Sync with Alchemy to go from keys.ini to keys.xml

This commit is contained in:
Inusaito Sayori
2015-07-22 01:53:42 -04:00
parent 4c0038a8ec
commit 1a6e99a9e3
7 changed files with 915 additions and 816 deletions

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# keys.ini
#
# keyboard binding initialization
#
# comments must have # in the first column
# blank lines OK
#
# Format:
# mode key mask function
#
# mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR, or CONVERSATION
# key must be upper case, or SPACE, HOME, END, PGUP, PGDN, LEFT, RIGHT, UP, DOWN,
# or one of ,.;'[]
# mask must be NONE, SHIFT, ALT, ALT_SHIFT.
# Control is reserved for user commands.
# function must be a function named in llkeyboard.cpp
FIRST_PERSON A NONE slide_left
FIRST_PERSON D NONE slide_right
FIRST_PERSON W NONE push_forward
FIRST_PERSON S NONE push_backward
FIRST_PERSON E NONE jump
FIRST_PERSON C NONE push_down
FIRST_PERSON F NONE toggle_fly
FIRST_PERSON LEFT NONE slide_left
FIRST_PERSON RIGHT NONE slide_right
FIRST_PERSON UP NONE push_forward
FIRST_PERSON DOWN NONE push_backward
FIRST_PERSON PGUP NONE jump
FIRST_PERSON PGDN NONE push_down
FIRST_PERSON HOME NONE toggle_fly
FIRST_PERSON PAD_LEFT NONE slide_left
FIRST_PERSON PAD_RIGHT NONE slide_right
FIRST_PERSON PAD_UP NONE push_forward
FIRST_PERSON PAD_DOWN NONE push_backward
FIRST_PERSON PAD_PGUP NONE jump
FIRST_PERSON PAD_PGDN NONE push_down
FIRST_PERSON PAD_HOME NONE toggle_fly
FIRST_PERSON PAD_CENTER NONE stop_moving
FIRST_PERSON PAD_ENTER NONE start_chat
FIRST_PERSON PAD_DIVIDE NONE start_gesture
FIRST_PERSON A SHIFT slide_left
FIRST_PERSON D SHIFT slide_right
FIRST_PERSON W SHIFT push_forward
FIRST_PERSON S SHIFT push_backward
FIRST_PERSON E SHIFT jump
FIRST_PERSON C SHIFT toggle_down
FIRST_PERSON F SHIFT toggle_fly
FIRST_PERSON SPACE NONE stop_moving
FIRST_PERSON ENTER NONE start_chat
FIRST_PERSON DIVIDE NONE start_gesture
FIRST_PERSON / NONE start_gesture
FIRST_PERSON LEFT SHIFT slide_left
FIRST_PERSON RIGHT SHIFT slide_right
FIRST_PERSON UP SHIFT push_forward
FIRST_PERSON DOWN SHIFT push_backward
FIRST_PERSON PGUP SHIFT jump
FIRST_PERSON PGDN SHIFT toggle_down
FIRST_PERSON PAD_LEFT SHIFT slide_left
FIRST_PERSON PAD_RIGHT SHIFT slide_right
FIRST_PERSON PAD_UP SHIFT push_forward
FIRST_PERSON PAD_DOWN SHIFT push_backward
FIRST_PERSON PAD_PGUP SHIFT jump
FIRST_PERSON PAD_PGDN SHIFT toggle_down
FIRST_PERSON PAD_HOME SHIFT toggle_fly
FIRST_PERSON PAD_ENTER SHIFT start_chat
FIRST_PERSON PAD_DIVIDE SHIFT start_gesture
THIRD_PERSON A NONE turn_left
THIRD_PERSON D NONE turn_right
THIRD_PERSON A SHIFT slide_left
THIRD_PERSON D SHIFT slide_right
THIRD_PERSON W NONE push_forward
THIRD_PERSON S NONE push_backward
THIRD_PERSON W SHIFT push_forward
THIRD_PERSON S SHIFT push_backward
THIRD_PERSON E NONE jump
THIRD_PERSON C NONE push_down
THIRD_PERSON E SHIFT jump
THIRD_PERSON C SHIFT toggle_down
THIRD_PERSON F NONE toggle_fly
THIRD_PERSON F SHIFT toggle_fly
THIRD_PERSON SPACE NONE stop_moving
THIRD_PERSON ENTER NONE start_chat
THIRD_PERSON DIVIDE NONE start_gesture
THIRD_PERSON / NONE start_gesture
THIRD_PERSON LEFT NONE turn_left
THIRD_PERSON LEFT SHIFT slide_left
THIRD_PERSON RIGHT NONE turn_right
THIRD_PERSON RIGHT SHIFT slide_right
THIRD_PERSON UP NONE push_forward
THIRD_PERSON DOWN NONE push_backward
THIRD_PERSON UP SHIFT push_forward
THIRD_PERSON DOWN SHIFT push_backward
THIRD_PERSON PGUP NONE jump
THIRD_PERSON PGDN NONE push_down
THIRD_PERSON PGUP SHIFT jump
THIRD_PERSON PGDN SHIFT toggle_down
THIRD_PERSON HOME SHIFT toggle_fly
THIRD_PERSON HOME NONE toggle_fly
THIRD_PERSON PAD_LEFT NONE turn_left
THIRD_PERSON PAD_LEFT SHIFT slide_left
THIRD_PERSON PAD_RIGHT NONE turn_right
THIRD_PERSON PAD_RIGHT SHIFT slide_right
THIRD_PERSON PAD_UP NONE push_forward
THIRD_PERSON PAD_DOWN NONE push_backward
THIRD_PERSON PAD_UP SHIFT push_forward
THIRD_PERSON PAD_DOWN SHIFT push_backward
THIRD_PERSON PAD_PGUP NONE jump
THIRD_PERSON PAD_PGDN NONE push_down
THIRD_PERSON PAD_PGUP SHIFT jump
THIRD_PERSON PAD_PGDN SHIFT toggle_down
THIRD_PERSON PAD_HOME NONE toggle_fly
THIRD_PERSON PAD_HOME SHIFT toggle_fly
THIRD_PERSON PAD_CENTER NONE stop_moving
THIRD_PERSON PAD_CENTER SHIFT stop_moving
THIRD_PERSON PAD_ENTER NONE start_chat
THIRD_PERSON PAD_ENTER SHIFT start_chat
THIRD_PERSON PAD_DIVIDE NONE start_gesture
THIRD_PERSON PAD_DIVIDE SHIFT start_gesture
# Camera controls in third person on Alt
THIRD_PERSON LEFT ALT spin_around_cw
THIRD_PERSON RIGHT ALT spin_around_ccw
THIRD_PERSON UP ALT move_forward
THIRD_PERSON DOWN ALT move_backward
THIRD_PERSON PGUP ALT spin_over
THIRD_PERSON PGDN ALT spin_under
THIRD_PERSON A ALT spin_around_cw
THIRD_PERSON D ALT spin_around_ccw
THIRD_PERSON W ALT move_forward
THIRD_PERSON S ALT move_backward
THIRD_PERSON E ALT spin_over
THIRD_PERSON C ALT spin_under
THIRD_PERSON PAD_LEFT ALT spin_around_cw
THIRD_PERSON PAD_RIGHT ALT spin_around_ccw
THIRD_PERSON PAD_UP ALT move_forward
THIRD_PERSON PAD_DOWN ALT move_backward
THIRD_PERSON PAD_PGUP ALT spin_over
THIRD_PERSON PAD_PGDN ALT spin_under
THIRD_PERSON PAD_ENTER ALT start_chat
THIRD_PERSON PAD_DIVIDE ALT start_gesture
# mimic alt zoom behavior with keyboard only
THIRD_PERSON A CTL_ALT spin_around_cw
THIRD_PERSON D CTL_ALT spin_around_ccw
THIRD_PERSON W CTL_ALT spin_over
THIRD_PERSON S CTL_ALT spin_under
THIRD_PERSON E CTL_ALT spin_over
THIRD_PERSON C CTL_ALT spin_under
THIRD_PERSON LEFT CTL_ALT spin_around_cw
THIRD_PERSON RIGHT CTL_ALT spin_around_ccw
THIRD_PERSON UP CTL_ALT spin_over
THIRD_PERSON DOWN CTL_ALT spin_under
THIRD_PERSON PGUP CTL_ALT spin_over
THIRD_PERSON PGDN CTL_ALT spin_under
THIRD_PERSON PAD_LEFT CTL_ALT spin_around_cw
THIRD_PERSON PAD_RIGHT CTL_ALT spin_around_ccw
THIRD_PERSON PAD_UP CTL_ALT spin_over
THIRD_PERSON PAD_DOWN CTL_ALT spin_under
THIRD_PERSON PAD_PGUP CTL_ALT spin_over
THIRD_PERSON PAD_PGDN CTL_ALT spin_under
THIRD_PERSON PAD_ENTER CTL_ALT start_chat
THIRD_PERSON PAD_DIVIDE CTL_ALT start_gesture
# Therefore pan on Alt-Shift
THIRD_PERSON A CTL_ALT_SHIFT pan_left
THIRD_PERSON D CTL_ALT_SHIFT pan_right
THIRD_PERSON W CTL_ALT_SHIFT pan_up
THIRD_PERSON S CTL_ALT_SHIFT pan_down
THIRD_PERSON E CTL_ALT_SHIFT pan_in
THIRD_PERSON C CTL_ALT_SHIFT pan_out
THIRD_PERSON LEFT CTL_ALT_SHIFT pan_left
THIRD_PERSON RIGHT CTL_ALT_SHIFT pan_right
THIRD_PERSON UP CTL_ALT_SHIFT pan_up
THIRD_PERSON DOWN CTL_ALT_SHIFT pan_down
THIRD_PERSON PGUP CTL_ALT_SHIFT pan_in
THIRD_PERSON PGDN CTL_ALT_SHIFT pan_out
THIRD_PERSON PAD_LEFT CTL_ALT_SHIFT pan_left
THIRD_PERSON PAD_RIGHT CTL_ALT_SHIFT pan_right
THIRD_PERSON PAD_UP CTL_ALT_SHIFT pan_up
THIRD_PERSON PAD_DOWN CTL_ALT_SHIFT pan_down
THIRD_PERSON PAD_PGUP CTL_ALT_SHIFT pan_in
THIRD_PERSON PAD_PGDN CTL_ALT_SHIFT pan_out
THIRD_PERSON PAD_ENTER CTL_ALT_SHIFT start_chat
THIRD_PERSON PAD_DIVIDE CTL_ALT_SHIFT start_gesture
# Basic editing camera control
EDIT A NONE spin_around_cw
EDIT D NONE spin_around_ccw
EDIT W NONE move_forward
EDIT S NONE move_backward
EDIT E NONE spin_over
EDIT C NONE spin_under
EDIT ENTER NONE start_chat
EDIT DIVIDE NONE start_gesture
EDIT / NONE start_gesture
EDIT PAD_ENTER NONE start_chat
EDIT PAD_DIVIDE NONE start_gesture
EDIT LEFT NONE spin_around_cw
EDIT RIGHT NONE spin_around_ccw
EDIT UP NONE move_forward
EDIT DOWN NONE move_backward
EDIT PGUP NONE spin_over
EDIT PGDN NONE spin_under
EDIT A SHIFT pan_left
EDIT D SHIFT pan_right
EDIT W SHIFT pan_up
EDIT S SHIFT pan_down
EDIT LEFT SHIFT pan_left
EDIT RIGHT SHIFT pan_right
EDIT UP SHIFT pan_up
EDIT DOWN SHIFT pan_down
# Walking works with ALT held down.
EDIT A ALT slide_left
EDIT D ALT slide_right
EDIT W ALT push_forward
EDIT S ALT push_backward
EDIT E ALT jump
EDIT C ALT push_down
EDIT LEFT ALT slide_left
EDIT RIGHT ALT slide_right
EDIT UP ALT push_forward
EDIT DOWN ALT push_backward
EDIT PGUP ALT jump
EDIT PGDN ALT push_down
EDIT HOME ALT toggle_fly
EDIT PAD_LEFT ALT slide_left
EDIT PAD_RIGHT ALT slide_right
EDIT PAD_UP ALT push_forward
EDIT PAD_DOWN ALT push_backward
EDIT PAD_PGUP ALT jump
EDIT PAD_PGDN ALT push_down
EDIT PAD_ENTER ALT start_chat
EDIT PAD_DIVIDE ALT start_gesture
SITTING A ALT spin_around_cw
SITTING D ALT spin_around_ccw
SITTING W ALT move_forward
SITTING S ALT move_backward
SITTING E ALT spin_over_sitting
SITTING C ALT spin_under_sitting
SITTING LEFT ALT spin_around_cw
SITTING RIGHT ALT spin_around_ccw
