Merge remote-tracking branch 'liru/V2MultiWear' into AltCompilers

This commit is contained in:
Drake Arconis
2012-07-06 01:54:57 +00:00
4 changed files with 43 additions and 65 deletions

View File

@@ -278,29 +278,6 @@
</array>
</map>
<key>SianaJ2CSizeExponent</key>
<map>
<key>Comment</key>
<string>Exponent of size estimator. Should be between 0.0 and 1.0</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>SianaJ2CSizeOffset</key>
<map>
<key>Comment</key>
<string>Number of bytes to add to size estimator.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SianaLegacyJ2CSize</key>
<map>
<key>Comment</key>

View File

@@ -61,6 +61,47 @@
#include "llwearablelist.h"
// subparts of the UI for focus, camera position, etc.
enum ESubpart {
SUBPART_SHAPE_HEAD = 1, // avoid 0
SUBPART_SHAPE_EYES,
SUBPART_SHAPE_EARS,
SUBPART_SHAPE_NOSE,
SUBPART_SHAPE_MOUTH,
SUBPART_SHAPE_CHIN,
SUBPART_SHAPE_TORSO,
SUBPART_SHAPE_LEGS,
SUBPART_SHAPE_WHOLE,
SUBPART_SHAPE_DETAIL,
SUBPART_SKIN_COLOR,
SUBPART_SKIN_FACEDETAIL,
SUBPART_SKIN_MAKEUP,
SUBPART_SKIN_BODYDETAIL,
SUBPART_HAIR_COLOR,
SUBPART_HAIR_STYLE,
SUBPART_HAIR_EYEBROWS,
SUBPART_HAIR_FACIAL,
SUBPART_EYES,
SUBPART_SHIRT,
SUBPART_PANTS,
SUBPART_SHOES,
SUBPART_SOCKS,
SUBPART_JACKET,
SUBPART_GLOVES,
SUBPART_UNDERSHIRT,
SUBPART_UNDERPANTS,
SUBPART_SKIRT,
SUBPART_ALPHA,
SUBPART_TATTOO,
SUBPART_PHYSICS_BREASTS_UPDOWN,
SUBPART_PHYSICS_BREASTS_INOUT,
SUBPART_PHYSICS_BREASTS_LEFTRIGHT,
SUBPART_PHYSICS_BELLY_UPDOWN,
SUBPART_PHYSICS_BUTT_UPDOWN,
SUBPART_PHYSICS_BUTT_LEFTRIGHT,
SUBPART_PHYSICS_ADVANCED,
};
using namespace LLVOAvatarDefines;
typedef std::vector<ESubpart> subpart_vec_t;

View File

@@ -47,47 +47,6 @@ class LLLineEditor;
class LLSubpart;
class LLWearableSaveAsDialog;
// subparts of the UI for focus, camera position, etc.
enum ESubpart {
SUBPART_SHAPE_HEAD = 1, // avoid 0
SUBPART_SHAPE_EYES,
SUBPART_SHAPE_EARS,
SUBPART_SHAPE_NOSE,
SUBPART_SHAPE_MOUTH,
SUBPART_SHAPE_CHIN,
SUBPART_SHAPE_TORSO,
SUBPART_SHAPE_LEGS,
SUBPART_SHAPE_WHOLE,
SUBPART_SHAPE_DETAIL,
SUBPART_SKIN_COLOR,
SUBPART_SKIN_FACEDETAIL,
SUBPART_SKIN_MAKEUP,
SUBPART_SKIN_BODYDETAIL,
SUBPART_HAIR_COLOR,
SUBPART_HAIR_STYLE,
SUBPART_HAIR_EYEBROWS,
SUBPART_HAIR_FACIAL,
SUBPART_EYES,
SUBPART_SHIRT,
SUBPART_PANTS,
SUBPART_SHOES,
SUBPART_SOCKS,
SUBPART_JACKET,
SUBPART_GLOVES,
SUBPART_UNDERSHIRT,
SUBPART_UNDERPANTS,
SUBPART_SKIRT,
SUBPART_ALPHA,
SUBPART_TATTOO,
SUBPART_PHYSICS_BREASTS_UPDOWN,
SUBPART_PHYSICS_BREASTS_INOUT,
SUBPART_PHYSICS_BREASTS_LEFTRIGHT,
SUBPART_PHYSICS_BELLY_UPDOWN,
SUBPART_PHYSICS_BUTT_UPDOWN,
SUBPART_PHYSICS_BUTT_LEFTRIGHT,
SUBPART_PHYSICS_ADVANCED,
};
using namespace LLVOAvatarDefines;
class LLPanelEditWearable : public LLPanel

View File

@@ -69,7 +69,7 @@
<slider bottom_delta="-15" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="101" max_val="8192" min_val="0" name="MaxParticleCount" width="262"/>
<slider bottom_delta="-15" control_name="RenderAvatarMaxVisible" decimal_digits="0" increment="1" initial_val="35" label="Max non-impostors" label_width="101" max_val="50" min_val="1" name="AvatarMaxVisible" width="250"/>
<slider bottom_delta="-25" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
<text bottom_delta="-20" height="12" left="215" name="MeshDetailText">Mesh Detail:</text>
<text bottom_delta="-20" height="12" left="215" name="MeshDetailText">Level of Detail:</text>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" increment="0.125" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
@@ -93,6 +93,7 @@
<radio_item bottom="-31" height="16" name="2" width="315">High</radio_item>
</radio_group>
<button bottom="-440" height="20" label="Reset" left="110" name="Defaults" scale_image="true" width="100"/>
<!--button bottom="-440" height="20" label="Advanced" left="230" name="CustomSettingsButton" scale_image="true" width="120" toggle="true" control_name="RenderCustomSettings"/-->
<button bottom="-440" height="20" label="Hardware" left="370" name="GraphicsHardwareButton" scale_image="true" width="120"/>
<string name="resolution_format">[RES_X] x [RES_Y]</string>
<string name="aspect_ratio_text">[NUM]:[DEN]</string>