Aurora-Sim is now WhiteCore
Minor Alchemy merge in removing llvlmanager, indra_constants no longer has *_LAYER_CODE
This commit is contained in:
@@ -1291,8 +1291,8 @@ Sets the given permission mask to the new value on the root object the task is a
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Please keep LL-LSL above this section
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** DATA SOURCES **
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OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
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Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
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Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
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WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
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WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
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-->
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<string name="LSLTipText_osSetDynamicTextureURL">osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
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@@ -1622,199 +1622,139 @@ Set the current WindLight scene directed at a specific avatar. Estate managers a
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<string name="LSLTipText_lsGetWindlightScene">list lsGetWindlightScene(list rules)
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Get the current WindLight settings.
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(Reguires LightShare Enabled Viewer)</string>
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<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
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Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
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Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
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<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
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WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
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WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
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-->
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<string name="LSLTipText_osReturnObject">osReturnObject(key userID)
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Returns object to specified avatars UUID.
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(Aurora-Sim only)</string>
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Returns object to specified avatars UUID.</string>
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<string name="LSLTipText_osReturnObjects">osReturnObjects(float Parameter)
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Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
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(Aurora-Sim only)</string>
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Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.</string>
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<string name="LSLTipText_osShutDown">osShutDown()
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Shut's down current Simulator. Authorized Admin Only by config.
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(Aurora-Sim only)</string>
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Shut's down current Simulator. Authorized Admin Only by config.</string>
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<string name="LSLTipText_osAddAgentToGroup">osAddAgentToGroup(key avatarID, string group_name, string role_name)
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Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
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(Aurora-Sim only)</string>
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Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.</string>
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<string name="LSLTipText_osRezObject">osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
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Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
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IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
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CheckPos = TRUE/FALSE enable/disable 10m rez limit.
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(Aurora-Sim only)</string>
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CheckPos = TRUE/FALSE enable/disable 10m rez limit.</string>
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<string name="LSLTipText_aaSetCloudDensity">aaSetCloudDensity(float density)
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AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
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(Aurora-Sim only)</string>
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AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.</string>
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<string name="LSLTipText_aaUpdateDatabase">aUpdateDatabase(string Key, string value, string token)
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Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
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(Aurora-Sim only)</string>
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Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password</string>
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<string name="LSLTipText_aaQueryDatabase">aaQueryDatabase(string Key, string Token)
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Returns a list with first value is the token, the second the Key, and the third the value
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Where Key = database field name, Token = data-password
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(Aurora-Sim only)</string>
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Where Key = database field name, Token = data-password</string>
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<string name="LSLTipText_aaDeserializeXMLValues">aaDeserializeXMLValues(string xmlData)
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Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
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(Aurora-Sim only)</string>
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Returns a list of Values from XML data. Where xmlData = xml formatted data Values.</string>
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<string name="LSLTipText_aaDeserializeXMLKeys">aaDeserializeXMLKeys(string xmlData)
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Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
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(Aurora-Sim only)</string>
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Returns a list of keys from XML data. Where xmlData = xml formatted data keys.</string>
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<string name="LSLTipText_aaSetConeOfSilence">aaSetConeOfSilence(float radius)
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Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
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(Aurora-Sim only)</string>
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Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.</string>
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<string name="LSLTipText_aaSerializeXML">aaSerializeXML(list keys, list values)
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Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
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(Aurora-Sim only)</string>
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Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.</string>
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<string name="LSLTipText_aaGetTeam">aaGetTeam(key uuid)
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Returns a string of avatars team name. Where uuid = avatar key.
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(Aurora-Sim only)</string>
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Returns a string of avatars team name. Where uuid = avatar key.</string>
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<string name="LSLTipText_aaGetHealth">aaGetHealth(key uuid)
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Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
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(Aurora-Sim only)</string>
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Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.</string>
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<string name="LSLTipText_aaJoinCombat">aaJoinCombat(key uuid)
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Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
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(Aurora-Sim only)</string>
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Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.</string>
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<string name="LSLTipText_aaLeaveCombat">aaLeaveCombat(key uuid)
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Where uuid = avatar key.
