Aurora-Sim is now WhiteCore

Minor Alchemy merge in removing llvlmanager,
indra_constants no longer has *_LAYER_CODE
This commit is contained in:
Lirusaito
2019-01-25 21:19:51 -05:00
parent 0fca6ee425
commit 049c1e16b0
17 changed files with 133 additions and 326 deletions

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@@ -140,19 +140,6 @@ const U32 DEFAULT_CGI_SERVICES_PORT = 12045;
// on a single host for map tile generation. JC
const U32 DEFAULT_MAPSERVER_PORT = 12124;
const char LAND_LAYER_CODE = 'L';
const char WATER_LAYER_CODE = 'W';
const char WIND_LAYER_CODE = '7';
const char CLOUD_LAYER_CODE = '8';
// <FS:CR> Aurora Sim
// Extended land layer for Aurora Sim
const char AURORA_LAND_LAYER_CODE = 'M';
const char AURORA_WATER_LAYER_CODE = 'X';
const char AURORA_WIND_LAYER_CODE = '9';
const char AURORA_CLOUD_LAYER_CODE = ':';
// </FS:CR> Aurora Sim
enum ETerrainBrushType
{
// the valid brush numbers cannot be reordered, because they

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@@ -572,7 +572,7 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_leve
// Check if dimensions are a power of two!
if (!checkSize(width,height))
{
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << " Unless on Aurora-Sim, beware." << LL_ENDL;
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << " Unless on WhiteCore, beware." << LL_ENDL;
}
if (mTexName)

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@@ -105,9 +105,9 @@ void HippoGridInfo::setPlatform(const std::string& platform)
for (unsigned i=0; i<platform.size(); i++)
tmp[i] = tolower(tmp[i]);
if (tmp == "aurora")
if (tmp == "aurora" || tmp == "whitecore")
{
setPlatform(PLATFORM_AURORA);
setPlatform(PLATFORM_WHITECORE);
}
else if (tmp == "opensim")
{
@@ -484,7 +484,7 @@ const char* HippoGridInfo::getPlatformString(Platform platform)
{
static const char* platformStrings[PLATFORM_LAST] =
{
"Other", "Aurora", "OpenSim", "SecondLife"
"Other", "WhiteCore", "OpenSim", "SecondLife"
};
if ((platform < PLATFORM_OTHER) || (platform >= PLATFORM_LAST))

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@@ -26,7 +26,7 @@ class HippoGridInfo
public:
enum Platform {
PLATFORM_OTHER = 0,
PLATFORM_AURORA,
PLATFORM_WHITECORE,
PLATFORM_OPENSIM,
PLATFORM_SECONDLIFE,
PLATFORM_LAST
@@ -35,8 +35,8 @@ public:
explicit HippoGridInfo(const std::string& gridName);
Platform getPlatform() { return mPlatform; }
bool isOpenSimulator() const { return (mPlatform == PLATFORM_OPENSIM || mPlatform == PLATFORM_AURORA); }
bool isAurora() const { return (mPlatform == PLATFORM_AURORA); }
bool isOpenSimulator() const { return (mPlatform == PLATFORM_OPENSIM || mPlatform == PLATFORM_WHITECORE); }
bool isWhiteCore() const { return (mPlatform == PLATFORM_WHITECORE); }
bool isSecondLife() const { return (mPlatform == PLATFORM_SECONDLIFE); }
bool isAvination() const { return mIsInAvination; }
bool isInProductionGrid() const { llassert(mPlatform == PLATFORM_SECONDLIFE); return mIsInProductionGrid; } // Should only be called if isSecondLife() returns true.

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@@ -21,8 +21,8 @@ void HippoLimits::setLimits()
{
if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_SECONDLIFE) {
setSecondLifeLimits();
} else if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_AURORA) {
setAuroraLimits();
} else if (gHippoGridManager->getConnectedGrid()->getPlatform() == HippoGridInfo::PLATFORM_WHITECORE) {
setWhiteCoreLimits();
} else {
setOpenSimLimits();
}
@@ -66,7 +66,7 @@ void HippoLimits::setOpenSimLimits()
}
}
void HippoLimits::setAuroraLimits()
void HippoLimits::setWhiteCoreLimits()
{
setMaxAgentGroups();
mMaxPrimScale = 8192.0f;

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@@ -27,7 +27,7 @@ private:
void setMaxAgentGroups();
void setOpenSimLimits();
void setAuroraLimits();
void setWhiteCoreLimits();
void setSecondLifeLimits();
};

