Remove unused index_array pointer in LLFace::renderElements and LLFace::pushVertices
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@@ -2512,7 +2512,7 @@ void LLFace::renderSetColor() const
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}
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}
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S32 LLFace::pushVertices(const U16* index_array) const
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S32 LLFace::pushVertices() const
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{
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if (mIndicesCount)
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{
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@@ -2533,19 +2533,19 @@ const LLMatrix4a& LLFace::getRenderMatrix() const
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return mDrawablep->getRenderMatrix();
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}
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S32 LLFace::renderElements(const U16 *index_array) const
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S32 LLFace::renderElements() const
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{
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S32 ret = 0;
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if (isState(GLOBAL))
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{
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ret = pushVertices(index_array);
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ret = pushVertices();
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}
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else
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{
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gGL.pushMatrix();
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gGL.multMatrix(getRenderMatrix());
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ret = pushVertices(index_array);
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ret = pushVertices();
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gGL.popMatrix();
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}
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@@ -2570,8 +2570,7 @@ S32 LLFace::renderIndexed(U32 mask)
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}
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mVertexBuffer->setBuffer(mask);
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U16* index_array = (U16*) mVertexBuffer->getIndicesPointer();
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return renderElements(index_array);
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return renderElements();
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}
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//============================================================================
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@@ -136,10 +136,10 @@ public:
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void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;}
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void renderSetColor() const;
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S32 renderElements(const U16 *index_array) const;
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S32 renderElements() const;
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S32 renderIndexed ();
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S32 renderIndexed (U32 mask);
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S32 pushVertices(const U16* index_array) const;
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S32 pushVertices() const;
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void setWorldMatrix(const LLMatrix4& mat);
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const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); }
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