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(Aurora-Sim only)</string>
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Where uuid = avatar key.</string>
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<string name="LSLTipText_aaJoinCombatTeam">aaJoinCombatTeam(key uuid, string team)
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Where uuid = key of avatar, team = string of the team name.
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(Aurora-Sim only)</string>
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Where uuid = key of avatar, team = string of the team name.</string>
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<string name="LSLTipText_aaRequestCombatPermission">aaRequestCombatPermission(key ID)
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Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
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Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
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(Aurora-Sim only)</string>
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Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).</string>
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<string name="LSLTipText_aaThawAvatar">aaThawAvatar(key ID)
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Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
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(Aurora-Sim only)</string>
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Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).</string>
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<string name="LSLTipText_aaFreezeAvatar">aaFreezeAvatar(key ID)
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Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
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(Aurora-Sim only)</string>
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Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).</string>
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<string name="LSLTipText_aaGetTeamMembers">aaGetTeamMembers(string team)
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Return a list of team members. Where team = string of team name.
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(Aurora-Sim only)</string>
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Return a list of team members. Where team = string of team name.</string>
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<string name="LSLTipText_aaGetLastOwner">POLYMORPHIC FUNCTION.
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aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
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AaGetLastOwner() returns last owner uuid of prim containg script.
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(Aurora-Sim only)</string>
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AaGetLastOwner() returns last owner uuid of prim containg script.</string>
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<string name="LSLTipText_aaSayDistance">aaSayDistance(integer channelID, float Distance, string text)
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Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
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(Aurora-Sim only)</string>
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Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.</string>
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<string name="LSLTipText_aaSayTo">aaSayTo(key userID, string text)
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Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
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(Aurora-Sim only)</string>
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Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.</string>
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<string name="LSLTipText_aaGetWalkDisabled">aaGetWalkDisabled(key ID)
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
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(Aurora-Sim only)</string>
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
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<string name="LSLTipText_aaSetWalkDisabled">aaSetWalkDisabled(key ID, integer Value)
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
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(Aurora-Sim only)</string>
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.</string>
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<string name="LSLTipText_aaGetFlyDisabled">aaGetFlyDisabled(key ID)
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
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(Aurora-Sim only)</string>
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Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
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<string name="LSLTipText_aaSetFlyDisabled">aaSetFlyDisabled(key ID, integer Value)
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
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(Aurora-Sim only)</string>
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Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.</string>
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<string name="LSLTipText_aaAvatarFullName2Key">aaAvatarFullName2Key(string FullName)
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Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
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(Aurora-Sim only)</string>
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Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.</string>
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<string name="LSLTipText_aaRaiseError">aaRaiseError(string message)
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Allows you to have errors that end the execution of the event and fire another event in the script.
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(Aurora-Sim only)</string>
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Allows you to have errors that end the execution of the event and fire another event in the script.</string>
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<string name="LSLTipText_aaGetText">aaGetText()
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Returns a string of the hover text of an object.
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(Aurora-Sim only)</string>
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Returns a string of the hover text of an object.</string>
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<string name="LSLTipText_aaGetTextColor">aaGetTextColor()
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Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
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(Aurora-Sim only)</string>
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Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.</string>
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<string name="LSLTipText_aaSetEnv">aaSetEnv(string EnvName, list Value)
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Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
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STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
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(Aurora-Sim only)</string>
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STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.</string>
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<string name="LSLTipText_aaGetIsInfiniteRegion">aaGetIsInfiniteRegion()
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Returns TRUE or FALSE if region is an infinite region.
