Allow AIStateMachine::cont() to be called from another thread for an idle statemachine.

This commit is contained in:
Aleric Inglewood
2012-05-06 19:48:12 +02:00
parent 0bee4a922f
commit 15fb0ac3aa
2 changed files with 46 additions and 4 deletions

View File

@@ -157,14 +157,33 @@ void AIStateMachine::idle(void)
mSleep = 0;
}
// About thread safeness:
//
// The main thread initializes a statemachine and calls run, so a statemachine
// runs in the main thread. However, it is allowed that a state calls idle()
// and then allows one and only one other thread to call cont() upon some
// event (only once, of course, as idle() has to be called before cont()
// can be called again-- and another thread is not allowed to call idle()).
// Instead of cont(), the other thread may also call set_state().
void AIStateMachine::cont(void)
{
DoutEntering(dc::statemachine, "AIStateMachine::cont() [" << (void*)this << "]");
llassert(mIdle);
// Atomic test mActive and change mIdle.
mIdleActive.lock();
mIdle = false;
if (mActive == as_idle)
bool not_active = mActive == as_idle;
mIdleActive.unlock();
if (not_active)
{
AIWriteAccess<cscm_type> cscm_w(continued_statemachines_and_calling_mainloop);
// We only get here when the statemachine was idle (set by the main thread),
// see first assertion. Hence, the main thread is not changing this, as the
// statemachine is not running. Thus, mActive can have changed when a THIRD
// thread called cont(), which is not allowed: if two threads can call cont()
// at any moment then the first assertion can't hold.
llassert_always(mActive == as_idle);
cscm_w->continued_statemachines.push_back(this);
if (!cscm_w->calling_mainloop)
{
@@ -173,6 +192,7 @@ void AIStateMachine::cont(void)
gIdleCallbacks.addFunction(&AIStateMachine::mainloop);
}
mActive = as_queued;
llassert_always(!mIdle); // It should never happen that one thread calls cont() while another calls idle() concurrently.
}
}
@@ -203,7 +223,7 @@ void AIStateMachine::finish(void)
{
DoutEntering(dc::statemachine, "AIStateMachine::finish() [" << (void*)this << "]");
llassert(mState == bs_run || mState == bs_abort);
// It is possible that mIdle is false when abort or finish was called from
// It is possible that mIdle is true when abort or finish was called from
// outside multiplex_impl. However, that only may be done by the main thread.
llassert(!mIdle || is_main_thread());
if (!mIdle)
@@ -363,6 +383,9 @@ void AIStateMachine::mainloop(void*)
if (!statemachine.mIdle)
{
U64 start = LLFastTimer::getCPUClockCount64();
// This might call idle() and then pass the statemachine to another thread who then may call cont().
// Hence, after this isn't not sure what mIdle is, and it can change from true to false at any moment,
// if it is true after this function returns.
iter->statemachine().multiplex(start);
U64 delta = LLFastTimer::getCPUClockCount64() - start;
iter->add(delta);
@@ -382,10 +405,23 @@ void AIStateMachine::mainloop(void*)
while (iter != active_statemachines.end())
{
AIStateMachine& statemachine(iter->statemachine());
if (statemachine.mIdle)
// Atomic test mIdle and change mActive.
bool locked = statemachine.mIdleActive.tryLock();
// If the lock failed, then another thread is in the middle of calling cont(),
// thus mIdle will end up false. So, there is no reason to block here; just
// treat mIdle as false already.
if (locked && statemachine.mIdle)
{
Dout(dc::statemachine, "Erasing " << (void*)&statemachine << " from active_statemachines");
// Without the lock, it would be possible that another thread called cont() right here,
// changing mIdle to false again but NOT adding the statemachine to continued_statemachines,
// thinking it is in active_statemachines (and it is), while immediately below it is
// erased from active_statemachines.
statemachine.mActive = as_idle;
// Now, calling cont() is ok -- as that will cause the statemachine to be added to
// continued_statemachines, so it's fine in that case-- even necessary-- to remove it from
// active_statemachines regardless, and we can release the lock here.
statemachine.mIdleActive.unlock();
Dout(dc::statemachine, "Erasing " << (void*)&statemachine << " from active_statemachines");
iter = active_statemachines.erase(iter);
if (statemachine.mState == bs_killed)
{
@@ -395,6 +431,11 @@ void AIStateMachine::mainloop(void*)
}
else
{
if (locked)
{
statemachine.mIdleActive.unlock();
}
llassert(statemachine.mActive == as_active); // It should not be possible that another thread called cont() and changed this when we are we are not idle.
llassert(statemachine.mState == bs_run || statemachine.mState == bs_initialize);
++iter;
}

View File

@@ -206,6 +206,7 @@ class AIStateMachine {
bool mAborted; //!< True after calling abort() and before calling run().
active_type mActive; //!< Whether statemachine is idle, queued to be added to the active list, or already on the active list.
S64 mSleep; //!< Non-zero while the state machine is sleeping.
LLMutex mIdleActive; //!< Used for atomic operations on the pair mIdle / mActive.
// Callback facilities.
// From within an other state machine: