Aurora-Sim is now WhiteCore
Minor Alchemy merge in removing llvlmanager, indra_constants no longer has *_LAYER_CODE
This commit is contained in:
@@ -140,19 +140,6 @@ const U32 DEFAULT_CGI_SERVICES_PORT = 12045;
|
|||||||
// on a single host for map tile generation. JC
|
// on a single host for map tile generation. JC
|
||||||
const U32 DEFAULT_MAPSERVER_PORT = 12124;
|
const U32 DEFAULT_MAPSERVER_PORT = 12124;
|
||||||
|
|
||||||
const char LAND_LAYER_CODE = 'L';
|
|
||||||
const char WATER_LAYER_CODE = 'W';
|
|
||||||
const char WIND_LAYER_CODE = '7';
|
|
||||||
const char CLOUD_LAYER_CODE = '8';
|
|
||||||
|
|
||||||
// <FS:CR> Aurora Sim
|
|
||||||
// Extended land layer for Aurora Sim
|
|
||||||
const char AURORA_LAND_LAYER_CODE = 'M';
|
|
||||||
const char AURORA_WATER_LAYER_CODE = 'X';
|
|
||||||
const char AURORA_WIND_LAYER_CODE = '9';
|
|
||||||
const char AURORA_CLOUD_LAYER_CODE = ':';
|
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
|
|
||||||
enum ETerrainBrushType
|
enum ETerrainBrushType
|
||||||
{
|
{
|
||||||
// the valid brush numbers cannot be reordered, because they
|
// the valid brush numbers cannot be reordered, because they
|
||||||
|
|||||||
@@ -572,7 +572,7 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
|
|||||||
// Check if dimensions are a power of two!
|
// Check if dimensions are a power of two!
|
||||||
if (!checkSize(width,height))
|
if (!checkSize(width,height))
|
||||||
{
|
{
|
||||||
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << " Unless on Aurora-Sim, beware." << LL_ENDL;
|
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << " Unless on WhiteCore, beware." << LL_ENDL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mTexName)
|
if (mTexName)
|
||||||
|
|||||||
@@ -105,9 +105,9 @@ void HippoGridInfo::setPlatform(const std::string& platform)
|
|||||||
for (unsigned i=0; i<platform.size(); i++)
|
for (unsigned i=0; i<platform.size(); i++)
|
||||||
tmp[i] = tolower(tmp[i]);
|
tmp[i] = tolower(tmp[i]);
|
||||||
|
|
||||||
if (tmp == "aurora")
|
if (tmp == "aurora" || tmp == "whitecore")
|
||||||
{
|
{
|
||||||
setPlatform(PLATFORM_AURORA);
|
setPlatform(PLATFORM_WHITECORE);
|
||||||
}
|
}
|
||||||
else if (tmp == "opensim")
|
else if (tmp == "opensim")
|
||||||
{
|
{
|
||||||
@@ -484,7 +484,7 @@ const char* HippoGridInfo::getPlatformString(Platform platform)
|
|||||||
{
|
{
|
||||||
static const char* platformStrings[PLATFORM_LAST] =
|
static const char* platformStrings[PLATFORM_LAST] =
|
||||||
{
|
{
|
||||||
"Other", "Aurora", "OpenSim", "SecondLife"
|
"Other", "WhiteCore", "OpenSim", "SecondLife"
|
||||||
};
|
};
|
||||||
|
|
||||||
if ((platform < PLATFORM_OTHER) || (platform >= PLATFORM_LAST))
|
if ((platform < PLATFORM_OTHER) || (platform >= PLATFORM_LAST))
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ class HippoGridInfo
|
|||||||
public:
|
public:
|
||||||
enum Platform {
|
enum Platform {
|
||||||
PLATFORM_OTHER = 0,
|
PLATFORM_OTHER = 0,
|
||||||
PLATFORM_AURORA,
|
PLATFORM_WHITECORE,
|
||||||
PLATFORM_OPENSIM,
|
PLATFORM_OPENSIM,
|
||||||
PLATFORM_SECONDLIFE,
|
PLATFORM_SECONDLIFE,
|
||||||
PLATFORM_LAST
|
PLATFORM_LAST
|
||||||
@@ -35,8 +35,8 @@ public:
|
|||||||
explicit HippoGridInfo(const std::string& gridName);
|
explicit HippoGridInfo(const std::string& gridName);
|
||||||
|
|
||||||
Platform getPlatform() { return mPlatform; }
|
Platform getPlatform() { return mPlatform; }
|
||||||
bool isOpenSimulator() const { return (mPlatform == PLATFORM_OPENSIM || mPlatform == PLATFORM_AURORA); }
|
bool isOpenSimulator() const { return (mPlatform == PLATFORM_OPENSIM || mPlatform == PLATFORM_WHITECORE); }
|
||||||
bool isAurora() const { return (mPlatform == PLATFORM_AURORA); }
|
bool isWhiteCore() const { return (mPlatform == PLATFORM_WHITECORE); }
|
||||||
bool isSecondLife() const { return (mPlatform == PLATFORM_SECONDLIFE); }
|
bool isSecondLife() const { return (mPlatform == PLATFORM_SECONDLIFE); }
|
||||||
bool isAvination() const { return mIsInAvination; }
|
bool isAvination() const { return mIsInAvination; }
|
||||||
bool isInProductionGrid() const { llassert(mPlatform == PLATFORM_SECONDLIFE); return mIsInProductionGrid; } // Should only be called if isSecondLife() returns true.
|
bool isInProductionGrid() const { llassert(mPlatform == PLATFORM_SECONDLIFE); return mIsInProductionGrid; } // Should only be called if isSecondLife() returns true.
|
||||||
|
|||||||
@@ -21,8 +21,8 @@ void HippoLimits::setLimits()
|
|||||||
{
|
{
|
||||||
if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_SECONDLIFE) {
|
if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_SECONDLIFE) {
|
||||||
setSecondLifeLimits();
|
setSecondLifeLimits();
|
||||||
} else if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_AURORA) {
|
} else if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_WHITECORE) {
|
||||||
setAuroraLimits();
|
setWhiteCoreLimits();
|
||||||
} else {
|
} else {
|
||||||
setOpenSimLimits();
|
setOpenSimLimits();
|
||||||
}
|
}
|
||||||
@@ -66,7 +66,7 @@ void HippoLimits::setOpenSimLimits()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void HippoLimits::setAuroraLimits()
|
void HippoLimits::setWhiteCoreLimits()
|
||||||
{
|
{
|
||||||
setMaxAgentGroups();
|
setMaxAgentGroups();
|
||||||
mMaxPrimScale = 8192.0f;
|
mMaxPrimScale = 8192.0f;
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ private:
|
|||||||
|
|
||||||
void setMaxAgentGroups();
|
void setMaxAgentGroups();
|
||||||
void setOpenSimLimits();
|
void setOpenSimLimits();
|
||||||
void setAuroraLimits();
|
void setWhiteCoreLimits();
|
||||||
void setSecondLifeLimits();
|
void setSecondLifeLimits();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -505,7 +505,7 @@ void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content)
|
|||||||
mRegionSettingsChangeSignal();
|
mRegionSettingsChangeSignal();
|
||||||
|
|
||||||
// reset
|
// reset
|
||||||
if (!gHippoGridManager->getConnectedGrid()->isAurora()) // On Aurora, the region says when to refresh
|
if (!gHippoGridManager->getConnectedGrid()->isWhiteCore()) // On WhiteCore, the region says when to refresh
|
||||||
mInterpNextChangeMessage = false;
|
mInterpNextChangeMessage = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -704,7 +704,7 @@ void LLEnvManagerNew::onRegionChange()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aurora-sim windlight refresh
|
// WhiteCore windlight refresh
|
||||||
class WindLightRefresh : public LLHTTPNode
|
class WindLightRefresh : public LLHTTPNode
|
||||||
{
|
{
|
||||||
/*virtual*/ void post(LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const
|
/*virtual*/ void post(LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const
|
||||||
|
|||||||
@@ -542,7 +542,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
|
|||||||
{
|
{
|
||||||
F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
|
F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
|
||||||
|
|
||||||
if (gHippoGridManager->getConnectedGrid()->isAurora())
|
if (gHippoGridManager->getConnectedGrid()->isWhiteCore())
|
||||||
max_drag_distance = llmin(10000.f, max_drag_distance);
|
max_drag_distance = llmin(10000.f, max_drag_distance);
|
||||||
|
|
||||||
if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
|
if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
|
||||||
|
|||||||
@@ -84,7 +84,7 @@ static std::string getMarketplaceDomain()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// TODO: Find out if OpenSim, and Avination adopted any outbox stuffs, if so code HippoGridManager for this
|
// TODO: Find out if OpenSim, and Avination adopted any outbox stuffs, if so code HippoGridManager for this
|
||||||
// Aurora grid has not.