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(Aurora-Sim only)</string>
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Returns TRUE or FALSE if region is an infinite region.</string>
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<string name="LSLTipText_aaSetCharacterStat">aaSetCharacterStat( ID, StatName, statValue)
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Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
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(Aurora-Sim only)</string>
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<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)
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(Aurora-Sim only)</string>
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Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.</string>
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<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)</string>
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<string name="LSLTipText_aaWindlightGetDayCycle">aaWindlightGetDayCycle()
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Returns a List of settings
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(Aurora-Sim only)</string>
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Returns a List of settings</string>
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<string name="LSLTipText_aaWindlightAddDayCycleFrame">aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
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Returns TRUE / FALSE on success status
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(Aurora-Sim only)</string>
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Returns TRUE / FALSE on success status</string>
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<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
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Returns TRUE / FALSE on success status
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(Aurora-Sim only)</string>
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Returns TRUE / FALSE on success status</string>
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<string name="LSLTipText_aaWindlightSetScene">aaWindlightSetScene(list list)
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aaWindlightSetScene(integer dayCycleIndex, list list)
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Returns TRUE/FALSE on success
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(Aurora-Sim only)</string>
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Returns TRUE/FALSE on success</string>
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<string name="LSLTipText_aaWindlightGetScene">aaWindlightGetScene(list rules)
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aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
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Returns a list
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(Aurora-Sim only)</string>
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Returns a list</string>
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<string name="LSLTipText_aaWindlightGetSceneIsStatic">aaWindlightGetSceneIsStatic()
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Returns TRUE / FALSE
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(Aurora-Sim only)</string>
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Returns TRUE / FALSE</string>
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<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">aaWindlightGetSceneDayCycleKeyFrameCount()
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Returns integer value
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(Aurora-Sim only)</string>
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Returns integer value</string>
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<string name="LSLTipText_botGetWaitingTime">botGetWaitingTime(integer waitTime)
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Returns waitTime as vector.
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(Aurora-Sim only)</string>
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Returns waitTime as vector.</string>
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<string name="LSLTipText_botSetMap">botSetMap(key keyOfBot, list positions, list movementType, integer flags)
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keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
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flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
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(Aurora-Sim only)</string>
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flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.</string>
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<string name="LSLTipText_botCreateBot">botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
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Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
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(Aurora-Sim only)</string>
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Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.</string>
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<string name="LSLTipText_botRemoveBot">botRemoveBot(key botID)
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Where botID = uuid of bot. Removes bot identified by botID.
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(Aurora-Sim only)</string>
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Where botID = uuid of bot. Removes bot identified by botID.</string>
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<string name="LSLTipText_botPauseMovement">botPauseMovement(key botID)
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Where botID = bot uuid. Pauses bot at current position.
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(Aurora-Sim only)</string>
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Where botID = bot uuid. Pauses bot at current position.</string>
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<string name="LSLTipText_botResumeMovement">botResumeMovement(key botID)
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Where botID = bot uuid. Resumes bot movement.
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(Aurora-Sim only)</string>
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Where botID = bot uuid. Resumes bot movement.</string>
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<string name="LSLTipText_botFollowAvatar">botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
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Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)</string>
|
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Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.</string>
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<string name="LSLTipText_botStopFollowAvatar">botStopFollowAvatar(key botID)
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Where botID = bot uuid. Stops bot from following an avatar.
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(Aurora-Sim only)</string>
|
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Where botID = bot uuid. Stops bot from following an avatar.</string>
|
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<string name="LSLTipText_botSendChatMessage">botSendChatMessage(key botID, string message, integer channel, integer sayType)
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Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).</string>
|
||||
<string name="LSLTipText_botSendIM">botSendIM(string bot, string user, string message)
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||||
Send IM to bot.
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(Aurora-Sim only)</string>
|
||||
Send IM to bot.</string>
|
||||
<string name="LSLTipText_botSetShouldFly">botSetShouldFly(key botID, integer ShouldFly)
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Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.</string>
|
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<string name="LSLTipText_botSitObject">botSitObject(key botID, key objectID, vector offset)
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Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).</string>
|
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<string name="LSLTipText_botStandUp">botStandUp(key botID)
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Where botID = bot uuid. Command bot to stand up.
