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fe13f9dfd12c0a7f08355b83e34e7dec1bfdd86d
luanti/client/shaders
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x2048 ff6dcfea82 Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (#11004)
2021-03-01 13:37:32 +01:00
default_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
object_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
second_stage
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
selection_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
shadow_shaders
Implement shadow offsets for the new SM distortion function (#12191)
2022-04-14 22:49:30 +02:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00
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