUM, + LOD_HIGH, + LOD_PHYSICS, + NUM_LODS + }; + + enum EModelStatus + { + NO_ERRORS = 0, + VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535. + BAD_ELEMENT, + INVALID_STATUS + } ; + + //convex_hull_decomposition is a vector of convex hulls + //each convex hull is a set of points + typedef std::vector > convex_hull_decomposition; + typedef std::vector hull; + + class PhysicsMesh + { + public: + std::vector mPositions; + std::vector mNormals; + + void clear() + { + mPositions.clear(); + mNormals.clear(); + } + + bool empty() const + { + return mPositions.empty(); + } + }; + + class Decomposition + { + public: + Decomposition() { } + Decomposition(LLSD& data); + void fromLLSD(LLSD& data); + LLSD asLLSD() const; + bool hasHullList() const; + + void merge(const Decomposition* rhs); + + LLUUID mMeshID; + LLModel::convex_hull_decomposition mHull; + LLModel::hull mBaseHull; + + std::vector mMesh; + LLModel::PhysicsMesh mBaseHullMesh; + LLModel::PhysicsMesh mPhysicsShapeMesh; + }; + + LLModel(LLVolumeParams& params, F32 detail); + ~LLModel(); + + bool loadModel(std::istream& is); + bool loadSkinInfo(LLSD& header, std::istream& is); + bool loadDecomposition(LLSD& header, std::istream& is); + + static LLSD writeModel( + std::ostream& ostr, + LLModel* physics, + LLModel* high, + LLModel* medium, + LLModel* low, + LLModel* imposotr, + const LLModel::Decomposition& decomp, + BOOL upload_skin, + BOOL upload_joints, + BOOL nowrite = FALSE); + + static LLSD writeModelToStream( + std::ostream& ostr, + LLSD& mdl, + BOOL nowrite = FALSE); + + static LLModel* loadModelFromDomMesh(domMesh* mesh); + static std::string getElementLabel(daeElement* element); + std::string getName() const; + EModelStatus getStatus() const {return mStatus;} + static std::string getStatusString(U32 status) ; + + void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform); + void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat); + + void setNumVolumeFaces(S32 count); + void setVolumeFaceData( + S32 f, + LLStrider pos, + LLStrider norm, + LLStrider tc, + LLStrider ind, + U32 num_verts, + U32 num_indices); + + void generateNormals(F32 angle_cutoff); + + void addFace(const LLVolumeFace& face); + + void normalizeVolumeFaces(); + void optimizeVolumeFaces(); + void offsetMesh( const LLVector3& pivotPoint ); + void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); + std::vector mMaterialList; + + //data used for skin weights + class JointWeight + { + public: + S32 mJointIdx; + F32 mWeight; + + JointWeight() + { + mJointIdx = 0; + mWeight = 0.f; + } + + JointWeight(S32 idx, F32 weight) + : mJointIdx(idx), mWeight(weight) + { + } + + bool operator<(const JointWeight& rhs) const + { + if (mWeight == rhs.mWeight) + { + return mJointIdx < rhs.mJointIdx; + } + + return mWeight < rhs.mWeight; + } + + }; + + struct CompareWeightGreater + { + bool operator()(const JointWeight& lhs, const JointWeight& rhs) + { + return rhs < lhs; // strongest = first + } + }; + + //copy of position array for this model -- mPosition[idx].mV[X,Y,Z] + std::vector mPosition; + + //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == . + //joint_index corresponds to mJointList + typedef std::vector weight_list; + typedef std::map weight_map; + weight_map mSkinWeights; + + //get list of weight influences closest to given position + weight_list& getJointInfluences(const LLVector3& pos); + + LLMeshSkinInfo mSkinInfo; + + std::string mRequestedLabel; // name requested in UI, if any. + std::string mLabel; // name computed from dae. + + LLVector3 mNormalizedScale; + LLVector3 mNormalizedTranslation; + + float mPelvisOffset; + // convex hull decomposition + S32 mDecompID; + + void setConvexHullDecomposition( + const convex_hull_decomposition& decomp); + void updateHullCenters(); + + LLVector3 mCenterOfHullCenters; + std::vector mHullCenter; + U32 mHullPoints; + + //ID for storing this model in a .slm file + S32 mLocalID; + + Decomposition mPhysics; + + EModelStatus mStatus ; +protected: + void addVolumeFacesFromDomMesh(domMesh* mesh); + virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh); +}; + +#endif //LL_LLMODEL_H diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 9623a3925..2e3f7a829 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -573,7 +573,9 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance) BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars) if (!mFocusObject || mFocusObject->isDead() || - //mFocusObject->isMesh() || +#if MESH_ENABLED + mFocusObject->isMesh() || +#endif //MESH_ENABLED gSavedSettings.getBOOL("DisableCameraConstraints")) { obj_min_distance = 0.f; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0d43c8b36..750dc4c29 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -52,6 +52,9 @@ #include "llwindow.h" #include "llviewerstats.h" #include "llmd5.h" +#if MESH_ENABLED +#include "llmeshrepository.h" +#endif //MESH_ENABLED #include "llpumpio.h" #include "llimpanel.h" #include "llmimetypes.h" @@ -1110,6 +1113,9 @@ bool LLAppViewer::mainLoop() break; } } +#if MESH_ENABLED + gMeshRepo.update() ; +#endif //MESH_ENABLED if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) { @@ -1233,6 +1239,11 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning Up" << llendflush; +#if MESH_ENABLED + // shut down mesh streamer + gMeshRepo.shutdown(); +#endif //MESH_ENABLED + // Must clean up texture references before viewer window is destroyed. if(LLHUDManager::instanceExists()) { @@ -1655,6 +1666,11 @@ bool LLAppViewer::initThreads() LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), sImageDecodeThread, enable_threads && true); LLImage::initClass(); + +#if MESH_ENABLED + // Mesh streaming and caching + gMeshRepo.init(); +#endif //MESH_ENABLED // *FIX: no error handling here! return true; } diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index b40982dad..6c044978f 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -269,6 +269,9 @@ public: REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR, REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR, REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME, +#if MESH_ENABLED + REBUILD_RIGGED = 0x00008000, +#endif //MESH_ENABLED ON_SHIFT_LIST = 0x00010000, BLOCKER = 0x00020000, ACTIVE = 0x00040000, @@ -280,6 +283,9 @@ public: CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame REBUILD_SHADOW = 0x02000000, HAS_ALPHA = 0x04000000, +#if MESH_ENABLED + RIGGED = 0x08000000, +#endif //MESH_ENABLED PARTITION_MOVE = 0x10000000, } EDrawableFlags; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 92d257734..9e6123c30 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -54,10 +54,11 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -static LLGLSLShader* sVertexProgram = NULL; +LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +S32 LLDrawPoolAvatar::sDiffuseChannel = 0; extern BOOL gUseGLPick; @@ -94,7 +95,7 @@ BOOL gAvatarEmbossBumpMap = FALSE; static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; -S32 diffuse_channel = -1; +S32 cube_channel = -1; LLDrawPoolAvatar::LLDrawPoolAvatar() : LLFacePool(POOL_AVATAR) @@ -152,19 +153,14 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() //----------------------------------------------------------------------------- -S32 LLDrawPoolAvatar::getNumDeferredPasses() -{ - return getNumPasses(); -} void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { sSkipTransparent = TRUE; if (LLPipeline::sImpostorRender) - { - beginDeferredSkinned(); - return; + { //impostor pass does not have rigid or impostor rendering + pass += 2; } switch (pass) @@ -178,6 +174,14 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; +#if MESH_ENABLED + case 3: + beginDeferredRiggedSimple(); + break; + case 4: + beginDeferredRiggedBump(); + break; +#endif //MESH_ENABLED } } @@ -187,8 +191,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) if (LLPipeline::sImpostorRender) { - endDeferredSkinned(); - return; + pass += 2; } switch (pass) @@ -202,6 +205,14 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; +#if MESH_ENABLED + case 3: + endDeferredRiggedSimple(); + break; + case 4: + endDeferredRiggedBump(); + break; +#endif //MESH_ENABLED } } @@ -212,10 +223,41 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumPostDeferredPasses() { +#if MESH_ENABLED + return 6; +#endif //MESH_ENABLED +#if !MESH_ENABLED return 1; +#endif //!MESH_ENABLED } void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) +{ + switch (pass) + { + case 0: + beginPostDeferredAlpha(); + break; +#if MESH_ENABLED + case 1: + beginRiggedFullbright(); + break; + case 2: + beginRiggedFullbrightShiny(); + break; + case 3: + beginDeferredRiggedAlpha(); + break; + case 4: + beginRiggedFullbrightAlpha(); + break; + case 5: + beginRiggedGlow(); + break; +#endif //MESH_ENABLED + } +} +void LLDrawPoolAvatar::beginPostDeferredAlpha() { sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; @@ -225,10 +267,57 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } +#if MESH_ENABLED +void LLDrawPoolAvatar::beginDeferredRiggedAlpha() +{ + sVertexProgram = &gDeferredSkinnedAlphaProgram; + gPipeline.bindDeferredShader(*sVertexProgram); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + gPipeline.enableLightsDynamic(); +} + +void LLDrawPoolAvatar::endDeferredRiggedAlpha() +{ + LLVertexBuffer::unbind(); + gPipeline.unbindDeferredShader(*sVertexProgram); + sDiffuseChannel = 0; + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} +#endif //MESH_ENABLED void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) +{ + switch (pass) + { + case 0: + endPostDeferredAlpha(); + break; +#if MESH_ENABLED + case 1: + endRiggedFullbright(); + break; + case 2: + endRiggedFullbrightShiny(); + break; + case 3: + endDeferredRiggedAlpha(); + break; + case 4: + endRiggedFullbrightAlpha(); + break; + case 5: + endRiggedGlow(); + break; +#endif //MESH_ENABLED + } +} + +void LLDrawPoolAvatar::endPostDeferredAlpha() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; @@ -236,55 +325,107 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); gPipeline.unbindDeferredShader(*sVertexProgram); - + sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - render(2); //pass 2 = skinned +#if MESH_ENABLED + const S32 actual_pass[] = + { //map post deferred pass numbers to what render() expects + 2, //skinned + 4, // rigged fullbright + 6, //rigged fullbright shiny + 7, //rigged alpha + 8, //rigged fullbright alpha + 9, //rigged glow + }; + + pass = actual_pass[pass]; +#endif //MESH_ENABLED +#if !MESH_ENABLED + if(pass > 0) return; + pass = 2; +#endif //!MESH_ENABLED + + if (LLPipeline::sImpostorRender) + { //HACK for impostors so actual pass ends up being proper pass + pass -= 2; + } + + render(pass); + } S32 LLDrawPoolAvatar::getNumShadowPasses() { +#if MESH_ENABLED + return 2; +#endif //MESH_ENABLED +#if !MESH_ENABLED return 1; +#endif //!MESH_ENABLED } void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR); - - sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) + if (pass == 0) { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - - glColor4f(1,1,1,1); + sVertexProgram = &gDeferredAvatarShadowProgram; + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); + + glColor4f(1,1,1,1); - if ((sShaderLevel > 0)) // for hardware blending + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + } +#if MESH_ENABLED + else { - sRenderingSkinned = TRUE; + sVertexProgram = &gDeferredAttachmentShadowProgram; + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } - +#endif //MESH_ENABLED } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR); - if (sShaderLevel > 0) + if (pass == 0) { - sRenderingSkinned = FALSE; - sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + if (sShaderLevel > 0) + { + sRenderingSkinned = FALSE; + sVertexProgram->unbind(); + disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); +#if MESH_ENABLED + else + { + LLVertexBuffer::unbind(); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; + } +#endif //MESH_ENABLED + } void LLDrawPoolAvatar::renderShadow(S32 pass) @@ -318,25 +459,54 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } - if (sShaderLevel > 0) + if (pass == 0) { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + } +#if MESH_ENABLED + else + { + renderRigged(avatarp, RIGGED_SIMPLE); + renderRigged(avatarp, RIGGED_ALPHA); + renderRigged(avatarp, RIGGED_FULLBRIGHT); + renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY); + renderRigged(avatarp, RIGGED_SHINY); + renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA); + } +#endif //MESH_ENABLED } S32 LLDrawPoolAvatar::getNumPasses() { +#if MESH_ENABLED + return LLPipeline::sImpostorRender ? 8 : 10; +#endif //MESH_ENABLED +#if !MESH_ENABLED return LLPipeline::sImpostorRender ? 1 : 3; +#endif //!MESH_ENABLED } +S32 LLDrawPoolAvatar::getNumDeferredPasses() +{ +#if MESH_ENABLED + return LLPipeline::sImpostorRender ? 3 : 5; +#endif //MESH_ENABLED +#if !MESH_ENABLED + return getNumPasses(); +#endif //!MESH_ENABLED + +} void LLDrawPoolAvatar::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS); if (LLPipeline::sImpostorRender) { - renderAvatars(NULL, 2); + renderAvatars(NULL, pass+2); return; } @@ -349,10 +519,14 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) //reset vertex buffer mappings LLVertexBuffer::unbind(); + if (pass == 0) + { //make sure no stale colors are left over from a previous render + glColor4f(1,1,1,1); + } + if (LLPipeline::sImpostorRender) - { - beginSkinned(); - return; + { //impostor render does not have impostors or rigid rendering + pass += 2; } switch (pass) @@ -366,6 +540,29 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; +#if MESH_ENABLED + case 3: + beginRiggedSimple(); + break; + case 4: + beginRiggedFullbright(); + break; + case 5: + beginRiggedShinySimple(); + break; + case 6: + beginRiggedFullbrightShiny(); + break; + case 7: + beginRiggedAlpha(); + break; + case 8: + beginRiggedFullbrightAlpha(); + break; + case 9: + beginRiggedGlow(); + break; +#endif //MESH_ENABLED } } @@ -375,8 +572,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) if (LLPipeline::sImpostorRender) { - endSkinned(); - return; + pass += 2; } switch (pass) @@ -389,6 +585,30 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) break; case 2: endSkinned(); +#if MESH_ENABLED + break; + case 3: + endRiggedSimple(); + break; + case 4: + endRiggedFullbright(); + break; + case 5: + endRiggedShinySimple(); + break; + case 6: + endRiggedFullbrightShiny(); + break; + case 7: + endRiggedAlpha(); + break; + case 8: + endRiggedFullbrightAlpha(); + break; + case 9: + endRiggedGlow(); + break; +#endif //MESH_ENABLED } } @@ -401,7 +621,7 @@ void LLDrawPoolAvatar::beginImpostor() } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - diffuse_channel = 0; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::endImpostor() @@ -452,9 +672,9 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sVertexProgram = &gDeferredImpostorProgram; - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); } @@ -574,6 +794,255 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } +#if MESH_ENABLED +void LLDrawPoolAvatar::beginRiggedSimple() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectSimpleProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gObjectSimpleProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedSimple() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedAlpha() +{ + beginRiggedSimple(); +} + +void LLDrawPoolAvatar::endRiggedAlpha() +{ + endRiggedSimple(); +} + + +void LLDrawPoolAvatar::beginRiggedFullbrightAlpha() +{ + beginRiggedFullbright(); +} + +void LLDrawPoolAvatar::endRiggedFullbrightAlpha() +{ + endRiggedFullbright(); +} + +void LLDrawPoolAvatar::beginRiggedGlow() +{ + beginRiggedFullbright(); +} + +void LLDrawPoolAvatar::endRiggedGlow() +{ + endRiggedFullbright(); +} + +void LLDrawPoolAvatar::beginRiggedFullbright() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectFullbrightWaterProgram; + } + else + { + sVertexProgram = &gObjectFullbrightProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedFullbright() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedShinySimple() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectShinySimpleProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectShinyWaterProgram; + } + else + { + sVertexProgram = &gObjectShinyProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedShinySimple() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + +void LLDrawPoolAvatar::beginRiggedFullbrightShiny() +{ + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectFullbrightShinyProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectFullbrightShinyWaterProgram; + } + else + { + sVertexProgram = &gObjectFullbrightShinyProgram; + } + } + + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); + } +} + +void LLDrawPoolAvatar::endRiggedFullbrightShiny() +{ + LLVertexBuffer::unbind(); + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; + } +} + + +void LLDrawPoolAvatar::beginDeferredRiggedSimple() +{ + sVertexProgram = &gDeferredSkinnedDiffuseProgram; + sDiffuseChannel = 0; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRiggedSimple() +{ + LLVertexBuffer::unbind(); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + +void LLDrawPoolAvatar::beginDeferredRiggedBump() +{ + sVertexProgram = &gDeferredSkinnedBumpProgram; + sVertexProgram->bind(); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRiggedBump() +{ + LLVertexBuffer::unbind(); + sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + normal_channel = -1; + sDiffuseChannel = 0; + sVertexProgram = NULL; +} +#endif //MESH_ENABLED void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; @@ -583,6 +1052,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sVertexProgram->bind(); + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); gGL.getTexUnit(0)->activate(); @@ -595,6 +1065,8 @@ void LLDrawPoolAvatar::endDeferredSkinned() disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); sVertexProgram->unbind(); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + sShaderLevel = mVertexShaderLevel; gGL.getTexUnit(0)->activate(); @@ -654,7 +1126,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (pass==1 