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(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Command bot to stand up.</string>
|
||||
<string name="LSLTipText_botTouchObject">botTouchObject(key botID, key objectID)
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Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.</string>
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<string name="LSLTipText_botAddTag">botAddTag(key botID, string tag)
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Where botID = bot uuid, tag = string tag over bot.
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(Aurora-Sim only)</string>
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Where botID = bot uuid, tag = string tag over bot.</string>
|
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<string name="LSLTipText_botGetBotsWithTag">botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)</string>
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">botRemoveBotsWithTag(string tag)
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||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
Where tag = tag string to match. Removes bot's matching the tag.</string>
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">Currently not set</string>
|
||||
|
||||
@@ -2168,8 +2168,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
||||
Please keep LL-LSL above this section
|
||||
** DATA SOURCES **
|
||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
||||
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||
-->
|
||||
|
||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||
@@ -2799,319 +2799,259 @@ list lsGetWindlightScene(list rules)
|
||||
Get the current WindLight settings.
|
||||
(Reguires LightShare Enabled Viewer)
|
||||
</string>
|
||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
||||
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||
-->
|
||||
<string name="LSLTipText_osReturnObject">
|
||||
osReturnObject(key userID)
|
||||
Returns object to specified avatars UUID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osReturnObjects">
|
||||
osReturnObjects(float Parameter)
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osShutDown">
|
||||
osShutDown()
|
||||
Shut's down current Simulator. Authorized Admin Only by config.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osAddAgentToGroup">
|
||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osRezObject">
|
||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCloudDensity">
|
||||
aaSetCloudDensity(float density)
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaUpdateDatabase">
|
||||
aUpdateDatabase(string Key, string value, string token)
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaQueryDatabase">
|
||||
aaQueryDatabase(string Key, string Token)
|
||||
Returns a list with first value is the token, the second the Key, and the third the value
|
||||
Where Key = database field name, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||
aaDeserializeXMLValues(string xmlData)
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||
aaDeserializeXMLKeys(string xmlData)
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetConeOfSilence">
|
||||
aaSetConeOfSilence(float radius)
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSerializeXML">
|
||||
aaSerializeXML(list keys, list values)
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeam">
|
||||
aaGetTeam(key uuid)
|
||||
Returns a string of avatars team name. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetHealth">
|
||||
aaGetHealth(key uuid)
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombat">
|
||||
aaJoinCombat(key uuid)
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaLeaveCombat">
|
||||
aaLeaveCombat(key uuid)
|
||||
Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombatTeam">
|
||||
aaJoinCombatTeam(key uuid, string team)
|
||||
Where uuid = key of avatar, team = string of the team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRequestCombatPermission">
|
||||
aaRequestCombatPermission(key ID)
|
||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaThawAvatar">
|
||||
aaThawAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaFreezeAvatar">
|
||||
aaFreezeAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeamMembers">
|
||||
aaGetTeamMembers(string team)
|
||||
Return a list of team members. Where team = string of team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetLastOwner">
|
||||
POLYMORPHIC FUNCTION.
