Merge branch 'V2TextureSystem'

This commit is contained in:
Shyotl
2011-04-25 20:13:42 -05:00
7 changed files with 91 additions and 23 deletions

View File

@@ -1299,7 +1299,31 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if ((data_mask & mTypeMask) != data_mask)
{
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask. Missing: ";
static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","CLOTH_WEIGHT"};
for(int i = 0; i < 32; ++i)
{
if((data_mask & (1<<i)) && !(mTypeMask & (1<<i)))
{
if(i < (sizeof(mask_names)/sizeof(mask_names[0])))
llcont << "MAP_" << mask_names[i] << ", ";
else
llcont << "MAP_UNKNOWN (1<<" << i << "), ";
}
}
llcont << "\n Has: ";
for(int i = 0; i < 32; ++i)
{
if(mTypeMask & (1<<i))
{
if(i < (sizeof(mask_names)/sizeof(mask_names[0])))
llcont << "MASK_" << mask_names[i] << ", ";
else
llcont << "MAP_UNKNOWN (1<<" << i << "), ";
}
}
llcont << llendl;
}
if (data_mask & MAP_NORMAL)

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@@ -129,6 +129,7 @@ public:
PASS_FULLBRIGHT_SHINY,
PASS_SHINY,
PASS_BUMP,
PASS_POST_BUMP,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,

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@@ -637,9 +637,9 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
}
//static
void LLDrawPoolBump::beginBump()
void LLDrawPoolBump::beginBump(U32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -682,9 +682,9 @@ void LLDrawPoolBump::beginBump()
}
//static
void LLDrawPoolBump::renderBump()
void LLDrawPoolBump::renderBump(U32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -697,13 +697,13 @@ void LLDrawPoolBump::renderBump()
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
renderBump(LLRenderPass::PASS_BUMP, sVertexMask);
renderBump(pass, sVertexMask);
}
//static
void LLDrawPoolBump::endBump()
void LLDrawPoolBump::endBump(U32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -720,6 +720,12 @@ void LLDrawPoolBump::endBump()
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
S32 LLDrawPoolBump::getNumDeferredPasses()
{
static const LLCachedControl<bool> render_object_bump("RenderObjectBump",false);
return render_object_bump ? 1 : 0;
}
void LLDrawPoolBump::beginDeferredPass(S32 pass)
{
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
@@ -774,17 +780,41 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
{
beginFullbrightShiny();
switch (pass)
{
case 0:
beginFullbrightShiny();
break;
case 1:
beginBump(LLRenderPass::PASS_POST_BUMP);
break;
}
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
endFullbrightShiny();
switch (pass)
{
case 0:
endFullbrightShiny();
break;
case 1:
endBump(LLRenderPass::PASS_POST_BUMP);
break;
}
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
renderFullbrightShiny();
switch (pass)
{
case 0:
renderFullbrightShiny();
break;
case 1:
renderBump(LLRenderPass::PASS_POST_BUMP);
break;
}
}
////////////////////////////////////////////////////////////////

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@@ -75,16 +75,16 @@ public:
void renderFullbrightShiny();
void endFullbrightShiny();
void beginBump();
void renderBump();
void endBump();
void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
virtual S32 getNumDeferredPasses() { return 1; }
virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
virtual S32 getNumPostDeferredPasses() { return 1; }
virtual S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);

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@@ -2224,7 +2224,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
model_mat = &(drawable->getRegion()->mRenderMatrix);
}
U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0);
U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
LLViewerTexture* tex = facep->getTexture();
@@ -2707,9 +2708,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage)
{
buffer = createVertexBuffer(group->mSpatialPartition->mVertexDataMask,
//Using group->mSpatialPartition->mVertexDataMask may be dropping MAP_BINORMAL on RENDER_BUMP...
buffer = createVertexBuffer(mask /*group->mSpatialPartition->mVertexDataMask*/,
group->mBufferUsage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
llassert_always(buffer->getTypeMask() == mask);
}
else
{
@@ -2801,13 +2804,17 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else if (LLPipeline::sRenderDeferred)
{ //deferred rendering
if (te->getBumpmap())
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else if (te->getFullbright())
if (te->getFullbright())
{ //register in post deferred fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
if (te->getBumpmap())
{ //register in post deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else if (te->getBumpmap())
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
{ //register in deferred simple pass (deferred simple includes shiny)
@@ -2833,6 +2840,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
else if (fullbright)
{ //fullbright
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{

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@@ -6169,6 +6169,7 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_BUMP,
LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,

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@@ -345,6 +345,7 @@ public:
RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,