Fix compile. Remove call to temporary matrix sanity check.
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@@ -8964,7 +8964,6 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
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LLVector4a screen_origin(LLVector4a::getZero());
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LLVector4a screen_origin(LLVector4a::getZero());
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assert_affine(light_to_screen);//deleteme
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light_to_screen.affineTransform(p1,p1);
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light_to_screen.affineTransform(p1,p1);
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light_to_screen.affineTransform(p2,p2);
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light_to_screen.affineTransform(p2,p2);
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light_to_screen.affineTransform(screen_origin,screen_origin);
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light_to_screen.affineTransform(screen_origin,screen_origin);
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