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luanti/src/script/lua_api/l_util.h

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3.3 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "lua_api/l_base.h"
class AsyncEngine;
class ModApiUtil : public ModApiBase
{
private:
/*
NOTE:
The functions in this module are available in the in-game API
as well as in the mainmenu API.
All functions that don't require either a Server or
GUIEngine instance should be in here.
*/
// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to LL_NONE.
// The two-argument version accepts a log level.
static int l_log(lua_State *L);
// get us precision time
static int l_get_us_time(lua_State *L);
// parse_json(str[, nullvalue])
static int l_parse_json(lua_State *L);
// write_json(data[, styled])
static int l_write_json(lua_State *L);
// get_tool_wear_after_use(uses[, initial_wear])
static int l_get_tool_wear_after_use(lua_State *L);
// get_dig_params(groups, tool_capabilities[, wear])
static int l_get_dig_params(lua_State *L);
// get_hit_params(groups, tool_capabilities[, time_from_last_punch[, wear]])
static int l_get_hit_params(lua_State *L);
// check_password_entry(name, entry, password)
static int l_check_password_entry(lua_State *L);
// get_password_hash(name, raw_password)
static int l_get_password_hash(lua_State *L);
// is_yes(arg)
static int l_is_yes(lua_State *L);
// get_builtin_path()
static int l_get_builtin_path(lua_State *L);
// get_user_path()
static int l_get_user_path(lua_State *L);
// compress(data, method, ...)
static int l_compress(lua_State *L);
// decompress(data, method, ...)
static int l_decompress(lua_State *L);
// mkdir(path)
static int l_mkdir(lua_State *L);
// rmdir(path, recursive)
static int l_rmdir(lua_State *L);
// cpdir(source, destination, remove_source)
static int l_cpdir(lua_State *L);
// mvdir(source, destination)
static int l_mvdir(lua_State *L);
// get_dir_list(path, is_dir)
static int l_get_dir_list(lua_State *L);
// safe_file_write(path, content)
static int l_safe_file_write(lua_State *L);
// request_insecure_environment()
static int l_request_insecure_environment(lua_State *L);
// encode_base64(string)
static int l_encode_base64(lua_State *L);
// decode_base64(string)
static int l_decode_base64(lua_State *L);
// get_version()
static int l_get_version(lua_State *L);
// sha1(string, raw)
static int l_sha1(lua_State *L);
// sha256(string, raw)
static int l_sha256(lua_State *L);
// colorspec_to_colorstring(colorspec)
static int l_colorspec_to_colorstring(lua_State *L);
// colorspec_to_bytes(colorspec)
static int l_colorspec_to_bytes(lua_State *L);
// colorspec_to_table(colorspec)
static int l_colorspec_to_table(lua_State *L);
// time_to_day_night_ratio(time_of_day)
static int l_time_to_day_night_ratio(lua_State *L);
// encode_png(w, h, data, level)
static int l_encode_png(lua_State *L);
// get_last_run_mod()
static int l_get_last_run_mod(lua_State *L);
// set_last_run_mod(modname)
static int l_set_last_run_mod(lua_State *L);
// urlencode(value)
static int l_urlencode(lua_State *L);
// is_valid_player_name(name)
static int l_is_valid_player_name(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);
static void InitializeClient(lua_State *L, int top);
};