Forgot to put changes to pipeline.cpp into the previous vbo commit. Oh well.
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@@ -2437,10 +2437,10 @@ void LLPipeline::updateGL()
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}
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}
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/*{ //seed VBO Pools
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{ //seed VBO Pools
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LLFastTimer t(FTM_SEED_VBO_POOLS);
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LLVertexBuffer::seedPools();
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}*/
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}
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}
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void LLPipeline::clearRebuildGroups()
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