119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "lua_api/l_base.h"
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class ModApiServer : public ModApiBase
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{
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private:
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// request_shutdown([message], [reconnect])
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static int l_request_shutdown(lua_State *L);
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// get_server_status()
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static int l_get_server_status(lua_State *L);
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// get_server_uptime()
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static int l_get_server_uptime(lua_State *L);
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// get_server_max_lag()
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static int l_get_server_max_lag(lua_State *L);
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// get_worldpath()
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static int l_get_worldpath(lua_State *L);
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// get_mod_data_path()
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static int l_get_mod_data_path(lua_State *L);
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// is_singleplayer()
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static int l_is_singleplayer(lua_State *L);
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// get_current_modname()
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static int l_get_current_modname(lua_State *L);
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// get_modpath(modname)
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static int l_get_modpath(lua_State *L);
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// get_modnames()
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// the returned list is sorted alphabetically for you
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static int l_get_modnames(lua_State *L);
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// get_game_info()
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static int l_get_game_info(lua_State *L);
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// print(text)
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static int l_print(lua_State *L);
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L);
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// chat_send_player(name, text)
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static int l_chat_send_player(lua_State *L);
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// show_formspec(playername,formname,formspec)
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static int l_show_formspec(lua_State *L);
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L);
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// sound_fade(handle, step, gain)
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static int l_sound_fade(lua_State *L);
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// dynamic_add_media(filepath)
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static int l_dynamic_add_media(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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// get_player_ip()
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static int l_get_player_ip(lua_State *L);
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// get_player_information(name)
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static int l_get_player_information(lua_State *L);
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// get_player_window_information(name)
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static int l_get_player_window_information(lua_State *L);
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// get_ban_list()
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static int l_get_ban_list(lua_State *L);
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// get_ban_description()
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static int l_get_ban_description(lua_State *L);
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// ban_player()
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static int l_ban_player(lua_State *L);
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// unban_player_or_ip()
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static int l_unban_player_or_ip(lua_State *L);
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// disconnect_player(name[, reason[, reconnect]]) -> success
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static int l_disconnect_player(lua_State *L);
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// remove_player(name)
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static int l_remove_player(lua_State *L);
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// notify_authentication_modified(name)
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static int l_notify_authentication_modified(lua_State *L);
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// do_async_callback(func, params, mod_origin)
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static int l_do_async_callback(lua_State *L);
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// register_async_dofile(path)
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static int l_register_async_dofile(lua_State *L);
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// register_mapgen_script(path)
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static int l_register_mapgen_script(lua_State *L);
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// serialize_roundtrip(obj)
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static int l_serialize_roundtrip(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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static void InitializeAsync(lua_State *L, int top);
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};
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