Minor documentation fixes.
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@@ -40,7 +40,7 @@ struct AIRSData {
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AIRSData(bool one_shot) : mOneShot(one_shot) { }
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};
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// A list of all statemachines registered for a particular event, and and API to work on it.
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// A list of all statemachines registered for a particular event, and an API to work on it.
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struct AIRegisteredStateMachines {
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typedef std::map<AIStateMachine*, AIRSData> rsm_type;
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rsm_type mRegisteredStateMachines;
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@@ -56,7 +56,7 @@ class AIEvent {
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*
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* This may be called for already unregistered events.
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* This should be called from the destructor of a statemachine for any event it registers,
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* as well as when it doesn't need the event anymore (in the case on non- one shot events).
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* as well as when it doesn't need the event anymore (in the case of non- one shot events).
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*
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* @param event the event we want to no longer be notified off.
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* @param statemachine the statemachine.
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@@ -88,7 +88,10 @@ void AIFetchInventoryFolder::initialize_impl(void)
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mNeedNotifyObservers = false;
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set_state(AIFetchInventoryFolder_checkFolderExists);
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if (!gInventory.isInventoryUsable())
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{
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// This immediately calls this->idle(), and then when the event occurs cont().
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AIEvent::Register(AIEvent::LLInventoryModel_mIsAgentInvUsable_true, this);
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}
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}
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void AIFetchInventoryFolder::multiplex_impl(void)
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