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@@ -505,7 +505,7 @@ void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content)
mRegionSettingsChangeSignal();
// reset
if (!gHippoGridManager->getConnectedGrid()->isAurora()) // On Aurora, the region says when to refresh
if (!gHippoGridManager->getConnectedGrid()->isWhiteCore()) // On WhiteCore, the region says when to refresh
mInterpNextChangeMessage = false;
}
@@ -704,7 +704,7 @@ void LLEnvManagerNew::onRegionChange()
}
}
// Aurora-sim windlight refresh
// WhiteCore windlight refresh
class WindLightRefresh : public LLHTTPNode
{
/*virtual*/ void post(LLHTTPNode::ResponsePtr response, const LLSD& context, const LLSD& input) const

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@@ -542,7 +542,7 @@ BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
{
F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
if (gHippoGridManager->getConnectedGrid()->isAurora())
if (gHippoGridManager->getConnectedGrid()->isWhiteCore())
max_drag_distance = llmin(10000.f, max_drag_distance);
if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)

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@@ -84,7 +84,7 @@ static std::string getMarketplaceDomain()
else
{
// TODO: Find out if OpenSim, and Avination adopted any outbox stuffs, if so code HippoGridManager for this
// Aurora grid has not.
// WhiteCore has not.
// For now, set domain on other grids to the loginUri domain, so we don't harass LL web services.
domain = getLoginUriDomain(); //gHippoGridManager->getCurrentGrid()->getMarketPlaceDomain();
}

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@@ -103,7 +103,7 @@ static bool nameSplit(const std::string& full, std::string& first, std::string&
return false;
first = fragments[0];
last = (fragments.size() == 1) ?
gHippoGridManager->getCurrentGrid()->isAurora() ? "" : "Resident" :
gHippoGridManager->getCurrentGrid()->isWhiteCore() ? "" : "Resident" :
fragments[1];
return (fragments.size() <= 2);
}
@@ -843,7 +843,7 @@ void LLPanelLogin::loadLoginPage()
{
params["grid"] = gHippoGridManager->getCurrentGrid()->getGridNick();
}
else if (gHippoGridManager->getCurrentGrid()->getPlatform() == HippoGridInfo::PLATFORM_AURORA)
else if (gHippoGridManager->getCurrentGrid()->getPlatform() == HippoGridInfo::PLATFORM_WHITECORE)
{
params["grid"] = LLViewerLogin::getInstance()->getGridLabel();
}

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@@ -145,7 +145,7 @@ LLViewerParcelMgr::LLViewerParcelMgr()
mCollisionParcel = new LLParcel();
// <FS:CR> Aurora Sim
mParcelsPerEdge = S32(8192.f / PARCEL_GRID_STEP_METERS); // 8192 is the maximum region size on Aurora and solves the audio problem.
mParcelsPerEdge = S32(8192.f / PARCEL_GRID_STEP_METERS); // 8192 is the maximum region size on WhiteCore and solves the audio problem.
//mParcelsPerEdge = S32( REGION_WIDTH_METERS / PARCEL_GRID_STEP_METERS );
// </FS:CR> Aurora Sim
mHighlightSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];