SITTING UP ALT move_forward
SITTING DOWN ALT move_backward
SITTING PGUP ALT spin_over
SITTING PGDN ALT spin_under
SITTING A CTL_ALT spin_around_cw
SITTING D CTL_ALT spin_around_ccw
SITTING W CTL_ALT spin_over
SITTING S CTL_ALT spin_under
SITTING E CTL_ALT spin_over
SITTING C CTL_ALT spin_under
SITTING LEFT CTL_ALT spin_around_cw
SITTING RIGHT CTL_ALT spin_around_ccw
SITTING UP CTL_ALT spin_over
SITTING DOWN CTL_ALT spin_under
SITTING PGUP CTL_ALT spin_over
SITTING PGDN CTL_ALT spin_under
SITTING A NONE spin_around_cw_sitting
SITTING D NONE spin_around_ccw_sitting
SITTING W NONE move_forward_sitting
SITTING S NONE move_backward_sitting
SITTING E NONE spin_over_sitting
SITTING C NONE spin_under_sitting
SITTING LEFT NONE spin_around_cw_sitting
SITTING RIGHT NONE spin_around_ccw_sitting
SITTING UP NONE move_forward_sitting
SITTING DOWN NONE move_backward_sitting
SITTING PGUP NONE spin_over_sitting
SITTING PGDN NONE spin_under_sitting
SITTING PAD_LEFT NONE spin_around_cw_sitting
SITTING PAD_RIGHT NONE spin_around_ccw_sitting
SITTING PAD_UP NONE move_forward_sitting
SITTING PAD_DOWN NONE move_backward_sitting
SITTING PAD_PGUP NONE spin_over_sitting
SITTING PAD_PGDN NONE spin_under_sitting
SITTING PAD_CENTER NONE stop_moving
SITTING PAD_ENTER NONE start_chat
SITTING PAD_DIVIDE NONE start_gesture
# these are for passing controls when sitting on vehicles
SITTING A SHIFT slide_left
SITTING D SHIFT slide_right
SITTING W SHIFT move_forward_sitting
SITTING S SHIFT move_backward_sitting
SITTING E SHIFT spin_over_sitting
SITTING C SHIFT spin_under_sitting
SITTING LEFT SHIFT slide_left
SITTING RIGHT SHIFT slide_right
SITTING UP SHIFT move_forward_sitting
SITTING DOWN SHIFT move_backward_sitting
SITTING PGUP SHIFT spin_over_sitting
SITTING PGDN SHIFT spin_under_sitting
SITTING PAD_LEFT SHIFT slide_left
SITTING PAD_RIGHT SHIFT slide_right
SITTING PAD_UP SHIFT move_forward_sitting
SITTING PAD_DOWN SHIFT move_backward_sitting
SITTING PAD_PGUP SHIFT spin_over_sitting
SITTING PAD_PGDN SHIFT spin_under_sitting
SITTING PAD_ENTER SHIFT start_chat
SITTING PAD_DIVIDE SHIFT start_gesture
# pan on Alt-Shift
SITTING A CTL_ALT_SHIFT pan_left
SITTING D CTL_ALT_SHIFT pan_right
SITTING W CTL_ALT_SHIFT pan_up
SITTING S CTL_ALT_SHIFT pan_down
SITTING E CTL_ALT_SHIFT pan_in
SITTING C CTL_ALT_SHIFT pan_out
SITTING LEFT CTL_ALT_SHIFT pan_left
SITTING RIGHT CTL_ALT_SHIFT pan_right
SITTING UP CTL_ALT_SHIFT pan_up
SITTING DOWN CTL_ALT_SHIFT pan_down
SITTING PGUP CTL_ALT_SHIFT pan_in
SITTING PGDN CTL_ALT_SHIFT pan_out
SITTING PAD_LEFT CTL_ALT_SHIFT pan_left
SITTING PAD_RIGHT CTL_ALT_SHIFT pan_right
SITTING PAD_UP CTL_ALT_SHIFT pan_up
SITTING PAD_DOWN CTL_ALT_SHIFT pan_down
SITTING PAD_PGUP CTL_ALT_SHIFT pan_in
SITTING PAD_PGDN CTL_ALT_SHIFT pan_out
SITTING PAD_ENTER CTL_ALT_SHIFT start_chat
SITTING PAD_DIVIDE CTL_ALT_SHIFT start_gesture
SITTING ENTER NONE start_chat
SITTING DIVIDE NONE start_gesture
SITTING / NONE start_gesture
# Avatar editing camera controls
EDIT_AVATAR A NONE edit_avatar_spin_cw
EDIT_AVATAR D NONE edit_avatar_spin_ccw
EDIT_AVATAR W NONE edit_avatar_move_forward
EDIT_AVATAR S NONE edit_avatar_move_backward
EDIT_AVATAR E NONE edit_avatar_spin_over
EDIT_AVATAR C NONE edit_avatar_spin_under
EDIT_AVATAR LEFT NONE edit_avatar_spin_cw
EDIT_AVATAR RIGHT NONE edit_avatar_spin_ccw
EDIT_AVATAR UP NONE edit_avatar_move_forward
EDIT_AVATAR DOWN NONE edit_avatar_move_backward
EDIT_AVATAR PGUP NONE edit_avatar_spin_over
EDIT_AVATAR PGDN NONE edit_avatar_spin_under
EDIT_AVATAR ENTER NONE start_chat
EDIT_AVATAR DIVIDE NONE start_gesture
EDIT_AVATAR / NONE start_gesture
EDIT_AVATAR PAD_LEFT NONE edit_avatar_spin_cw
EDIT_AVATAR PAD_RIGHT NONE edit_avatar_spin_ccw
EDIT_AVATAR PAD_UP NONE edit_avatar_move_forward
EDIT_AVATAR PAD_DOWN NONE edit_avatar_move_backward
EDIT_AVATAR PAD_PGUP NONE edit_avatar_spin_over
EDIT_AVATAR PAD_PGDN NONE edit_avatar_spin_under
EDIT_AVATAR PAD_ENTER NONE start_chat
EDIT_AVATAR PAD_DIVIDE NONE start_gesture

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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<keys>
<first_person>
<binding key="A" mask="NONE" command="slide_left"/>
<binding key="D" mask="NONE" command="slide_right"/>
<binding key="W" mask="NONE" command="push_forward"/>
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
<binding key="LEFT" mask="NONE" command="slide_left"/>
<binding key="RIGHT" mask="NONE" command="slide_right"/>
<binding key="UP" mask="NONE" command="push_forward"/>
<binding key="DOWN" mask="NONE" command="push_backward"/>
<binding key="PGUP" mask="NONE" command="jump"/>
<binding key="PGDN" mask="NONE" command="push_down"/>
<binding key="HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="NONE" command="slide_left"/>
<binding key="PAD_RIGHT" mask="NONE" command="slide_right"/>
<binding key="PAD_UP" mask="NONE" command="push_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="jump"/>
<binding key="PAD_PGDN" mask="NONE" command="push_down"/>
<binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="A" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="W" mask="SHIFT" command="push_forward"/>
<binding key="S" mask="SHIFT" command="push_backward"/>
<binding key="E" mask="SHIFT" command="jump"/>
<binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="SHIFT" command="toggle_fly"/>
<binding key="SPACE" mask="NONE" command="stop_moving"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="SHIFT" command="push_forward"/>
<binding key="DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PGUP" mask="SHIFT" command="jump"/>
<binding key="PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
<binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
<binding key="PAD_PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
</first_person>
<third_person>
<binding key="A" mask="NONE" command="turn_left"/>
<binding key="D" mask="NONE" command="turn_right"/>
<binding key="A" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="W" mask="NONE" command="push_forward"/>
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="W" mask="SHIFT" command="push_forward"/>
<binding key="S" mask="SHIFT" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
<binding key="E" mask="SHIFT" command="jump"/>
<binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
<binding key="F" mask="SHIFT" command="toggle_fly"/>
<binding key="SPACE" mask="NONE" command="stop_moving"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="NONE" command="turn_left"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="NONE" command="turn_right"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="NONE" command="push_forward"/>
<binding key="DOWN" mask="NONE" command="push_backward"/>
<binding key="UP" mask="SHIFT" command="push_forward"/>
<binding key="DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PGUP" mask="NONE" command="jump"/>
<binding key="PGDN" mask="NONE" command="push_down"/>
<binding key="PGUP" mask="SHIFT" command="jump"/>
<binding key="PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="NONE" command="turn_left"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="NONE" command="turn_right"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="NONE" command="push_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
<binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
<binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="jump"/>
<binding key="PAD_PGDN" mask="NONE" command="push_down"/>
<binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
<binding key="PAD_PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_CENTER" mask="SHIFT" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
<!--Camera controls in third person on Alt-->
<binding key="LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="UP" mask="ALT" command="move_forward"/>
<binding key="DOWN" mask="ALT" command="move_backward"/>
<binding key="PGUP" mask="ALT" command="spin_over"/>
<binding key="PGDN" mask="ALT" command="spin_under"/>
<binding key="A" mask="ALT" command="spin_around_cw"/>
<binding key="D" mask="ALT" command="spin_around_ccw"/>
<binding key="W" mask="ALT" command="move_forward"/>
<binding key="S" mask="ALT" command="move_backward"/>
<binding key="E" mask="ALT" command="spin_over"/>
<binding key="C" mask="ALT" command="spin_under"/>
<binding key="PAD_LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="PAD_RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="PAD_UP" mask="ALT" command="move_forward"/>
<binding key="PAD_DOWN" mask="ALT" command="move_backward"/>
<binding key="PAD_PGUP" mask="ALT" command="spin_over"/>
<binding key="PAD_PGDN" mask="ALT" command="spin_under"/>
<binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
<!--mimic alt zoom behavior with keyboard only-->
<binding key="A" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="W" mask="CTL_ALT" command="spin_over"/>
<binding key="S" mask="CTL_ALT" command="spin_under"/>
<binding key="E" mask="CTL_ALT" command="spin_over"/>
<binding key="C" mask="CTL_ALT" command="spin_under"/>
<binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="UP" mask="CTL_ALT" command="spin_over"/>
<binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="PAD_RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="PAD_UP" mask="CTL_ALT" command="spin_over"/>
<binding key="PAD_DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PAD_PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_ENTER" mask="CTL_ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT" command="start_gesture"/>
<!--Therefore pan on Alt-Shift-->
<binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="E" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="C" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PAD_PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PAD_PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
</third_person>
<!-- Basic editing camera control -->
<edit>
<binding key="A" mask="NONE" command="spin_around_cw"/>
<binding key="D" mask="NONE" command="spin_around_ccw"/>
<binding key="W" mask="NONE" command="move_forward"/>
<binding key="S" mask="NONE" command="move_backward"/>
<binding key="E" mask="NONE" command="spin_over"/>
<binding key="C" mask="NONE" command="spin_under"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="NONE" command="spin_around_cw"/>
<binding key="RIGHT" mask="NONE" command="spin_around_ccw"/>
<binding key="UP" mask="NONE" command="move_forward"/>
<binding key="DOWN" mask="NONE" command="move_backward"/>
<binding key="PGUP" mask="NONE" command="spin_over"/>
<binding key="PGDN" mask="NONE" command="spin_under"/>
<binding key="A" mask="SHIFT" command="pan_left"/>
<binding key="D" mask="SHIFT" command="pan_right"/>
<binding key="W" mask="SHIFT" command="pan_up"/>
<binding key="S" mask="SHIFT" command="pan_down"/>
<binding key="LEFT" mask="SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="SHIFT" command="pan_right"/>
<binding key="UP" mask="SHIFT" command="pan_up"/>
<binding key="DOWN" mask="SHIFT" command="pan_down"/>
<!--Walking works with ALT held down.-->
<binding key="A" mask="ALT" command="slide_left"/>
<binding key="D" mask="ALT" command="slide_right"/>
<binding key="W" mask="ALT" command="push_forward"/>
<binding key="S" mask="ALT" command="push_backward"/>
<binding key="E" mask="ALT" command="jump"/>
<binding key="C" mask="ALT" command="push_down"/>
<binding key="LEFT" mask="ALT" command="slide_left"/>
<binding key="RIGHT" mask="ALT" command="slide_right"/>
<binding key="UP" mask="ALT" command="push_forward"/>
<binding key="DOWN" mask="ALT" command="push_backward"/>
<binding key="PGUP" mask="ALT" command="jump"/>
<binding key="PGDN" mask="ALT" command="push_down"/>
<binding key="HOME" mask="ALT" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="ALT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="ALT" command="slide_right"/>
<binding key="PAD_UP" mask="ALT" command="push_forward"/>
<binding key="PAD_DOWN" mask="ALT" command="push_backward"/>
<binding key="PAD_PGUP" mask="ALT" command="jump"/>
<binding key="PAD_PGDN" mask="ALT" command="push_down"/>
<binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
</edit>
<sitting>
<binding key="A" mask="ALT" command="spin_around_cw"/>
<binding key="D" mask="ALT" command="spin_around_ccw"/>
<binding key="W" mask="ALT" command="move_forward"/>
<binding key="S" mask="ALT" command="move_backward"/>
<binding key="E" mask="ALT" command="spin_over_sitting"/>
<binding key="C" mask="ALT" command="spin_under_sitting"/>
<binding key="LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="UP" mask="ALT" command="move_forward"/>
<binding key="DOWN" mask="ALT" command="move_backward"/>
<binding key="PGUP" mask="ALT" command="spin_over"/>
<binding key="PGDN" mask="ALT" command="spin_under"/>
<binding key="A" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="W" mask="CTL_ALT" command="spin_over"/>
<binding key="S" mask="CTL_ALT" command="spin_under"/>
<binding key="E" mask="CTL_ALT" command="spin_over"/>
<binding key="C" mask="CTL_ALT" command="spin_under"/>
<binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="UP" mask="CTL_ALT" command="spin_over"/>
<binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="A" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="D" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="W" mask="NONE" command="move_forward_sitting"/>
<binding key="S" mask="NONE" command="move_backward_sitting"/>
<binding key="E" mask="NONE" command="spin_over_sitting"/>
<binding key="C" mask="NONE" command="spin_under_sitting"/>
<binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="UP" mask="NONE" command="move_forward_sitting"/>
<binding key="DOWN" mask="NONE" command="move_backward_sitting"/>
<binding key="PGUP" mask="NONE" command="spin_over_sitting"/>
<binding key="PGDN" mask="NONE" command="spin_under_sitting"/>
<binding key="PAD_LEFT" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="PAD_RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="PAD_UP" mask="NONE" command="move_forward_sitting"/>
<binding key="PAD_DOWN" mask="NONE" command="move_backward_sitting"/>
<binding key="PAD_PGUP" mask="NONE" command="spin_over_sitting"/>
<binding key="PAD_PGDN" mask="NONE" command="spin_under_sitting"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<!--these are for passing controls when sitting on vehicles-->
<binding key="A" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="W" mask="SHIFT" command="move_forward_sitting"/>
<binding key="S" mask="SHIFT" command="move_backward_sitting"/>
<binding key="E" mask="SHIFT" command="spin_over_sitting"/>
<binding key="C" mask="SHIFT" command="spin_under_sitting"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="SHIFT" command="move_forward_sitting"/>
<binding key="DOWN" mask="SHIFT" command="move_backward_sitting"/>
<binding key="PGUP" mask="SHIFT" command="spin_over_sitting"/>
<binding key="PGDN" mask="SHIFT" command="spin_under_sitting"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="SHIFT" command="move_forward_sitting"/>
<binding key="PAD_DOWN" mask="SHIFT" command="move_backward_sitting"/>
<binding key="PAD_PGUP" mask="SHIFT" command="spin_over_sitting"/>
<binding key="PAD_PGDN" mask="SHIFT" command="spin_under_sitting"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
<!--pan on Alt-Shift-->
<binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="E" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="C" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PAD_PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PAD_PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
</sitting>
<edit_avatar>
<!--Avatar editing camera controls-->
<binding key="A" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="D" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="W" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="S" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="E" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="C" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="UP" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="DOWN" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="PGUP" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="PGDN" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="PAD_LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="PAD_RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="PAD_UP" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="PAD_PGDN" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
</edit_avatar>
</keys>

View File

@@ -1,387 +0,0 @@
# keys.ini
#
# keyboard binding initialization
#
# comments must have # in the first column
# blank lines OK
#
# Format:
# mode key mask function
#
# mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR, or CONVERSATION
# key must be upper case, or SPACE, HOME, END, PGUP, PGDN, LEFT, RIGHT, UP, DOWN,
# or one of ,.;'[]
# mask must be NONE, SHIFT, ALT, ALT_SHIFT.
# Control is reserved for user commands.
# function must be a function named in llkeyboard.cpp
FIRST_PERSON Q NONE slide_left
FIRST_PERSON D NONE slide_right
FIRST_PERSON Z NONE push_forward
FIRST_PERSON S NONE push_backward
FIRST_PERSON E NONE jump
FIRST_PERSON C NONE push_down
FIRST_PERSON F NONE toggle_fly
FIRST_PERSON LEFT NONE slide_left
FIRST_PERSON RIGHT NONE slide_right
FIRST_PERSON UP NONE push_forward
FIRST_PERSON DOWN NONE push_backward
FIRST_PERSON PGUP NONE jump
FIRST_PERSON PGDN NONE push_down
FIRST_PERSON HOME NONE toggle_fly
FIRST_PERSON PAD_LEFT NONE slide_left
FIRST_PERSON PAD_RIGHT NONE slide_right
FIRST_PERSON PAD_UP NONE push_forward
FIRST_PERSON PAD_DOWN NONE push_backward
FIRST_PERSON PAD_PGUP NONE jump
FIRST_PERSON PAD_PGDN NONE push_down
FIRST_PERSON PAD_HOME NONE toggle_fly
FIRST_PERSON PAD_CENTER NONE stop_moving
FIRST_PERSON PAD_ENTER NONE start_chat
FIRST_PERSON PAD_DIVIDE NONE start_gesture
FIRST_PERSON Q SHIFT slide_left
FIRST_PERSON D SHIFT slide_right
FIRST_PERSON Z SHIFT push_forward
FIRST_PERSON S SHIFT push_backward
FIRST_PERSON E SHIFT jump
FIRST_PERSON C SHIFT toggle_down
FIRST_PERSON F SHIFT toggle_fly
FIRST_PERSON SPACE NONE stop_moving
FIRST_PERSON ENTER NONE start_chat
FIRST_PERSON DIVIDE NONE start_gesture
FIRST_PERSON / NONE start_gesture
FIRST_PERSON LEFT SHIFT slide_left
FIRST_PERSON RIGHT SHIFT slide_right
FIRST_PERSON UP SHIFT push_forward
FIRST_PERSON DOWN SHIFT push_backward
FIRST_PERSON PGUP SHIFT jump
FIRST_PERSON PGDN SHIFT toggle_down
FIRST_PERSON PAD_LEFT SHIFT slide_left
FIRST_PERSON PAD_RIGHT SHIFT slide_right
FIRST_PERSON PAD_UP SHIFT push_forward
FIRST_PERSON PAD_DOWN SHIFT push_backward
FIRST_PERSON PAD_PGUP SHIFT jump
FIRST_PERSON PAD_PGDN SHIFT toggle_down
FIRST_PERSON PAD_HOME SHIFT toggle_fly
FIRST_PERSON PAD_ENTER SHIFT start_chat
FIRST_PERSON PAD_DIVIDE SHIFT start_gesture
THIRD_PERSON Q NONE turn_left
THIRD_PERSON D NONE turn_right
THIRD_PERSON Q SHIFT slide_left
THIRD_PERSON D SHIFT slide_right
THIRD_PERSON Z NONE push_forward
THIRD_PERSON S NONE push_backward
THIRD_PERSON Z SHIFT push_forward
THIRD_PERSON S SHIFT push_backward
THIRD_PERSON E NONE jump
THIRD_PERSON C NONE push_down
THIRD_PERSON E SHIFT jump
THIRD_PERSON C SHIFT toggle_down
THIRD_PERSON F NONE toggle_fly
THIRD_PERSON F SHIFT toggle_fly
THIRD_PERSON SPACE NONE stop_moving
THIRD_PERSON ENTER NONE start_chat
THIRD_PERSON DIVIDE NONE start_gesture
THIRD_PERSON / NONE start_gesture
THIRD_PERSON LEFT NONE turn_left
THIRD_PERSON LEFT SHIFT slide_left
THIRD_PERSON RIGHT NONE turn_right
THIRD_PERSON RIGHT SHIFT slide_right
THIRD_PERSON UP NONE push_forward
THIRD_PERSON DOWN NONE push_backward
THIRD_PERSON UP SHIFT push_forward
THIRD_PERSON DOWN SHIFT push_backward
THIRD_PERSON PGUP NONE jump
THIRD_PERSON PGDN NONE push_down
THIRD_PERSON PGUP SHIFT jump
THIRD_PERSON PGDN SHIFT toggle_down
THIRD_PERSON HOME SHIFT toggle_fly
THIRD_PERSON HOME NONE toggle_fly
THIRD_PERSON PAD_LEFT NONE turn_left
THIRD_PERSON PAD_LEFT SHIFT slide_left
THIRD_PERSON PAD_RIGHT NONE turn_right
THIRD_PERSON PAD_RIGHT SHIFT slide_right
THIRD_PERSON PAD_UP NONE push_forward
THIRD_PERSON PAD_DOWN NONE push_backward
THIRD_PERSON PAD_UP SHIFT push_forward
THIRD_PERSON PAD_DOWN SHIFT push_backward
THIRD_PERSON PAD_PGUP NONE jump
THIRD_PERSON PAD_PGDN NONE push_down
THIRD_PERSON PAD_PGUP SHIFT jump
THIRD_PERSON PAD_PGDN SHIFT toggle_down
THIRD_PERSON PAD_HOME NONE toggle_fly
THIRD_PERSON PAD_HOME SHIFT toggle_fly
THIRD_PERSON PAD_CENTER NONE stop_moving
THIRD_PERSON PAD_CENTER SHIFT stop_moving
THIRD_PERSON PAD_ENTER NONE start_chat
THIRD_PERSON PAD_ENTER SHIFT start_chat
THIRD_PERSON PAD_DIVIDE NONE start_gesture
THIRD_PERSON PAD_DIVIDE SHIFT start_gesture
# Camera controls in third person on Alt
THIRD_PERSON LEFT ALT spin_around_cw
THIRD_PERSON RIGHT ALT spin_around_ccw
THIRD_PERSON UP ALT move_forward
THIRD_PERSON DOWN ALT move_backward
THIRD_PERSON PGUP ALT spin_over
THIRD_PERSON PGDN ALT spin_under
THIRD_PERSON Q ALT spin_around_cw
THIRD_PERSON D ALT spin_around_ccw
THIRD_PERSON Z ALT move_forward
THIRD_PERSON S ALT move_backward
THIRD_PERSON E ALT spin_over
THIRD_PERSON C ALT spin_under
THIRD_PERSON PAD_LEFT ALT spin_around_cw
THIRD_PERSON PAD_RIGHT ALT spin_around_ccw
THIRD_PERSON PAD_UP ALT move_forward
THIRD_PERSON PAD_DOWN ALT move_backward
THIRD_PERSON PAD_PGUP ALT spin_over
THIRD_PERSON PAD_PGDN ALT spin_under
THIRD_PERSON PAD_ENTER ALT start_chat
THIRD_PERSON PAD_DIVIDE ALT start_gesture
# mimic alt zoom behavior with keyboard only
THIRD_PERSON Q CTL_ALT spin_around_cw
THIRD_PERSON D CTL_ALT spin_around_ccw
THIRD_PERSON Z CTL_ALT spin_over
THIRD_PERSON S CTL_ALT spin_under
THIRD_PERSON E CTL_ALT spin_over
THIRD_PERSON C CTL_ALT spin_under
THIRD_PERSON LEFT CTL_ALT spin_around_cw
THIRD_PERSON RIGHT CTL_ALT spin_around_ccw
THIRD_PERSON UP CTL_ALT spin_over
THIRD_PERSON DOWN CTL_ALT spin_under
THIRD_PERSON PGUP CTL_ALT spin_over
THIRD_PERSON PGDN CTL_ALT spin_under
THIRD_PERSON PAD_LEFT CTL_ALT spin_around_cw
THIRD_PERSON PAD_RIGHT CTL_ALT spin_around_ccw
THIRD_PERSON PAD_UP CTL_ALT spin_over
THIRD_PERSON PAD_DOWN CTL_ALT spin_under
THIRD_PERSON PAD_PGUP CTL_ALT spin_over
THIRD_PERSON PAD_PGDN CTL_ALT spin_under
THIRD_PERSON PAD_ENTER CTL_ALT start_chat
THIRD_PERSON PAD_DIVIDE CTL_ALT start_gesture
# Therefore pan on Alt-Shift
THIRD_PERSON Q CTL_ALT_SHIFT pan_left
THIRD_PERSON D CTL_ALT_SHIFT pan_right
THIRD_PERSON Z CTL_ALT_SHIFT pan_up
THIRD_PERSON S CTL_ALT_SHIFT pan_down
THIRD_PERSON E CTL_ALT_SHIFT pan_in
THIRD_PERSON C CTL_ALT_SHIFT pan_out
THIRD_PERSON LEFT CTL_ALT_SHIFT pan_left
THIRD_PERSON RIGHT CTL_ALT_SHIFT pan_right
THIRD_PERSON UP CTL_ALT_SHIFT pan_up
THIRD_PERSON DOWN CTL_ALT_SHIFT pan_down
THIRD_PERSON PGUP CTL_ALT_SHIFT pan_in
THIRD_PERSON PGDN CTL_ALT_SHIFT pan_out
THIRD_PERSON PAD_LEFT CTL_ALT_SHIFT pan_left
THIRD_PERSON PAD_RIGHT CTL_ALT_SHIFT pan_right
THIRD_PERSON PAD_UP CTL_ALT_SHIFT pan_up
THIRD_PERSON PAD_DOWN CTL_ALT_SHIFT pan_down
THIRD_PERSON PAD_PGUP CTL_ALT_SHIFT pan_in
THIRD_PERSON PAD_PGDN CTL_ALT_SHIFT pan_out
THIRD_PERSON PAD_ENTER CTL_ALT_SHIFT start_chat
THIRD_PERSON PAD_DIVIDE CTL_ALT_SHIFT start_gesture
# Basic editing camera control
EDIT Q NONE spin_around_cw
EDIT D NONE spin_around_ccw
EDIT Z NONE move_forward
EDIT S NONE move_backward
EDIT E NONE spin_over
EDIT C NONE spin_under
EDIT ENTER NONE start_chat
EDIT DIVIDE NONE start_gesture
EDIT / NONE start_gesture
EDIT PAD_ENTER NONE start_chat
EDIT PAD_DIVIDE NONE start_gesture
EDIT LEFT NONE spin_around_cw
EDIT RIGHT NONE spin_around_ccw
EDIT UP NONE move_forward
EDIT DOWN NONE move_backward
EDIT PGUP NONE spin_over
EDIT PGDN NONE spin_under
EDIT Q SHIFT pan_left
EDIT D SHIFT pan_right
EDIT Z SHIFT pan_up
EDIT S SHIFT pan_down
EDIT LEFT SHIFT pan_left
EDIT RIGHT SHIFT pan_right
EDIT UP SHIFT pan_up
EDIT DOWN SHIFT pan_down
# Walking works with ALT held down.
EDIT Q ALT slide_left
EDIT D ALT slide_right
EDIT Z ALT push_forward
EDIT S ALT push_backward
EDIT E ALT jump
EDIT C ALT push_down
EDIT LEFT ALT slide_left
EDIT RIGHT ALT slide_right
EDIT UP ALT push_forward
EDIT DOWN ALT push_backward
EDIT PGUP ALT jump
EDIT PGDN ALT push_down
EDIT HOME ALT toggle_fly
EDIT PAD_LEFT ALT slide_left
EDIT PAD_RIGHT ALT slide_right
EDIT PAD_UP ALT push_forward
EDIT PAD_DOWN ALT push_backward
EDIT PAD_PGUP ALT jump
EDIT PAD_PGDN ALT push_down
EDIT PAD_ENTER ALT start_chat
EDIT PAD_DIVIDE ALT start_gesture
SITTING Q ALT spin_around_cw
SITTING D ALT spin_around_ccw
SITTING Z ALT move_forward
SITTING S ALT move_backward
SITTING E ALT spin_over_sitting
SITTING C ALT spin_under_sitting
SITTING LEFT ALT spin_around_cw
SITTING RIGHT ALT spin_around_ccw
SITTING UP ALT move_forward
SITTING DOWN ALT move_backward
SITTING PGUP ALT spin_over
SITTING PGDN ALT spin_under
SITTING Q CTL_ALT spin_around_cw
SITTING D CTL_ALT spin_around_ccw
SITTING Z CTL_ALT spin_over
SITTING S CTL_ALT spin_under
SITTING E CTL_ALT spin_over
SITTING C CTL_ALT spin_under
SITTING LEFT CTL_ALT spin_around_cw
SITTING RIGHT CTL_ALT spin_around_ccw
SITTING UP CTL_ALT spin_over
SITTING DOWN CTL_ALT spin_under
SITTING PGUP CTL_ALT spin_over
SITTING PGDN CTL_ALT spin_under
SITTING Q NONE spin_around_cw_sitting
SITTING D NONE spin_around_ccw_sitting
SITTING Z NONE move_forward_sitting
SITTING S NONE move_backward_sitting
SITTING E NONE spin_over_sitting
SITTING C NONE spin_under_sitting
SITTING LEFT NONE spin_around_cw_sitting
SITTING RIGHT NONE spin_around_ccw_sitting
SITTING UP NONE move_forward_sitting
SITTING DOWN NONE move_backward_sitting
SITTING PGUP NONE spin_over_sitting
SITTING PGDN NONE spin_under_sitting
SITTING PAD_LEFT NONE spin_around_cw_sitting
SITTING PAD_RIGHT NONE spin_around_ccw_sitting
SITTING PAD_UP NONE move_forward_sitting
SITTING PAD_DOWN NONE move_backward_sitting
SITTING PAD_PGUP NONE spin_over_sitting
SITTING PAD_PGDN NONE spin_under_sitting
SITTING PAD_CENTER NONE stop_moving
SITTING PAD_ENTER NONE start_chat
SITTING PAD_DIVIDE NONE start_gesture
# these are for passing controls when sitting on vehicles
SITTING Q SHIFT slide_left
SITTING D SHIFT slide_right
SITTING Z SHIFT move_forward_sitting
SITTING S SHIFT move_backward_sitting
SITTING E SHIFT spin_over_sitting
SITTING C SHIFT spin_under_sitting
SITTING LEFT SHIFT slide_left
SITTING RIGHT SHIFT slide_right
SITTING UP SHIFT move_forward_sitting
SITTING DOWN SHIFT move_backward_sitting
SITTING PGUP SHIFT spin_over_sitting
SITTING PGDN SHIFT spin_under_sitting
SITTING PAD_LEFT SHIFT slide_left
SITTING PAD_RIGHT SHIFT slide_right
SITTING PAD_UP SHIFT move_forward_sitting
SITTING PAD_DOWN SHIFT move_backward_sitting
SITTING PAD_PGUP SHIFT spin_over_sitting
SITTING PAD_PGDN SHIFT spin_under_sitting
SITTING PAD_ENTER SHIFT start_chat
SITTING PAD_DIVIDE SHIFT start_gesture
# pan on Alt-Shift
SITTING Q CTL_ALT_SHIFT pan_left
SITTING D CTL_ALT_SHIFT pan_right
SITTING Z CTL_ALT_SHIFT pan_up
SITTING S CTL_ALT_SHIFT pan_down
SITTING E CTL_ALT_SHIFT pan_in
SITTING C CTL_ALT_SHIFT pan_out
SITTING LEFT CTL_ALT_SHIFT pan_left
SITTING RIGHT CTL_ALT_SHIFT pan_right
SITTING UP CTL_ALT_SHIFT pan_up
SITTING DOWN CTL_ALT_SHIFT pan_down
SITTING PGUP CTL_ALT_SHIFT pan_in
SITTING PGDN CTL_ALT_SHIFT pan_out
SITTING PAD_LEFT CTL_ALT_SHIFT pan_left
SITTING PAD_RIGHT CTL_ALT_SHIFT pan_right
SITTING PAD_UP CTL_ALT_SHIFT pan_up
SITTING PAD_DOWN CTL_ALT_SHIFT pan_down
SITTING PAD_PGUP CTL_ALT_SHIFT pan_in
SITTING PAD_PGDN CTL_ALT_SHIFT pan_out
SITTING PAD_ENTER CTL_ALT_SHIFT start_chat
SITTING PAD_DIVIDE CTL_ALT_SHIFT start_gesture
SITTING ENTER NONE start_chat
SITTING DIVIDE NONE start_gesture
SITTING / NONE start_gesture
# Avatar editing camera controls
EDIT_AVATAR Q NONE edit_avatar_spin_cw
EDIT_AVATAR D NONE edit_avatar_spin_ccw
EDIT_AVATAR Z NONE edit_avatar_move_forward
EDIT_AVATAR S NONE edit_avatar_move_backward
EDIT_AVATAR E NONE edit_avatar_spin_over
EDIT_AVATAR C NONE edit_avatar_spin_under
EDIT_AVATAR LEFT NONE edit_avatar_spin_cw
EDIT_AVATAR RIGHT NONE edit_avatar_spin_ccw
EDIT_AVATAR UP NONE edit_avatar_move_forward
EDIT_AVATAR DOWN NONE edit_avatar_move_backward
EDIT_AVATAR PGUP NONE edit_avatar_spin_over
EDIT_AVATAR PGDN NONE edit_avatar_spin_under
EDIT_AVATAR ENTER NONE start_chat
EDIT_AVATAR DIVIDE NONE start_gesture
EDIT_AVATAR / NONE start_gesture
EDIT_AVATAR PAD_LEFT NONE edit_avatar_spin_cw
EDIT_AVATAR PAD_RIGHT NONE edit_avatar_spin_ccw
EDIT_AVATAR PAD_UP NONE edit_avatar_move_forward
EDIT_AVATAR PAD_DOWN NONE edit_avatar_move_backward
EDIT_AVATAR PAD_PGUP NONE edit_avatar_spin_over
EDIT_AVATAR PAD_PGDN NONE edit_avatar_spin_under
EDIT_AVATAR PAD_ENTER NONE start_chat
EDIT_AVATAR PAD_DIVIDE NONE start_gesture

View File

@@ -0,0 +1,380 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<keys>
<first_person>
<binding key="Q" mask="NONE" command="slide_left"/>
<binding key="D" mask="NONE" command="slide_right"/>
<binding key="Z" mask="NONE" command="push_forward"/>
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
<binding key="LEFT" mask="NONE" command="slide_left"/>
<binding key="RIGHT" mask="NONE" command="slide_right"/>
<binding key="UP" mask="NONE" command="push_forward"/>
<binding key="DOWN" mask="NONE" command="push_backward"/>
<binding key="PGUP" mask="NONE" command="jump"/>
<binding key="PGDN" mask="NONE" command="push_down"/>
<binding key="HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="NONE" command="slide_left"/>
<binding key="PAD_RIGHT" mask="NONE" command="slide_right"/>
<binding key="PAD_UP" mask="NONE" command="push_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="jump"/>
<binding key="PAD_PGDN" mask="NONE" command="push_down"/>
<binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="Q" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="Z" mask="SHIFT" command="push_forward"/>
<binding key="S" mask="SHIFT" command="push_backward"/>
<binding key="E" mask="SHIFT" command="jump"/>
<binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="SHIFT" command="toggle_fly"/>
<binding key="SPACE" mask="NONE" command="stop_moving"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="SHIFT" command="push_forward"/>
<binding key="DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PGUP" mask="SHIFT" command="jump"/>
<binding key="PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
<binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
<binding key="PAD_PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
</first_person>
<third_person>
<binding key="Q" mask="NONE" command="turn_left"/>
<binding key="D" mask="NONE" command="turn_right"/>
<binding key="Q" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="Z" mask="NONE" command="push_forward"/>
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="Z" mask="SHIFT" command="push_forward"/>
<binding key="S" mask="SHIFT" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
<binding key="E" mask="SHIFT" command="jump"/>
<binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
<binding key="F" mask="SHIFT" command="toggle_fly"/>
<binding key="SPACE" mask="NONE" command="stop_moving"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="NONE" command="turn_left"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="NONE" command="turn_right"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="NONE" command="push_forward"/>
<binding key="DOWN" mask="NONE" command="push_backward"/>
<binding key="UP" mask="SHIFT" command="push_forward"/>
<binding key="DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PGUP" mask="NONE" command="jump"/>
<binding key="PGDN" mask="NONE" command="push_down"/>
<binding key="PGUP" mask="SHIFT" command="jump"/>
<binding key="PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="NONE" command="turn_left"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="NONE" command="turn_right"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="NONE" command="push_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="push_backward"/>
<binding key="PAD_UP" mask="SHIFT" command="push_forward"/>
<binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="jump"/>
<binding key="PAD_PGDN" mask="NONE" command="push_down"/>
<binding key="PAD_PGUP" mask="SHIFT" command="jump"/>
<binding key="PAD_PGDN" mask="SHIFT" command="toggle_down"/>
<binding key="PAD_HOME" mask="NONE" command="toggle_fly"/>
<binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_CENTER" mask="SHIFT" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
<!--Camera controls in third person on Alt-->
<binding key="LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="UP" mask="ALT" command="move_forward"/>
<binding key="DOWN" mask="ALT" command="move_backward"/>
<binding key="PGUP" mask="ALT" command="spin_over"/>
<binding key="PGDN" mask="ALT" command="spin_under"/>
<binding key="Q" mask="ALT" command="spin_around_cw"/>
<binding key="D" mask="ALT" command="spin_around_ccw"/>
<binding key="Z" mask="ALT" command="move_forward"/>
<binding key="S" mask="ALT" command="move_backward"/>
<binding key="E" mask="ALT" command="spin_over"/>
<binding key="C" mask="ALT" command="spin_under"/>
<binding key="PAD_LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="PAD_RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="PAD_UP" mask="ALT" command="move_forward"/>
<binding key="PAD_DOWN" mask="ALT" command="move_backward"/>
<binding key="PAD_PGUP" mask="ALT" command="spin_over"/>
<binding key="PAD_PGDN" mask="ALT" command="spin_under"/>
<binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
<!--mimic alt zoom behavior with keyboard only-->
<binding key="Q" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="Z" mask="CTL_ALT" command="spin_over"/>
<binding key="S" mask="CTL_ALT" command="spin_under"/>
<binding key="E" mask="CTL_ALT" command="spin_over"/>
<binding key="C" mask="CTL_ALT" command="spin_under"/>
<binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="UP" mask="CTL_ALT" command="spin_over"/>
<binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="PAD_RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="PAD_UP" mask="CTL_ALT" command="spin_over"/>
<binding key="PAD_DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PAD_PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="PAD_ENTER" mask="CTL_ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT" command="start_gesture"/>
<!--Therefore pan on Alt-Shift-->
<binding key="Q" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="Z" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="E" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="C" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PAD_PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PAD_PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
</third_person>
<!-- Basic editing camera control -->
<edit>
<binding key="Q" mask="NONE" command="spin_around_cw"/>
<binding key="D" mask="NONE" command="spin_around_ccw"/>
<binding key="Z" mask="NONE" command="move_forward"/>
<binding key="S" mask="NONE" command="move_backward"/>
<binding key="E" mask="NONE" command="spin_over"/>
<binding key="C" mask="NONE" command="spin_under"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="LEFT" mask="NONE" command="spin_around_cw"/>
<binding key="RIGHT" mask="NONE" command="spin_around_ccw"/>
<binding key="UP" mask="NONE" command="move_forward"/>
<binding key="DOWN" mask="NONE" command="move_backward"/>
<binding key="PGUP" mask="NONE" command="spin_over"/>
<binding key="PGDN" mask="NONE" command="spin_under"/>
<binding key="Q" mask="SHIFT" command="pan_left"/>
<binding key="D" mask="SHIFT" command="pan_right"/>
<binding key="Z" mask="SHIFT" command="pan_up"/>
<binding key="S" mask="SHIFT" command="pan_down"/>
<binding key="LEFT" mask="SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="SHIFT" command="pan_right"/>
<binding key="UP" mask="SHIFT" command="pan_up"/>
<binding key="DOWN" mask="SHIFT" command="pan_down"/>
<!--Walking works with ALT held down.-->
<binding key="Q" mask="ALT" command="slide_left"/>
<binding key="D" mask="ALT" command="slide_right"/>
<binding key="Z" mask="ALT" command="push_forward"/>
<binding key="S" mask="ALT" command="push_backward"/>
<binding key="E" mask="ALT" command="jump"/>
<binding key="C" mask="ALT" command="push_down"/>
<binding key="LEFT" mask="ALT" command="slide_left"/>
<binding key="RIGHT" mask="ALT" command="slide_right"/>
<binding key="UP" mask="ALT" command="push_forward"/>
<binding key="DOWN" mask="ALT" command="push_backward"/>
<binding key="PGUP" mask="ALT" command="jump"/>
<binding key="PGDN" mask="ALT" command="push_down"/>
<binding key="HOME" mask="ALT" command="toggle_fly"/>
<binding key="PAD_LEFT" mask="ALT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="ALT" command="slide_right"/>
<binding key="PAD_UP" mask="ALT" command="push_forward"/>
<binding key="PAD_DOWN" mask="ALT" command="push_backward"/>
<binding key="PAD_PGUP" mask="ALT" command="jump"/>
<binding key="PAD_PGDN" mask="ALT" command="push_down"/>
<binding key="PAD_ENTER" mask="ALT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/>
</edit>
<sitting>
<binding key="Q" mask="ALT" command="spin_around_cw"/>
<binding key="D" mask="ALT" command="spin_around_ccw"/>
<binding key="Z" mask="ALT" command="move_forward"/>
<binding key="S" mask="ALT" command="move_backward"/>
<binding key="E" mask="ALT" command="spin_over_sitting"/>
<binding key="C" mask="ALT" command="spin_under_sitting"/>
<binding key="LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
<binding key="UP" mask="ALT" command="move_forward"/>
<binding key="DOWN" mask="ALT" command="move_backward"/>
<binding key="PGUP" mask="ALT" command="spin_over"/>
<binding key="PGDN" mask="ALT" command="spin_under"/>
<binding key="Q" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="D" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="Z" mask="CTL_ALT" command="spin_over"/>
<binding key="S" mask="CTL_ALT" command="spin_under"/>
<binding key="E" mask="CTL_ALT" command="spin_over"/>
<binding key="C" mask="CTL_ALT" command="spin_under"/>
<binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/>
<binding key="UP" mask="CTL_ALT" command="spin_over"/>
<binding key="DOWN" mask="CTL_ALT" command="spin_under"/>
<binding key="PGUP" mask="CTL_ALT" command="spin_over"/>
<binding key="PGDN" mask="CTL_ALT" command="spin_under"/>
<binding key="Q" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="D" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="Z" mask="NONE" command="move_forward_sitting"/>
<binding key="S" mask="NONE" command="move_backward_sitting"/>
<binding key="E" mask="NONE" command="spin_over_sitting"/>
<binding key="C" mask="NONE" command="spin_under_sitting"/>
<binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="UP" mask="NONE" command="move_forward_sitting"/>
<binding key="DOWN" mask="NONE" command="move_backward_sitting"/>
<binding key="PGUP" mask="NONE" command="spin_over_sitting"/>
<binding key="PGDN" mask="NONE" command="spin_under_sitting"/>
<binding key="PAD_LEFT" mask="NONE" command="spin_around_cw_sitting"/>
<binding key="PAD_RIGHT" mask="NONE" command="spin_around_ccw_sitting"/>
<binding key="PAD_UP" mask="NONE" command="move_forward_sitting"/>
<binding key="PAD_DOWN" mask="NONE" command="move_backward_sitting"/>
<binding key="PAD_PGUP" mask="NONE" command="spin_over_sitting"/>
<binding key="PAD_PGDN" mask="NONE" command="spin_under_sitting"/>
<binding key="PAD_CENTER" mask="NONE" command="stop_moving"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
<!--these are for passing controls when sitting on vehicles-->
<binding key="Q" mask="SHIFT" command="slide_left"/>
<binding key="D" mask="SHIFT" command="slide_right"/>
<binding key="Z" mask="SHIFT" command="move_forward_sitting"/>
<binding key="S" mask="SHIFT" command="move_backward_sitting"/>
<binding key="E" mask="SHIFT" command="spin_over_sitting"/>
<binding key="C" mask="SHIFT" command="spin_under_sitting"/>
<binding key="LEFT" mask="SHIFT" command="slide_left"/>
<binding key="RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="UP" mask="SHIFT" command="move_forward_sitting"/>
<binding key="DOWN" mask="SHIFT" command="move_backward_sitting"/>
<binding key="PGUP" mask="SHIFT" command="spin_over_sitting"/>
<binding key="PGDN" mask="SHIFT" command="spin_under_sitting"/>
<binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/>
<binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/>
<binding key="PAD_UP" mask="SHIFT" command="move_forward_sitting"/>
<binding key="PAD_DOWN" mask="SHIFT" command="move_backward_sitting"/>
<binding key="PAD_PGUP" mask="SHIFT" command="spin_over_sitting"/>
<binding key="PAD_PGDN" mask="SHIFT" command="spin_under_sitting"/>
<binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/>
<!--pan on Alt-Shift-->
<binding key="Q" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="Z" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="E" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="C" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/>
<binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/>
<binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/>
<binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/>
<binding key="PAD_PGUP" mask="CTL_ALT_SHIFT" command="pan_in"/>
<binding key="PAD_PGDN" mask="CTL_ALT_SHIFT" command="pan_out"/>
<binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
</sitting>
<edit_avatar>
<!--Avatar editing camera controls-->
<binding key="Q" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="D" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="Z" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="S" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="E" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="C" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="UP" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="DOWN" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="PGUP" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="PGDN" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
<binding key="/" mask="NONE" command="start_gesture"/>
<binding key="PAD_LEFT" mask="NONE" command="edit_avatar_spin_cw"/>
<binding key="PAD_RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/>
<binding key="PAD_UP" mask="NONE" command="edit_avatar_move_forward"/>
<binding key="PAD_DOWN" mask="NONE" command="edit_avatar_move_backward"/>
<binding key="PAD_PGUP" mask="NONE" command="edit_avatar_spin_over"/>
<binding key="PAD_PGDN" mask="NONE" command="edit_avatar_spin_under"/>
<binding key="PAD_ENTER" mask="NONE" command="start_chat"/>
<binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/>
</edit_avatar>
</keys>

View File

@@ -592,13 +592,32 @@ public:
void load_default_bindings(bool zqsd)
{
gViewerKeyboard.unloadBindings();
const std::string keys(zqsd ? "keysZQSD.ini" : "keys.ini");
if (!gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, keys)))
const std::string key_bindings_file(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, zqsd ? "keysZQSD.xml" : "keys.xml"));
if (!gDirUtilp->fileExists(key_bindings_file) || !gViewerKeyboard.loadBindingsXML(key_bindings_file))
{
LL_ERRS("InitInfo") << "Unable to open " << keys << LL_ENDL;
const std::string key_bindings_file(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, zqsd ? "keysZQSD.ini" : "keys.ini"));
if (!gViewerKeyboard.loadBindings(key_bindings_file))
{
LL_ERRS("InitInfo") << "Unable to open " << key_bindings_file << LL_ENDL;
}
}
// Load Custom bindings (override defaults)
gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"custom_keys.ini"));
std::string custom_keys(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "custom_keys.xml"));
if (!gDirUtilp->fileExists(custom_keys) || !gViewerKeyboard.loadBindingsXML(custom_keys))
{
custom_keys = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "custom_keys.ini");
if (gDirUtilp->fileExists(custom_keys))
gViewerKeyboard.loadBindings(custom_keys);
}
}
namespace {
// With Xcode 6, _exit() is too magical to use with boost::bind(), so provide
// this little helper function.
void fast_exit(int rc)
{
_exit(rc);
}
}
bool LLAppViewer::init()
@@ -645,7 +664,6 @@ bool LLAppViewer::init()
//
// OK to write stuff to logs now, we've now crash reported if necessary
//
init_default_trans_args();
if (!initConfiguration())

View File

@@ -45,6 +45,7 @@
#include "lltoolfocus.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llxuiparser.h"
void handle_reset_view();
@@ -58,7 +59,6 @@ const F32 FLY_FRAMES = 4;
const F32 NUDGE_TIME = 0.25f; // in seconds
const S32 NUDGE_FRAMES = 2;
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
struct LLKeyboardActionRegistry
: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry>
@@ -86,6 +86,7 @@ void agent_jump( EKeystate s )
gAgent.moveUp(1);
}
}
// <singu>
void agent_toggle_down( EKeystate s )
{
if (KEYSTATE_UP == s) return;
@@ -96,6 +97,7 @@ void agent_toggle_down( EKeystate s )
}
gAgent.moveUp(-1);
}
// </singu>
void agent_push_down( EKeystate s )
{
@@ -103,22 +105,29 @@ void agent_push_down( EKeystate s )
gAgent.moveUp(-1);
}
static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
{
// if (gAgent.mDoubleTapRunMode == mode &&
// gAgent.getRunning() &&
// !gAgent.getAlwaysRun())
// {
// // Turn off temporary running.
// gAgent.clearRunning();
// gAgent.sendWalkRun(gAgent.getRunning());
// }
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
if ( (gAgent.mDoubleTapRunMode == mode) && (gAgent.getTempRun()) )
gAgent.clearTempRun();
// [/RLVa:KB]
}
static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
{
if (KEYSTATE_UP == s)
{
// if (gAgent.mDoubleTapRunMode == mode &&
// gAgent.getRunning() &&
// !gAgent.getAlwaysRun())
// {
// // Turn off temporary running.
// gAgent.clearRunning();
// gAgent.sendWalkRun(gAgent.getRunning());
// }
// [RLVa:KB] - Checked: 2011-05-11 (RLVa-1.3.0i) | Added: RLVa-1.3.0i
if ( (gAgent.mDoubleTapRunMode == mode) && (gAgent.getTempRun()) )
gAgent.clearTempRun();
// [/RLVa:KB]
// Note: in case shift is already released, slide left/right run
// will be released in agent_turn_left()/agent_turn_right()
agent_check_temporary_run(mode);
}
else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
KEYSTATE_DOWN == s &&
@@ -208,7 +217,10 @@ void agent_turn_left( EKeystate s )
}
else
{
if (KEYSTATE_UP == s) return;
if (KEYSTATE_UP == s)
{
return;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
}
@@ -223,7 +235,10 @@ void agent_turn_right( EKeystate s )
}
else
{
if (KEYSTATE_UP == s) return;
if (KEYSTATE_UP == s)
{
return;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
}
@@ -758,6 +773,61 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c
return TRUE;
}
LLViewerKeyboard::KeyBinding::KeyBinding()
: key("key"),
mask("mask"),
command("command")
{}
LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode)
: bindings("binding"),
mode(_mode)
{}
LLViewerKeyboard::Keys::Keys()
: first_person("first_person", KeyMode(MODE_FIRST_PERSON)),
third_person("third_person", KeyMode(MODE_THIRD_PERSON)),
edit("edit", KeyMode(MODE_EDIT)),
sitting("sitting", KeyMode(MODE_SITTING)),
edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR))
{}
S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename)
{
S32 binding_count = 0;
Keys keys;
LLSimpleXUIParser parser;
if (parser.readXUI(filename, keys)
&& keys.validateBlock())
{
binding_count += loadBindingMode(keys.first_person);
binding_count += loadBindingMode(keys.third_person);
binding_count += loadBindingMode(keys.edit);
binding_count += loadBindingMode(keys.sitting);
binding_count += loadBindingMode(keys.edit_avatar);
}
return binding_count;
}
S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode)
{
S32 binding_count = 0;
for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
end_it = keymode.bindings.end();
it != end_it;
++it)
{
KEY key;
MASK mask;
LLKeyboard::keyFromString(it->key, &key);
LLKeyboard::maskFromString(it->mask, &mask);
bindKey(keymode.mode, key, mask, it->command);
binding_count++;
}
return binding_count;
}
S32 LLViewerKeyboard::loadBindings(const std::string& filename)
{

View File

@@ -2,31 +2,25 @@
* @file llviewerkeyboard.h
* @brief LLViewerKeyboard class header file
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,6 +28,7 @@
#define LL_LLVIEWERKEYBOARD_H
#include "llkeyboard.h" // For EKeystate
#include "llinitparam.h"
const S32 MAX_NAMED_FUNCTIONS = 100;
const S32 MAX_KEY_BINDINGS = 128; // was 60
@@ -64,18 +59,48 @@ void bind_keyboard_functions();
class LLViewerKeyboard
{
public:
struct KeyBinding : public LLInitParam::Block<KeyBinding>
{
Mandatory<std::string> key,
mask,
command;
KeyBinding();
};
struct KeyMode : public LLInitParam::Block<KeyMode>
{
Multiple<KeyBinding> bindings;
EKeyboardMode mode;
KeyMode(EKeyboardMode mode);
};
struct Keys : public LLInitParam::Block<Keys>
{
Optional<KeyMode> first_person,
third_person,
edit,
sitting,
edit_avatar;
Keys();
};
LLViewerKeyboard();
BOOL handleKey(KEY key, MASK mask, BOOL repeated);
S32 loadBindings(const std::string& filename); // returns number bound, 0 on error
S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
void unloadBindings();
EKeyboardMode getMode();
BOOL modeFromString(const std::string& string, S32 *mode); // False on failure
void scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
protected:
private:
S32 loadBindingMode(const LLViewerKeyboard::KeyMode& keymode);
BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
// Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here