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0)) { // debug code to draw a sphere in place of avatar - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep.get()); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); gGL.setColorMask(true, true); LLVector3 pos = avatarp->getPositionAgent(); gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f); @@ -697,7 +1169,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (impostor) { - if (LLPipeline::sRenderDeferred && avatarp->mImpostor.isComplete()) + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) { if (normal_channel > -1) { @@ -708,7 +1180,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } - avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); + avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel); } else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) { @@ -729,6 +1201,90 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } +#if MESH_ENABLED + if (pass == 3) + { + if (is_deferred_render) + { + renderDeferredRiggedSimple(avatarp); + } + else + { + renderRiggedSimple(avatarp); + } + return; + } + + if (pass == 4) + { + if (is_deferred_render) + { + renderDeferredRiggedBump(avatarp); + } + else + { + renderRiggedFullbright(avatarp); + } + + return; + } + + if (pass == 5) + { + renderRiggedShinySimple(avatarp); + return; + } + + if (pass == 6) + { + renderRiggedFullbrightShiny(avatarp); + return; + } + + if (pass >= 7 && pass < 9) + { + LLGLEnable blend(GL_BLEND); + + gGL.setColorMask(true, true); + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA, + LLRender::BF_ZERO, + LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + + + if (pass == 7) + { + renderRiggedAlpha(avatarp); + return; + } + + if (pass == 8) + { + renderRiggedFullbrightAlpha(avatarp); + return; + } + } + + if (pass == 9) + { + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + gGL.setSceneBlendType(LLRender::BT_ADD); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.setColorMask(false, true); + + renderRiggedGlow(avatarp); + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + return; + } +#endif //MESH_ENABLED + if (sShaderLevel > 0) { gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; @@ -765,6 +1321,308 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +#if MESH_ENABLED +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +{ + LLVector4a* weight = vol_face.mWeights; + if (!weight) + { + return; + } + + LLVertexBuffer* buffer = face->getVertexBuffer(); + + U32 data_mask = face->getRiggedVertexBufferDataMask(); + + if (!buffer || + buffer->getTypeMask() != data_mask || + buffer->getRequestedVerts() != vol_face.mNumVertices) + { + face->setGeomIndex(0); + face->setIndicesIndex(0); + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true); + + + if (sShaderLevel > 0) + { + buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + } + else + { + buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + } + + buffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), true); + + face->setVertexBuffer(buffer); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); + + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; + + LLMatrix3 mat_normal(mat3); + + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + } + + if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) + { //perform software vertex skinning for this face + LLStrider position; + LLStrider normal; + + bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + buffer->getVertexStrider(position); + + if (has_normal) + { + buffer->getNormalStrider(normal); + } + + LLVector4a* pos = (LLVector4a*) position.get(); + + LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; + + //build matrix palette + LLMatrix4a mp[64]; + LLMatrix4* mat = (LLMatrix4*) mp; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4a final_mat; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j][k]; + + idx[k] = llclamp((S32) floorf(w), 0, 63); + wght[k] = w - floorf(w); + scale += wght[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mp[idx[k]], w); + + final_mat.add(src); + } + + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + + if (norm) + { + LLVector4a& n = vol_face.mNormals[j]; + bind_shape_matrix.rotate(n, t); + final_mat.rotate(t, dst); + norm[j] = dst; + } + } + } +} + +void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) +{ + if (avatar->isSelf() && !gAgent.needsRenderAvatar()) + { + return; + } + + stop_glerror(); + + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id); + if (!skin) + { + continue; + } + + stop_glerror(); + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + + stop_glerror(); + + U32 data_mask = LLFace::getRiggedDataMask(type); + + LLVertexBuffer* buff = face->getVertexBuffer(); + + if (buff) + { + if (sShaderLevel > 0) + { //upload matrix palette to shader + LLMatrix4 mat[64]; + + for (U32 i = 0; i < skin->mJointNames.size(); ++i) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } + } + + stop_glerror(); + + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + stop_glerror(); + } + else + { + data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; + } + + buff->setBuffer(data_mask); + + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + S32 offset = face->getIndicesStart(); + U32 count = face->getIndicesCount(); + + if (glow) + { + glColor4f(0,0,0,face->getTextureEntry()->getGlow()); + } + + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); + if (normal_channel > -1) + { + LLDrawPoolBump::bindBumpMap(face, normal_channel); + } + + if (face->mTextureMatrix) + { + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + } + else + { + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + } + } +} + +void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); +} + +void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_DEFERRED_BUMP); +} + +void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_SIMPLE); +} + +void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT); +} + + +void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_SHINY); +} + +void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY); +} + +void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_ALPHA); +} + +void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA); +} + +void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar) +{ + renderRigged(avatar, RIGGED_GLOW, true); +} +#endif //MESH_ENABLED + //----------------------------------------------------------------------------- // renderForSelect() //----------------------------------------------------------------------------- @@ -868,6 +1726,52 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } +#if MESH_ENABLED +void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) +{ + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Invalid rigged face type." << llendl; + } + + if (facep->getRiggedIndex(type) != -1) + { + llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl; + } + + facep->setRiggedIndex(type, mRiggedFace[type].size()); + facep->setPool(this); + mRiggedFace[type].push_back(facep); +} + +void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) +{ + facep->setPool(NULL); + + for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) + { + S32 index = facep->getRiggedIndex(i); + + if (index > -1) + { + if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) + { + facep->setRiggedIndex(i,-1); + mRiggedFace[i].erase(mRiggedFace[i].begin()+index); + for (U32 j = index; j < mRiggedFace[i].size(); ++j) + { //bump indexes down for faces referenced after erased face + mRiggedFace[i][j]->setRiggedIndex(i, j); + } + } + else + { + llerrs << "Face reference data corrupt for rigged type " << i << llendl; + } + } + } +} +#endif //MESH_ENABLED + LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, //LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ? @@ -882,22 +1786,22 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { if (sRenderingSkinned) { - volatile U8* base = useVBOs() ? NULL : mMappedData; + volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0)); glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL])); glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); - set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); + set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { - set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { - set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } else diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index d24726052..8cef71882 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -36,6 +36,12 @@ #include "lldrawpool.h" class LLVOAvatar; +class LLGLSLShader; +class LLFace; +class LLMeshSkinInfo; +class LLVolume; +class LLVolumeFace; + class LLDrawPoolAvatar : public LLFacePool { @@ -102,6 +108,105 @@ public: void endDeferredImpostor(); void endDeferredRigid(); void endDeferredSkinned(); + + void beginPostDeferredAlpha(); + void endPostDeferredAlpha(); + +#if MESH_ENABLED + void beginRiggedSimple(); + void beginRiggedFullbright(); + void beginRiggedFullbrightShiny(); + void beginRiggedShinySimple(); + void beginRiggedAlpha(); + void beginRiggedFullbrightAlpha(); + void beginRiggedGlow(); + void beginDeferredRiggedAlpha(); + + void endRiggedSimple(); + void endRiggedFullbright(); + void endRiggedFullbrightShiny(); + void endRiggedShinySimple(); + void endRiggedAlpha(); + void endRiggedFullbrightAlpha(); + void endRiggedGlow(); + void endDeferredRiggedAlpha(); + + void beginDeferredRiggedSimple(); + void beginDeferredRiggedBump(); + + void endDeferredRiggedSimple(); + void endDeferredRiggedBump(); + + void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, + LLFace* facep, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face); + + void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); + void renderRiggedSimple(LLVOAvatar* avatar); + void renderRiggedAlpha(LLVOAvatar* avatar); + void renderRiggedFullbrightAlpha(LLVOAvatar* avatar); + void renderRiggedFullbright(LLVOAvatar* avatar); + void renderRiggedShinySimple(LLVOAvatar* avatar); + void renderRiggedFullbrightShiny(LLVOAvatar* avatar); + void renderRiggedGlow(LLVOAvatar* avatar); + void renderDeferredRiggedSimple(LLVOAvatar* avatar); + void renderDeferredRiggedBump(LLVOAvatar* avatar); + + + typedef enum + { + RIGGED_SIMPLE = 0, + RIGGED_FULLBRIGHT, + RIGGED_SHINY, + RIGGED_FULLBRIGHT_SHINY, + RIGGED_GLOW, + RIGGED_ALPHA, + RIGGED_FULLBRIGHT_ALPHA, + RIGGED_DEFERRED_BUMP, + RIGGED_DEFERRED_SIMPLE, + NUM_RIGGED_PASSES, + RIGGED_UNKNOWN, + } eRiggedPass; + + typedef enum + { + RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, + RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, + RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, + RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_BINORMAL | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4, + } eRiggedDataMask; + + void addRiggedFace(LLFace* facep, U32 type); + void removeRiggedFace(LLFace* facep); + + std::vector mRiggedFace[NUM_RIGGED_PASSES]; + +#endif //MESH_ENABLED /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display @@ -110,6 +215,9 @@ public: static BOOL sSkipOpaque; static BOOL sSkipTransparent; + static S32 sDiffuseChannel; + + static LLGLSLShader* sVertexProgram; }; class LLVertexBufferAvatar : public LLVertexBuffer diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 8742b35ae..1893621c8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -205,7 +205,17 @@ void LLFace::destroy() if (mDrawPoolp) { - mDrawPoolp->removeFace(this); +#if MESH_ENABLED + if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR) + { + ((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this); + } + else +#endif //MESH_ENABLED + { + mDrawPoolp->removeFace(this); + } + mDrawPoolp = NULL; } @@ -550,11 +560,40 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) } glColor4fv(color.mV); - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); -#if !LL_RELEASE_FOR_DOWNLOAD - LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); -#endif - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); +#if MESH_ENABLED + if (mDrawablep->isState(LLDrawable::RIGGED)) + { + LLVOVolume* volume = mDrawablep->getVOVolume(); + if (volume) + { + LLRiggedVolume* rigged = volume->getRiggedVolume(); + if (rigged) + { + LLGLEnable offset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.f, -1.f); + glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); + LLVertexBuffer::unbind(); + glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); + if (vol_face.mTexCoords) + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); + } + glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } + } + else +#endif //MESH_ENABLED + { + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + #if !LL_RELEASE_FOR_DOWNLOAD + LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + #endif + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + } gGL.popMatrix(); } @@ -733,7 +772,11 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION +#if MESH_ENABLED + | LLDrawable::REBUILD_RIGGED +#endif //MESH_ENABLED + )) { //VECTORIZE THIS LLMatrix4a mat_vert; @@ -1096,6 +1139,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLStrider colors; LLStrider binormals; LLStrider indicesp; +#if MESH_ENABLED + LLStrider weights; +#endif //MESH_ENABLED BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); @@ -1115,7 +1161,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); - +#if MESH_ENABLED + bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); +#endif //MESH_ENABLED const LLTextureEntry *tep = mVObjp->getTE(f); if (!tep) rebuild_color = FALSE; // can't get color when tep is NULL @@ -1133,6 +1181,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { mVertexBuffer->getBinormalStrider(binormals, mGeomIndex); } +#if MESH_ENABLED + if (rebuild_weights) + { + mVertexBuffer->getWeight4Strider(weights, mGeomIndex); + } +#endif //MESH_ENABLED if (rebuild_tcoord) { @@ -1538,6 +1592,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } +#if MESH_ENABLED + if (rebuild_weights && vf.mWeights) + { + for (S32 i = 0; i < num_vertices; i++) + { + weights[i].set(weights.getF32ptr()); + } + } +#endif //MESH_ENABLED if (rebuild_color) { @@ -1959,3 +2022,68 @@ void LLFace::clearVertexBuffer() mLastVertexBuffer = NULL; } +#if MESH_ENABLED +//static +U32 LLFace::getRiggedDataMask(U32 type) +{ + static const U32 rigged_data_mask[] = { + LLDrawPoolAvatar::RIGGED_SIMPLE_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK, + LLDrawPoolAvatar::RIGGED_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK, + LLDrawPoolAvatar::RIGGED_GLOW_MASK, + LLDrawPoolAvatar::RIGGED_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK, + LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK, + }; + + llassert(type < sizeof(rigged_data_mask)/sizeof(U32)); + + return rigged_data_mask[type]; +} + +U32 LLFace::getRiggedVertexBufferDataMask() const +{ + U32 data_mask = 0; + for (U32 i = 0; i < mRiggedIndex.size(); ++i) + { + if (mRiggedIndex[i] > -1) + { + data_mask |= LLFace::getRiggedDataMask(i); + } + } + + return data_mask; +} + +S32 LLFace::getRiggedIndex(U32 type) const +{ + if (mRiggedIndex.empty()) + { + return -1; + } + + llassert(type < mRiggedIndex.size()); + + return mRiggedIndex[type]; +} + +void LLFace::setRiggedIndex(U32 type, S32 index) +{ + if (mRiggedIndex.empty()) + { + mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES); + for (U32 i = 0; i < mRiggedIndex.size(); ++i) + { + mRiggedIndex[i] = -1; + } + } + + llassert(type < mRiggedIndex.size()); + + mRiggedIndex[type] = index; +} + + +#endif //MESH_ENABLED \ No newline at end of file diff --git a/indra/newview/llface.h b/indra/newview/llface.h index c6a2728b4..7abaaffa3 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -83,6 +83,9 @@ public: HUD_RENDER = 0x0008, USE_FACE_COLOR = 0x0010, TEXTURE_ANIM = 0x0020, +#if MESH_ENABLED + RIGGED = 0x0040, +#endif //MESH_ENABLED }; static void initClass(); @@ -212,6 +215,13 @@ public: void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } +#if MESH_ENABLED + U32 getRiggedVertexBufferDataMask() const; + S32 getRiggedIndex(U32 type) const; + void setRiggedIndex(U32 type, S32 index); + + static U32 getRiggedDataMask(U32 type); +#endif //MESH_ENABLED public: //aligned members LLVector4a mExtents[2]; @@ -264,6 +274,10 @@ private: S32 mTEOffset; S32 mReferenceIndex; +#if MESH_ENABLED + std::vector mRiggedIndex; +#endif //MESH_ENABLED + F32 mVSize; F32 mPixelArea; diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index bec6a49f4..acb37e897 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -91,6 +91,28 @@ const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] = }; +F32 get_default_max_prim_scale(bool is_flora) +{ + // a bit of a hack, but if it's foilage, we don't want to use the + // new larger scale which would result in giant trees and grass +#if MESH_ENABLED + if (gSavedSettings.getBOOL("MeshEnabled") && + gAgent.getRegion() && + !gAgent.getRegion()->getCapability("GetMesh").empty() && + !gAgent.getRegion()->getCapability("ObjectAdd").empty() && + !is_flora) + { + return DEFAULT_MAX_PRIM_SCALE; + } + else + { + return DEFAULT_MAX_PRIM_SCALE_NO_MESH; + } +#endif //MESH_ENABLED +#if !MESH_ENABLED + return DEFAULT_MAX_PRIM_SCALE; +#endif //!MESH_ENABLED +} // static void LLManipScale::setUniform(BOOL b) @@ -953,8 +975,8 @@ void LLManipScale::dragCorner( S32 x, S32 y ) mInSnapRegime = FALSE; } - F32 max_scale_factor = DEFAULT_MAX_PRIM_SCALE / MIN_PRIM_SCALE; - F32 min_scale_factor = MIN_PRIM_SCALE / DEFAULT_MAX_PRIM_SCALE; + F32 max_scale_factor = get_default_max_prim_scale() / MIN_PRIM_SCALE; + F32 min_scale_factor = MIN_PRIM_SCALE / get_default_max_prim_scale(); // find max and min scale factors that will make biggest object hit max absolute scale and smallest object hit min absolute scale for (LLObjectSelection::iterator iter = mObjectSelection->begin(); @@ -966,7 +988,7 @@ void LLManipScale::dragCorner( S32 x, S32 y ) { const LLVector3& scale = selectNode->mSavedScale; - F32 cur_max_scale_factor = llmin( DEFAULT_MAX_PRIM_SCALE / scale.mV[VX], DEFAULT_MAX_PRIM_SCALE / scale.mV[VY], DEFAULT_MAX_PRIM_SCALE / scale.mV[VZ] ); + F32 cur_max_scale_factor = llmin( get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VX], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VY], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VZ] ); max_scale_factor = llmin( max_scale_factor, cur_max_scale_factor ); F32 cur_min_scale_factor = llmax( MIN_PRIM_SCALE / scale.mV[VX], MIN_PRIM_SCALE / scale.mV[VY], MIN_PRIM_SCALE / scale.mV[VZ] ); @@ -1263,7 +1285,7 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto F32 denom = axis * dir_local; F32 desired_delta_size = is_approx_zero(denom) ? 