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@@ -42,6 +42,16 @@
#include "llframetimer.h"
#include "llsurface.h"
const char LAND_LAYER_CODE = 'L';
const char WATER_LAYER_CODE = 'W';
const char WIND_LAYER_CODE = '7';
const char CLOUD_LAYER_CODE = '8';
const char WHITECORE_LAND_LAYER_CODE = 'M';
const char WHITECORE_WATER_LAYER_CODE = 'X';
const char WHITECORE_WIND_LAYER_CODE = '9';
const char WHITECORE_CLOUD_LAYER_CODE = ':';
LLVLManager gVLManager;
LLVLManager::~LLVLManager()
@@ -56,33 +66,22 @@ LLVLManager::~LLVLManager()
void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
{
// <FS:CR> Aurora Sim
//if (LAND_LAYER_CODE == vl_datap->mType)
if (LAND_LAYER_CODE == vl_datap->mType || AURORA_LAND_LAYER_CODE == vl_datap->mType)
// </FS:CR> Aurora Sim
if (LAND_LAYER_CODE == vl_datap->mType || WHITECORE_LAND_LAYER_CODE == vl_datap->mType)
{
mLandBits += mesg_size * 8;
}
// <FS:CR> Aurora Sim
//else if (WIND_LAYER_CODE == vl_datap->mType)
else if (WIND_LAYER_CODE == vl_datap->mType || AURORA_WIND_LAYER_CODE == vl_datap->mType)
// </FS:CR> Aurora Sim
{
mWindBits += mesg_size * 8;
}
// <FS:CR> Aurora Sim
//else if (CLOUD_LAYER_CODE == vl_datap->mType)
else if (CLOUD_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
// </FS:CR> Aurora Sim
{
mCloudBits += mesg_size * 8;
}
// <FS:CR> Aurora Sim
else if (WATER_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
else if (WATER_LAYER_CODE == vl_datap->mType || WHITECORE_CLOUD_LAYER_CODE == vl_datap->mType)
{
mWaterBits += mesg_size * 8;
}
// </FS:CR> Aurora Sim
else if (WIND_LAYER_CODE == vl_datap->mType || WHITECORE_WIND_LAYER_CODE == vl_datap->mType)
{
mWindBits += mesg_size * 8;
}
else if (CLOUD_LAYER_CODE == vl_datap->mType || WHITECORE_CLOUD_LAYER_CODE == vl_datap->mType)
{
mCloudBits += mesg_size * 8;
}
else
{
LL_ERRS() << "Unknown layer type!" << (S32)vl_datap->mType << LL_ENDL;
@@ -108,19 +107,16 @@ void LLVLManager::unpackData(const S32 num_packets)
{
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
}
// <FS:CR> Aurora Sim
else if (AURORA_LAND_LAYER_CODE == datap->mType)
else if (WHITECORE_LAND_LAYER_CODE == datap->mType)
{
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
}
//else if (WIND_LAYER_CODE == datap->mType)
else if (WIND_LAYER_CODE == datap->mType || AURORA_WIND_LAYER_CODE == datap->mType)
// </FS:CR> Aurora Sim
else if (WIND_LAYER_CODE == datap->mType || WHITECORE_WIND_LAYER_CODE == datap->mType)
{
datap->mRegionp->mWind.decompress(bit_pack, &goph);
}
else if (CLOUD_LAYER_CODE == datap->mType || AURORA_CLOUD_LAYER_CODE == datap->mType)
else if (CLOUD_LAYER_CODE == datap->mType || WHITECORE_CLOUD_LAYER_CODE == datap->mType)
{
#if ENABLE_CLASSIC_CLOUDS
datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);
@@ -156,6 +152,11 @@ S32 LLVLManager::getCloudBits() const
return mCloudBits;
}
S32 LLVLManager::getWaterBits() const
{
return mWaterBits;
}
S32 LLVLManager::getTotalBytes() const
{
return mLandBits + mWindBits + mCloudBits;
@@ -189,6 +190,6 @@ LLVLData::LLVLData(LLViewerRegion *regionp, const S8 type, U8 *data, const S32 s
LLVLData::~LLVLData()
{
delete [] mData;
mData = NULL;
mRegionp = NULL;
mData = nullptr;
mRegionp = nullptr;
}

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@@ -54,6 +54,7 @@ public:
S32 getLandBits() const;
S32 getWindBits() const;
S32 getCloudBits() const;
S32 getWaterBits() const;
void resetBitCounts();
@@ -64,9 +65,7 @@ protected:
U32 mLandBits;
U32 mWindBits;
U32 mCloudBits;
// <FS:CR> Aurora Sim
U32 mWaterBits;
// </FS:CR> Aurora Sim
};
class LLVLData
@@ -76,10 +75,10 @@ public:
const S8 type, U8 *data, const S32 size);
~LLVLData();
S8 mType;
U8 *mData;
S32 mSize;
LLViewerRegion *mRegionp;
U8 *mData;
S8 mType;
S32 mSize;
};
extern LLVLManager gVLManager;

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@@ -95,8 +95,8 @@ LLSimInfo::LLSimInfo(U64 handle)
void LLSimInfo::setLandForSaleImage (LLUUID image_id)
{
const bool is_aurora = gHippoGridManager->getConnectedGrid()->isAurora();
if (is_aurora && mMapImageID[SIM_LAYER_OVERLAY].isNull() && image_id.notNull() && gTextureList.findImage(image_id))
const bool is_whitecore = gHippoGridManager->getConnectedGrid()->isWhiteCore();
if (is_whitecore && mMapImageID[SIM_LAYER_OVERLAY].isNull() && image_id.notNull() && gTextureList.findImage(image_id))
LLAppViewer::getTextureCache()->removeFromCache(image_id);
mMapImageID[SIM_LAYER_OVERLAY] = image_id;
@@ -105,7 +105,7 @@ void LLSimInfo::setLandForSaleImage (LLUUID image_id)
if (mMapImageID[SIM_LAYER_OVERLAY].notNull())
{
mLayerImage[SIM_LAYER_OVERLAY] = LLViewerTextureManager::getFetchedTexture(mMapImageID[SIM_LAYER_OVERLAY], FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_MAP, LLViewerTexture::LOD_TEXTURE);
if (is_aurora) mLayerImage[SIM_LAYER_OVERLAY]->forceImmediateUpdate();
if (is_whitecore) mLayerImage[SIM_LAYER_OVERLAY]->forceImmediateUpdate();
mLayerImage[SIM_LAYER_OVERLAY]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
else

