Make Second Life glow again.

Thank you Shyotl for hand-holding and instructions!
This commit is contained in:
miKaぴょん
2017-01-14 08:38:00 +01:00
parent c262210cf3
commit 14ee1c5189

View File

@@ -6999,15 +6999,17 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
LLRenderTarget& target_screen = LLPipeline::sRenderDeferred ? mFinalScreen : mScreen;
mFinalScreen.bindTexture(0, 0);
target_screen.bindTexture(0, 0);
gGL.color4f(1,1,1,1);
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
drawFullScreenRect(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
gGL.getTexUnit(0)->unbind(mFinalScreen.getUsage());
gGL.getTexUnit(0)->unbind(target_screen.getUsage());
mGlow[1].flush();
}