This commit is contained in:
Lirusaito
2012-09-14 05:42:46 -04:00
16 changed files with 130 additions and 95 deletions

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@@ -7,10 +7,8 @@ set(Boost_FIND_REQUIRED ON)
if (STANDALONE)
include(FindBoost)
set(BOOST_FILESYSTEM_LIBRARY boost_filesystem-mt)
set(BOOST_PROGRAM_OPTIONS_LIBRARY boost_program_options-mt)
set(BOOST_REGEX_LIBRARY boost_regex-mt)
set(BOOST_SYSTEM_LIBRARY boost_system-mt)
set(Boost_USE_MULTITHREADED ON)
find_package(Boost 1.40.0 COMPONENTS date_time filesystem program_options regex system thread wave)
else (STANDALONE)
use_prebuilt_binary(boost)
set(Boost_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/include)
@@ -18,36 +16,36 @@ else (STANDALONE)
if (WINDOWS)
set(BOOST_VERSION 1_45)
# SNOW-788
# 00-Common.cmake alreay sets MSVC_SUFFIX to be correct for the VS we are using eg VC71, VC80, VC90 etc
# The precompiled boost libs for VC71 use a different suffix to VS80 and VS90
# This code should ensure the cmake rules are valid for any VS being used in future as long as the approprate
# boost libs are avaiable - RC.
if (MSVC71)
set(BOOST_OPTIM_SUFFIX mt-s)
set(BOOST_DEBUG_SUFFIX mt-sgd)
else (MSVC71)
set(BOOST_OPTIM_SUFFIX mt)
set(BOOST_DEBUG_SUFFIX mt-gd)
endif (MSVC71)
set(BOOST_PROGRAM_OPTIONS_LIBRARY
# SNOW-788
# 00-Common.cmake alreay sets MSVC_SUFFIX to be correct for the VS we are using eg VC71, VC80, VC90 etc
# The precompiled boost libs for VC71 use a different suffix to VS80 and VS90
# This code should ensure the cmake rules are valid for any VS being used in future as long as the approprate
# boost libs are avaiable - RC.
if (MSVC71)
set(BOOST_OPTIM_SUFFIX mt-s)
set(BOOST_DEBUG_SUFFIX mt-sgd)
else (MSVC71)
set(BOOST_OPTIM_SUFFIX mt)
set(BOOST_DEBUG_SUFFIX mt-gd)
endif (MSVC71)
set(Boost_PROGRAM_OPTIONS_LIBRARY
optimized libboost_program_options-vc${MSVC_SUFFIX}-${BOOST_OPTIM_SUFFIX}-${BOOST_VERSION}
debug libboost_program_options-vc${MSVC_SUFFIX}-${BOOST_DEBUG_SUFFIX}-${BOOST_VERSION})
set(BOOST_REGEX_LIBRARY
set(Boost_REGEX_LIBRARY
optimized libboost_regex-vc${MSVC_SUFFIX}-${BOOST_OPTIM_SUFFIX}-${BOOST_VERSION}
debug libboost_regex-vc${MSVC_SUFFIX}-${BOOST_DEBUG_SUFFIX}-${BOOST_VERSION})
elseif (DARWIN)
set(BOOST_FILESYSTEM_LIBRARY boost_filesystem)
set(BOOST_PROGRAM_OPTIONS_LIBRARY boost_program_options)
set(BOOST_REGEX_LIBRARY boost_regex)
set(BOOST_SYSTEM_LIBRARY boost_system)
set(Boost_FILESYSTEM_LIBRARY boost_filesystem)
set(Boost_PROGRAM_OPTIONS_LIBRARY boost_program_options)
set(Boost_REGEX_LIBRARY boost_regex)
set(Boost_SYSTEM_LIBRARY boost_system)
elseif (LINUX)
set(BOOST_FILESYSTEM_LIBRARY boost_filesystem-mt)
set(BOOST_PROGRAM_OPTIONS_LIBRARY boost_program_options-mt)
set(BOOST_REGEX_LIBRARY boost_regex-mt)
set(BOOST_SYSTEM_LIBRARY boost_system-mt)
set(Boost_FILESYSTEM_LIBRARY boost_filesystem-mt)
set(Boost_PROGRAM_OPTIONS_LIBRARY boost_program_options-mt)
set(Boost_REGEX_LIBRARY boost_regex-mt)
set(Boost_SYSTEM_LIBRARY boost_system-mt)
endif (WINDOWS)
endif (STANDALONE)

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@@ -8,7 +8,7 @@ if(INSTALL_PROPRIETARY)
endif(INSTALL_PROPRIETARY)
find_library(FMODEX_LIBRARY
NAMES fmodex fmodex_vc fmodexL_vc
NAMES fmodex fmodexL fmodex_vc fmodexL_vc
PATHS
optimized ${ARCH_PREBUILT_DIRS_RELEASE}
debug ${ARCH_PREBUILT_DIRS_DEBUG}
@@ -26,26 +26,25 @@ if (NOT FMODEX_LIBRARY)
${FMODEX_SDK_DIR}
)
endif(FMODEX_SDK_DIR)
if(WINDOWS AND NOT FMODEX_LIBRARY)
set(FMODEX_PROG_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows")
find_library(FMODEX_LIBRARY
fmodex_vc fmodexL_vc
set(FMODEX_PROG_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows")
find_library(FMODEX_LIBRARY
fmodex_vc fmodexL_vc
PATHS
${FMODEX_PROG_DIR}/api/lib
${FMODEX_PROG_DIR}/api
${FMODEX_PROG_DIR}
${FMODEX_PROG_DIR}/api
${FMODEX_PROG_DIR}
)
if(FMODEX_LIBRARY)
message(STATUS "Found fmodex in ${FMODEX_PROG_DIR}")
set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR})
set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR} CACHE PATH "Path to the FMOD Ex SDK." FORCE)
endif(FMODEX_LIBRARY)
if(FMODEX_LIBRARY)
message(STATUS "Found fmodex in ${FMODEX_PROG_DIR}")
set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR})
set(FMODEX_SDK_DIR ${FMODEX_PROG_DIR} CACHE PATH "Path to the FMOD Ex SDK." FORCE)
endif(FMODEX_LIBRARY)
endif(WINDOWS AND NOT FMODEX_LIBRARY)
endif (NOT FMODEX_LIBRARY)
find_path(FMODEX_INCLUDE_DIR fmod.h
find_path(FMODEX_INCLUDE_DIR fmod.hpp
${LIBS_PREBUILT_DIR}/include/fmodex
${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/fmodex
${FMODEX_SDK_DIR}/api/inc

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@@ -5,7 +5,7 @@ FIND_PATH(HUNSPELL_INCLUDE_DIR hunspell.hxx
/usr/include
)
SET(HUNSPELL_NAMES ${HUNSPELL_NAMES} hunspell hunspell-1.2)
SET(HUNSPELL_NAMES ${HUNSPELL_NAMES} hunspell hunspell-1.2 hunspell-1.3)
FIND_LIBRARY(HUNSPELL_LIBRARY
NAMES ${HUNSPELL_NAMES}
PATHS /usr/lib /usr/local/lib

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@@ -8,5 +8,5 @@ set(LLVFS_INCLUDE_DIRS
set(LLVFS_LIBRARIES
llvfs
${BOOST_REGEX_LIBRARY}
${Boost_REGEX_LIBRARY}
)

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@@ -265,7 +265,7 @@ target_link_libraries(
${EXPAT_LIBRARIES}
${ZLIB_LIBRARIES}
${WINDOWS_LIBRARIES}
${BOOST_REGEX_LIBRARY}
${Boost_REGEX_LIBRARY}
${CWDEBUG_LIBRARIES}
${CORESERVICES_LIBRARY}
)