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@@ -1291,8 +1291,8 @@ Sets the given permission mask to the new value on the root object the task is a
Please keep LL-LSL above this section
** DATA SOURCES **
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
-->
<string name="LSLTipText_osSetDynamicTextureURL">osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
@@ -1622,199 +1622,139 @@ Set the current WindLight scene directed at a specific avatar. Estate managers a
<string name="LSLTipText_lsGetWindlightScene">list lsGetWindlightScene(list rules)
Get the current WindLight settings.
(Reguires LightShare Enabled Viewer)</string>
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
-->
<string name="LSLTipText_osReturnObject">osReturnObject(key userID)
Returns object to specified avatars UUID.
(Aurora-Sim only)</string>
Returns object to specified avatars UUID.</string>
<string name="LSLTipText_osReturnObjects">osReturnObjects(float Parameter)
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
(Aurora-Sim only)</string>
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.</string>
<string name="LSLTipText_osShutDown">osShutDown()
Shut's down current Simulator. Authorized Admin Only by config.
(Aurora-Sim only)</string>
Shut's down current Simulator. Authorized Admin Only by config.</string>
<string name="LSLTipText_osAddAgentToGroup">osAddAgentToGroup(key avatarID, string group_name, string role_name)
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
(Aurora-Sim only)</string>
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.</string>
<string name="LSLTipText_osRezObject">osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
(Aurora-Sim only)</string>
CheckPos = TRUE/FALSE enable/disable 10m rez limit.</string>
<string name="LSLTipText_aaSetCloudDensity">aaSetCloudDensity(float density)
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
(Aurora-Sim only)</string>
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.</string>
<string name="LSLTipText_aaUpdateDatabase">aUpdateDatabase(string Key, string value, string token)
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
(Aurora-Sim only)</string>
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password</string>
<string name="LSLTipText_aaQueryDatabase">aaQueryDatabase(string Key, string Token)
Returns a list with first value is the token, the second the Key, and the third the value
Where Key = database field name, Token = data-password
(Aurora-Sim only)</string>
Where Key = database field name, Token = data-password</string>
<string name="LSLTipText_aaDeserializeXMLValues">aaDeserializeXMLValues(string xmlData)
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
(Aurora-Sim only)</string>
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.</string>
<string name="LSLTipText_aaDeserializeXMLKeys">aaDeserializeXMLKeys(string xmlData)
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
(Aurora-Sim only)</string>
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.</string>
<string name="LSLTipText_aaSetConeOfSilence">aaSetConeOfSilence(float radius)
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
(Aurora-Sim only)</string>
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.</string>
<string name="LSLTipText_aaSerializeXML">aaSerializeXML(list keys, list values)
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
(Aurora-Sim only)</string>
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.</string>
<string name="LSLTipText_aaGetTeam">aaGetTeam(key uuid)
Returns a string of avatars team name. Where uuid = avatar key.
(Aurora-Sim only)</string>
Returns a string of avatars team name. Where uuid = avatar key.</string>
<string name="LSLTipText_aaGetHealth">aaGetHealth(key uuid)
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
(Aurora-Sim only)</string>
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.</string>
<string name="LSLTipText_aaJoinCombat">aaJoinCombat(key uuid)
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
(Aurora-Sim only)</string>
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.</string>
<string name="LSLTipText_aaLeaveCombat">aaLeaveCombat(key uuid)
Where uuid = avatar key.
(Aurora-Sim only)</string>
Where uuid = avatar key.</string>
<string name="LSLTipText_aaJoinCombatTeam">aaJoinCombatTeam(key uuid, string team)
Where uuid = key of avatar, team = string of the team name.
(Aurora-Sim only)</string>
Where uuid = key of avatar, team = string of the team name.</string>
<string name="LSLTipText_aaRequestCombatPermission">aaRequestCombatPermission(key ID)
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
(Aurora-Sim only)</string>
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).</string>
<string name="LSLTipText_aaThawAvatar">aaThawAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
(Aurora-Sim only)</string>
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).</string>
<string name="LSLTipText_aaFreezeAvatar">aaFreezeAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
(Aurora-Sim only)</string>
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).</string>
<string name="LSLTipText_aaGetTeamMembers">aaGetTeamMembers(string team)
Return a list of team members. Where team = string of team name.
(Aurora-Sim only)</string>
Return a list of team members. Where team = string of team name.</string>
<string name="LSLTipText_aaGetLastOwner">POLYMORPHIC FUNCTION.
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
AaGetLastOwner() returns last owner uuid of prim containg script.
(Aurora-Sim only)</string>
AaGetLastOwner() returns last owner uuid of prim containg script.</string>
<string name="LSLTipText_aaSayDistance">aaSayDistance(integer channelID, float Distance, string text)
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
(Aurora-Sim only)</string>
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.</string>
<string name="LSLTipText_aaSayTo">aaSayTo(key userID, string text)
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
(Aurora-Sim only)</string>
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.</string>
<string name="LSLTipText_aaGetWalkDisabled">aaGetWalkDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)</string>
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
<string name="LSLTipText_aaSetWalkDisabled">aaSetWalkDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
(Aurora-Sim only)</string>
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.</string>
<string name="LSLTipText_aaGetFlyDisabled">aaGetFlyDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)</string>
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
<string name="LSLTipText_aaSetFlyDisabled">aaSetFlyDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
(Aurora-Sim only)</string>
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.</string>
<string name="LSLTipText_aaAvatarFullName2Key">aaAvatarFullName2Key(string FullName)
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
(Aurora-Sim only)</string>
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.</string>
<string name="LSLTipText_aaRaiseError">aaRaiseError(string message)
Allows you to have errors that end the execution of the event and fire another event in the script.
(Aurora-Sim only)</string>
Allows you to have errors that end the execution of the event and fire another event in the script.</string>
<string name="LSLTipText_aaGetText">aaGetText()
Returns a string of the hover text of an object.
(Aurora-Sim only)</string>
Returns a string of the hover text of an object.</string>
<string name="LSLTipText_aaGetTextColor">aaGetTextColor()
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
(Aurora-Sim only)</string>
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.</string>
<string name="LSLTipText_aaSetEnv">aaSetEnv(string EnvName, list Value)
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
(Aurora-Sim only)</string>
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.</string>
<string name="LSLTipText_aaGetIsInfiniteRegion">aaGetIsInfiniteRegion()
Returns TRUE or FALSE if region is an infinite region.
(Aurora-Sim only)</string>
Returns TRUE or FALSE if region is an infinite region.</string>
<string name="LSLTipText_aaSetCharacterStat">aaSetCharacterStat( ID, StatName, statValue)
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
(Aurora-Sim only)</string>
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)
(Aurora-Sim only)</string>
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.</string>
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)</string>
<string name="LSLTipText_aaWindlightGetDayCycle">aaWindlightGetDayCycle()
Returns a List of settings
(Aurora-Sim only)</string>
Returns a List of settings</string>
<string name="LSLTipText_aaWindlightAddDayCycleFrame">aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
Returns TRUE / FALSE on success status
(Aurora-Sim only)</string>
Returns TRUE / FALSE on success status</string>
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
Returns TRUE / FALSE on success status
(Aurora-Sim only)</string>
Returns TRUE / FALSE on success status</string>
<string name="LSLTipText_aaWindlightSetScene">aaWindlightSetScene(list list)
