Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.

This commit is contained in:
Shyotl
2011-07-23 03:26:30 -05:00
parent 179193d173
commit 1e92e734d8
29 changed files with 10133 additions and 92 deletions

View File

@@ -91,6 +91,28 @@ const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] =
};
F32 get_default_max_prim_scale(bool is_flora)
{
// a bit of a hack, but if it's foilage, we don't want to use the
// new larger scale which would result in giant trees and grass
#if MESH_ENABLED
if (gSavedSettings.getBOOL("MeshEnabled") &&
gAgent.getRegion() &&
!gAgent.getRegion()->getCapability("GetMesh").empty() &&
!gAgent.getRegion()->getCapability("ObjectAdd").empty() &&
!is_flora)
{
return DEFAULT_MAX_PRIM_SCALE;
}
else
{
return DEFAULT_MAX_PRIM_SCALE_NO_MESH;
}
#endif //MESH_ENABLED
#if !MESH_ENABLED
return DEFAULT_MAX_PRIM_SCALE;
#endif //!MESH_ENABLED
}
// static
void LLManipScale::setUniform(BOOL b)
@@ -953,8 +975,8 @@ void LLManipScale::dragCorner( S32 x, S32 y )
mInSnapRegime = FALSE;
}
F32 max_scale_factor = DEFAULT_MAX_PRIM_SCALE / MIN_PRIM_SCALE;
F32 min_scale_factor = MIN_PRIM_SCALE / DEFAULT_MAX_PRIM_SCALE;
F32 max_scale_factor = get_default_max_prim_scale() / MIN_PRIM_SCALE;
F32 min_scale_factor = MIN_PRIM_SCALE / get_default_max_prim_scale();
// find max and min scale factors that will make biggest object hit max absolute scale and smallest object hit min absolute scale
for (LLObjectSelection::iterator iter = mObjectSelection->begin();
@@ -966,7 +988,7 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
const LLVector3& scale = selectNode->mSavedScale;
F32 cur_max_scale_factor = llmin( DEFAULT_MAX_PRIM_SCALE / scale.mV[VX], DEFAULT_MAX_PRIM_SCALE / scale.mV[VY], DEFAULT_MAX_PRIM_SCALE / scale.mV[VZ] );
F32 cur_max_scale_factor = llmin( get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VX], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VY], get_default_max_prim_scale(LLPickInfo::isFlora(cur)) / scale.mV[VZ] );
max_scale_factor = llmin( max_scale_factor, cur_max_scale_factor );
F32 cur_min_scale_factor = llmax( MIN_PRIM_SCALE / scale.mV[VX], MIN_PRIM_SCALE / scale.mV[VY], MIN_PRIM_SCALE / scale.mV[VZ] );
@@ -1263,7 +1285,7 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto
F32 denom = axis * dir_local;
F32 desired_delta_size = is_approx_zero(denom) ? 0.f : (delta_local_mag / denom); // in meters
F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, DEFAULT_MAX_PRIM_SCALE);
F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, get_default_max_prim_scale(LLPickInfo::isFlora(cur)));
// propagate scale constraint back to position offset
desired_delta_size = desired_scale - selectNode->mSavedScale.mV[axis_index]; // propagate constraint back to position
@@ -1964,7 +1986,7 @@ F32 LLManipScale::partToMaxScale( S32 part, const LLBBox &bbox ) const
max_extent = bbox_extents.mV[i];
}
}
max_scale_factor = bbox_extents.magVec() * DEFAULT_MAX_PRIM_SCALE / max_extent;
max_scale_factor = bbox_extents.magVec() * get_default_max_prim_scale() / max_extent;
if (getUniform())
{
@@ -1979,7 +2001,7 @@ F32 LLManipScale::partToMinScale( S32 part, const LLBBox &bbox ) const
{
LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox );
bbox_extents.abs();
F32 min_extent = DEFAULT_MAX_PRIM_SCALE;
F32 min_extent = get_default_max_prim_scale();
for (U32 i = VX; i <= VZ; i++)
{
if (bbox_extents.mV[i] > 0.f && bbox_extents.mV[i] < min_extent)