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@@ -244,14 +244,16 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
BOOL LLGLSLShader::attachObject(std::string object)
{
if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
std::multimap<std::string, LLShaderMgr::CachedObjectInfo>::iterator it = LLShaderMgr::instance()->mShaderObjects.begin();
for(; it!=LLShaderMgr::instance()->mShaderObjects.end(); it++)
{
stop_glerror();
glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
stop_glerror();
return TRUE;
if((*it).first == object)
{
glAttachObjectARB(mProgramObject, (*it).second.mHandle);
stop_glerror();
return TRUE;
}
}
else
{
LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
return FALSE;
@@ -262,6 +264,20 @@ void LLGLSLShader::attachObject(GLhandleARB object)
{
if (object != 0)
{
std::multimap<std::string, LLShaderMgr::CachedObjectInfo>::iterator it = LLShaderMgr::instance()->mShaderObjects.begin();
for(; it!=LLShaderMgr::instance()->mShaderObjects.end(); it++)
{
if((*it).second.mHandle == object)
{
LL_DEBUGS("ShaderLoading") << "Attached: " << (*it).first << llendl;
break;
}
}
if(it == LLShaderMgr::instance()->mShaderObjects.end())
{
LL_WARNS("ShaderLoading") << "Attached unknown shader!" << llendl;
}
stop_glerror();
glAttachObjectARB(mProgramObject, object);
stop_glerror();

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@@ -525,6 +525,14 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels)
{
std::pair<std::multimap<std::string, CachedObjectInfo >::iterator, std::multimap<std::string, CachedObjectInfo>::iterator> range;
range = mShaderObjects.equal_range(filename);
for (std::multimap<std::string, CachedObjectInfo>::iterator it = range.first; it != range.second;++it)
{
if((*it).second.mLevel == shader_level && (*it).second.mType == type)
return (*it).second.mHandle;
}
GLenum error = GL_NO_ERROR;
if (gDebugGL)
{
@@ -888,7 +896,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
mShaderObjects[filename] = ret;
mShaderObjects.insert(make_pair(filename,CachedObjectInfo(ret,try_gpu_class,type)));
shader_level = try_gpu_class;
}
else

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@@ -185,8 +185,16 @@ public:
virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
public:
struct CachedObjectInfo
{
CachedObjectInfo(GLhandleARB handle, U32 level, GLenum type) :
mHandle(handle), mLevel(level), mType(type) {}
GLhandleARB mHandle; //Actual handle of the opengl shader object.
U32 mLevel; //Level /might/ not be needed, but it's stored to ensure there's no change in behavior.
GLenum mType; //GL_VERTEX_SHADER_ARB or GL_FRAGMENT_SHADER_ARB. Tracked because some utility shaders can be loaded as both types (carefully).
};
// Map of shader names to compiled
std::map<std::string, GLhandleARB> mShaderObjects;
std::multimap<std::string, CachedObjectInfo > mShaderObjects; //Singu Note: Packing more info here. Doing such provides capability to skip unneeded duplicate loading..
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;

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@@ -63,8 +63,8 @@ add_library (llvfs ${llvfs_SOURCE_FILES})
add_dependencies(llvfs prepare)
target_link_libraries(llvfs
${BOOST_FILESYSTEM_LIBRARY}
${BOOST_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_SYSTEM_LIBRARY}
)
if (DARWIN)

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@@ -56,12 +56,6 @@ void parse_string();
#define ECHO do { } while (0)
#if defined(__cplusplus)
extern "C" { int yylex( void ); }
extern "C" { int yyparse( void ); }
extern "C" { int yyerror(const char *fmt, ...); }
#endif
%}
%%

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@@ -2,10 +2,6 @@
#include "linden_common.h"
#include "lscript_tree.h"
#ifdef __cplusplus
extern "C" {
#endif
int yylex(void);
int yyparse( void );
int yyerror(const char *fmt, ...);
@@ -19,10 +15,6 @@
#pragma warning (disable : 4702) // warning C4702: unreachable code
#pragma warning( disable : 4065 ) // warning: switch statement contains 'default' but no 'case' labels
#endif
#ifdef __cplusplus
}
#endif
%}
%union