aaWindlightSetScene(integer dayCycleIndex, list list)
Returns TRUE/FALSE on success
(Aurora-Sim only)</string>
Returns TRUE/FALSE on success</string>
<string name="LSLTipText_aaWindlightGetScene">aaWindlightGetScene(list rules)
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
Returns a list
(Aurora-Sim only)</string>
Returns a list</string>
<string name="LSLTipText_aaWindlightGetSceneIsStatic">aaWindlightGetSceneIsStatic()
Returns TRUE / FALSE
(Aurora-Sim only)</string>
Returns TRUE / FALSE</string>
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">aaWindlightGetSceneDayCycleKeyFrameCount()
Returns integer value
(Aurora-Sim only)</string>
Returns integer value</string>
<string name="LSLTipText_botGetWaitingTime">botGetWaitingTime(integer waitTime)
Returns waitTime as vector.
(Aurora-Sim only)</string>
Returns waitTime as vector.</string>
<string name="LSLTipText_botSetMap">botSetMap(key keyOfBot, list positions, list movementType, integer flags)
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 walk, 1 fly,
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
(Aurora-Sim only)</string>
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.</string>
<string name="LSLTipText_botCreateBot">botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
(Aurora-Sim only)</string>
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.</string>
<string name="LSLTipText_botRemoveBot">botRemoveBot(key botID)
Where botID = uuid of bot. Removes bot identified by botID.
(Aurora-Sim only)</string>
Where botID = uuid of bot. Removes bot identified by botID.</string>
<string name="LSLTipText_botPauseMovement">botPauseMovement(key botID)
Where botID = bot uuid. Pauses bot at current position.
(Aurora-Sim only)</string>
Where botID = bot uuid. Pauses bot at current position.</string>
<string name="LSLTipText_botResumeMovement">botResumeMovement(key botID)
Where botID = bot uuid. Resumes bot movement.
(Aurora-Sim only)</string>
Where botID = bot uuid. Resumes bot movement.</string>
<string name="LSLTipText_botFollowAvatar">botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
(Aurora-Sim only)</string>
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.</string>
<string name="LSLTipText_botStopFollowAvatar">botStopFollowAvatar(key botID)
Where botID = bot uuid. Stops bot from following an avatar.
(Aurora-Sim only)</string>
Where botID = bot uuid. Stops bot from following an avatar.</string>
<string name="LSLTipText_botSendChatMessage">botSendChatMessage(key botID, string message, integer channel, integer sayType)
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
(Aurora-Sim only)</string>
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).</string>
<string name="LSLTipText_botSendIM">botSendIM(string bot, string user, string message)
Send IM to bot.
(Aurora-Sim only)</string>
Send IM to bot.</string>
<string name="LSLTipText_botSetShouldFly">botSetShouldFly(key botID, integer ShouldFly)
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
(Aurora-Sim only)</string>
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.</string>
<string name="LSLTipText_botSitObject">botSitObject(key botID, key objectID, vector offset)
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
(Aurora-Sim only)</string>
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).</string>
<string name="LSLTipText_botStandUp">botStandUp(key botID)
Where botID = bot uuid. Command bot to stand up.
(Aurora-Sim only)</string>
Where botID = bot uuid. Command bot to stand up.</string>
<string name="LSLTipText_botTouchObject">botTouchObject(key botID, key objectID)
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
(Aurora-Sim only)</string>
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.</string>
<string name="LSLTipText_botAddTag">botAddTag(key botID, string tag)
Where botID = bot uuid, tag = string tag over bot.
(Aurora-Sim only)</string>
Where botID = bot uuid, tag = string tag over bot.</string>
<string name="LSLTipText_botGetBotsWithTag">botGetBotsWithTag(string tag)
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
(Aurora-Sim only)</string>
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.</string>
<string name="LSLTipText_botRemoveBotsWithTag">botRemoveBotsWithTag(string tag)
Where tag = tag string to match. Removes bot's matching the tag.
(Aurora-Sim only)</string>
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
Where tag = tag string to match. Removes bot's matching the tag.</string>
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
<!-- Strings needed by drop targets -->
<string name="CurrentlyNotSet">Currently not set</string>

