Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.
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@@ -39,6 +39,9 @@
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const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
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const F32 MIN_OBJECT_Z = -256.f;
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const F32 DEFAULT_MAX_PRIM_SCALE = 256.f;
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#if MESH_ENABLED
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const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = DEFAULT_MAX_PRIM_SCALE;
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#endif //MESH_ENABLED
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const F32 MIN_PRIM_SCALE = 0.01f;
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const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
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