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@@ -8,10 +8,10 @@ include(DBusGlib)
include(DirectX)
include(ELFIO)
if(FMODEX)
include(FMODEX)
set(FMOD OFF)
include(FMODEX)
set(FMOD OFF)
else(FMODEX)
include(FMOD)
include(FMOD)
endif(FMODEX)
include(OPENAL)
include(FindOpenGL)
@@ -1560,10 +1560,10 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLCOMMON_LIBRARIES}
${NDOF_LIBRARY}
${viewer_LIBRARIES}
${BOOST_FILESYSTEM_LIBRARY}
${BOOST_PROGRAM_OPTIONS_LIBRARY}
${BOOST_REGEX_LIBRARY}
${BOOST_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
${Boost_REGEX_LIBRARY}
${Boost_SYSTEM_LIBRARY}
${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio

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@@ -1598,16 +1598,18 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass )
}
LLFastTimer t(FTM_RENDER_INVISIBLE);
gOcclusionProgram.bind();
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
glStencilMask(0);
glStencilOp(GL_ZERO, GL_KEEP, GL_REPLACE);
gGL.setColorMask(false, false);
pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE);
gGL.setColorMask(true, true);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glStencilMask(0xFFFFFFFF);
gOcclusionProgram.unbind();
if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
{
beginShiny(true);

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@@ -5484,6 +5484,8 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
gGL.loadIdentity();
gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
@@ -5576,6 +5578,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.popUIMatrix();
stop_glerror();
}
@@ -5898,8 +5901,8 @@ void pushWireframe(LLDrawable* drawable)
if (drawable->isState(LLDrawable::RIGGED))
{
vobj->updateRiggedVolume();
volume = vobj->getRiggedVolume();
vobj->updateRiggedVolume();
volume = vobj->getRiggedVolume();
}
else
{
@@ -5941,6 +5944,8 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
gDebugProgram.bind();
}
static LLCachedControl<U32> mode("OutlineMode",0);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -5961,10 +5966,12 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
//Singu Note: Diverges from v3. If sRenderHiddenSelections set, draw non-z-culled wireframe, else draw occluded 'thick' wireframe to create an outline.
if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible())
{
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
if (shader)
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
@@ -5986,18 +5993,21 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
pushWireframe(drawable);
}
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
else
{
LLGLEnable cull_face(GL_CULL_FACE);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
pushWireframe(drawable);
glLineWidth(1.f);
}
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
pushWireframe(drawable);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gGL.popMatrix();
@@ -6053,6 +6063,9 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.pushUIMatrix();
gGL.loadUIIdentity();
if (!is_hud_object)
{
gGL.loadIdentity();
@@ -6169,6 +6182,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.flush();
}
gGL.popMatrix();
gGL.popUIMatrix();
if (shader)
{

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@@ -576,10 +576,10 @@ void LLViewerShaderMgr::setShaders()
//Flag base shader objects for deletion
//Don't worry-- they won't be deleted until no programs refrence them.
std::map<std::string, GLhandleARB>::iterator it = mShaderObjects.begin();
std::multimap<std::string, LLShaderMgr::CachedObjectInfo >::iterator it = mShaderObjects.begin();
for(; it!=mShaderObjects.end();++it)
if(it->second)
glDeleteObjectARB(it->second);
if(it->second.mHandle)
glDeleteObjectARB(it->second.mHandle);
mShaderObjects.clear();
}
else

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@@ -1605,9 +1605,13 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
}
else if (color != tep->getColor())
{
if (color.mV[3] != tep->getColor().mV[3])
F32 old_alpha = tep->getColor().mV[3];
if ((color.mV[3] != old_alpha) && (color.mV[3] == 1.f || old_alpha == 1.f))
{
gPipeline.markTextured(mDrawable);
//treat this alpha change as an LoD update since render batches may need to get rebuilt
mLODChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
}
retval = LLPrimitive::setTEColor(te, color);
if (mDrawable.notNull() && retval)