|
// WhiteCore has not.
|
||||||
// For now, set domain on other grids to the loginUri domain, so we don't harass LL web services.
|
// For now, set domain on other grids to the loginUri domain, so we don't harass LL web services.
|
||||||
domain = getLoginUriDomain(); //gHippoGridManager->getCurrentGrid()->getMarketPlaceDomain();
|
domain = getLoginUriDomain(); //gHippoGridManager->getCurrentGrid()->getMarketPlaceDomain();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -103,7 +103,7 @@ static bool nameSplit(const std::string& full, std::string& first, std::string&
|
|||||||
return false;
|
return false;
|
||||||
first = fragments[0];
|
first = fragments[0];
|
||||||
last = (fragments.size() == 1) ?
|
last = (fragments.size() == 1) ?
|
||||||
gHippoGridManager->getCurrentGrid()->isAurora() ? "" : "Resident" :
|
gHippoGridManager->getCurrentGrid()->isWhiteCore() ? "" : "Resident" :
|
||||||
fragments[1];
|
fragments[1];
|
||||||
return (fragments.size() <= 2);
|
return (fragments.size() <= 2);
|
||||||
}
|
}
|
||||||
@@ -843,7 +843,7 @@ void LLPanelLogin::loadLoginPage()
|
|||||||
{
|
{
|
||||||
params["grid"] = gHippoGridManager->getCurrentGrid()->getGridNick();
|
params["grid"] = gHippoGridManager->getCurrentGrid()->getGridNick();
|
||||||
}
|
}
|
||||||
else if (gHippoGridManager->getCurrentGrid()->getPlatform() == HippoGridInfo::PLATFORM_AURORA)
|
else if (gHippoGridManager->getCurrentGrid()->getPlatform() == HippoGridInfo::PLATFORM_WHITECORE)
|
||||||
{
|
{
|
||||||
params["grid"] = LLViewerLogin::getInstance()->getGridLabel();
|
params["grid"] = LLViewerLogin::getInstance()->getGridLabel();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ LLViewerParcelMgr::LLViewerParcelMgr()
|
|||||||
mCollisionParcel = new LLParcel();
|
mCollisionParcel = new LLParcel();
|
||||||
|
|
||||||
// <FS:CR> Aurora Sim
|
// <FS:CR> Aurora Sim
|
||||||
mParcelsPerEdge = S32(8192.f / PARCEL_GRID_STEP_METERS); // 8192 is the maximum region size on Aurora and solves the audio problem.
|
mParcelsPerEdge = S32(8192.f / PARCEL_GRID_STEP_METERS); // 8192 is the maximum region size on WhiteCore and solves the audio problem.
|
||||||
//mParcelsPerEdge = S32( REGION_WIDTH_METERS / PARCEL_GRID_STEP_METERS );
|
//mParcelsPerEdge = S32( REGION_WIDTH_METERS / PARCEL_GRID_STEP_METERS );
|
||||||
// </FS:CR> Aurora Sim
|
// </FS:CR> Aurora Sim
|
||||||
mHighlightSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];
|
mHighlightSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];
|
||||||
|
|||||||
@@ -42,6 +42,16 @@
|
|||||||
#include "llframetimer.h"
|
#include "llframetimer.h"
|
||||||
#include "llsurface.h"
|
#include "llsurface.h"
|
||||||
|
|
||||||
|
const char LAND_LAYER_CODE = 'L';
|
||||||
|
const char WATER_LAYER_CODE = 'W';
|
||||||
|
const char WIND_LAYER_CODE = '7';
|
||||||
|
const char CLOUD_LAYER_CODE = '8';
|
||||||
|
|
||||||
|
const char WHITECORE_LAND_LAYER_CODE = 'M';
|
||||||
|
const char WHITECORE_WATER_LAYER_CODE = 'X';
|
||||||
|
const char WHITECORE_WIND_LAYER_CODE = '9';
|
||||||
|
const char WHITECORE_CLOUD_LAYER_CODE = ':';
|
||||||
|
|
||||||
LLVLManager gVLManager;
|
LLVLManager gVLManager;
|
||||||
|
|
||||||
LLVLManager::~LLVLManager()
|
LLVLManager::~LLVLManager()
|
||||||
@@ -56,33 +66,22 @@ LLVLManager::~LLVLManager()
|
|||||||
|
|
||||||
void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
|
void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
|
||||||
{
|
{
|
||||||
// <FS:CR> Aurora Sim
|
if (LAND_LAYER_CODE == vl_datap->mType || WHITECORE_LAND_LAYER_CODE == vl_datap->mType)
|
||||||
//if (LAND_LAYER_CODE == vl_datap->mType)
|
|
||||||
if (LAND_LAYER_CODE == vl_datap->mType || AURORA_LAND_LAYER_CODE == vl_datap->mType)
|
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
{
|
{
|
||||||
mLandBits += mesg_size * 8;
|
mLandBits += mesg_size * 8;
|
||||||
}
|
}
|
||||||
// <FS:CR> Aurora Sim
|
else if (WATER_LAYER_CODE == vl_datap->mType || WHITECORE_CLOUD_LAYER_CODE == vl_datap->mType)
|
||||||
//else if (WIND_LAYER_CODE == vl_datap->mType)
|
|
||||||
else if (WIND_LAYER_CODE == vl_datap->mType || AURORA_WIND_LAYER_CODE == vl_datap->mType)
|
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
{
|
|
||||||
mWindBits += mesg_size * 8;
|
|
||||||
}
|
|
||||||
// <FS:CR> Aurora Sim
|
|
||||||
//else if (CLOUD_LAYER_CODE == vl_datap->mType)
|
|
||||||
else if (CLOUD_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
|
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
{
|
|
||||||
mCloudBits += mesg_size * 8;
|
|
||||||
}
|
|
||||||
// <FS:CR> Aurora Sim
|
|
||||||
else if (WATER_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
|
|
||||||
{
|
{
|
||||||
mWaterBits += mesg_size * 8;
|
mWaterBits += mesg_size * 8;
|
||||||
}
|
}
|
||||||
// </FS:CR> Aurora Sim
|
else if (WIND_LAYER_CODE == vl_datap->mType || WHITECORE_WIND_LAYER_CODE == vl_datap->mType)
|
||||||
|
{
|
||||||
|
mWindBits += mesg_size * 8;
|
||||||
|
}
|
||||||
|
else if (CLOUD_LAYER_CODE == vl_datap->mType || WHITECORE_CLOUD_LAYER_CODE == vl_datap->mType)
|
||||||
|
{
|
||||||
|
mCloudBits += mesg_size * 8;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LL_ERRS() << "Unknown layer type!" << (S32)vl_datap->mType << LL_ENDL;
|
LL_ERRS() << "Unknown layer type!" << (S32)vl_datap->mType << LL_ENDL;
|
||||||
@@ -108,19 +107,16 @@ void LLVLManager::unpackData(const S32 num_packets)
|
|||||||
{
|
{
|
||||||
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
|
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
|
||||||
}
|
}
|
||||||
// <FS:CR> Aurora Sim
|
else if (WHITECORE_LAND_LAYER_CODE == datap->mType)
|
||||||
else if (AURORA_LAND_LAYER_CODE == datap->mType)
|
|
||||||
{
|
{
|
||||||
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
|
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
|
||||||
}
|
}
|
||||||
//else if (WIND_LAYER_CODE == datap->mType)
|
else if (WIND_LAYER_CODE == datap->mType || WHITECORE_WIND_LAYER_CODE == datap->mType)
|
||||||
else if (WIND_LAYER_CODE == datap->mType || AURORA_WIND_LAYER_CODE == datap->mType)
|
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
{
|
{
|
||||||
datap->mRegionp->mWind.decompress(bit_pack, &goph);
|
datap->mRegionp->mWind.decompress(bit_pack, &goph);
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (CLOUD_LAYER_CODE == datap->mType || AURORA_CLOUD_LAYER_CODE == datap->mType)
|
else if (CLOUD_LAYER_CODE == datap->mType || WHITECORE_CLOUD_LAYER_CODE == datap->mType)
|
||||||
{
|
{
|
||||||
#if ENABLE_CLASSIC_CLOUDS
|
#if ENABLE_CLASSIC_CLOUDS
|
||||||
datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);
|
datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);
|
||||||
@@ -156,6 +152,11 @@ S32 LLVLManager::getCloudBits() const
|
|||||||
return mCloudBits;
|
return mCloudBits;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
S32 LLVLManager::getWaterBits() const
|
||||||
|
{
|
||||||
|
return mWaterBits;
|
||||||
|
}
|
||||||
|
|
||||||
S32 LLVLManager::getTotalBytes() const
|
S32 LLVLManager::getTotalBytes() const
|
||||||
{
|
{
|
||||||
return mLandBits + mWindBits + mCloudBits;
|
return mLandBits + mWindBits + mCloudBits;
|
||||||
@@ -189,6 +190,6 @@ LLVLData::LLVLData(LLViewerRegion *regionp, const S8 type, U8 *data, const S32 s
|
|||||||
LLVLData::~LLVLData()
|
LLVLData::~LLVLData()
|
||||||
{
|
{
|
||||||
delete [] mData;
|
delete [] mData;
|
||||||
mData = NULL;
|
mData = nullptr;
|
||||||
mRegionp = NULL;
|
mRegionp = nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ public:
|
|||||||
S32 getLandBits() const;
|
S32 getLandBits() const;
|
||||||
S32 getWindBits() const;
|
S32 getWindBits() const;
|
||||||
S32 getCloudBits() const;
|
S32 getCloudBits() const;
|
||||||
|
S32 getWaterBits() const;
|
||||||
|
|
||||||
void resetBitCounts();
|
void resetBitCounts();
|
||||||
|
|
||||||
@@ -64,9 +65,7 @@ protected:
|
|||||||
U32 mLandBits;
|
U32 mLandBits;
|
||||||
U32 mWindBits;
|
U32 mWindBits;
|
||||||
U32 mCloudBits;
|
U32 mCloudBits;
|
||||||
// <FS:CR> Aurora Sim
|
|
||||||
U32 mWaterBits;
|
U32 mWaterBits;
|
||||||
// </FS:CR> Aurora Sim
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class LLVLData
|
class LLVLData
|
||||||
@@ -76,10 +75,10 @@ public:
|
|||||||
const S8 type, U8 *data, const S32 size);
|
const S8 type, U8 *data, const S32 size);
|
||||||
~LLVLData();
|
~LLVLData();
|
||||||
|
|
||||||
S8 mType;
|
|
||||||
U8 *mData;
|
|
||||||
S32 mSize;
|
|
||||||
LLViewerRegion *mRegionp;
|
LLViewerRegion *mRegionp;
|
||||||
|
U8 *mData;
|
||||||
|
S8 mType;
|
||||||
|
S32 mSize;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern LLVLManager gVLManager;
|
extern LLVLManager gVLManager;
|
||||||
|
|||||||
@@ -95,8 +95,8 @@ LLSimInfo::LLSimInfo(U64 handle)
|
|||||||
|
|
||||||
void LLSimInfo::setLandForSaleImage (LLUUID image_id)
|
void LLSimInfo::setLandForSaleImage (LLUUID image_id)
|
||||||
{
|
{
|
||||||
const bool is_aurora = gHippoGridManager->getConnectedGrid()->isAurora();
|
const bool is_whitecore = gHippoGridManager->getConnectedGrid()->isWhiteCore();
|
||||||
if (is_aurora && mMapImageID[SIM_LAYER_OVERLAY].isNull() && image_id.notNull() && gTextureList.findImage(image_id))
|
if (is_whitecore && mMapImageID[SIM_LAYER_OVERLAY].isNull() && image_id.notNull() && gTextureList.findImage(image_id))
|
||||||
LLAppViewer::getTextureCache()->removeFromCache(image_id);
|
LLAppViewer::getTextureCache()->removeFromCache(image_id);
|
||||||
|
|
||||||
mMapImageID[SIM_LAYER_OVERLAY] = image_id;
|
mMapImageID[SIM_LAYER_OVERLAY] = image_id;
|
||||||
@@ -105,7 +105,7 @@ void LLSimInfo::setLandForSaleImage (LLUUID image_id)
|
|||||||
if (mMapImageID[SIM_LAYER_OVERLAY].notNull())
|
if (mMapImageID[SIM_LAYER_OVERLAY].notNull())
|
||||||
{
|
{
|
||||||
mLayerImage[SIM_LAYER_OVERLAY] = LLViewerTextureManager::getFetchedTexture(mMapImageID[SIM_LAYER_OVERLAY], FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_MAP, LLViewerTexture::LOD_TEXTURE);
|
mLayerImage[SIM_LAYER_OVERLAY] = LLViewerTextureManager::getFetchedTexture(mMapImageID[SIM_LAYER_OVERLAY], FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_MAP, LLViewerTexture::LOD_TEXTURE);
|
||||||
if (is_aurora) mLayerImage[SIM_LAYER_OVERLAY]->forceImmediateUpdate();
|
if (is_whitecore) mLayerImage[SIM_LAYER_OVERLAY]->forceImmediateUpdate();
|
||||||
mLayerImage[SIM_LAYER_OVERLAY]->setAddressMode(LLTexUnit::TAM_CLAMP);
|
mLayerImage[SIM_LAYER_OVERLAY]->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1291,8 +1291,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
|||||||
Please keep LL-LSL above this section
|
Please keep LL-LSL above this section
|
||||||
** DATA SOURCES **
|
** DATA SOURCES **
|
||||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<string name="LSLTipText_osSetDynamicTextureURL">osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
|
<string name="LSLTipText_osSetDynamicTextureURL">osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
|
||||||
@@ -1622,199 +1622,139 @@ Set the current WindLight scene directed at a specific avatar. Estate managers a
|
|||||||
<string name="LSLTipText_lsGetWindlightScene">list lsGetWindlightScene(list rules)
|
<string name="LSLTipText_lsGetWindlightScene">list lsGetWindlightScene(list rules)
|
||||||
Get the current WindLight settings.
|
Get the current WindLight settings.
|
||||||
(Reguires LightShare Enabled Viewer)</string>
|
(Reguires LightShare Enabled Viewer)</string>
|
||||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||||
-->
|
-->
|
||||||
<string name="LSLTipText_osReturnObject">osReturnObject(key userID)
|
<string name="LSLTipText_osReturnObject">osReturnObject(key userID)
|
||||||
Returns object to specified avatars UUID.
|
Returns object to specified avatars UUID.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_osReturnObjects">osReturnObjects(float Parameter)
|
<string name="LSLTipText_osReturnObjects">osReturnObjects(float Parameter)
|
||||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_osShutDown">osShutDown()
|
<string name="LSLTipText_osShutDown">osShutDown()
|
||||||
Shut's down current Simulator. Authorized Admin Only by config.
|
Shut's down current Simulator. Authorized Admin Only by config.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_osAddAgentToGroup">osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
<string name="LSLTipText_osAddAgentToGroup">osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_osRezObject">osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
<string name="LSLTipText_osRezObject">osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
CheckPos = TRUE/FALSE enable/disable 10m rez limit.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetCloudDensity">aaSetCloudDensity(float density)
|
<string name="LSLTipText_aaSetCloudDensity">aaSetCloudDensity(float density)
|
||||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaUpdateDatabase">aUpdateDatabase(string Key, string value, string token)
|
<string name="LSLTipText_aaUpdateDatabase">aUpdateDatabase(string Key, string value, string token)
|
||||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaQueryDatabase">aaQueryDatabase(string Key, string Token)
|
<string name="LSLTipText_aaQueryDatabase">aaQueryDatabase(string Key, string Token)
|
||||||
Returns a list with first value is the token, the second the Key, and the third the value
|
Returns a list with first value is the token, the second the Key, and the third the value
|
||||||
Where Key = database field name, Token = data-password
|
Where Key = database field name, Token = data-password</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaDeserializeXMLValues">aaDeserializeXMLValues(string xmlData)
|
<string name="LSLTipText_aaDeserializeXMLValues">aaDeserializeXMLValues(string xmlData)
|
||||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaDeserializeXMLKeys">aaDeserializeXMLKeys(string xmlData)
|
<string name="LSLTipText_aaDeserializeXMLKeys">aaDeserializeXMLKeys(string xmlData)
|
||||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetConeOfSilence">aaSetConeOfSilence(float radius)
|
<string name="LSLTipText_aaSetConeOfSilence">aaSetConeOfSilence(float radius)
|
||||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSerializeXML">aaSerializeXML(list keys, list values)
|
<string name="LSLTipText_aaSerializeXML">aaSerializeXML(list keys, list values)
|
||||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetTeam">aaGetTeam(key uuid)
|
<string name="LSLTipText_aaGetTeam">aaGetTeam(key uuid)
|
||||||
Returns a string of avatars team name. Where uuid = avatar key.
|
Returns a string of avatars team name. Where uuid = avatar key.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetHealth">aaGetHealth(key uuid)
|
<string name="LSLTipText_aaGetHealth">aaGetHealth(key uuid)
|
||||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaJoinCombat">aaJoinCombat(key uuid)
|
<string name="LSLTipText_aaJoinCombat">aaJoinCombat(key uuid)
|
||||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaLeaveCombat">aaLeaveCombat(key uuid)
|
<string name="LSLTipText_aaLeaveCombat">aaLeaveCombat(key uuid)
|
||||||
Where uuid = avatar key.
|
Where uuid = avatar key.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaJoinCombatTeam">aaJoinCombatTeam(key uuid, string team)
|
<string name="LSLTipText_aaJoinCombatTeam">aaJoinCombatTeam(key uuid, string team)
|
||||||
Where uuid = key of avatar, team = string of the team name.
|
Where uuid = key of avatar, team = string of the team name.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaRequestCombatPermission">aaRequestCombatPermission(key ID)
|
<string name="LSLTipText_aaRequestCombatPermission">aaRequestCombatPermission(key ID)
|
||||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaThawAvatar">aaThawAvatar(key ID)
|
<string name="LSLTipText_aaThawAvatar">aaThawAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaFreezeAvatar">aaFreezeAvatar(key ID)
|
<string name="LSLTipText_aaFreezeAvatar">aaFreezeAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetTeamMembers">aaGetTeamMembers(string team)
|
<string name="LSLTipText_aaGetTeamMembers">aaGetTeamMembers(string team)
|
||||||
Return a list of team members. Where team = string of team name.
|
Return a list of team members. Where team = string of team name.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetLastOwner">POLYMORPHIC FUNCTION.
|
<string name="LSLTipText_aaGetLastOwner">POLYMORPHIC FUNCTION.
|
||||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
AaGetLastOwner() returns last owner uuid of prim containg script.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSayDistance">aaSayDistance(integer channelID, float Distance, string text)
|
<string name="LSLTipText_aaSayDistance">aaSayDistance(integer channelID, float Distance, string text)
|
||||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSayTo">aaSayTo(key userID, string text)
|
<string name="LSLTipText_aaSayTo">aaSayTo(key userID, string text)
|
||||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetWalkDisabled">aaGetWalkDisabled(key ID)
|
<string name="LSLTipText_aaGetWalkDisabled">aaGetWalkDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetWalkDisabled">aaSetWalkDisabled(key ID, integer Value)
|
<string name="LSLTipText_aaSetWalkDisabled">aaSetWalkDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetFlyDisabled">aaGetFlyDisabled(key ID)
|
<string name="LSLTipText_aaGetFlyDisabled">aaGetFlyDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetFlyDisabled">aaSetFlyDisabled(key ID, integer Value)
|
<string name="LSLTipText_aaSetFlyDisabled">aaSetFlyDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaAvatarFullName2Key">aaAvatarFullName2Key(string FullName)
|
<string name="LSLTipText_aaAvatarFullName2Key">aaAvatarFullName2Key(string FullName)
|
||||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaRaiseError">aaRaiseError(string message)
|
<string name="LSLTipText_aaRaiseError">aaRaiseError(string message)
|
||||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
Allows you to have errors that end the execution of the event and fire another event in the script.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetText">aaGetText()
|
<string name="LSLTipText_aaGetText">aaGetText()
|
||||||
Returns a string of the hover text of an object.
|
Returns a string of the hover text of an object.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetTextColor">aaGetTextColor()
|
<string name="LSLTipText_aaGetTextColor">aaGetTextColor()
|
||||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetEnv">aaSetEnv(string EnvName, list Value)
|
<string name="LSLTipText_aaSetEnv">aaSetEnv(string EnvName, list Value)
|
||||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaGetIsInfiniteRegion">aaGetIsInfiniteRegion()
|
<string name="LSLTipText_aaGetIsInfiniteRegion">aaGetIsInfiniteRegion()
|
||||||
Returns TRUE or FALSE if region is an infinite region.
