More thorough VBO teardown in resetVertexBuffers/stopGL. Also, found cases where gGL.init failed to be called when it should have been.
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@@ -133,6 +133,7 @@ public:
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LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp, BOOL is_global = FALSE);
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virtual void resetVertexBuffers() {}
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virtual void markDead(); // Mark this object as dead, and clean up its references
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BOOL isDead() const {return mDead;}
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BOOL isOrphaned() const { return mOrphaned; }
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