Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.

This commit is contained in:
Shyotl
2011-07-23 03:26:30 -05:00
parent 179193d173
commit 1e92e734d8
29 changed files with 10133 additions and 92 deletions

View File

@@ -269,6 +269,9 @@ public:
REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
#if MESH_ENABLED
REBUILD_RIGGED = 0x00008000,
#endif //MESH_ENABLED
ON_SHIFT_LIST = 0x00010000,
BLOCKER = 0x00020000,
ACTIVE = 0x00040000,
@@ -280,6 +283,9 @@ public:
CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x02000000,
HAS_ALPHA = 0x04000000,
#if MESH_ENABLED
RIGGED = 0x08000000,
#endif //MESH_ENABLED
PARTITION_MOVE = 0x10000000,
} EDrawableFlags;