|
Returns TRUE or FALSE if region is an infinite region.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaSetCharacterStat">aaSetCharacterStat( ID, StatName, statValue)
|
<string name="LSLTipText_aaSetCharacterStat">aaSetCharacterStat( ID, StatName, statValue)
|
||||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.</string>
|
||||||
(Aurora-Sim only)</string>
|
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)</string>
|
||||||
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)
|
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightGetDayCycle">aaWindlightGetDayCycle()
|
<string name="LSLTipText_aaWindlightGetDayCycle">aaWindlightGetDayCycle()
|
||||||
Returns a List of settings
|
Returns a List of settings</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
<string name="LSLTipText_aaWindlightAddDayCycleFrame">aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightSetScene">aaWindlightSetScene(list list)
|
<string name="LSLTipText_aaWindlightSetScene">aaWindlightSetScene(list list)
|
||||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||||
Returns TRUE/FALSE on success
|
Returns TRUE/FALSE on success</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightGetScene">aaWindlightGetScene(list rules)
|
<string name="LSLTipText_aaWindlightGetScene">aaWindlightGetScene(list rules)
|
||||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||||
Returns a list
|
Returns a list</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">aaWindlightGetSceneIsStatic()
|
<string name="LSLTipText_aaWindlightGetSceneIsStatic">aaWindlightGetSceneIsStatic()
|
||||||
Returns TRUE / FALSE
|
Returns TRUE / FALSE</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">aaWindlightGetSceneDayCycleKeyFrameCount()
|
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||||
Returns integer value
|
Returns integer value</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botGetWaitingTime">botGetWaitingTime(integer waitTime)
|
<string name="LSLTipText_botGetWaitingTime">botGetWaitingTime(integer waitTime)
|
||||||
Returns waitTime as vector.
|
Returns waitTime as vector.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botSetMap">botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
<string name="LSLTipText_botSetMap">botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botCreateBot">botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
<string name="LSLTipText_botCreateBot">botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botRemoveBot">botRemoveBot(key botID)
|
<string name="LSLTipText_botRemoveBot">botRemoveBot(key botID)
|
||||||
Where botID = uuid of bot. Removes bot identified by botID.
|
Where botID = uuid of bot. Removes bot identified by botID.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botPauseMovement">botPauseMovement(key botID)
|
<string name="LSLTipText_botPauseMovement">botPauseMovement(key botID)
|
||||||
Where botID = bot uuid. Pauses bot at current position.
|
Where botID = bot uuid. Pauses bot at current position.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botResumeMovement">botResumeMovement(key botID)
|
<string name="LSLTipText_botResumeMovement">botResumeMovement(key botID)
|
||||||
Where botID = bot uuid. Resumes bot movement.
|
Where botID = bot uuid. Resumes bot movement.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botFollowAvatar">botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
<string name="LSLTipText_botFollowAvatar">botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botStopFollowAvatar">botStopFollowAvatar(key botID)
|
<string name="LSLTipText_botStopFollowAvatar">botStopFollowAvatar(key botID)
|
||||||
Where botID = bot uuid. Stops bot from following an avatar.
|
Where botID = bot uuid. Stops bot from following an avatar.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botSendChatMessage">botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
<string name="LSLTipText_botSendChatMessage">botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botSendIM">botSendIM(string bot, string user, string message)
|
<string name="LSLTipText_botSendIM">botSendIM(string bot, string user, string message)
|
||||||
Send IM to bot.
|
Send IM to bot.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botSetShouldFly">botSetShouldFly(key botID, integer ShouldFly)
|
<string name="LSLTipText_botSetShouldFly">botSetShouldFly(key botID, integer ShouldFly)
|
||||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botSitObject">botSitObject(key botID, key objectID, vector offset)
|
<string name="LSLTipText_botSitObject">botSitObject(key botID, key objectID, vector offset)
|
||||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botStandUp">botStandUp(key botID)
|
<string name="LSLTipText_botStandUp">botStandUp(key botID)
|
||||||
Where botID = bot uuid. Command bot to stand up.
|
Where botID = bot uuid. Command bot to stand up.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botTouchObject">botTouchObject(key botID, key objectID)
|
<string name="LSLTipText_botTouchObject">botTouchObject(key botID, key objectID)
|
||||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botAddTag">botAddTag(key botID, string tag)
|
<string name="LSLTipText_botAddTag">botAddTag(key botID, string tag)
|
||||||
Where botID = bot uuid, tag = string tag over bot.
|
Where botID = bot uuid, tag = string tag over bot.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botGetBotsWithTag">botGetBotsWithTag(string tag)
|
<string name="LSLTipText_botGetBotsWithTag">botGetBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.</string>
|
||||||
(Aurora-Sim only)</string>
|
|
||||||
<string name="LSLTipText_botRemoveBotsWithTag">botRemoveBotsWithTag(string tag)
|
<string name="LSLTipText_botRemoveBotsWithTag">botRemoveBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Removes bot's matching the tag.
|
Where tag = tag string to match. Removes bot's matching the tag.</string>
|
||||||
(Aurora-Sim only)</string>
|
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
|
||||||
|
|
||||||
<!-- Strings needed by drop targets -->
|
<!-- Strings needed by drop targets -->
|
||||||
<string name="CurrentlyNotSet">Currently not set</string>
|
<string name="CurrentlyNotSet">Currently not set</string>
|
||||||
|
|||||||
@@ -2168,8 +2168,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
|||||||
Please keep LL-LSL above this section
|
Please keep LL-LSL above this section
|
||||||
** DATA SOURCES **
|
** DATA SOURCES **
|
||||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||||
@@ -2799,319 +2799,259 @@ list lsGetWindlightScene(list rules)
|
|||||||
Get the current WindLight settings.
|
Get the current WindLight settings.
|
||||||
(Reguires LightShare Enabled Viewer)
|
(Reguires LightShare Enabled Viewer)
|
||||||
</string>
|
</string>
|
||||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||||
-->
|
-->
|
||||||
<string name="LSLTipText_osReturnObject">
|
<string name="LSLTipText_osReturnObject">
|
||||||
osReturnObject(key userID)
|
osReturnObject(key userID)
|
||||||
Returns object to specified avatars UUID.
|
Returns object to specified avatars UUID.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osReturnObjects">
|
<string name="LSLTipText_osReturnObjects">
|
||||||
osReturnObjects(float Parameter)
|
osReturnObjects(float Parameter)
|
||||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osShutDown">
|
<string name="LSLTipText_osShutDown">
|
||||||
osShutDown()
|
osShutDown()
|
||||||
Shut's down current Simulator. Authorized Admin Only by config.
|
Shut's down current Simulator. Authorized Admin Only by config.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osAddAgentToGroup">
|
<string name="LSLTipText_osAddAgentToGroup">
|
||||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osRezObject">
|
<string name="LSLTipText_osRezObject">
|
||||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetCloudDensity">
|
<string name="LSLTipText_aaSetCloudDensity">
|
||||||
aaSetCloudDensity(float density)
|
aaSetCloudDensity(float density)
|
||||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaUpdateDatabase">
|
<string name="LSLTipText_aaUpdateDatabase">
|
||||||
aUpdateDatabase(string Key, string value, string token)
|
aUpdateDatabase(string Key, string value, string token)
|
||||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaQueryDatabase">
|
<string name="LSLTipText_aaQueryDatabase">
|
||||||
aaQueryDatabase(string Key, string Token)
|
aaQueryDatabase(string Key, string Token)
|
||||||
Returns a list with first value is the token, the second the Key, and the third the value
|
Returns a list with first value is the token, the second the Key, and the third the value
|
||||||
Where Key = database field name, Token = data-password
|
Where Key = database field name, Token = data-password
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||||
aaDeserializeXMLValues(string xmlData)
|
aaDeserializeXMLValues(string xmlData)
|
||||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||||
aaDeserializeXMLKeys(string xmlData)
|
aaDeserializeXMLKeys(string xmlData)
|
||||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetConeOfSilence">
|
<string name="LSLTipText_aaSetConeOfSilence">
|
||||||
aaSetConeOfSilence(float radius)
|
aaSetConeOfSilence(float radius)
|
||||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSerializeXML">
|
<string name="LSLTipText_aaSerializeXML">
|
||||||
aaSerializeXML(list keys, list values)
|
aaSerializeXML(list keys, list values)
|
||||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTeam">
|
<string name="LSLTipText_aaGetTeam">
|
||||||
aaGetTeam(key uuid)
|
aaGetTeam(key uuid)
|
||||||
Returns a string of avatars team name. Where uuid = avatar key.