|
||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayDistance">
|
||||
aaSayDistance(integer channelID, float Distance, string text)
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayTo">
|
||||
aaSayTo(key userID, string text)
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetWalkDisabled">
|
||||
aaGetWalkDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetWalkDisabled">
|
||||
aaSetWalkDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetFlyDisabled">
|
||||
aaGetFlyDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetFlyDisabled">
|
||||
aaSetFlyDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||
aaAvatarFullName2Key(string FullName)
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRaiseError">
|
||||
aaRaiseError(string message)
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetText">
|
||||
aaGetText()
|
||||
Returns a string of the hover text of an object.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTextColor">
|
||||
aaGetTextColor()
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetEnv">
|
||||
aaSetEnv(string EnvName, list Value)
|
||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||
aaGetIsInfiniteRegion()
|
||||
Returns TRUE or FALSE if region is an infinite region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCharacterStat">
|
||||
aaSetCharacterStat( ID, StatName, statValue)
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||
aaAllRegionInstanceSay(integer channelID, string text)
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||
aaWindlightGetDayCycle()
|
||||
Returns a List of settings
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightSetScene">
|
||||
aaWindlightSetScene(list list)
|
||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||
Returns TRUE/FALSE on success
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetScene">
|
||||
aaWindlightGetScene(list rules)
|
||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||
Returns a list
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||
aaWindlightGetSceneIsStatic()
|
||||
Returns TRUE / FALSE
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||
Returns integer value
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetWaitingTime">
|
||||
botGetWaitingTime(integer waitTime)
|
||||
Returns waitTime as vector.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetMap">
|
||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botCreateBot">
|
||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBot">
|
||||
botRemoveBot(key botID)
|
||||
Where botID = uuid of bot. Removes bot identified by botID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botPauseMovement">
|
||||
botPauseMovement(key botID)
|
||||
Where botID = bot uuid. Pauses bot at current position.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botResumeMovement">
|
||||
botResumeMovement(key botID)
|
||||
Where botID = bot uuid. Resumes bot movement.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botFollowAvatar">
|
||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStopFollowAvatar">
|
||||
botStopFollowAvatar(key botID)
|
||||
Where botID = bot uuid. Stops bot from following an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendChatMessage">
|
||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendIM">
|
||||
botSendIM(string bot, string user, string message)
|
||||
Send IM to bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetShouldFly">
|
||||
botSetShouldFly(key botID, integer ShouldFly)
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSitObject">
|
||||
botSitObject(key botID, key objectID, vector offset)
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStandUp">
|
||||
botStandUp(key botID)
|
||||
Where botID = bot uuid. Command bot to stand up.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botTouchObject">
|
||||
botTouchObject(key botID, key objectID)
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botAddTag">
|
||||
botAddTag(key botID, string tag)
|
||||
Where botID = bot uuid, tag = string tag over bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetBotsWithTag">
|
||||
botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||
botRemoveBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">Item currently not set</string>
|
||||
|
||||
@@ -2166,8 +2166,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
||||
Please keep LL-LSL above this section
|
||||
** DATA SOURCES **
|
||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
||||
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||
-->
|
||||
|
||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||
@@ -2796,319 +2796,259 @@ list lsGetWindlightScene(list rules)
|
||||
Get the current WindLight settings.
|
||||
(Reguires LightShare Enabled Viewer)
|
||||
</string>
|
||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
||||
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||
-->
|
||||
<string name="LSLTipText_osReturnObject">
|
||||
osReturnObject(key userID)
|
||||
Returns object to specified avatars UUID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osReturnObjects">
|
||||
osReturnObjects(float Parameter)
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osShutDown">
|
||||
osShutDown()
|
||||
Shut's down current Simulator. Authorized Admin Only by config.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osAddAgentToGroup">
|
||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osRezObject">
|
||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCloudDensity">
|
||||
aaSetCloudDensity(float density)
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaUpdateDatabase">
|
||||
aUpdateDatabase(string Key, string value, string token)
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaQueryDatabase">
|
||||
aaQueryDatabase(string Key, string Token)
|
||||
Returns a list with first value is the token, the second the Key, and the third the value
|
||||
Where Key = database field name, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||
aaDeserializeXMLValues(string xmlData)
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||
aaDeserializeXMLKeys(string xmlData)
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetConeOfSilence">
|
||||
aaSetConeOfSilence(float radius)
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSerializeXML">
|
||||
aaSerializeXML(list keys, list values)
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeam">
|
||||
aaGetTeam(key uuid)
|
||||
Returns a string of avatars team name. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetHealth">
|
||||
aaGetHealth(key uuid)
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombat">
|
||||
aaJoinCombat(key uuid)
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaLeaveCombat">
|
||||
aaLeaveCombat(key uuid)
|
||||
Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombatTeam">
|
||||
aaJoinCombatTeam(key uuid, string team)
|
||||
Where uuid = key of avatar, team = string of the team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRequestCombatPermission">
|
||||
aaRequestCombatPermission(key ID)
|
||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaThawAvatar">
|
||||
aaThawAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaFreezeAvatar">
|
||||
aaFreezeAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeamMembers">
|
||||
aaGetTeamMembers(string team)
|
||||
Return a list of team members. Where team = string of team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetLastOwner">
|
||||
POLYMORPHIC FUNCTION.