0.f : (delta_local_mag / denom); // in meters - F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, DEFAULT_MAX_PRIM_SCALE); + F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, get_default_max_prim_scale(LLPickInfo::isFlora(cur))); // propagate scale constraint back to position offset desired_delta_size = desired_scale - selectNode->mSavedScale.mV[axis_index]; // propagate constraint back to position @@ -1964,7 +1986,7 @@ F32 LLManipScale::partToMaxScale( S32 part, const LLBBox &bbox ) const max_extent = bbox_extents.mV[i]; } } - max_scale_factor = bbox_extents.magVec() * DEFAULT_MAX_PRIM_SCALE / max_extent; + max_scale_factor = bbox_extents.magVec() * get_default_max_prim_scale() / max_extent; if (getUniform()) { @@ -1979,7 +2001,7 @@ F32 LLManipScale::partToMinScale( S32 part, const LLBBox &bbox ) const { LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox ); bbox_extents.abs(); - F32 min_extent = DEFAULT_MAX_PRIM_SCALE; + F32 min_extent = get_default_max_prim_scale(); for (U32 i = VX; i <= VZ; i++) { if (bbox_extents.mV[i] > 0.f && bbox_extents.mV[i] < min_extent) diff --git a/indra/newview/llmanipscale.h b/indra/newview/llmanipscale.h index 1de045989..2de75f2ce 100644 --- a/indra/newview/llmanipscale.h +++ b/indra/newview/llmanipscale.h @@ -45,6 +45,9 @@ #include "llviewerobject.h" #include "llbbox.h" + +F32 get_default_max_prim_scale(bool is_flora = false); + class LLToolComposite; class LLColor4; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp new file mode 100644 index 000000000..55145c6ad --- /dev/null +++ b/indra/newview/llmeshrepository.cpp @@ -0,0 +1,3870 @@ +/** + * @file llmeshrepository.cpp + * @brief Mesh repository implementation. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "apr_pools.h" +#include "apr_dso.h" +#include "llhttpstatuscodes.h" +#include "llmeshrepository.h" + +#include "llagent.h" +#include "llappviewer.h" +#include "llbufferstream.h" +#include "llcurl.h" +#include "lldatapacker.h" +#include "llfasttimer.h" +#include "llfloatermodelpreview.h" +#include "llfloaterperms.h" +#include "lleconomy.h" +#include "llimagej2c.h" +#include "llhost.h" +#include "llnotificationsutil.h" +#include "llsd.h" +#include "llsdutil_math.h" +#include "llsdserialize.h" +#include "llthread.h" +#include "llvfile.h" +#include "llviewercontrol.h" +#include "llviewermenufile.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llvolume.h" +#include "llvolumemgr.h" +#include "llvovolume.h" +#include "llworld.h" +#include "material_codes.h" +#include "pipeline.h" +#include "llinventorymodel.h" +#include "llfoldertype.h" + +#ifndef LL_WINDOWS +#include "netdb.h" +#endif + +#include + +LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); +LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); + +LLMeshRepository gMeshRepo; + +const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; + +U32 LLMeshRepository::sBytesReceived = 0; +U32 LLMeshRepository::sHTTPRequestCount = 0; +U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sCacheBytesRead = 0; +U32 LLMeshRepository::sCacheBytesWritten = 0; +U32 LLMeshRepository::sPeakKbps = 0; + + +const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5; + +void dumpLLSDToFile(const LLSD& content, std::string filename); + +std::string header_lod[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod" +}; + + +//get the number of bytes resident in memory for given volume +U32 get_volume_memory_size(const LLVolume* volume) +{ + U32 indices = 0; + U32 vertices = 0; + + for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + indices += face.mNumIndices; + vertices += face.mNumVertices; + } + + + return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); +} + +void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f) +{ + res.mPositions.clear(); + res.mNormals.clear(); + + const F32* v = mesh.mVertexBase; + + if (mesh.mIndexType == LLCDMeshData::INT_16) + { + U16* idx = (U16*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } + else + { + U32* idx = (U32*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + res.mPositions.push_back(v0*scale); + res.mPositions.push_back(v1*scale); + res.mPositions.push_back(v2*scale); + + res.mNormals.push_back(n); + res.mNormals.push_back(n); + res.mNormals.push_back(n); + } + } +} + +S32 LLMeshRepoThread::sActiveHeaderRequests = 0; +S32 LLMeshRepoThread::sActiveLODRequests = 0; +U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; + + +class LLTextureCostResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499 || status == 500) + { + mThread->uploadTexture(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + else + { + llwarns << "Giving up after " << mData.mRetries << " retries." << llendl; + } + } + } +}; + +class LLTextureUploadResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onTextureUploaded(mData); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadTexture(mData); + } + else if (status == 499) + { + mThread->mConfirmedTextureQ.push(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshCostResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + + if (status == HTTP_INTERNAL_ERROR) + { + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + mThread->uploadModel(mData); + } + else if (status == HTTP_BAD_REQUEST) + { + llwarns << "Status 400 received from server, giving up." << llendl; + } + else if (status == HTTP_NOT_FOUND) + { + llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ; + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshUploadResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + if (mData.mUUID.isNull()) + { + LLSD args; + std::string message = content["error"]["message"]; + std::string identifier = content["error"]["identifier"]; + std::string invalidity_identifier = content["error"]["invalidity_identifier"]; + + args["MESSAGE"] = message; + args["IDENTIFIER"] = identifier; + args["INVALIDITY_IDENTIFIER"] = invalidity_identifier; + args["LABEL"] = mData.mBaseModel->mLabel; + + gMeshRepo.uploadError(args); + } + else + { + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onModelUploaded(mData); + } + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadModel(mData); + } + else if (status == 499) + { + mThread->mConfirmedQ.push(mData); + } + else if (status != 500) + { //drop internal server errors on the floor, otherwise grab + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + + +class LLMeshHeaderResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + + LLMeshHeaderResponder(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshLODResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + S32 mLOD; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) + : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshSkinInfoResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshDecompositionResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshPhysicsShapeResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLModelObjectUploadResponder: public LLCurl::Responder +{ + LLSD mObjectAsset; + LLMeshUploadThread* mThread; + +public: + LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset): + mThread(thread), + mObjectAsset(object_asset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + assert_main_thread(); + + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + mThread->mFinished = true; + } +}; + +class LLWholeModelFeeResponder: public LLCurl::Responder +{ + LLMeshUploadThread* mThread; +public: + LLWholeModelFeeResponder(LLMeshUploadThread* thread): + mThread(thread) + { + } + virtual void completed(U32 status, + const std::string& reason, + const LLSD& content) + { + //assert_main_thread(); + llinfos << "completed" << llendl; + mThread->mPendingUploads--; + dumpLLSDToFile(content,"whole_model_response.xml"); + + mThread->mWholeModelUploadURL = content["uploader"].asString(); + } +}; + +class LLWholeModelUploadResponder: public LLCurl::Responder +{ + LLMeshUploadThread* mThread; +public: + LLWholeModelUploadResponder(LLMeshUploadThread* thread): + mThread(thread) + { + } + virtual void completed(U32 status, + const std::string& reason, + const LLSD& content) + { + //assert_main_thread(); + llinfos << "upload completed" << llendl; + mThread->mPendingUploads--; + dumpLLSDToFile(content,"whole_model_upload_response.xml"); + } +}; + +LLMeshRepoThread::LLMeshRepoThread() +: LLThread("mesh repo", NULL) +{ + mWaiting = false; + mMutex = new LLMutex(NULL); + mHeaderMutex = new LLMutex(NULL); + mSignal = new LLCondition(NULL); +} + +LLMeshRepoThread::~LLMeshRepoThread() +{ + delete mMutex; + mMutex = NULL; + delete mHeaderMutex; + mHeaderMutex = NULL; + delete mSignal; + mSignal = NULL; +} + +void LLMeshRepoThread::run() +{ + mCurlRequest = new LLCurlRequest(); + LLCDResult res = LLConvexDecomposition::initThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be loaded" << llendl; + } + + while (!LLApp::isQuitting()) + { + mWaiting = true; + mSignal->wait(); + mWaiting = false; + + if (!LLApp::isQuitting()) + { + static U32 count = 0; + + static F32 last_hundred = gFrameTimeSeconds; + + if (gFrameTimeSeconds - last_hundred > 1.f) + { //a second has gone by, clear count + last_hundred = gFrameTimeSeconds; + count = 0; + } + + // NOTE: throttling intentionally favors LOD requests over header requests + + while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + mMutex->unlock(); + if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + { + count++; + } + } + } + + while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) + { + { + mMutex->lock(); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + mMutex->unlock(); + if (fetchMeshHeader(req.mMeshParams)) + { + count++; + } + } + } + + { //mSkinRequests is protected by mSignal + std::set incomplete; + for (std::set::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshSkinInfo(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mSkinRequests = incomplete; + } + + { //mDecompositionRequests is protected by mSignal + std::set incomplete; + for (std::set::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshDecomposition(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mDecompositionRequests = incomplete; + } + + { //mPhysicsShapeRequests is protected by mSignal + std::set incomplete; + for (std::set::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshPhysicsShape(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mPhysicsShapeRequests = incomplete; + } + + mCurlRequest->process(); + } + } + + if (mSignal->isLocked()) + { //make sure to let go of the mutex associated with the given signal before shutting down + mSignal->unlock(); + } + + res = LLConvexDecomposition::quitThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be quit" << llendl; + } + + delete mCurlRequest; + mCurlRequest = NULL; +} + +void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mSkinRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mDecompositionRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mPhysicsShapeRequests.insert(mesh_id); +} + + +void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mSignal, no locking needed here + + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + if (iter != mMeshHeader.end()) + { //if we have the header, request LOD byte range + LODRequest req(mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLODReqQ.push(req); + } + } + else + { + HeaderRequest req(mesh_params); + + pending_lod_map::iterator pending = mPendingLOD.find(mesh_params); + + if (pending != mPendingLOD.end()) + { //append this lod request to existing header request + pending->second.push_back(lod); + if (pending->second.size() > 4) + { + llerrs << "WTF?" << llendl; + } + } + else + { //if no header request is pending, fetch header + LLMutexLock lock(mMutex); + mHeaderReqQ.push(req); + mPendingLOD[mesh_params].push_back(lod); + } + } +} + +//static +std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) +{ + std::string http_url; + + if (gAgent.getRegion()) + { + http_url = gMeshRepo.mGetMeshCapability; + } + + if (!http_url.empty()) + { + http_url += "/?mesh_id="; + http_url += mesh_id.asString().c_str(); + } + else + { + llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl; + } + + return http_url; +} + +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (skinInfoReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (decompositionReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh physics shape info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (physicsShapeReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, offset, size, + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + } + } + else + { //no physics shape whatsoever, report back NULL + physicsShapeReceived(mesh_id, NULL, 0); + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +{ + bool retval = false; + + { + //look for mesh in asset in vfs + LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + + S32 size = file.getSize(); + + if (size > 0) + { + U8 buffer[1024]; + S32 bytes = llmin(size, 1024); + LLMeshRepository::sCacheBytesRead += bytes; + file.read(buffer, bytes); + if (headerReceived(mesh_params, buffer, bytes)) + { //did not do an HTTP request, return false + return false; + } + } + } + + //either cache entry doesn't exist or is corrupt, request header from simulator + + std::vector headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_params.getSculptID()); + if (!http_url.empty()) + { + ++sActiveHeaderRequests; + retval = true; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits + //within the first 4KB + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + } + + return retval; +} + +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mMutex + mHeaderMutex->lock(); + + bool retval = false; + + LLUUID mesh_id = mesh_params.getSculptID(); + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger(); + mHeaderMutex->unlock(); + if (offset >= 0 && size > 0) + { + + //check VFS for mesh asset + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (lodReceived(mesh_params, lod, buffer, size)) + { + delete[] buffer; + return false; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + retval = true; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshLODResponder(mesh_params, lod, offset, size)); + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mHeaderMutex->unlock(); + } + + return retval; +} + +bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +{ + LLSD header; + + U32 header_size = 0; + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::string deprecated_header(""); + + if (res_str.substr(0, deprecated_header.size()) == deprecated_header) + { + res_str = res_str.substr(deprecated_header.size()+1, data_size); + header_size = deprecated_header.size()+1; + } + data_size = res_str.size(); + + std::istringstream stream(res_str); + + if (!LLSDSerialize::fromBinary(header, stream, data_size)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + + header_size += stream.tellg(); + } + else + { + llinfos + << "Marking header as non-existent, will not retry." << llendl; + header["404"] = 1; + } + + { + U32 cost = gMeshRepo.calcResourceCost(header); + + LLUUID mesh_id = mesh_params.getSculptID(); + + mHeaderMutex->lock(); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + mMeshResourceCost[mesh_id] = cost; + mHeaderMutex->unlock(); + + //check for pending requests + pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); + if (iter != mPendingLOD.end()) + { + LLMutexLock lock(mMutex); + for (U32 i = 0; i < iter->second.size(); ++i) + { + LODRequest req(mesh_params, iter->second[i]); + mLODReqQ.push(req); + } + } + mPendingLOD.erase(iter); + } + + return true; +} + +bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) +{ + LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + LoadedMesh mesh(volume, mesh_params, lod); + if (volume->getNumFaces() > 0) + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + return true; + } + } + + return false; +} + +bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD skin; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(skin, stream, data_size)) + { + llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshSkinInfo info(skin); + info.mMeshID = mesh_id; + + //llinfos<<"info pelvis offset"< 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(decomp, stream, data_size)) + { + llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLModel::Decomposition* d = new LLModel::Decomposition(decomp); + d->mMeshID = mesh_id; + mDecompositionQ.push(d); + } + + return true; +} + +bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD physics_shape; + + LLModel::Decomposition* d = new LLModel::Decomposition(); + d->mMeshID = mesh_id; + + if (data == NULL) + { //no data, no physics shape exists + d->mPhysicsShapeMesh.clear(); + } + else + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH); + LLPointer volume = new LLVolume(volume_params,0); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + //load volume faces into decomposition buffer + S32 vertex_count = 0; + S32 index_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vertex_count += face.mNumVertices; + index_count += face.mNumIndices; + } + + d->mPhysicsShapeMesh.clear(); + + std::vector& pos = d->mPhysicsShapeMesh.mPositions; + std::vector& norm = d->mPhysicsShapeMesh.mNormals; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + + for (S32 i = 0; i < face.mNumIndices; ++i) + { + U16 idx = face.mIndices[i]; + + pos.push_back(LLVector3(face.mPositions[idx].getF32ptr())); + norm.push_back(LLVector3(face.mNormals[idx].getF32ptr())); + } + } + } + } + + mDecompositionQ.push(d); + return true; +} + +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +: LLThread("mesh upload"), + mDiscarded(FALSE) +{ + mInstanceList = data; + mUploadTextures = upload_textures; + mUploadSkin = upload_skin; + mUploadJoints = upload_joints; + mMutex = new LLMutex(NULL); + mCurlRequest = NULL; + mPendingConfirmations = 0; + mPendingUploads = 0; + mPendingCost = 0; + mFinished = false; + mOrigin = gAgent.getPositionAgent(); + mHost = gAgent.getRegionHost(); + + mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); + mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); + mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory"); + + mOrigin += gAgent.getAtAxis() * scale.magVec(); +} + +LLMeshUploadThread::~LLMeshUploadThread() +{ + +} + +LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) +{ + mStage = "single_hull"; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mBaseModel = base_model; + mThread = thread; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } + + mThread->mFinalDecomp = this; + mThread->mPhysicsComplete = false; +} + +void LLMeshUploadThread::DecompRequest::completed() +{ + if (mThread->mFinalDecomp == this) + { + mThread->mPhysicsComplete = true; + } + + if (mHull.