|
Returns a string of avatars team name. Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetHealth">
|
<string name="LSLTipText_aaGetHealth">
|
||||||
aaGetHealth(key uuid)
|
aaGetHealth(key uuid)
|
||||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaJoinCombat">
|
<string name="LSLTipText_aaJoinCombat">
|
||||||
aaJoinCombat(key uuid)
|
aaJoinCombat(key uuid)
|
||||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaLeaveCombat">
|
<string name="LSLTipText_aaLeaveCombat">
|
||||||
aaLeaveCombat(key uuid)
|
aaLeaveCombat(key uuid)
|
||||||
Where uuid = avatar key.
|
Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaJoinCombatTeam">
|
<string name="LSLTipText_aaJoinCombatTeam">
|
||||||
aaJoinCombatTeam(key uuid, string team)
|
aaJoinCombatTeam(key uuid, string team)
|
||||||
Where uuid = key of avatar, team = string of the team name.
|
Where uuid = key of avatar, team = string of the team name.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaRequestCombatPermission">
|
<string name="LSLTipText_aaRequestCombatPermission">
|
||||||
aaRequestCombatPermission(key ID)
|
aaRequestCombatPermission(key ID)
|
||||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaThawAvatar">
|
<string name="LSLTipText_aaThawAvatar">
|
||||||
aaThawAvatar(key ID)
|
aaThawAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaFreezeAvatar">
|
<string name="LSLTipText_aaFreezeAvatar">
|
||||||
aaFreezeAvatar(key ID)
|
aaFreezeAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTeamMembers">
|
<string name="LSLTipText_aaGetTeamMembers">
|
||||||
aaGetTeamMembers(string team)
|
aaGetTeamMembers(string team)
|
||||||
Return a list of team members. Where team = string of team name.
|
Return a list of team members. Where team = string of team name.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetLastOwner">
|
<string name="LSLTipText_aaGetLastOwner">
|
||||||
POLYMORPHIC FUNCTION.
|
POLYMORPHIC FUNCTION.
|
||||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSayDistance">
|
<string name="LSLTipText_aaSayDistance">
|
||||||
aaSayDistance(integer channelID, float Distance, string text)
|
aaSayDistance(integer channelID, float Distance, string text)
|
||||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSayTo">
|
<string name="LSLTipText_aaSayTo">
|
||||||
aaSayTo(key userID, string text)
|
aaSayTo(key userID, string text)
|
||||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetWalkDisabled">
|
<string name="LSLTipText_aaGetWalkDisabled">
|
||||||
aaGetWalkDisabled(key ID)
|
aaGetWalkDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetWalkDisabled">
|
<string name="LSLTipText_aaSetWalkDisabled">
|
||||||
aaSetWalkDisabled(key ID, integer Value)
|
aaSetWalkDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetFlyDisabled">
|
<string name="LSLTipText_aaGetFlyDisabled">
|
||||||
aaGetFlyDisabled(key ID)
|
aaGetFlyDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetFlyDisabled">
|
<string name="LSLTipText_aaSetFlyDisabled">
|
||||||
aaSetFlyDisabled(key ID, integer Value)
|
aaSetFlyDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||||
aaAvatarFullName2Key(string FullName)
|
aaAvatarFullName2Key(string FullName)
|
||||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaRaiseError">
|
<string name="LSLTipText_aaRaiseError">
|
||||||
aaRaiseError(string message)
|
aaRaiseError(string message)
|
||||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetText">
|
<string name="LSLTipText_aaGetText">
|
||||||
aaGetText()
|
aaGetText()
|
||||||
Returns a string of the hover text of an object.
|
Returns a string of the hover text of an object.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTextColor">
|
<string name="LSLTipText_aaGetTextColor">
|
||||||
aaGetTextColor()
|
aaGetTextColor()
|
||||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetEnv">
|
<string name="LSLTipText_aaSetEnv">
|
||||||
aaSetEnv(string EnvName, list Value)
|
aaSetEnv(string EnvName, list Value)
|
||||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||||
aaGetIsInfiniteRegion()
|
aaGetIsInfiniteRegion()
|
||||||
Returns TRUE or FALSE if region is an infinite region.
|
Returns TRUE or FALSE if region is an infinite region.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetCharacterStat">
|
<string name="LSLTipText_aaSetCharacterStat">
|
||||||
aaSetCharacterStat( ID, StatName, statValue)
|
aaSetCharacterStat( ID, StatName, statValue)
|
||||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||||
aaAllRegionInstanceSay(integer channelID, string text)
|
aaAllRegionInstanceSay(integer channelID, string text)
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||||
aaWindlightGetDayCycle()
|
aaWindlightGetDayCycle()
|
||||||
Returns a List of settings
|
Returns a List of settings
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightSetScene">
|
<string name="LSLTipText_aaWindlightSetScene">
|
||||||
aaWindlightSetScene(list list)
|
aaWindlightSetScene(list list)
|
||||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||||
Returns TRUE/FALSE on success
|
Returns TRUE/FALSE on success
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetScene">
|
<string name="LSLTipText_aaWindlightGetScene">
|
||||||
aaWindlightGetScene(list rules)
|
aaWindlightGetScene(list rules)
|
||||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||||
Returns a list
|
Returns a list
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||||
aaWindlightGetSceneIsStatic()
|
aaWindlightGetSceneIsStatic()
|
||||||
Returns TRUE / FALSE
|
Returns TRUE / FALSE
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||||
Returns integer value
|
Returns integer value
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botGetWaitingTime">
|
<string name="LSLTipText_botGetWaitingTime">
|
||||||
botGetWaitingTime(integer waitTime)
|
botGetWaitingTime(integer waitTime)
|
||||||
Returns waitTime as vector.
|
Returns waitTime as vector.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSetMap">
|
<string name="LSLTipText_botSetMap">
|
||||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botCreateBot">
|
<string name="LSLTipText_botCreateBot">
|
||||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botRemoveBot">
|
<string name="LSLTipText_botRemoveBot">
|
||||||
botRemoveBot(key botID)
|
botRemoveBot(key botID)
|
||||||
Where botID = uuid of bot. Removes bot identified by botID.
|
Where botID = uuid of bot. Removes bot identified by botID.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botPauseMovement">
|
<string name="LSLTipText_botPauseMovement">
|
||||||
botPauseMovement(key botID)
|
botPauseMovement(key botID)
|
||||||
Where botID = bot uuid. Pauses bot at current position.
|
Where botID = bot uuid. Pauses bot at current position.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botResumeMovement">
|
<string name="LSLTipText_botResumeMovement">
|
||||||
botResumeMovement(key botID)
|
botResumeMovement(key botID)
|
||||||
Where botID = bot uuid. Resumes bot movement.
|
Where botID = bot uuid. Resumes bot movement.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botFollowAvatar">
|
<string name="LSLTipText_botFollowAvatar">
|
||||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botStopFollowAvatar">
|
<string name="LSLTipText_botStopFollowAvatar">
|
||||||
botStopFollowAvatar(key botID)
|
botStopFollowAvatar(key botID)
|
||||||
Where botID = bot uuid. Stops bot from following an avatar.