|
||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayDistance">
|
||||
aaSayDistance(integer channelID, float Distance, string text)
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayTo">
|
||||
aaSayTo(key userID, string text)
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetWalkDisabled">
|
||||
aaGetWalkDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetWalkDisabled">
|
||||
aaSetWalkDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetFlyDisabled">
|
||||
aaGetFlyDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetFlyDisabled">
|
||||
aaSetFlyDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||
aaAvatarFullName2Key(string FullName)
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRaiseError">
|
||||
aaRaiseError(string message)
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetText">
|
||||
aaGetText()
|
||||
Returns a string of the hover text of an object.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTextColor">
|
||||
aaGetTextColor()
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetEnv">
|
||||
aaSetEnv(string EnvName, list Value)
|
||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||
aaGetIsInfiniteRegion()
|
||||
Returns TRUE or FALSE if region is an infinite region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCharacterStat">
|
||||
aaSetCharacterStat( ID, StatName, statValue)
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||
aaAllRegionInstanceSay(integer channelID, string text)
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||
aaWindlightGetDayCycle()
|
||||
Returns a List of settings
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightSetScene">
|
||||
aaWindlightSetScene(list list)
|
||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||
Returns TRUE/FALSE on success
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetScene">
|
||||
aaWindlightGetScene(list rules)
|
||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||
Returns a list
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||
aaWindlightGetSceneIsStatic()
|
||||
Returns TRUE / FALSE
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||
Returns integer value
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetWaitingTime">
|
||||
botGetWaitingTime(integer waitTime)
|
||||
Returns waitTime as vector.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetMap">
|
||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botCreateBot">
|
||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBot">
|
||||
botRemoveBot(key botID)
|
||||
Where botID = uuid of bot. Removes bot identified by botID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botPauseMovement">
|
||||
botPauseMovement(key botID)
|
||||
Where botID = bot uuid. Pauses bot at current position.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botResumeMovement">
|
||||
botResumeMovement(key botID)
|
||||
Where botID = bot uuid. Resumes bot movement.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botFollowAvatar">
|
||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStopFollowAvatar">
|
||||
botStopFollowAvatar(key botID)
|
||||
Where botID = bot uuid. Stops bot from following an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendChatMessage">
|
||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendIM">
|
||||
botSendIM(string bot, string user, string message)
|
||||
Send IM to bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetShouldFly">
|
||||
botSetShouldFly(key botID, integer ShouldFly)
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSitObject">
|
||||
botSitObject(key botID, key objectID, vector offset)
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStandUp">
|
||||
botStandUp(key botID)
|
||||
Where botID = bot uuid. Command bot to stand up.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botTouchObject">
|
||||
botTouchObject(key botID, key objectID)
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botAddTag">
|
||||
botAddTag(key botID, string tag)
|
||||
Where botID = bot uuid, tag = string tag over bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetBotsWithTag">
|
||||
botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||
botRemoveBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">No definido actualmente </string>
|
||||
|
||||
Reference in New Issue
Block a user