View File

@@ -2168,8 +2168,8 @@ Sets the given permission mask to the new value on the root object the task is a
Please keep LL-LSL above this section
** DATA SOURCES **
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
-->
<string name="LSLTipText_osSetDynamicTextureURL">
@@ -2799,319 +2799,259 @@ list lsGetWindlightScene(list rules)
Get the current WindLight settings.
(Reguires LightShare Enabled Viewer)
</string>
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
-->
<string name="LSLTipText_osReturnObject">
osReturnObject(key userID)
Returns object to specified avatars UUID.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osReturnObjects">
osReturnObjects(float Parameter)
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osShutDown">
osShutDown()
Shut's down current Simulator. Authorized Admin Only by config.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osAddAgentToGroup">
osAddAgentToGroup(key avatarID, string group_name, string role_name)
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osRezObject">
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetCloudDensity">
aaSetCloudDensity(float density)
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaUpdateDatabase">
aUpdateDatabase(string Key, string value, string token)
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaQueryDatabase">
aaQueryDatabase(string Key, string Token)
Returns a list with first value is the token, the second the Key, and the third the value
Where Key = database field name, Token = data-password
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaDeserializeXMLValues">
aaDeserializeXMLValues(string xmlData)
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaDeserializeXMLKeys">
aaDeserializeXMLKeys(string xmlData)
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetConeOfSilence">
aaSetConeOfSilence(float radius)
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSerializeXML">
aaSerializeXML(list keys, list values)
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTeam">
aaGetTeam(key uuid)
Returns a string of avatars team name. Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetHealth">
aaGetHealth(key uuid)
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaJoinCombat">
aaJoinCombat(key uuid)
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaLeaveCombat">
aaLeaveCombat(key uuid)
Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaJoinCombatTeam">
aaJoinCombatTeam(key uuid, string team)
Where uuid = key of avatar, team = string of the team name.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaRequestCombatPermission">
aaRequestCombatPermission(key ID)
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaThawAvatar">
aaThawAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaFreezeAvatar">
aaFreezeAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTeamMembers">
aaGetTeamMembers(string team)
Return a list of team members. Where team = string of team name.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetLastOwner">
POLYMORPHIC FUNCTION.
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
AaGetLastOwner() returns last owner uuid of prim containg script.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSayDistance">
aaSayDistance(integer channelID, float Distance, string text)
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSayTo">
aaSayTo(key userID, string text)
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetWalkDisabled">
aaGetWalkDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetWalkDisabled">
aaSetWalkDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetFlyDisabled">
aaGetFlyDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetFlyDisabled">
aaSetFlyDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaAvatarFullName2Key">
aaAvatarFullName2Key(string FullName)
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaRaiseError">
aaRaiseError(string message)
Allows you to have errors that end the execution of the event and fire another event in the script.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetText">
aaGetText()
Returns a string of the hover text of an object.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTextColor">
aaGetTextColor()
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetEnv">
aaSetEnv(string EnvName, list Value)
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetIsInfiniteRegion">
aaGetIsInfiniteRegion()
Returns TRUE or FALSE if region is an infinite region.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetCharacterStat">
aaSetCharacterStat( ID, StatName, statValue)
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaAllRegionInstanceSay">
aaAllRegionInstanceSay(integer channelID, string text)
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetDayCycle">
aaWindlightGetDayCycle()
Returns a List of settings
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightSetScene">
aaWindlightSetScene(list list)
aaWindlightSetScene(integer dayCycleIndex, list list)
Returns TRUE/FALSE on success
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetScene">
aaWindlightGetScene(list rules)
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
Returns a list
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
aaWindlightGetSceneIsStatic()
Returns TRUE / FALSE
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
aaWindlightGetSceneDayCycleKeyFrameCount()
Returns integer value
(Aurora-Sim only)
</string>
<string name="LSLTipText_botGetWaitingTime">
botGetWaitingTime(integer waitTime)
Returns waitTime as vector.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSetMap">
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 walk, 1 fly,
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botCreateBot">
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botRemoveBot">
botRemoveBot(key botID)
Where botID = uuid of bot. Removes bot identified by botID.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botPauseMovement">
botPauseMovement(key botID)
Where botID = bot uuid. Pauses bot at current position.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botResumeMovement">
botResumeMovement(key botID)
Where botID = bot uuid. Resumes bot movement.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botFollowAvatar">
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botStopFollowAvatar">
botStopFollowAvatar(key botID)
Where botID = bot uuid. Stops bot from following an avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSendChatMessage">
botSendChatMessage(key botID, string message, integer channel, integer sayType)
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSendIM">
botSendIM(string bot, string user, string message)
Send IM to bot.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSetShouldFly">
botSetShouldFly(key botID, integer ShouldFly)
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSitObject">
botSitObject(key botID, key objectID, vector offset)
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
(Aurora-Sim only)
</string>
<string name="LSLTipText_botStandUp">
botStandUp(key botID)
Where botID = bot uuid. Command bot to stand up.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botTouchObject">
botTouchObject(key botID, key objectID)
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botAddTag">
botAddTag(key botID, string tag)
Where botID = bot uuid, tag = string tag over bot.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botGetBotsWithTag">
botGetBotsWithTag(string tag)
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botRemoveBotsWithTag">
botRemoveBotsWithTag(string tag)
Where tag = tag string to match. Removes bot's matching the tag.
(Aurora-Sim only)
</string>
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
<!-- Strings needed by drop targets -->
<string name="CurrentlyNotSet">Item currently not set</string>

View File

@@ -2166,8 +2166,8 @@ Sets the given permission mask to the new value on the root object the task is a
Please keep LL-LSL above this section
** DATA SOURCES **
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
-->
<string name="LSLTipText_osSetDynamicTextureURL">
@@ -2796,319 +2796,259 @@ list lsGetWindlightScene(list rules)
Get the current WindLight settings.
(Reguires LightShare Enabled Viewer)
</string>
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
-->
<string name="LSLTipText_osReturnObject">
osReturnObject(key userID)
Returns object to specified avatars UUID.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osReturnObjects">
osReturnObjects(float Parameter)
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osShutDown">
osShutDown()
Shut's down current Simulator. Authorized Admin Only by config.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osAddAgentToGroup">
osAddAgentToGroup(key avatarID, string group_name, string role_name)
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
(Aurora-Sim only)
</string>
<string name="LSLTipText_osRezObject">
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetCloudDensity">
aaSetCloudDensity(float density)
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaUpdateDatabase">
aUpdateDatabase(string Key, string value, string token)
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaQueryDatabase">
aaQueryDatabase(string Key, string Token)
Returns a list with first value is the token, the second the Key, and the third the value
Where Key = database field name, Token = data-password
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaDeserializeXMLValues">
aaDeserializeXMLValues(string xmlData)
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaDeserializeXMLKeys">
aaDeserializeXMLKeys(string xmlData)
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetConeOfSilence">
aaSetConeOfSilence(float radius)
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSerializeXML">
aaSerializeXML(list keys, list values)
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTeam">
aaGetTeam(key uuid)
Returns a string of avatars team name. Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetHealth">
aaGetHealth(key uuid)
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaJoinCombat">
aaJoinCombat(key uuid)
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaLeaveCombat">
aaLeaveCombat(key uuid)
Where uuid = avatar key.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaJoinCombatTeam">
aaJoinCombatTeam(key uuid, string team)
Where uuid = key of avatar, team = string of the team name.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaRequestCombatPermission">
aaRequestCombatPermission(key ID)
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaThawAvatar">
aaThawAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaFreezeAvatar">
aaFreezeAvatar(key ID)
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTeamMembers">
aaGetTeamMembers(string team)
Return a list of team members. Where team = string of team name.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetLastOwner">
POLYMORPHIC FUNCTION.
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
AaGetLastOwner() returns last owner uuid of prim containg script.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSayDistance">
aaSayDistance(integer channelID, float Distance, string text)
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSayTo">
aaSayTo(key userID, string text)
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetWalkDisabled">
aaGetWalkDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetWalkDisabled">
aaSetWalkDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetFlyDisabled">
aaGetFlyDisabled(key ID)
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetFlyDisabled">
aaSetFlyDisabled(key ID, integer Value)
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaAvatarFullName2Key">
aaAvatarFullName2Key(string FullName)
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaRaiseError">
aaRaiseError(string message)
Allows you to have errors that end the execution of the event and fire another event in the script.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetText">
aaGetText()
Returns a string of the hover text of an object.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetTextColor">
aaGetTextColor()
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetEnv">
aaSetEnv(string EnvName, list Value)
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaGetIsInfiniteRegion">
aaGetIsInfiniteRegion()
Returns TRUE or FALSE if region is an infinite region.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaSetCharacterStat">
aaSetCharacterStat( ID, StatName, statValue)
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaAllRegionInstanceSay">
aaAllRegionInstanceSay(integer channelID, string text)
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetDayCycle">
aaWindlightGetDayCycle()
Returns a List of settings
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
Returns TRUE / FALSE on success status
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightSetScene">
aaWindlightSetScene(list list)
aaWindlightSetScene(integer dayCycleIndex, list list)
Returns TRUE/FALSE on success
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetScene">
aaWindlightGetScene(list rules)
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
Returns a list
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
aaWindlightGetSceneIsStatic()
Returns TRUE / FALSE
(Aurora-Sim only)
</string>
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
aaWindlightGetSceneDayCycleKeyFrameCount()
Returns integer value
(Aurora-Sim only)
</string>
<string name="LSLTipText_botGetWaitingTime">
botGetWaitingTime(integer waitTime)
Returns waitTime as vector.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSetMap">
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 walk, 1 fly,
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botCreateBot">
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botRemoveBot">
botRemoveBot(key botID)
Where botID = uuid of bot. Removes bot identified by botID.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botPauseMovement">
botPauseMovement(key botID)
Where botID = bot uuid. Pauses bot at current position.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botResumeMovement">
botResumeMovement(key botID)
Where botID = bot uuid. Resumes bot movement.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botFollowAvatar">
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botStopFollowAvatar">
botStopFollowAvatar(key botID)
Where botID = bot uuid. Stops bot from following an avatar.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSendChatMessage">
botSendChatMessage(key botID, string message, integer channel, integer sayType)
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSendIM">
botSendIM(string bot, string user, string message)
Send IM to bot.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSetShouldFly">
botSetShouldFly(key botID, integer ShouldFly)
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botSitObject">
botSitObject(key botID, key objectID, vector offset)
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
(Aurora-Sim only)
</string>
<string name="LSLTipText_botStandUp">
botStandUp(key botID)
Where botID = bot uuid. Command bot to stand up.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botTouchObject">
botTouchObject(key botID, key objectID)
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botAddTag">
botAddTag(key botID, string tag)
Where botID = bot uuid, tag = string tag over bot.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botGetBotsWithTag">
botGetBotsWithTag(string tag)
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
(Aurora-Sim only)
</string>
<string name="LSLTipText_botRemoveBotsWithTag">
botRemoveBotsWithTag(string tag)
Where tag = tag string to match. Removes bot's matching the tag.
(Aurora-Sim only)
</string>
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
<!-- Strings needed by drop targets -->
<string name="CurrentlyNotSet">No definido actualmente </string>