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + mThread->mHullMap[mBaseModel] = mHull[0]; +} + +//called in the main thread. +void LLMeshUploadThread::preStart() +{ + //build map of LLModel refs to instances for callbacks + for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + { + mInstance[iter->mModel].push_back(*iter); + } +} + +void LLMeshUploadThread::discard() +{ + LLMutexLock lock(mMutex) ; + mDiscarded = TRUE ; +} + +BOOL LLMeshUploadThread::isDiscarded() +{ + LLMutexLock lock(mMutex) ; + return mDiscarded ; +} + +void LLMeshUploadThread::run() +{ + if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) + { + doWholeModelUpload(); + } + else + { + doIterativeUpload(); + } +} + +#if 1 +void dumpLLSDToFile(const LLSD& content, std::string filename) +{ + std::ofstream of(filename.c_str()); + LLSDSerialize::toPrettyXML(content,of); +} +#endif + +void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) +{ + // TODO where do textures go? + + LLSD result; + + LLSD res; + result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["asset_type"] = "mesh"; + result["inventory_type"] = "object"; + result["name"] = "your name here"; + result["description"] = "your description here"; + + // TODO "optional" fields from the spec + + res["mesh_list"] = LLSD::emptyArray(); +// TODO Textures + //res["texture_list"] = LLSD::emptyArray(); + S32 mesh_num = 0; + S32 texture_num = 0; + + std::set textures; + + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLSD mesh_entry; + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + +#if 0 + mesh_entry["childpos"] = ll_sd_from_vector3(pos); + mesh_entry["childrot"] = ll_sd_from_quaternion(rot); + mesh_entry["scale"] = ll_sd_from_vector3(scale); +#endif + mesh_entry["position"] = ll_sd_from_vector3(LLVector3()); + mesh_entry["rotation"] = ll_sd_from_quaternion(rot); + mesh_entry["scale"] = ll_sd_from_vector3(scale); + + // TODO should be binary. + std::string str = ostr.str(); + mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); + + res["mesh_list"][mesh_num] = mesh_entry; + + // TODO how do textures in the list map to textures in the meshes? + if (mUploadTextures) + { + for (std::vector::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap.get()); + + std::stringstream ostr; + if (include_textures) // otherwise data is blank. + { + LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer upload_file = + LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + LLSD texture_entry; + texture_entry["texture_data"] = ostr.str(); + res["texture_list"][texture_num] = texture_entry; + texture_num++; + } + } + } + + mesh_num++; + } + + result["asset_resources"] = res; +#if 1 + dumpLLSDToFile(result,"whole_model.xml"); +#endif + + dest = result; +} + +void LLMeshUploadThread::doWholeModelUpload() +{ + mCurlRequest = new LLCurlRequest(); + + // Queue up models for hull generation (viewer-side) + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + //queue up models for hull generation + LLModel* physics = NULL; + + if (data.mModel[LLModel::LOD_PHYSICS].notNull()) + { + physics = data.mModel[LLModel::LOD_PHYSICS]; + } + else if (data.mModel[LLModel::LOD_MEDIUM].notNull()) + { + physics = data.mModel[LLModel::LOD_MEDIUM]; + } + else + { + physics = data.mModel[LLModel::LOD_HIGH]; + } + + if (!physics) + { + llerrs << "WTF?" << llendl; + } + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + bool do_include_textures = false; // not needed for initial cost/validation check. + LLSD model_data; + wholeModelToLLSD(model_data, do_include_textures); + + mPendingUploads++; + LLCurlRequest::headers_t headers; + mCurlRequest->post(mWholeModelFeeCapability, headers, model_data, + new LLWholeModelFeeResponder(this)); + + do + { + mCurlRequest->process(); + } while (mCurlRequest->getQueued() > 0); + + mCurlRequest->post(mWholeModelUploadURL, headers, model_data["asset_resources"], new LLWholeModelUploadResponder(this)); + + do + { + mCurlRequest->process(); + } while (mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // Currently a no-op. + mFinished = true; +} + +void LLMeshUploadThread::doIterativeUpload() +{ + if(isDiscarded()) + { + mFinished = true; + return ; + } + + mCurlRequest = new LLCurlRequest(); + + std::set textures; + + //populate upload queue with relevant models + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + uploadModel(data); + + if (mUploadTextures) + { + for (std::vector::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap.get()); + + LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + uploadTexture(data); + } + } + } + + //queue up models for hull generation + DecompRequest* request = new DecompRequest(data.mModel[LLModel::LOD_HIGH], data.mBaseModel, this); + gMeshRepo.mDecompThread->submitRequest(request); + } + + while (!mPhysicsComplete) + { + apr_sleep(100); + } + + //upload textures + bool done = false; + do + { + if (!mTextureQ.empty()) + { + sendCostRequest(mTextureQ.front()); + mTextureQ.pop(); + } + + if (!mConfirmedTextureQ.empty()) + { + doUploadTexture(mConfirmedTextureQ.front()); + mConfirmedTextureQ.pop(); + } + + mCurlRequest->process(); + + done = mTextureQ.empty() && mConfirmedTextureQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + LLSD object_asset; + object_asset["objects"] = LLSD::emptyArray(); + + done = false; + do + { + static S32 count = 0; + static F32 last_hundred = gFrameTimeSeconds; + if (gFrameTimeSeconds - last_hundred > 1.f) + { + last_hundred = gFrameTimeSeconds; + count = 0; + } + + //how many requests to push before calling process + const S32 PUSH_PER_PROCESS = 32; + + S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mUploadQ.empty() && count < tcount) + { //send any pending upload requests + mMutex->lock(); + LLMeshUploadData data = mUploadQ.front(); + mUploadQ.pop(); + mMutex->unlock(); + sendCostRequest(data); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mConfirmedQ.empty() && count < tcount) + { //process any meshes that have been confirmed for upload + LLMeshUploadData& data = mConfirmedQ.front(); + doUploadModel(data); + mConfirmedQ.pop(); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mInstanceQ.empty() && count < tcount && !isDiscarded()) + { //create any objects waiting for upload + count++; + object_asset["objects"].append(createObject(mInstanceQ.front())); + mInstanceQ.pop(); + } + + mCurlRequest->process(); + + done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty()); + } + while (!done || mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // now upload the object asset + std::string url = mUploadObjectAssetCapability; + + if (object_asset["objects"][0].has("permissions")) + { //copy permissions from first available object to be used for coalesced object + object_asset["permissions"] = object_asset["objects"][0]["permissions"]; + } + + if(!isDiscarded()) + { + mPendingUploads++; + LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset)); + } + else + { + mFinished = true; + } +} + +void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) +{ //called from arbitrary thread + { + LLMutexLock lock(mMutex); + mUploadQ.push(data); + } +} + +void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data) +{ //called from mesh upload thread + mTextureQ.push(data); +} + + +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); + +void LLMeshRepoThread::notifyLoadedMeshes() +{ + while (!mLoadedQ.empty()) + { + mMutex->lock(); + LoadedMesh mesh = mLoadedQ.front(); + mLoadedQ.pop(); + mMutex->unlock(); + + if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0) + { + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + } + else + { + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, + LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + } + } + + while (!mUnavailableQ.empty()) + { + mMutex->lock(); + LODRequest req = mUnavailableQ.front(); + mUnavailableQ.pop(); + mMutex->unlock(); + + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + } + + while (!mSkinInfoQ.empty()) + { + gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front()); + mSkinInfoQ.pop(); + } + + while (!mDecompositionQ.empty()) + { + gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front()); + mDecompositionQ.pop(); + } +} + +S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //only ever called from main thread + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + + if (iter != mMeshHeader.end()) + { + LLSD& header = iter->second; + + return LLMeshRepository::getActualMeshLOD(header, lod); + } + + return lod; +} + +//static +S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod) +{ + lod = llclamp(lod, 0, 3); + + if (header.has("404")) + { + return -1; + } + + if (header[header_lod[lod]]["size"].asInteger() > 0) + { + return lod; + } + + //search down to find the next available lower lod + for (S32 i = lod-1; i >= 0; --i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //search up to find then ext available higher lod + for (S32 i = lod+1; i < 4; ++i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //header exists and no good lod found, treat as 404 + header["404"] = 1; + return -1; +} + +U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id) +{ + LLMutexLock lock(mHeaderMutex); + + std::map::iterator iter = mMeshResourceCost.find(mesh_id); + if (iter != mMeshResourceCost.end()) + { + return iter->second; + } + + return 0; +} + +void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) +{ + mThread->mMeshHeader[data.mUUID] = header; + + // we cache the mesh for default parameters + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH); + + for (U32 i = 0; i < 4; i++) + { + if (data.mModel[i].notNull()) + { + LLPointer volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i)); + volume->copyVolumeFaces(data.mModel[i]); + } + } + +} + +void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + + LLMeshRepoThread::sActiveLODRequests--; + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + file.seek(offset); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + } + } + + delete [] data; +} + +void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + LLMeshRepoThread::sActiveHeaderRequests--; + if (status < 200 || status > 400) + { + //llwarns + // << "Header responder failed with status: " + // << status << ": " << reason << llendl; + + // 503 (service unavailable) or 499 (timeout) + // can be due to server load and can be retried + + // TODO*: Add maximum retry logic, exponential backoff + // and (somewhat more optional than the others) retries + // again after some set period of time + if (status == 503 || status == 499) + { //retry + LLMeshRepository::sHTTPRetryCount++; + LLMeshRepoThread::HeaderRequest req(mMeshParams); + LLMutexLock lock(gMeshRepo.mThread->mMutex); + gMeshRepo.mThread->mHeaderReqQ.push(req); + + return; + } + } + + S32 data_size = buffer->countAfter(channels.in(), NULL); + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + LLMeshRepository::sBytesReceived += llmin(data_size, 4096); + + if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size)) + { + llwarns + << "Unable to parse mesh header: " + << status << ": " << reason << llendl; + } + else if (data && data_size > 0) + { + //header was successfully retrieved from sim, cache in vfs + LLUUID mesh_id = mMeshParams.getSculptID(); + LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id]; + + std::stringstream str; + + S32 lod_bytes = 0; + + for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) + { //figure out how many bytes we'll need to reserve in the file + std::string lod_name = header_lod[i]; + lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger()); + } + + //just in case skin info or decomposition is at the end of the file (which it shouldn't be) + lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + + S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; + S32 bytes = lod_bytes + header_bytes; + + + //it's possible for the remote asset to have more data than is needed for the local cache + //only allocate as much space in the VFS as is needed for the local cache + data_size = llmin(data_size, bytes); + + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + { + LLMeshRepository::sCacheBytesWritten += data_size; + + file.write((const U8*) data, data_size); + + //zero out the rest of the file + U8 block[4096]; + memset(block, 0, 4096); + + while (bytes-file.tell() > 4096) + { + file.write(block, 4096); + } + + S32 remaining = bytes-file.tell(); + + if (remaining < 0 || remaining > 4096) + { + llerrs << "Bad padding of mesh asset cache entry." << llendl; + } + + if (remaining > 0) + { + file.write(block, remaining); + } + } + } + + delete [] data; +} + + +LLMeshRepository::LLMeshRepository() +: mMeshMutex(NULL), + mMeshThreadCount(0), + mThread(NULL) +{ + +} + +void LLMeshRepository::init() +{ + mMeshMutex = new LLMutex(NULL); + + LLConvexDecomposition::getInstance()->initSystem(); + + mDecompThread = new LLPhysicsDecomp(); + mDecompThread->start(); + + while (!mDecompThread->mInited) + { //wait for physics decomp thread to init + apr_sleep(100); + } + + + + mThread = new LLMeshRepoThread(); + mThread->start(); +} + +void LLMeshRepository::shutdown() +{ + llinfos << "Shutting down mesh repository." << llendl; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Discard the pending mesh uploads " << llendl; + mUploads[i]->discard() ; //discard the uploading requests. + } + + mThread->mSignal->signal(); + + while (!mThread->isStopped()) + { + apr_sleep(10); + } + delete mThread; + mThread = NULL; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl; + while (!mUploads[i]->isStopped()) + { + apr_sleep(10); + } + delete mUploads[i]; + } + + mUploads.clear(); + + delete mMeshMutex; + mMeshMutex = NULL; + + llinfos << "Shutting down decomposition system." << llendl; + + if (mDecompThread) + { + mDecompThread->shutdown(); + delete mDecompThread; + mDecompThread = NULL; + } + + LLConvexDecomposition::quitSystem(); +} + +//called in the main thread. +S32 LLMeshRepository::update() +{ + if(mUploadWaitList.empty()) + { + return 0 ; + } + + S32 size = mUploadWaitList.size() ; + for (S32 i = 0; i < size; ++i) + { + mUploads.push_back(mUploadWaitList[i]); + mUploadWaitList[i]->preStart() ; + mUploadWaitList[i]->start() ; + } + mUploadWaitList.clear() ; + + return size ; +} + +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) +{ + if (detail < 0 || detail > 4) + { + return detail; + } + + LLFastTimer t(FTM_LOAD_MESH); + + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params); + if (iter != mLoadingMeshes[detail].end()) + { //request pending for this mesh, append volume id to list + iter->second.insert(vobj->getID()); + } + else + { + //first request for this mesh + mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); + mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + } + } + + //do a quick search to see if we can't display something while we wait for this mesh to load + LLVolume* volume = vobj->getVolume(); + + if (volume) + { + if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron()) + { + volume->makeTetrahedron(); + } + + LLVolumeParams params = volume->getParams(); + + LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); + + if (group) + { + //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641) + if (last_lod >= 0) + { + LLVolume* lod = group->refLOD(last_lod); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return last_lod; + } + group->derefLOD(lod); + } + + //next, see what the next lowest LOD available might be + for (S32 i = detail-1; i >= 0; --i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + + //no lower LOD is a available, is a higher lod available? + for (S32 i = detail+1; i < 4; ++i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + } + else + { + llerrs << "WTF?" << llendl; + } + } + + return detail; +} + +static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); +static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); + +void LLMeshRepository::notifyLoadedMeshes() +{ //called from main thread + + LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests"); + + //clean up completed upload threads + for (std::vector::iterator iter = mUploads.begin(); iter != mUploads.end(); ) + { + LLMeshUploadThread* thread = *iter; + + if (thread->isStopped() && thread->finished()) + { + iter = mUploads.erase(iter); + delete thread; + } + else + { + ++iter; + } + } + + //update inventory + if (!mInventoryQ.empty()) + { + LLMutexLock lock(mMeshMutex); + while (!mInventoryQ.empty()) + { + inventory_data& data = mInventoryQ.front(); + + LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); + LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + data.mPostData["asset_type"].asString(), + data.mPostData["folder_id"].asUUID(), + data.mPostData["name"], + data.mPostData["description"], + data.mResponse, + 0); + + mInventoryQ.pop(); + } + } + + //call completed callbacks on finished decompositions + mDecompThread->notifyCompleted(); + + if (!mThread->mWaiting) + { //curl thread is churning, wait for it to go idle + return; + } + + static std::string region_name("never name a region this"); + + if (gAgent.getRegion()) + { //update capability url + if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived()) + { + region_name = gAgent.getRegion()->getName(); + + mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh"); + } + } + + LLFastTimer t(FTM_MESH_UPDATE); + + { + LLFastTimer t(FTM_MESH_LOCK1); + mMeshMutex->lock(); + } + + { + LLFastTimer t(FTM_MESH_LOCK2); + mThread->mMutex->lock(); + } + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } + + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + { + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } + } + } + + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLFastTimer t(FTM_LOAD_MESH_LOD); + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + push_count--; + } + } + + //send skin info requests + while (!mPendingSkinRequests.empty()) + { + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); + } + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) + { + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); + } + + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } + + mThread->notifyLoadedMeshes(); + + mThread->mMutex->unlock(); + mMeshMutex->unlock(); + + mThread->mSignal->signal(); +} + +void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) +{ + mSkinMap[info.mMeshID] = info; + mLoadingSkins.erase(info.mMeshID); +} + +void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) +{ + decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + if (iter == mDecompositionMap.end()) + { //just insert decomp into map + mDecompositionMap[decomp->mMeshID] = decomp; + } + else + { //merge decomp with existing entry + iter->second->merge(decomp); + delete decomp; + } + + mLoadingDecompositions.erase(decomp->mMeshID); +} + +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +{ //called from main thread + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); + + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params); + + if (volume && obj_iter != mLoadingMeshes[detail].end()) + { + //make sure target volume is still valid + if (volume->getNumVolumeFaces() <= 0) + { + llwarns << "Mesh loading returned empty volume." << llendl; + volume->makeTetrahedron(); + } + + { //update system volume + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); + if (sys_volume) + { + sys_volume->copyVolumeFaces(volume); + LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); + } + else + { + llwarns << "Couldn't find system volume for given mesh." << llendl; + } + } + + //notify waiting LLVOVolume instances that their requested mesh is available + for (std::set::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + + mLoadingMeshes[detail].erase(mesh_params); + } +} + +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +{ //called from main thread + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params); + + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + + if (obj_iter != mLoadingMeshes[lod].end()) + { + for (std::set::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + LLVolume* obj_volume = vobj->getVolume(); + + if (obj_volume && + obj_volume->getDetail() == detail && + obj_volume->getParams() == mesh_params) + { //should force volume to find most appropriate LOD + vobj->setVolume(obj_volume->getParams(), lod); + } + } + } + + mLoadingMeshes[lod].erase(mesh_params); + } +} + +S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ + return mThread->getActualMeshLOD(mesh_params, lod); +} + +U32 LLMeshRepository::calcResourceCost(LLSD& header) +{ + U32 bytes = 0; + + for (U32 i = 0; i < 4; i++) + { + bytes += header[header_lod[i]]["size"].asInteger(); + } + + bytes += header["skin"]["size"].asInteger(); + + return bytes/4096 + 1; +} + +U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) +{ + return mThread->getResourceCost(mesh_id); +} + +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + skin_map::iterator iter = mSkinMap.find(mesh_id); + if (iter != mSkinMap.end()) + { + return &(iter->second); + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set::iterator iter = mLoadingSkins.find(mesh_id); + if (iter == mLoadingSkins.end()) + { //no request pending for this skin info + mLoadingSkins.insert(mesh_id); + mPendingSkinRequests.push(mesh_id); + } + } + } + + return NULL; +} + +void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + LLModel::Decomposition* decomp = NULL; + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + decomp = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!decomp || decomp->mPhysicsShapeMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + if (iter == mLoadingPhysicsShapes.end()) + { //no request pending for this skin info + mLoadingPhysicsShapes.insert(mesh_id); + mPendingPhysicsShapeRequests.push(mesh_id); + } + } + } + +} + +LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) +{ + LLModel::Decomposition* ret = NULL; + + if (mesh_id.notNull()) + { + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + ret = iter->second; + } + + //decomposition block hasn't been fetched yet + if (!ret || ret->mBaseHullMesh.empty()) + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set::iterator iter = mLoadingDecompositions.find(mesh_id); + if (iter == mLoadingDecompositions.end()) + { //no request pending for this skin info + mLoadingDecompositions.insert(mesh_id); + mPendingDecompositionRequests.push(mesh_id); + } + } + } + + return ret; +} + +void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) +{ + LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail); + + if (!volume->mHullPoints) + { + //all default params + //execute first stage + //set simplify mode to retain + //set retain percentage to zero + //run second stage + } + + LLPrimitive::sVolumeManager->unrefVolume(volume); +} + +bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) +{ + LLSD mesh = mThread->getMeshHeader(mesh_id); + return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0); +} + +LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id) +{ + return mThread->getMeshHeader(mesh_id); +} + +LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id) +{ + static LLSD dummy_ret; + if (mesh_id.notNull()) + { + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end()) + { + return iter->second; + } + } + + return dummy_ret; +} + + +void LLMeshRepository::uploadModel(std::vector& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints) +{ + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints); + mUploadWaitList.push_back(thread); +} + +S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) +{ + if (mThread) + { + LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); + if (iter != mThread->mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + S32 size = header[header_lod[lod]]["size"].asInteger(); + return size; + } + + } + + return -1; + +} + +void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + //write model file to memory buffer + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + LLSD header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + true); + + std::string desc = data.mBaseModel->mLabel; + + // Grab the total vertex count of the model + // along with other information for the "asset_resources" map + // to send to the server. + LLSD asset_resources = LLSD::emptyMap(); + + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_MESH, + desc, + desc, + LLFolderType::FT_MESH, + LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + + mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); + } +} + +void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (data.mTexture && data.mTexture->getDiscardLevel() >= 0) + { + LLSD asset_resources = LLSD::emptyMap(); + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_TEXTURE, + data.mLabel, + data.mLabel, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); + } + } +} + + +void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this)); + } +} + +void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data) +{ + if(isDiscarded()) + { + return ; + } + + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this)); + } +} + + +void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data) +{ + createObjects(data); +} + +void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data) +{ + mTextureMap[data.mTexture] = data; +} + + +void LLMeshUploadThread::createObjects(LLMeshUploadData& data) +{ + instance_list& instances = mInstance[data.mBaseModel]; + + for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter) + { //create prims that reference given mesh + LLModelInstance& instance = *iter; + instance.mMeshID = data.mUUID; + mInstanceQ.push(instance); + } +} + +void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, + LLVector3& result_pos, + LLQuaternion& result_rot, + LLVector3& result_scale) +{ + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + result_pos = position + mOrigin; + result_scale = scale; + result_rot = quat_rotation; +} + + +LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) +{ + LLMatrix4 transformation = instance.mTransform; + + if (instance.mMeshID.isNull()) + { + llerrs << "WTF?" << llendl; + } + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position + mOrigin); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = instance.mLabel; + + // load material from dae file + object_params["facelist"] = LLSD::emptyArray(); + for (S32 i = 0; i < instance.mMaterial.size(); i++) + { + LLTextureEntry te; + LLImportMaterial& mat = instance.mMaterial[i]; + + te.setColor(mat.mDiffuseColor); + + LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID; + + if (diffuse_id.notNull()) + { + te.setID(diffuse_id); + } + else + { + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + } + + te.setFullbright(mat.mFullbright); + + object_params["facelist"][i] = te.asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(instance.mMeshID); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + + object_params["permissions"] = ll_create_sd_from_permissions(perm); + + object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + + return object_params; +} + +void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedQ.push(data); +} + +void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + + mConfirmedTextureQ.push(data); +} + + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + if (mDiffuseMap != rhs.mDiffuseMap) + { + return mDiffuseMap < rhs.mDiffuseMap; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + return mFullbright < rhs.mFullbright; +} + + +void LLMeshRepository::updateInventory(inventory_data data) +{ + LLMutexLock lock(mMeshMutex); + mInventoryQ.push(data); +} + +void LLMeshRepository::uploadError(LLSD& args) +{ + LLMutexLock lock(mMeshMutex); + mUploadErrorQ.push(args); +} + +//static +F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod) +{ + F32 dlowest = llmin(radius/0.03f, 256.f); + F32 dlow = llmin(radius/0.06f, 256.f); + F32 dmid = llmin(radius/0.24f, 256.f); + + F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f; + F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f; + F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f; + F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f; + + if (bytes) + { + *bytes = 0; + *bytes += header["lowest_lod"]["size"].asInteger(); + *bytes += header["low_lod"]["size"].asInteger(); + *bytes += header["medium_lod"]["size"].asInteger(); + *bytes += header["high_lod"]["size"].asInteger(); + } + + + if (bytes_visible) + { + lod = LLMeshRepository::getActualMeshLOD(header, lod); + if (lod >= 0 && lod <= 3) + { + *bytes_visible = header[header_lod[lod]]["size"].asInteger(); + } + } + + if (bytes_high == 0.f) + { + return 0.f; + } + + if (bytes_mid == 0.f) + { + bytes_mid = bytes_high; + } + + if (bytes_low == 0.f) + { + bytes_low = bytes_mid; + } + + if (bytes_lowest == 0.f) + { + bytes_lowest = bytes_low; + } + + F32 max_area = 65536.f; + F32 min_area = 1.f; + + F32 high_area = llmin(F_PI*dmid*dmid, max_area); + F32 mid_area = llmin(F_PI*dlow*dlow, max_area); + F32 low_area = llmin(F_PI*dlowest*dlowest, max_area); + F32 lowest_area = max_area; + + lowest_area -= low_area; + low_area -= mid_area; + mid_area -= high_area; + + high_area = llclamp(high_area, min_area, max_area); + mid_area = llclamp(mid_area, min_area, max_area); + low_area = llclamp(low_area, min_area, max_area); + lowest_area = llclamp(lowest_area, min_area, max_area); + + F32 total_area = high_area + mid_area + low_area + lowest_area; + high_area /= total_area; + mid_area /= total_area; + low_area /= total_area; + lowest_area /= total_area; + + F32 weighted_avg = bytes_high*high_area + + bytes_mid*mid_area + + bytes_low*low_area + + bytes_lowest*lowest_area; + + return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler"); +} + + +LLPhysicsDecomp::LLPhysicsDecomp() +: LLThread("Physics Decomp") +{ + mInited = false; + mQuitting = false; + mDone = false; + + mSignal = new LLCondition(NULL); + mMutex = new LLMutex(NULL); +} + +LLPhysicsDecomp::~LLPhysicsDecomp() +{ + shutdown(); + + delete mSignal; + mSignal = NULL; + delete mMutex; + mMutex = NULL; +} + +void LLPhysicsDecomp::shutdown() +{ + if (mSignal) + { + mQuitting = true; + mSignal->signal(); + + while (!isStopped()) + { + apr_sleep(10); + } + } +} + +void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request) +{ + LLMutexLock lock(mMutex); + mRequestQ.push(request); + mSignal->signal(); +} + +//static +S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) +{ + if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull()) + { + return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2); + } + + return 1; +} + +void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh) +{ + mesh.mVertexBase = mCurRequest->mPositions[0].mV; + mesh.mVertexStrideBytes = 12; + mesh.mNumVertices = mCurRequest->mPositions.size(); + + mesh.mIndexType = LLCDMeshData::INT_16; + mesh.mIndexBase = &(mCurRequest->mIndices[0]); + mesh.mIndexStrideBytes = 6; + + mesh.mNumTriangles = mCurRequest->mIndices.size()/3; + + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh); + } + + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; + } +} + +void LLPhysicsDecomp::doDecomposition() +{ + LLCDMeshData mesh; + S32 stage = mStageID[mCurRequest->mStage]; + + if (LLConvexDecomposition::getInstance() == NULL) + { + // stub library. do nothing. + return; + } + + //load data intoLLCD + if (stage == 0) + { + setMeshData(mesh); + } + + //build parameter map + std::map param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + for (S32 i = 0; i < param_count; ++i) + { + param_map[params[i].mName] = params+i; + } + + //set parameter values + for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter) + { + const std::string& name = iter->first; + const LLSD& value = iter->second; + + const LLCDParam* param = param_map[name]; + + if (param == NULL) + { //couldn't find valid parameter + continue; + } + + U32 ret = LLCD_OK; + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); + } + + if (ret) + { + llerrs << "WTF?" << llendl; + } + } + + mCurRequest->setStatusMessage("Executing."); + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->executeStage(stage); + } + + if (ret) + { + llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl; + LLMutexLock lock(mMutex); + + mCurRequest->mHull.clear(); + mCurRequest->mHullMesh.clear(); + + mCurRequest->setStatusMessage("FAIL"); + + completeCurrent(); + } + else + { + mCurRequest->setStatusMessage("Reading results"); + + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + LLCDMeshData mesh; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh); + + get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + + { + LLMutexLock lock(mMutex); + + mCurRequest->setStatusMessage("FAIL"); + completeCurrent(); + } + } +} + +void LLPhysicsDecomp::completeCurrent() +{ + LLMutexLock lock(mMutex); + mCompletedQ.push(mCurRequest); + mCurRequest = NULL; +} + +void LLPhysicsDecomp::notifyCompleted() +{ + if (!mCompletedQ.empty()) + { + LLMutexLock lock(mMutex); + while (!mCompletedQ.empty()) + { + Request* req = mCompletedQ.front(); + req->completed(); + mCompletedQ.pop(); + } + } +} + + +void make_box(LLPhysicsDecomp::Request * request) +{ + LLVector3 min,max; + min = request->mPositions[0]; + max = min; + + for (U32 i = 0; i < request->mPositions.size(); ++i) + { + update_min_max(min, max, request->mPositions[i]); + } + + request->mHull.clear(); + + LLModel::hull box; + box.push_back(LLVector3(min[0],min[1],min[2])); + box.push_back(LLVector3(max[0],min[1],min[2])); + box.push_back(LLVector3(min[0],max[1],min[2])); + box.push_back(LLVector3(max[0],max[1],min[2])); + box.push_back(LLVector3(min[0],min[1],max[2])); + box.push_back(LLVector3(max[0],min[1],max[2])); + box.push_back(LLVector3(min[0],max[1],max[2])); + box.push_back(LLVector3(max[0],max[1],max[2])); + + request->mHull.push_back(box); +} + + +void LLPhysicsDecomp::doDecompositionSingleHull() +{ + LLCDMeshData mesh; + + setMeshData(mesh); + + + //set all parameters to default + std::map param_map; + + static const LLCDParam* params = NULL; + static S32 param_count = 0; + + if (!params) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶ms); + } + + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + + if (decomp == NULL) + { + //stub. do nothing. + return; + } + + for (S32 i = 0; i < param_count; ++i) + { + decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); + } + + const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; + const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; + const S32 DECOMP_PREVIEW = 0; + const S32 SIMPLIFY_RETAIN = 0; + + decomp->setParam("Decompose Quality", DECOMP_PREVIEW); + decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); + decomp->setParam("Retain%", 0.f); + + LLCDResult ret = LLCD_OK; + ret = decomp->executeStage(STAGE_DECOMPOSE); + + if (ret) + { + llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + ret = decomp->executeStage(STAGE_SIMPLIFY); + + if (ret) + { + llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; + make_box(mCurRequest); + } + else + { + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); + } + + mMutex->lock(); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); + mCurRequest->mHullMesh.clear(); + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); + + const F32* v = hull.mVertexBase; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + mMutex->lock(); + mCurRequest->mHull[i] = p; + mMutex->unlock(); + } + } + } + + + { + completeCurrent(); + + } +} + + +void LLPhysicsDecomp::run() +{ + LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); + if (decomp == NULL) + { + // stub library. Set init to true so the main thread + // doesn't wait for this to finish. + mInited = true; + return; + } + + decomp->initThread(); + mInited = true; + + static const LLCDStageData* stages = NULL; + static S32 num_stages = 0; + + if (!stages) + { + num_stages = decomp->getStages(&stages); + } + + for (S32 i = 0; i < num_stages; i++) + { + mStageID[stages[i].mName] = i; + } + + while (!mQuitting) + { + mSignal->wait(); + while (!mQuitting && !mRequestQ.empty()) + { + { + LLMutexLock lock(mMutex); + mCurRequest = mRequestQ.front(); + mRequestQ.pop(); + } + + S32& id = *(mCurRequest->mDecompID); + if (id == -1) + { + decomp->genDecomposition(id); + } + decomp->bindDecomposition(id); + + if (mCurRequest->mStage == "single_hull") + { + doDecompositionSingleHull(); + } + else + { + doDecomposition(); + } + } + } + + decomp->quitThread(); + + if (mSignal->isLocked()) + { //let go of mSignal's associated mutex + mSignal->unlock(); + } + + mDone = true; +} + +void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) +{ + mStatusMessage = msg; +} + +LLModelInstance::LLModelInstance(LLSD& data) +{ + mLocalMeshID = data["mesh_id"].asInteger(); + mLabel = data["label"].asString(); + mTransform.setValue(data["transform"]); + + for (U32 i = 0; i < data["material"].size(); ++i) + { + mMaterial.push_back(LLImportMaterial(data["material"][i])); + } +} + + +LLSD LLModelInstance::asLLSD() +{ + LLSD ret; + + ret["mesh_id"] = mModel->mLocalID; + ret["label"] = mLabel; + ret["transform"] = mTransform.getValue(); + + for (U32 i = 0; i < mMaterial.size(); ++i) + { + ret["material"][i] = mMaterial[i].asLLSD(); + } + + return ret; +} + +LLImportMaterial::LLImportMaterial(LLSD& data) +{ + mDiffuseMapFilename = data["diffuse"]["filename"].asString(); + mDiffuseMapLabel = data["diffuse"]["label"].asString(); + mDiffuseColor.setValue(data["diffuse"]["color"]); + mFullbright = data["fullbright"].asBoolean(); +} + + +LLSD LLImportMaterial::asLLSD() +{ + LLSD ret; + + ret["diffuse"]["filename"] = mDiffuseMapFilename; + ret["diffuse"]["label"] = mDiffuseMapLabel; + ret["diffuse"]["color"] = mDiffuseColor.getValue(); + ret["fullbright"] = mFullbright; + + return ret; +} + +void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) +{ + decomp.mMesh.resize(decomp.mHull.size()); + + for (U32 i = 0; i < decomp.mHull.size(); ++i) + { + LLCDHull hull; + hull.mNumVertices = decomp.mHull[i].size(); + hull.mVertexBase = decomp.mHull[i][0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]); + } + } + + if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty()) + { //get mesh for base hull + LLCDHull hull; + hull.mNumVertices = decomp.mBaseHull.size(); + hull.mVertexBase = decomp.mBaseHull[0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res == LLCD_OK) + { + get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh); + } + } +} diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h new file mode 100644 index 000000000..f859e29c0 --- /dev/null +++ b/indra/newview/llmeshrepository.h @@ -0,0 +1,552 @@ +/** + * @file llmeshrepository.h + * @brief Client-side repository of mesh assets. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_MESH_REPOSITORY_H +#define LL_MESH_REPOSITORY_H + +#include "llassettype.h" +#include "llmodel.h" +#include "lluuid.h" +#include "llviewertexture.h" +#include "llvolume.h" + +#define LLCONVEXDECOMPINTER_STATIC 1 + +#include "llconvexdecomposition.h" + +class LLVOVolume; +class LLMeshResponder; +class LLCurlRequest; +class LLMutex; +class LLCondition; +class LLVFS; +class LLMeshRepository; + +class LLMeshUploadData +{ +public: + LLPointer mBaseModel; + LLPointer mModel[5]; + LLUUID mUUID; + U32 mRetries; + std::string mRSVP; + std::string mAssetData; + LLSD mPostData; + + LLMeshUploadData() + { + mRetries = 0; + } +}; + +class LLTextureUploadData +{ +public: + LLViewerFetchedTexture* mTexture; + LLUUID mUUID; + std::string mRSVP; + std::string mLabel; + U32 mRetries; + std::string mAssetData; + LLSD mPostData; + + LLTextureUploadData() + { + mRetries = 0; + } + + LLTextureUploadData(LLViewerFetchedTexture* texture, std::string& label) + : mTexture(texture), mLabel(label) + { + mRetries = 0; + } +}; + +class LLImportMaterial +{ +public: + LLPointer mDiffuseMap; + std::string mDiffuseMapFilename; + std::string mDiffuseMapLabel; + LLColor4 mDiffuseColor; + bool mFullbright; + + bool operator<(const LLImportMaterial ¶ms) const; + + LLImportMaterial() + : mFullbright(false) + { + mDiffuseColor.set(1,1,1,1); + } + + LLImportMaterial(LLSD& data); + + LLSD asLLSD(); +}; + +class LLModelInstance +{ +public: + LLPointer mModel; + LLPointer mLOD[5]; + + std::string mLabel; + + LLUUID mMeshID; + S32 mLocalMeshID; + + LLMatrix4 mTransform; + std::vector mMaterial; + + LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, std::vector& materials) + : mModel(model), mLabel(label), mTransform(transform), mMaterial(materials) + { + mLocalMeshID = -1; + } + + LLModelInstance(LLSD& data); + + LLSD asLLSD(); +}; + +class LLPhysicsDecomp : public LLThread +{ +public: + + typedef std::map decomp_params; + + class Request : public LLRefCount + { + public: + //input params + S32* mDecompID; + std::string mStage; + std::vector mPositions; + std::vector mIndices; + decomp_params mParams; + + //output state + std::string mStatusMessage; + std::vector mHullMesh; + LLModel::convex_hull_decomposition mHull; + + //status message callback, called from decomposition thread + virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0; + + //completed callback, called from the main thread + virtual void completed() = 0; + + virtual void setStatusMessage(const std::string& msg); + }; + + LLCondition* mSignal; + LLMutex* mMutex; + + bool mInited; + bool mQuitting; + bool mDone; + + LLPhysicsDecomp(); + ~LLPhysicsDecomp(); + + void shutdown(); + + void submitRequest(Request* request); + static S32 llcdCallback(const char*, S32, S32); + void cancel(); + + void setMeshData(LLCDMeshData& mesh); + void doDecomposition(); + void doDecompositionSingleHull(); + + virtual void run(); + + void completeCurrent(); + void notifyCompleted(); + + std::map mStageID; + + typedef std::queue > request_queue; + request_queue mRequestQ; + + LLPointer mCurRequest; + + std::queue > mCompletedQ; + +}; + +class LLMeshRepoThread : public LLThread +{ +public: + + static S32 sActiveHeaderRequests; + static S32 sActiveLODRequests; + static U32 sMaxConcurrentRequests; + + LLCurlRequest* mCurlRequest; + LLMutex* mMutex; + LLMutex* mHeaderMutex; + LLCondition* mSignal; + + bool mWaiting; + + //map of known mesh headers + typedef std::map mesh_header_map; + mesh_header_map mMeshHeader; + + std::map mMeshHeaderSize; + std::map mMeshResourceCost; + + class HeaderRequest + { + public: + const LLVolumeParams mMeshParams; + + HeaderRequest(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + bool operator<(const HeaderRequest& rhs) const + { + return mMeshParams < rhs.mMeshParams; + } + }; + + class LODRequest + { + public: + LLVolumeParams mMeshParams; + S32 mLOD; + F32 mScore; + + LODRequest(const LLVolumeParams& mesh_params, S32 lod) + : mMeshParams(mesh_params), mLOD(lod), mScore(0.f) + { + } + }; + + struct CompareScoreGreater + { + bool operator()(const LODRequest& lhs, const LODRequest& rhs) + { + return lhs.mScore > rhs.mScore; // greatest = first + } + }; + + + class LoadedMesh + { + public: + LLPointer mVolume; + LLVolumeParams mMeshParams; + S32 mLOD; + + LoadedMesh(LLVolume* volume, const LLVolumeParams& mesh_params, S32 lod) + : mVolume(volume), mMeshParams(mesh_params), mLOD(lod) + { + } + + }; + + //set of requested skin info + std::set mSkinRequests; + + //queue of completed skin info requests + std::queue mSkinInfoQ; + + //set of requested decompositions + std::set mDecompositionRequests; + + //set of requested physics shapes + std::set mPhysicsShapeRequests; + + //queue of completed Decomposition info requests + std::queue mDecompositionQ; + + //queue of requested headers + std::queue mHeaderReqQ; + + //queue of requested LODs + std::queue mLODReqQ; + + //queue of unavailable LODs (either asset doesn't exist or asset doesn't have desired LOD) + std::queue mUnavailableQ; + + //queue of successfully loaded meshes + std::queue mLoadedQ; + + //map of pending header requests and currently desired LODs + typedef std::map > pending_lod_map; + pending_lod_map mPendingLOD; + + static std::string constructUrl(LLUUID mesh_id); + + LLMeshRepoThread(); + ~LLMeshRepoThread(); + + virtual void run(); + + void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool fetchMeshHeader(const LLVolumeParams& mesh_params); + bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size); + bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size); + bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + bool physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + LLSD& getMeshHeader(const LLUUID& mesh_id); + + void notifyLoadedMeshes(); + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + U32 getResourceCost(const LLUUID& mesh_params); + + void loadMeshSkinInfo(const LLUUID& mesh_id); + void loadMeshDecomposition(const LLUUID& mesh_id); + void loadMeshPhysicsShape(const LLUUID& mesh_id); + + //send request for skin info, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshSkinInfo(const LLUUID& mesh_id); + + //send request for decomposition, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshDecomposition(const LLUUID& mesh_id); + + //send request for PhysicsShape, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshPhysicsShape(const LLUUID& mesh_id); + + +}; + +class LLMeshUploadThread : public LLThread +{ +public: + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + LLPointer mModel; + LLPointer mBaseModel; + + LLMeshUploadThread* mThread; + + DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread); + + S32 statusCallback(const char* status, S32 p1, S32 p2) { return 1; } + void completed(); + }; + + LLPointer mFinalDecomp; + bool mPhysicsComplete; + + typedef std::map, std::vector > hull_map; + hull_map mHullMap; + + typedef std::vector instance_list; + instance_list mInstanceList; + + typedef std::map, instance_list> instance_map; + instance_map mInstance; + + LLMutex* mMutex; + LLCurlRequest* mCurlRequest; + S32 mPendingConfirmations; + S32 mPendingUploads; + S32 mPendingCost; + LLVector3 mOrigin; + bool mFinished; + bool mUploadTextures; + bool mUploadSkin; + bool mUploadJoints; + BOOL mDiscarded ; + + LLHost mHost; + std::string mUploadObjectAssetCapability; + std::string mNewInventoryCapability; + std::string mWholeModelFeeCapability; + std::string mWholeModelUploadURL; + + std::queue mUploadQ; + std::queue mConfirmedQ; + std::queue mInstanceQ; + + std::queue mTextureQ; + std::queue mConfirmedTextureQ; + + std::map mTextureMap; + + LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints); + ~LLMeshUploadThread(); + + void uploadTexture(LLTextureUploadData& data); + void doUploadTexture(LLTextureUploadData& data); + void sendCostRequest(LLTextureUploadData& data); + void priceResult(LLTextureUploadData& data, const LLSD& content); + void onTextureUploaded(LLTextureUploadData& data); + + void uploadModel(LLMeshUploadData& data); + void sendCostRequest(LLMeshUploadData& data); + void doUploadModel(LLMeshUploadData& data); + void onModelUploaded(LLMeshUploadData& data); + void createObjects(LLMeshUploadData& data); + LLSD createObject(LLModelInstance& instance); + void priceResult(LLMeshUploadData& data, const LLSD& content); + + bool finished() { return mFinished; } + virtual void run(); + void preStart(); + void discard() ; + BOOL isDiscarded(); + + void doWholeModelUpload(); + void doIterativeUpload(); + + void wholeModelToLLSD(LLSD& dest, bool include_textures); + + void decomposeMeshMatrix(LLMatrix4& transformation, + LLVector3& result_pos, + LLQuaternion& result_rot, + LLVector3& result_scale); +}; + +class LLMeshRepository +{ +public: + + //metrics + static U32 sBytesReceived; + static U32 sHTTPRequestCount; + static U32 sHTTPRetryCount; + static U32 sCacheBytesRead; + static U32 sCacheBytesWritten; + static U32 sPeakKbps; + + static F32 getStreamingCost(LLSD& header, F32 radius, S32* bytes = NULL, S32* visible_bytes = NULL, S32 detail = -1); + + LLMeshRepository(); + + void init(); + void shutdown(); + S32 update() ; + + //mesh management functions + S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1); + + void notifyLoadedMeshes(); + void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume); + void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod); + void notifySkinInfoReceived(LLMeshSkinInfo& info); + void notifyDecompositionReceived(LLModel::Decomposition* info); + + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + static S32 getActualMeshLOD(LLSD& header, S32 lod); + U32 calcResourceCost(LLSD& header); + U32 getResourceCost(const LLUUID& mesh_params); + const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id); + LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id); + void fetchPhysicsShape(const LLUUID& mesh_id); + bool hasPhysicsShape(const LLUUID& mesh_id); + + void buildHull(const LLVolumeParams& params, S32 detail); + void buildPhysicsMesh(LLModel::Decomposition& decomp); + + LLSD& getMeshHeader(const LLUUID& mesh_id); + + void uploadModel(std::vector& data, LLVector3& scale, bool upload_textures, + bool upload_skin, bool upload_joints); + + S32 getMeshSize(const LLUUID& mesh_id, S32 lod); + + typedef std::map > mesh_load_map; + mesh_load_map mLoadingMeshes[4]; + + typedef std::map skin_map; + skin_map mSkinMap; + + typedef std::map decomposition_map; + decomposition_map mDecompositionMap; + + LLMutex* mMeshMutex; + + std::vector mPendingRequests; + + //list of mesh ids awaiting skin info + std::set mLoadingSkins; + + //list of mesh ids that need to send skin info fetch requests + std::queue mPendingSkinRequests; + + //list of mesh ids awaiting decompositions + std::set mLoadingDecompositions; + + //list of mesh ids that need to send decomposition fetch requests + std::queue mPendingDecompositionRequests; + + //list of mesh ids awaiting physics shapes + std::set mLoadingPhysicsShapes; + + //list of mesh ids that need to send physics shape fetch requests + std::queue mPendingPhysicsShapeRequests; + + U32 mMeshThreadCount; + + void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header); + + LLMeshRepoThread* mThread; + std::vector mUploads; + std::vector mUploadWaitList; + + LLPhysicsDecomp* mDecompThread; + + class inventory_data + { + public: + LLSD mPostData; + LLSD mResponse; + + inventory_data(const LLSD& data, const LLSD& content) + : mPostData(data), mResponse(content) + { + } + }; + + std::queue mInventoryQ; + + std::queue mUploadErrorQ; + + void uploadError(LLSD& args); + void updateInventory(inventory_data data); + + std::string mGetMeshCapability; + +}; + +extern LLMeshRepository gMeshRepo; + +#endif + diff --git a/indra/newview/llphysicsshapebuilderutil.cpp b/indra/newview/llphysicsshapebuilderutil.cpp new file mode 100644 index 000000000..5bfe5c994 --- /dev/null +++ b/indra/newview/llphysicsshapebuilderutil.cpp @@ -0,0 +1,210 @@ +/** + * @file llphysicsshapebuilder.cpp + * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llphysicsshapebuilderutil.h" + +/* static */ +void LLPhysicsShapeBuilderUtil::determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut ) +{ + const LLProfileParams& profile_params = volume_params.getProfileParams(); + const LLPathParams& path_params = volume_params.getPathParams(); + + specOut.mScale = scale; + + const F32 avgScale = ( scale[VX] + scale[VY] + scale[VZ] )/3.0f; + + // count the scale elements that are small + S32 min_size_counts = 0; + for (S32 i = 0; i < 3; ++i) + { + if (scale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + ++min_size_counts; + } + } + + const bool profile_complete = ( profile_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) && + ( profile_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ); + + const bool path_complete = ( path_params.getBegin() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) && + ( path_params.getEnd() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ); + + const bool simple_params = ( volume_params.getHollow() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW/avgScale ) + && ( fabs(path_params.getShearX()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale ) + && ( fabs(path_params.getShearY()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR/avgScale ) + && ( !volume_params.isMeshSculpt() && !volume_params.isSculpt() ); + + if (simple_params && profile_complete) + { + // Try to create an implicit shape or convexified + bool no_taper = ( fabs(path_params.getScaleX() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ) + && ( fabs(path_params.getScaleY() - 1.0f) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ); + + bool no_twist = ( fabs(path_params.getTwistBegin()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale ) + && ( fabs(path_params.getTwistEnd()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST/avgScale); + + // Box + if( + ( profile_params.getCurveType() == LL_PCODE_PROFILE_SQUARE ) + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && no_taper + && no_twist + ) + { + specOut.mType = PhysicsShapeSpecification::BOX; + if ( path_complete ) + { + return; + } + else + { + // Side lengths + specOut.mScale[VX] = llmax( scale[VX], SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + specOut.mScale[VY] = llmax( scale[VY], SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + specOut.mScale[VZ] = llmax( scale[VZ] * (path_params.getEnd() - path_params.getBegin()), SHAPE_BUILDER_MIN_GEOMETRY_SIZE ); + + specOut.mCenter.set( 0.f, 0.f, 0.5f * scale[VZ] * ( path_params.getEnd() + path_params.getBegin() - 1.0f ) ); + return; + } + } + + // Sphere + if( path_complete + && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE_HALF ) + && ( path_params.getCurveType() == LL_PCODE_PATH_CIRCLE ) + && ( fabs(volume_params.getTaper()) <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER/avgScale ) + && no_twist + ) + { + if ( ( scale[VX] == scale[VZ] ) + && ( scale[VY] == scale[VZ] ) ) + { + // perfect sphere + specOut.mType = PhysicsShapeSpecification::SPHERE; + specOut.mScale = scale; + return; + } + else if (min_size_counts > 1) + { + // small or narrow sphere -- we can boxify + for (S32 i=0; i<3; ++i) + { + if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + // reduce each small dimension size to split the approximation errors + specOut.mScale[i] *= 0.75f; + } + } + specOut.mType = PhysicsShapeSpecification::BOX; + return; + } + } + + // Cylinder + if( (scale[VX] == scale[VY]) + && ( profile_params.getCurveType() == LL_PCODE_PROFILE_CIRCLE ) + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && ( volume_params.getBeginS() <= SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale ) + && ( volume_params.getEndS() >= (1.0f - SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT/avgScale) ) + && no_taper + ) + { + if (min_size_counts > 1) + { + // small or narrow sphere -- we can boxify + for (S32 i=0; i<3; ++i) + { + if (specOut.mScale[i] < SHAPE_BUILDER_CONVEXIFICATION_SIZE) + { + // reduce each small dimension size to split the approximation errors + specOut.mScale[i] *= 0.75f; + } + } + + specOut.mType = PhysicsShapeSpecification::BOX; + } + else + { + specOut.mType = PhysicsShapeSpecification::CYLINDER; + F32 length = (volume_params.getPathParams().getEnd() - volume_params.getPathParams().getBegin()) * scale[VZ]; + + specOut.mScale[VY] = specOut.mScale[VX]; + specOut.mScale[VZ] = length; + // The minus one below fixes the fact that begin and end range from 0 to 1 not -1 to 1. + specOut.mCenter.set( 0.f, 0.f, 0.5f * (volume_params.getPathParams().getBegin() + volume_params.getPathParams().getEnd() - 1.f) * scale[VZ] ); + } + + return; + } + } + + if ( (min_size_counts == 3 ) + // Possible dead code here--who wants to take it out? + || (path_complete + && profile_complete + && ( path_params.getCurveType() == LL_PCODE_PATH_LINE ) + && (min_size_counts > 1 ) ) + ) + { + // it isn't simple but + // we might be able to convexify this shape if the path and profile are complete + // or the path is linear and both path and profile are complete --> we can boxify it + specOut.mType = PhysicsShapeSpecification::BOX; + specOut.mScale = scale; + return; + } + + // Special case for big, very thin objects - bump the small dimensions up to the COLLISION_TOLERANCE + if (min_size_counts == 1 // One dimension is small + && avgScale > 3.f) // ... but others are fairly large + { + for (S32 i = 0; i < 3; ++i) + { + specOut.mScale[i] = llmax( specOut.mScale[i], COLLISION_TOLERANCE ); + } + } + + if ( volume_params.shouldForceConvex() ) + { + specOut.mType = PhysicsShapeSpecification::USER_CONVEX; + } + // Make a simpler convex shape if we can. + else if (volume_params.isConvex() // is convex + || min_size_counts > 1 ) // two or more small dimensions + { + specOut.mType = PhysicsShapeSpecification::PRIM_CONVEX; + } + else if ( volume_params.isSculpt() ) // Is a sculpt of any kind (mesh or legacy) + { + specOut.mType = volume_params.isMeshSculpt() ? PhysicsShapeSpecification::USER_MESH : PhysicsShapeSpecification::SCULPT; + } + else // Resort to mesh + { + specOut.mType = PhysicsShapeSpecification::PRIM_MESH; + } +} diff --git a/indra/newview/llphysicsshapebuilderutil.h b/indra/newview/llphysicsshapebuilderutil.h new file mode 100644 index 000000000..7dedfb05e --- /dev/null +++ b/indra/newview/llphysicsshapebuilderutil.h @@ -0,0 +1,138 @@ +/** + * @file llphysicsshapebuilder.h + * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_PHYSICS_SHAPE_BUILDER_H +#define LL_PHYSICS_SHAPE_BUILDER_H + +#include "indra_constants.h" +#include "llvolume.h" + +#define USE_SHAPE_QUANTIZATION 0 + +#define SHAPE_BUILDER_DEFAULT_VOLUME_DETAIL 1 + +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW 0.10f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW_SPHERES 0.90f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT 0.05f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER 0.05f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST 0.09f +#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR 0.05f + +const F32 SHAPE_BUILDER_ENTRY_SNAP_SCALE_BIN_SIZE = 0.15f; +const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f; +const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE; +const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE; + +class LLPhysicsVolumeParams : public LLVolumeParams +{ +public: + + LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) : + LLVolumeParams( params ), + mForceConvex(forceConvex) {} + + bool operator==(const LLPhysicsVolumeParams ¶ms) const + { + return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) ); + } + + bool operator!=(const LLPhysicsVolumeParams ¶ms) const + { + return !operator==(params); + } + + bool operator<(const LLPhysicsVolumeParams ¶ms) const + { + if ( LLVolumeParams::operator!=(params) ) + { + return LLVolumeParams::operator<(params); + } + return (params.mForceConvex == false) && (mForceConvex == true); + } + + bool shouldForceConvex() const { return mForceConvex; } + +private: + bool mForceConvex; +}; + + +class LLPhysicsShapeBuilderUtil +{ +public: + + class PhysicsShapeSpecification + { + public: + enum ShapeType + { + // Primitive types + BOX, + SPHERE, + CYLINDER, + + USER_CONVEX, // User specified they wanted the convex hull of the volume + + PRIM_CONVEX, // Either a volume that is inherently convex but not a primitive type, or a shape + // with dimensions such that will convexify it anyway. + + SCULPT, // Special case for traditional sculpts--they are the convex hull of a single particular set of volume params + + USER_MESH, // A user mesh. May or may not contain a convex decomposition. + + PRIM_MESH, // A non-convex volume which we have to represent accurately + + INVALID + }; + + PhysicsShapeSpecification() : + mType( INVALID ), + mScale( 0.f, 0.f, 0.f ), + mCenter( 0.f, 0.f, 0.f ) {} + + bool isConvex() { return (mType != USER_MESH && mType != PRIM_MESH && mType != INVALID); } + bool isMesh() { return (mType == USER_MESH) || (mType == PRIM_MESH); } + + ShapeType getType() { return mType; } + const LLVector3& getScale() { return mScale; } + const LLVector3& getCenter() { return mCenter; } + + private: + friend class LLPhysicsShapeBuilderUtil; + + ShapeType mType; + + // Dimensions of an AABB around the shape + LLVector3 mScale; + + // Offset of shape from origin of primitive's reference frame + LLVector3 mCenter; + }; + + static void determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut ); +}; + +#endif //LL_PHYSICS_SHAPE_BUILDER_H diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 9bea903ff..6248f1edf 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5457,6 +5457,111 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } +#if MESH_ENABLED +void pushWireframe(LLDrawable* drawable) +{ + if (drawable->isState(LLDrawable::RIGGED)) + { //render straight from rigged volume if this is a rigged attachment + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) + { + vobj->updateRiggedVolume(); + LLRiggedVolume* rigged_volume = vobj->getRiggedVolume(); + if (rigged_volume) + { + LLVertexBuffer::unbind(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = rigged_volume->getVolumeFace(i); + glVertexPointer(3, GL_FLOAT, 16, face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + gGL.popMatrix(); + } + } + } + else + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->verify()) + { + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } + } + } +} + +void LLSelectNode::renderOneWireframe(const LLColor4& color) +{ + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return; + } + + LLDrawable* drawable = objectp->mDrawable; + if(!drawable) + { + return; + } + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (drawable->isActive()) + { + glLoadMatrixd(gGLModelView); + glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + } + else if (!is_hud_object) + { + glLoadIdentity(); + glMultMatrixd(gGLModelView); + LLVector3 trans = objectp->getRegion()->getOriginAgent(); + glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) + { + gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(3.f); + pushWireframe(drawable); + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.popMatrix(); +} +#endif MESH_ENABLED + //----------------------------------------------------------------------------- // renderOneSilhouette() //----------------------------------------------------------------------------- @@ -5474,6 +5579,15 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } +#if MESH_ENABLED + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj && vobj->isMesh()) + { + renderOneWireframe(color); + return; + } +#endif //MESH_ENABLED + if (!mSilhouetteExists) { return; diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 9a0dc2e70..2dee99fda 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -139,6 +139,9 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } +#if MESH_ENABLED + void renderOneWireframe(const LLColor4& color); +#endif void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 3f6c7c474..dac2286bb 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2999,7 +2999,12 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED); } - if (isSculpted()) + + if (isSculpted() +#if MESH_ENABLED + && !isMesh() +#endif //MESH_ENABLED + ) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); @@ -3239,6 +3244,16 @@ const LLVector3 LLViewerObject::getPositionEdit() const const LLVector3 LLViewerObject::getRenderPosition() const { +#if MESH_ENABLED + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) + { + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + return avatar->getPositionAgent(); + } + } +#endif //MESH_ENABLED if (mDrawable.isNull() || mDrawable->getGeneration() < 0) { return getPositionAgent(); @@ -3257,6 +3272,12 @@ const LLVector3 LLViewerObject::getPivotPositionAgent() const const LLQuaternion LLViewerObject::getRenderRotation() const { LLQuaternion ret; +#if MESH_ENABLED + if (mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED)) + { + return ret; + } +#endif //MESH_ENABLED if (mDrawable.isNull() || mDrawable->isStatic()) { ret = getRotationEdit(); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index a6cbec632..773dfbea3 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1495,6 +1495,11 @@ void LLViewerRegion::setSeedCapability(const std::string& url) } capabilityNames.append("GetDisplayNames"); capabilityNames.append("GetTexture"); +#if MESH_ENABLED + capabilityNames.append("GetMesh"); + capabilityNames.append("GetObjectCost"); + capabilityNames.append("GetObjectPhysicsData"); +#endif //MESH_ENABLED capabilityNames.append("GroupProposalBallot"); capabilityNames.append("HomeLocation"); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 24ffeb17a..91e715171 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -39,6 +39,9 @@ #include "llagent.h" #include "llagentcamera.h" +#if MESH_ENABLED +#include "llmeshrepository.h" +#endif //MESH_ENABLED #include "llpanellogin.h" #include "llviewerkeyboard.h" #include "llviewerwindow.h" @@ -507,6 +510,24 @@ public: ypos += y_inc; +#if MESH_ENABLED + if (gSavedSettings.getBOOL("MeshEnabled")) + { + addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, + LLMeshRepository::sHTTPRetryCount)); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); + + ypos += y_inc; + } +#endif //MESH_ENABLED + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 8a1de024b..4d88fdc7d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -63,6 +63,10 @@ #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" #include "llkeyframewalkmotion.h" +#if MESH_ENABLED +#include "llmanipscale.h" // for get_default_max_prim_scale() +#include "llmeshrepository.h" +#endif //MESH_ENABLED #include "llmutelist.h" #include "llnotify.h" #include "llquantize.h" @@ -1618,7 +1622,11 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) if (attached_object && !attached_object->isHUDAttachment()) { LLDrawable* drawable = attached_object->mDrawable; - if (drawable) + if (drawable +#if MESH_ENABLED + && !drawable->isState(LLDrawable::RIGGED)) +#endif //MESH_ENABLED + ) { LLSpatialBridge* bridge = drawable->getSpatialBridge(); if (bridge) @@ -4943,6 +4951,7 @@ bool LLVOAvatar::shouldAlphaMask() } + //------------------------------------------------------------------------ // needsRenderBeam() //------------------------------------------------------------------------ @@ -7162,6 +7171,56 @@ void LLVOAvatar::resetHUDAttachments() } } +#if MESH_ENABLED +void LLVOAvatar::rebuildRiggedAttachments( void ) +{ + for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) + { + LLViewerJointAttachment* pAttachment = iter->second; + LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end(); + + for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin(); + attachmentIter != attachmentIterEnd; ++attachmentIter) + { + const LLViewerObject* pAttachedObject = *attachmentIter; + if ( pAttachment && pAttachedObject->mDrawable.notNull() ) + { + gPipeline.markRebuild(pAttachedObject->mDrawable); + } + } + } +} + +//----------------------------------------------------------------------------- +// cleanupAttachedMesh() +//----------------------------------------------------------------------------- +void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) +{ + //If a VO has a skin that we'll reset the joint positions to their default + if ( pVO && pVO->mDrawable ) + { + LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); + if ( pVObj ) + { + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); + if ( pSkinData ) + { + const int jointCnt = pSkinData->mJointNames.size(); + bool fullRig = ( jointCnt>=20 ) ? true : false; + if ( fullRig ) + { + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + LLVOAvatar::resetJointPositionsToDefault(); + } + } + } + } + } +} +#endif //MESH_ENABLED + //----------------------------------------------------------------------------- // detachObject() //----------------------------------------------------------------------------- @@ -10508,6 +10567,13 @@ BOOL LLVOAvatar::updateLOD() return res; } +#if MESH_ENABLED +void LLVOAvatar::updateLODRiggedAttachments( void ) +{ + updateLOD(); + rebuildRiggedAttachments(); +} +#endif //MESH_ENABLED U32 LLVOAvatar::getPartitionType() const { // Avatars merely exist as drawables in the bridge partition diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 15010e108..59fbb7147 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -124,6 +124,9 @@ public: /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); virtual BOOL updateLOD(); BOOL updateJointLODs(); +#if MESH_ENABLED + void updateLODRiggedAttachments( void ); +#endif //MESH_ENABLED /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. /*virtual*/ void updateTextures(); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. @@ -722,12 +725,18 @@ public: void clampAttachmentPositions(); BOOL attachObject(LLViewerObject *viewer_object); BOOL detachObject(LLViewerObject *viewer_object); +#if MESH_ENABLED + void cleanupAttachedMesh( LLViewerObject* pVO ); +#endif //MESH_ENABLED static LLVOAvatar* findAvatarFromAttachment( LLViewerObject* obj ); protected: // [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i LLViewerJointAttachment* getTargetAttachmentPoint(const LLViewerObject* viewer_object) const; // [/RLVa:KB] void lazyAttach(); +#if MESH_ENABLED + void rebuildRiggedAttachments( void ); +#endif //MESH_ENABLED //-------------------------------------------------------------------- // Map of attachment points, by ID diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 421be412f..3023ef3d4 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -42,12 +42,13 @@ #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" +#include "llvolumeoctree.h" #include "llvolumemgr.h" #include "llvolumemessage.h" #include "material_codes.h" #include "message.h" #include "object_flags.h" -#include "llagent.h" +#include "llagentconstants.h" #include "lldrawable.h" #include "lldrawpoolbump.h" #include "llface.h" @@ -59,11 +60,21 @@ #include "llvector4a.h" #include "llviewercamera.h" #include "llviewertexturelist.h" +#include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llworld.h" #include "llselectmgr.h" #include "pipeline.h" +#include "llsdutil.h" +#include "llmatrix4a.h" +#include "llagent.h" +#if MESH_ENABLED +#include "lldrawpoolavatar.h +#include "llmeshrepository.h" +#include "lldatapacker.h" +#include "llvoavatar.h" +#endif //MESH_ENABLED #include "llvocache.h" // [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d) @@ -730,8 +741,35 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) return mDrawable; } -BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) { + LLVolumeParams volume_params = params_in; + S32 lod = mLOD; +#if MESH_ENABLED + S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; + + BOOL is404 = FALSE; + + if (isSculpted()) + { + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { //meshes might not have all LODs, get the force detail to best existing LOD + + LLUUID mesh_id = volume_params.getSculptID(); + + //profile and path params don't matter for meshes + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + lod = gMeshRepo.getActualMeshLOD(volume_params, lod); + if (lod == -1) + { + is404 = TRUE; + lod = 0; + } + } + } +#endif //MESH_ENABLED // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) @@ -759,13 +797,19 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail } } - if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) +#if MESH_ENABLED + if (is404) + { + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + } +#endif //MESH_ENABLED + if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; if (mVolumeImpl) { - mVolumeImpl->onSetVolume(volume_params, detail); + mVolumeImpl->onSetVolume(volume_params, detail); //mLOD ? } updateSculptTexture(); @@ -773,10 +817,31 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail if (isSculpted()) { updateSculptTexture(); - - if (mSculptTexture.notNull()) +#if MESH_ENABLED + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { - sculpt(); + if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron()) + { + //load request not yet issued, request pipeline load this mesh + LLUUID asset_id = volume_params.getSculptID(); + S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod); + if (available_lod != lod) + { + LLPrimitive::setVolume(volume_params, available_lod); + } + } + + } + else // otherwise is sculptie +#endif //MESH_ENABLED + + + { + if (mSculptTexture.notNull()) + { + sculpt(); + } } } @@ -789,7 +854,11 @@ void LLVOVolume::updateSculptTexture() { LLPointer old_sculpt = mSculptTexture; - if (isSculpted()) + if (isSculpted() +#if MESH_ENABLED + && !isMesh() +#endif //MESH_ENABLED + ) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); @@ -814,8 +883,17 @@ void LLVOVolume::updateSculptTexture() mSculptTexture->addVolume(this); } } + } +#if MESH_ENABLED +void LLVOVolume::notifyMeshLoaded() +{ + mSculptChanged = TRUE; + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); +} +#endif //MESH_ENABLED + // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() { @@ -907,8 +985,24 @@ BOOL LLVOVolume::calcLOD() S32 cur_detail = 0; - F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); - F32 distance = mDrawable->mDistanceWRTCamera; + F32 radius; + F32 distance; + +#if MESH_ENABLED + if (mDrawable->isState(LLDrawable::RIGGED)) + { + LLVOAvatar* avatar = getAvatar(); + distance = avatar->mDrawable->mDistanceWRTCamera; + radius = avatar->getBinRadius(); + } + else +#endif //MESH_ENABLED + { + distance = mDrawable->mDistanceWRTCamera; + radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); + } + + distance *= sDistanceFactor; F32 rampDist = LLVOVolume::sLODFactor * 2; @@ -1072,9 +1166,22 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) min.clear(); max.clear(); - BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION); + BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION +#if MESH_ENABLED + | LLDrawable::REBUILD_RIGGED +#endif //MESH_ENABLED + ); +#if MESH_ENABLED + LLVolume* volume = mRiggedVolume; + if (!volume) + { + volume = getVolume(); + } +#endif //MESH_ENABLED +#if !MESH_ENABLED LLVolume* volume = getVolume(); +#endif //!MESH_ENABLED for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); @@ -1132,8 +1239,27 @@ void LLVOVolume::updateRelativeXform() } LLDrawable* drawable = mDrawable; - + +#if MESH_ENABLED + if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull()) + { //rigged volume (which is in agent space) is used for generating bounding boxes etc + //inverse of render matrix should go to partition space + mRelativeXform = getRenderMatrix(); + + F32* dst = (F32*) mRelativeXformInvTrans.mMatrix; + F32* src = (F32*) mRelativeXform.mMatrix; + dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; + dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6]; + dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10]; + + mRelativeXform.invert(); + mRelativeXformInvTrans.transpose(); + } + else if (drawable->isActive()) +#endif //MESH_ENABLED +#if !MESH_ENABLED if (drawable->isActive()) +#endif //!MESH_ENABLED { // setup relative transforms LLQuaternion delta_rot; @@ -1217,6 +1343,17 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { LLFastTimer t(LLFastTimer::FTM_UPDATE_PRIMITIVES); +#if MESH_ENABLED + if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) + { + { + LLFastTimer t(FTM_UPDATE_RIGGED_VOLUME); + updateRiggedVolume(); + } + genBBoxes(FALSE); + mDrawable->clearState(LLDrawable::REBUILD_RIGGED); + } +#endif //MESH_ENABLED if (mVolumeImpl != NULL) { BOOL res; @@ -1882,6 +2019,24 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +#if MESH_ENABLED +BOOL LLVOVolume::isMesh() const +{ + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + return TRUE; + } + } + + return FALSE; +} +#endif //MESH_ENABLED BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) @@ -1898,6 +2053,12 @@ BOOL LLVOVolume::isVolumeGlobal() const { return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE; } +#if MESH_ENABLED + else if (mRiggedVolume.notNull()) + { + return TRUE; + } +#endif //MESH_ENABLED return FALSE; } @@ -1982,7 +2143,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p trans_mat.translate(getRegion()->getOriginAgent()); } - volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, nodep->mSilhouetteSegments, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask()); + volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask()); nodep->mSilhouetteExists = TRUE; } @@ -2060,7 +2221,8 @@ U32 LLVOVolume::getHighLODTriangleCount() ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); } - /*else if (isMesh()) +#if MESH_ENABLED + else if (isMesh()) { LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); if (ref->isTetrahedron() || ref->getNumVolumeFaces() == 0) @@ -2069,7 +2231,8 @@ U32 LLVOVolume::getHighLODTriangleCount() } ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); - }*/ + } +#endif //MESH_ENABLED else { //default sculpts have a constant number of triangles ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch @@ -2283,12 +2446,38 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e BOOL ret = FALSE; LLVolume* volume = getVolume(); + + bool transform = true; + +#if MESH_ENABLED + if (mDrawable->isState(LLDrawable::RIGGED)) + { + if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE); + volume = mRiggedVolume; + transform = false; + } + else + { //cannot pick rigged attachments on other avatars or when not in build mode + return FALSE; + } + } +#endif //MESH_ENABLED if (volume) { LLVector3 v_start, v_end, v_dir; - v_start = agentPositionToVolume(start); - v_end = agentPositionToVolume(end); + if (transform) + { + v_start = agentPositionToVolume(start); + v_end = agentPositionToVolume(end); + } + else + { + v_start = start; + v_end = end; + } LLVector3 p; LLVector3 n; @@ -2348,18 +2537,40 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (intersection != NULL) { - *intersection = volumePositionToAgent(p); // must map back to agent space + if (transform) + { + *intersection = volumePositionToAgent(p); // must map back to agent space + } + else + { + *intersection = p; + } } if (normal != NULL) { - *normal = volumeDirectionToAgent(n); + if (transform) + { + *normal = volumeDirectionToAgent(n); + } + else + { + *normal = n; + } + (*normal).normVec(); } if (bi_normal != NULL) { - *bi_normal = volumeDirectionToAgent(bn); + if (transform) + { + *bi_normal = volumeDirectionToAgent(bn); + } + else + { + *bi_normal = bn; + } (*bi_normal).normVec(); } @@ -2377,6 +2588,203 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e return ret; } +#if MESH_ENABLED +bool LLVOVolume::treatAsRigged() +{ + return LLFloater::isVisible(gFloaterTools) && + isAttachment() && + getAvatar() && + getAvatar()->isSelf() && + mDrawable.notNull() && + mDrawable->isState(LLDrawable::RIGGED); +} + +LLRiggedVolume* LLVOVolume::getRiggedVolume() +{ + return mRiggedVolume; +} + +void LLVOVolume::clearRiggedVolume() +{ + if (mRiggedVolume.notNull()) + { + mRiggedVolume = NULL; + updateRelativeXform(); + } +} + +void LLVOVolume::updateRiggedVolume() +{ + //Update mRiggedVolume to match current animation frame of avatar. + //Also update position/size in octree. + + if (!treatAsRigged()) + { + clearRiggedVolume(); + + return; + } + + LLVolume* volume = getVolume(); + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID()); + + if (!skin) + { + clearRiggedVolume(); + return; + } + + LLVOAvatar* avatar = getAvatar(); + + if (!avatar) + { + clearRiggedVolume(); + return; + } + + if (!mRiggedVolume) + { + LLVolumeParams p; + mRiggedVolume = new LLRiggedVolume(p); + updateRelativeXform(); + } + + mRiggedVolume->update(skin, avatar, volume); + +} + + +static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin"); +static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree"); + +void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) +{ + bool copy = false; + if (volume->getNumVolumeFaces() != getNumVolumeFaces()) + { + copy = true; + } + + for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i) + { + const LLVolumeFace& src_face = volume->getVolumeFace(i); + const LLVolumeFace& dst_face = getVolumeFace(i); + + if (src_face.mNumIndices != dst_face.mNumIndices || + src_face.mNumVertices != dst_face.mNumVertices) + { + copy = true; + } + } + + if (copy) + { + copyVolumeFaces(volume); + } + + //build matrix palette + LLMatrix4a mp[64]; + LLMatrix4* mat = (LLMatrix4*) mp; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); + if (joint) + { + mat[j] = skin->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& vol_face = volume->getVolumeFace(i); + + LLVolumeFace& dst_face = mVolumeFaces[i]; + + LLVector4a* weight = vol_face.mWeights; + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + + LLVector4a* pos = dst_face.mPositions; + + { + LLFastTimer t(FTM_SKIN_RIGGED); + + for (U32 j = 0; j < dst_face.mNumVertices; ++j) + { + LLMatrix4a final_mat; + final_mat.clear(); + + S32 idx[4]; + + LLVector4 wght; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j][k]; + + idx[k] = (S32) floorf(w); + wght[k] = w - floorf(w); + scale += wght[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32 w = wght[k]; + + LLMatrix4a src; + src.setMul(mp[idx[k]], w); + + final_mat.add(src); + } + + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + } + + //update bounding box + LLVector4a& min = dst_face.mExtents[0]; + LLVector4a& max = dst_face.mExtents[1]; + + min = pos[0]; + max = pos[1]; + + for (U32 j = 1; j < dst_face.mNumVertices; ++j) + { + min.setMin(min, pos[j]); + max.setMax(max, pos[j]); + } + + dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]); + dst_face.mCenter->mul(0.5f); + + } + + { + LLFastTimer t(FTM_RIGGED_OCTREE); + delete dst_face.mOctree; + dst_face.mOctree = NULL; + + LLVector4a size; + size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]); + size.splat(size.getLength3().getF32()*0.5f); + + dst_face.createOctree(1.f); + } + } +} +#endif //MESH_ENABLED U32 LLVOVolume::getPartitionType() const { if (isHUDAttachment()) @@ -2525,6 +2933,35 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } +#if MESH_ENABLED +static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) +{ + LLVOAvatar* avatar = vobj->getAvatar(); + + if (avatar) + { + LLDrawable* drawable = avatar->mDrawable; + if (drawable && drawable->getNumFaces() > 0) + { + LLFace* face = drawable->getFace(0); + if (face) + { + LLDrawPool* drawpool = face->getPool(); + if (drawpool) + { + if (drawpool->getType() == LLDrawPool::POOL_AVATAR) + { + return (LLDrawPoolAvatar*) drawpool; + } + } + } + } + } + + return NULL; +} + +#endif //MESH_ENABLED void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (LLPipeline::sSkipUpdate) @@ -2591,12 +3028,28 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } LLVOVolume* vobj = drawablep->getVOVolume(); + +#if MESH_ENABLED + if (vobj->getVolume() && vobj->getVolume()->isTetrahedron()) + { + continue; + } +#endif //MESH_ENABLED llassert_always(vobj); vobj->updateTextureVirtualSize(); vobj->preRebuild(); drawablep->clearState(LLDrawable::HAS_ALPHA); +#if MESH_ENABLED + bool rigged = vobj->isAttachment() && + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); + + bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); + + bool is_rigged = false; +#endif //MESH_ENABLED //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -2608,6 +3061,170 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); + +#if MESH_ENABLED + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { //completely reset vertex buffer + facep->clearVertexBuffer(); + } + + facep->setState(LLFace::RIGGED); + is_rigged = true; + + //get drawpool of avatar with rigged face + LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); + + //Determine if we've received skininfo that contains an + //alternate bind matrix - if it does then apply the translational component + //to the joints of the avatar. + LLVOAvatar* pAvatarVO = vobj->getAvatar(); + bool pelvisGotSet = false; + + if ( pAvatarVO ) + { + LLUUID currentId = vobj->getVolume()->getParams().getSculptID(); + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId ); + + if ( pSkinData ) + { + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + const int jointCnt = pSkinData->mJointNames.size(); + const F32 pelvisZOffset = pSkinData->mPelvisOffset; + bool fullRig = (jointCnt>=20) ? true : false; + if ( fullRig ) + { + for ( int i=0; imJointNames[i].c_str(); + //llinfos<<"joint name "<getJoint( lookingForJoint ); + if ( pJoint && pJoint->getId() != currentId ) + { + pJoint->setId( currentId ); + const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation(); + //Set the joint position + pJoint->storeCurrentXform( jointPos ); + //If joint is a pelvis then handle old/new pelvis to foot values + if ( lookingForJoint == "mPelvis" ) + { + pJoint->storeCurrentXform( jointPos ); + if ( !pAvatarVO->hasPelvisOffset() ) + { + pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset ); + //Trigger to rebuild viewer AV + pelvisGotSet = true; + } + } + } + } + } + } + } + } + //If we've set the pelvis to a new position we need to also rebuild some information that the + //viewer does at launch (e.g. body size etc.) + if ( pelvisGotSet ) + { + pAvatarVO->postPelvisSetRecalc(); + } + + if (pool) + { + const LLTextureEntry* te = facep->getTextureEntry(); + + //remove face from old pool if it exists + LLDrawPool* old_pool = facep->getPool(); + if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR) + { + ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); + } + + //add face to new pool + LLViewerTexture* tex = facep->getTexture(); + U32 type = gPipeline.getPoolTypeFromTE(te, tex); + + if (type == LLDrawPool::POOL_ALPHA) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + } + } + else if (te->getShiny()) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); + } + else + { + if (LLPipeline::sRenderDeferred) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + } + } + } + else + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + + if (te->getGlow()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); + } + + if (LLPipeline::sRenderDeferred) + { + if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + { + if (te->getBumpmap()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + } + } + } + } + + continue; + } + else + { + if (facep->isState(LLFace::RIGGED)) + { //face is not rigged but used to be, remove from rigged face pool + LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); + if (pool) + { + pool->removeRiggedFace(facep); + } + facep->clearState(LLFace::RIGGED); + } + } +#endif //MESH_ENABLED + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->clearVertexBuffer(); @@ -2718,6 +3335,17 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->clearVertexBuffer(); } } + +#if MESH_ENABLED + if (is_rigged) + { + drawablep->setState(LLDrawable::RIGGED); + } + else + { + drawablep->clearState(LLDrawable::RIGGED); + } +#endif //MESH_ENABLED } group->mBufferUsage = useage; diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 22bed531f..94e4ff69e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -44,12 +44,27 @@ class LLViewerTextureAnim; class LLDrawPool; class LLSelectNode; +class LLVOAvatar; +class LLMeshSkinInfo; enum LLVolumeInterfaceType { INTERFACE_FLEXIBLE = 1, }; +#if MESH_ENABLED +class LLRiggedVolume : public LLVolume +{ +public: + LLRiggedVolume(const LLVolumeParams& params) + : LLVolume(params, 0.f) + { + } + + void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume); +}; +#endif //MESH_ENABLED + // Base class for implementations of the volume - Primitive, Flexible Object, etc. class LLVolumeInterface { @@ -181,6 +196,12 @@ public: void updateSculptTexture(); void setIndexInTex(S32 index) { mIndexInTex = index ;} void sculpt(); +#if MESH_ENABLED + static void rebuildMeshAssetCallback(LLVFS *vfs, + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); +#endif //MESH_ENABLED void updateRelativeXform(); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); @@ -227,6 +248,9 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; +#if MESH_ENABLED + virtual BOOL isMesh() const; +#endif //MESH_ENABLED virtual BOOL hasLightTexture() const; BOOL isVolumeGlobal() const; @@ -236,6 +260,35 @@ public: // tag: vaa emerald local_asset_browser void setSculptChanged(BOOL has_changed) { mSculptChanged = has_changed; } +#if MESH_ENABLED + void notifyMeshLoaded(); + + // Returns 'true' iff the media data for this object is in flight + bool isMediaDataBeingFetched() const; + + // Returns the "last fetched" media version, or -1 if not fetched yet + S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; } + + void addMDCImpl() { ++mMDCImplCount; } + void removeMDCImpl() { --mMDCImplCount; } + S32 getMDCImplCount() { return mMDCImplCount; } + + + //rigged volume update (for raycasting) + void updateRiggedVolume(); + LLRiggedVolume* getRiggedVolume(); + + //returns true if volume should be treated as a rigged volume + // - Build tools are open + // - object is an attachment + // - object is attached to self + // - object is rendered as rigged + bool treatAsRigged(); + + //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates + void clearRiggedVolume(); +#endif //MESH_ENABLED + protected: S32 computeLODDetail(F32 distance, F32 radius); BOOL calcLOD(); @@ -262,7 +315,9 @@ private: LLPointer mSculptTexture; LLPointer mLightTexture; S32 mIndexInTex; - +#if MESH_ENABLED + LLPointer mRiggedVolume; +#endif //MESH_ENABLED // statics public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 183bf315f..38cd00028 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -70,6 +70,9 @@ #include "llgldbg.h" #include "llhudmanager.h" #include "lllightconstants.h" +#if MESH_ENABLED +#include "llmeshrepository.h" +#endif //MESH_ENABLED #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -2108,6 +2111,9 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); +#if MESH_ENABLED + gMeshRepo.notifyLoadedMeshes(); +#endif //MESH_ENABLED mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue,