Remove unused index_array pointer in LLFace::renderElements and LLFace::pushVertices
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@@ -136,10 +136,10 @@ public:
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void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;}
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void renderSetColor() const;
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S32 renderElements(const U16 *index_array) const;
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S32 renderElements() const;
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S32 renderIndexed ();
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S32 renderIndexed (U32 mask);
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S32 pushVertices(const U16* index_array) const;
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S32 pushVertices() const;
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void setWorldMatrix(const LLMatrix4& mat);
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const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); }
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