|
Where botID = bot uuid. Stops bot from following an avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSendChatMessage">
|
<string name="LSLTipText_botSendChatMessage">
|
||||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSendIM">
|
<string name="LSLTipText_botSendIM">
|
||||||
botSendIM(string bot, string user, string message)
|
botSendIM(string bot, string user, string message)
|
||||||
Send IM to bot.
|
Send IM to bot.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSetShouldFly">
|
<string name="LSLTipText_botSetShouldFly">
|
||||||
botSetShouldFly(key botID, integer ShouldFly)
|
botSetShouldFly(key botID, integer ShouldFly)
|
||||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSitObject">
|
<string name="LSLTipText_botSitObject">
|
||||||
botSitObject(key botID, key objectID, vector offset)
|
botSitObject(key botID, key objectID, vector offset)
|
||||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botStandUp">
|
<string name="LSLTipText_botStandUp">
|
||||||
botStandUp(key botID)
|
botStandUp(key botID)
|
||||||
Where botID = bot uuid. Command bot to stand up.
|
Where botID = bot uuid. Command bot to stand up.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botTouchObject">
|
<string name="LSLTipText_botTouchObject">
|
||||||
botTouchObject(key botID, key objectID)
|
botTouchObject(key botID, key objectID)
|
||||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botAddTag">
|
<string name="LSLTipText_botAddTag">
|
||||||
botAddTag(key botID, string tag)
|
botAddTag(key botID, string tag)
|
||||||
Where botID = bot uuid, tag = string tag over bot.
|
Where botID = bot uuid, tag = string tag over bot.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botGetBotsWithTag">
|
<string name="LSLTipText_botGetBotsWithTag">
|
||||||
botGetBotsWithTag(string tag)
|
botGetBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||||
botRemoveBotsWithTag(string tag)
|
botRemoveBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Removes bot's matching the tag.
|
Where tag = tag string to match. Removes bot's matching the tag.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||||
|
|
||||||
<!-- Strings needed by drop targets -->
|
<!-- Strings needed by drop targets -->
|
||||||
<string name="CurrentlyNotSet">Item currently not set</string>
|
<string name="CurrentlyNotSet">Item currently not set</string>
|
||||||
|
|||||||
@@ -2166,8 +2166,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
|||||||
Please keep LL-LSL above this section
|
Please keep LL-LSL above this section
|
||||||
** DATA SOURCES **
|
** DATA SOURCES **
|
||||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||||
@@ -2796,319 +2796,259 @@ list lsGetWindlightScene(list rules)
|
|||||||
Get the current WindLight settings.
|
Get the current WindLight settings.
|
||||||
(Reguires LightShare Enabled Viewer)
|
(Reguires LightShare Enabled Viewer)
|
||||||
</string>
|
</string>
|
||||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||||
-->
|
-->
|
||||||
<string name="LSLTipText_osReturnObject">
|
<string name="LSLTipText_osReturnObject">
|
||||||
osReturnObject(key userID)
|
osReturnObject(key userID)
|
||||||
Returns object to specified avatars UUID.
|
Returns object to specified avatars UUID.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osReturnObjects">
|
<string name="LSLTipText_osReturnObjects">
|
||||||
osReturnObjects(float Parameter)
|
osReturnObjects(float Parameter)
|
||||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osShutDown">
|
<string name="LSLTipText_osShutDown">
|
||||||
osShutDown()
|
osShutDown()
|
||||||
Shut's down current Simulator. Authorized Admin Only by config.
|
Shut's down current Simulator. Authorized Admin Only by config.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osAddAgentToGroup">
|
<string name="LSLTipText_osAddAgentToGroup">
|
||||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_osRezObject">
|
<string name="LSLTipText_osRezObject">
|
||||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetCloudDensity">
|
<string name="LSLTipText_aaSetCloudDensity">
|
||||||
aaSetCloudDensity(float density)
|
aaSetCloudDensity(float density)
|
||||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaUpdateDatabase">
|
<string name="LSLTipText_aaUpdateDatabase">
|
||||||
aUpdateDatabase(string Key, string value, string token)
|
aUpdateDatabase(string Key, string value, string token)
|
||||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaQueryDatabase">
|
<string name="LSLTipText_aaQueryDatabase">
|
||||||
aaQueryDatabase(string Key, string Token)
|
aaQueryDatabase(string Key, string Token)
|
||||||
Returns a list with first value is the token, the second the Key, and the third the value
|
Returns a list with first value is the token, the second the Key, and the third the value
|
||||||
Where Key = database field name, Token = data-password
|
Where Key = database field name, Token = data-password
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||||
aaDeserializeXMLValues(string xmlData)
|
aaDeserializeXMLValues(string xmlData)
|
||||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||||
aaDeserializeXMLKeys(string xmlData)
|
aaDeserializeXMLKeys(string xmlData)
|
||||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetConeOfSilence">
|
<string name="LSLTipText_aaSetConeOfSilence">
|
||||||
aaSetConeOfSilence(float radius)
|
aaSetConeOfSilence(float radius)
|
||||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSerializeXML">
|
<string name="LSLTipText_aaSerializeXML">
|
||||||
aaSerializeXML(list keys, list values)
|
aaSerializeXML(list keys, list values)
|
||||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTeam">
|
<string name="LSLTipText_aaGetTeam">
|
||||||
aaGetTeam(key uuid)
|
aaGetTeam(key uuid)
|
||||||
Returns a string of avatars team name. Where uuid = avatar key.
|
Returns a string of avatars team name. Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetHealth">
|
<string name="LSLTipText_aaGetHealth">
|
||||||
aaGetHealth(key uuid)
|
aaGetHealth(key uuid)
|
||||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaJoinCombat">
|
<string name="LSLTipText_aaJoinCombat">
|
||||||
aaJoinCombat(key uuid)
|
aaJoinCombat(key uuid)
|
||||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaLeaveCombat">
|
<string name="LSLTipText_aaLeaveCombat">
|
||||||
aaLeaveCombat(key uuid)
|
aaLeaveCombat(key uuid)
|
||||||
Where uuid = avatar key.
|
Where uuid = avatar key.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaJoinCombatTeam">
|
<string name="LSLTipText_aaJoinCombatTeam">
|
||||||
aaJoinCombatTeam(key uuid, string team)
|
aaJoinCombatTeam(key uuid, string team)
|
||||||
Where uuid = key of avatar, team = string of the team name.
|
Where uuid = key of avatar, team = string of the team name.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaRequestCombatPermission">
|
<string name="LSLTipText_aaRequestCombatPermission">
|
||||||
aaRequestCombatPermission(key ID)
|
aaRequestCombatPermission(key ID)
|
||||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaThawAvatar">
|
<string name="LSLTipText_aaThawAvatar">
|
||||||
aaThawAvatar(key ID)
|
aaThawAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaFreezeAvatar">
|
<string name="LSLTipText_aaFreezeAvatar">
|
||||||
aaFreezeAvatar(key ID)
|
aaFreezeAvatar(key ID)
|
||||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTeamMembers">
|
<string name="LSLTipText_aaGetTeamMembers">
|
||||||
aaGetTeamMembers(string team)
|
aaGetTeamMembers(string team)
|
||||||
Return a list of team members. Where team = string of team name.
|
Return a list of team members. Where team = string of team name.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetLastOwner">
|
<string name="LSLTipText_aaGetLastOwner">
|
||||||
POLYMORPHIC FUNCTION.
|
POLYMORPHIC FUNCTION.
|
||||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSayDistance">
|
<string name="LSLTipText_aaSayDistance">
|
||||||
aaSayDistance(integer channelID, float Distance, string text)
|
aaSayDistance(integer channelID, float Distance, string text)
|
||||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSayTo">
|
<string name="LSLTipText_aaSayTo">
|
||||||
aaSayTo(key userID, string text)
|
aaSayTo(key userID, string text)
|
||||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetWalkDisabled">
|
<string name="LSLTipText_aaGetWalkDisabled">
|
||||||
aaGetWalkDisabled(key ID)
|
aaGetWalkDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetWalkDisabled">
|
<string name="LSLTipText_aaSetWalkDisabled">
|
||||||
aaSetWalkDisabled(key ID, integer Value)
|
aaSetWalkDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetFlyDisabled">
|
<string name="LSLTipText_aaGetFlyDisabled">
|
||||||
aaGetFlyDisabled(key ID)
|
aaGetFlyDisabled(key ID)
|
||||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetFlyDisabled">
|
<string name="LSLTipText_aaSetFlyDisabled">
|
||||||
aaSetFlyDisabled(key ID, integer Value)
|
aaSetFlyDisabled(key ID, integer Value)
|
||||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||||
aaAvatarFullName2Key(string FullName)
|
aaAvatarFullName2Key(string FullName)
|
||||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaRaiseError">
|
<string name="LSLTipText_aaRaiseError">
|
||||||
aaRaiseError(string message)
|
aaRaiseError(string message)
|
||||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetText">
|
<string name="LSLTipText_aaGetText">
|
||||||
aaGetText()
|
aaGetText()
|
||||||
Returns a string of the hover text of an object.
|
Returns a string of the hover text of an object.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetTextColor">
|
<string name="LSLTipText_aaGetTextColor">
|
||||||
aaGetTextColor()
|
aaGetTextColor()
|
||||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetEnv">
|
<string name="LSLTipText_aaSetEnv">
|
||||||
aaSetEnv(string EnvName, list Value)
|
aaSetEnv(string EnvName, list Value)
|
||||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||||
aaGetIsInfiniteRegion()
|
aaGetIsInfiniteRegion()
|
||||||
Returns TRUE or FALSE if region is an infinite region.
|
Returns TRUE or FALSE if region is an infinite region.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaSetCharacterStat">
|
<string name="LSLTipText_aaSetCharacterStat">
|
||||||
aaSetCharacterStat( ID, StatName, statValue)
|
aaSetCharacterStat( ID, StatName, statValue)
|
||||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||||
aaAllRegionInstanceSay(integer channelID, string text)
|
aaAllRegionInstanceSay(integer channelID, string text)
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||||
aaWindlightGetDayCycle()
|
aaWindlightGetDayCycle()
|
||||||
Returns a List of settings
|
Returns a List of settings
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||||
Returns TRUE / FALSE on success status
|
Returns TRUE / FALSE on success status
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightSetScene">
|
<string name="LSLTipText_aaWindlightSetScene">
|
||||||
aaWindlightSetScene(list list)
|
aaWindlightSetScene(list list)
|
||||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||||
Returns TRUE/FALSE on success
|
Returns TRUE/FALSE on success
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetScene">
|
<string name="LSLTipText_aaWindlightGetScene">
|
||||||
aaWindlightGetScene(list rules)
|
aaWindlightGetScene(list rules)
|
||||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||||
Returns a list
|
Returns a list
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||||
aaWindlightGetSceneIsStatic()
|
aaWindlightGetSceneIsStatic()
|
||||||
Returns TRUE / FALSE
|
Returns TRUE / FALSE
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||||
Returns integer value
|
Returns integer value
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botGetWaitingTime">
|
<string name="LSLTipText_botGetWaitingTime">
|
||||||
botGetWaitingTime(integer waitTime)
|
botGetWaitingTime(integer waitTime)
|
||||||
Returns waitTime as vector.
|
Returns waitTime as vector.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSetMap">
|
<string name="LSLTipText_botSetMap">
|
||||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botCreateBot">
|
<string name="LSLTipText_botCreateBot">
|
||||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botRemoveBot">
|
<string name="LSLTipText_botRemoveBot">
|
||||||
botRemoveBot(key botID)
|
botRemoveBot(key botID)
|
||||||
Where botID = uuid of bot. Removes bot identified by botID.
|
Where botID = uuid of bot. Removes bot identified by botID.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botPauseMovement">
|
<string name="LSLTipText_botPauseMovement">
|
||||||
botPauseMovement(key botID)
|
botPauseMovement(key botID)
|
||||||
Where botID = bot uuid. Pauses bot at current position.
|
Where botID = bot uuid. Pauses bot at current position.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botResumeMovement">
|
<string name="LSLTipText_botResumeMovement">
|
||||||
botResumeMovement(key botID)
|
botResumeMovement(key botID)
|
||||||
Where botID = bot uuid. Resumes bot movement.
|
Where botID = bot uuid. Resumes bot movement.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botFollowAvatar">
|
<string name="LSLTipText_botFollowAvatar">
|
||||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botStopFollowAvatar">
|
<string name="LSLTipText_botStopFollowAvatar">
|
||||||
botStopFollowAvatar(key botID)
|
botStopFollowAvatar(key botID)
|
||||||
Where botID = bot uuid. Stops bot from following an avatar.
|
Where botID = bot uuid. Stops bot from following an avatar.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSendChatMessage">
|
<string name="LSLTipText_botSendChatMessage">
|
||||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSendIM">
|
<string name="LSLTipText_botSendIM">
|
||||||
botSendIM(string bot, string user, string message)
|
botSendIM(string bot, string user, string message)
|
||||||
Send IM to bot.
|
Send IM to bot.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSetShouldFly">
|
<string name="LSLTipText_botSetShouldFly">
|
||||||
botSetShouldFly(key botID, integer ShouldFly)
|
botSetShouldFly(key botID, integer ShouldFly)
|
||||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botSitObject">
|
<string name="LSLTipText_botSitObject">
|
||||||
botSitObject(key botID, key objectID, vector offset)
|
botSitObject(key botID, key objectID, vector offset)
|
||||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botStandUp">
|
<string name="LSLTipText_botStandUp">
|
||||||
botStandUp(key botID)
|
botStandUp(key botID)
|
||||||
Where botID = bot uuid. Command bot to stand up.
|
Where botID = bot uuid. Command bot to stand up.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botTouchObject">
|
<string name="LSLTipText_botTouchObject">
|
||||||
botTouchObject(key botID, key objectID)
|
botTouchObject(key botID, key objectID)
|
||||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botAddTag">
|
<string name="LSLTipText_botAddTag">
|
||||||
botAddTag(key botID, string tag)
|
botAddTag(key botID, string tag)
|
||||||
Where botID = bot uuid, tag = string tag over bot.
|
Where botID = bot uuid, tag = string tag over bot.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botGetBotsWithTag">
|
<string name="LSLTipText_botGetBotsWithTag">
|
||||||
botGetBotsWithTag(string tag)
|
botGetBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||||
botRemoveBotsWithTag(string tag)
|
botRemoveBotsWithTag(string tag)
|
||||||
Where tag = tag string to match. Removes bot's matching the tag.
|
Where tag = tag string to match. Removes bot's matching the tag.
|
||||||
(Aurora-Sim only)
|
|
||||||
</string>
|
</string>
|
||||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||||
|
|
||||||
<!-- Strings needed by drop targets -->
|
<!-- Strings needed by drop targets -->
|
||||||
<string name="CurrentlyNotSet">No definido actualmente </string>
|
<string name="CurrentlyNotSet">No definido actualmente </string>
|
||||||
|
|||||||
Reference in New Issue
Block a user