136 lines
3.3 KiB
C++
136 lines
3.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "lua_api/l_base.h"
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class AsyncEngine;
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class ModApiUtil : public ModApiBase
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{
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private:
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/*
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NOTE:
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The functions in this module are available in the in-game API
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as well as in the mainmenu API.
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All functions that don't require either a Server or
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GUIEngine instance should be in here.
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*/
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to LL_NONE.
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// The two-argument version accepts a log level.
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static int l_log(lua_State *L);
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// get us precision time
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static int l_get_us_time(lua_State *L);
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// parse_json(str[, nullvalue])
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static int l_parse_json(lua_State *L);
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// write_json(data[, styled])
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static int l_write_json(lua_State *L);
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// get_tool_wear_after_use(uses[, initial_wear])
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static int l_get_tool_wear_after_use(lua_State *L);
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// get_dig_params(groups, tool_capabilities[, wear])
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static int l_get_dig_params(lua_State *L);
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch[, wear]])
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static int l_get_hit_params(lua_State *L);
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// check_password_entry(name, entry, password)
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static int l_check_password_entry(lua_State *L);
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// get_password_hash(name, raw_password)
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static int l_get_password_hash(lua_State *L);
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// is_yes(arg)
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static int l_is_yes(lua_State *L);
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// get_builtin_path()
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static int l_get_builtin_path(lua_State *L);
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// get_user_path()
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static int l_get_user_path(lua_State *L);
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// compress(data, method, ...)
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static int l_compress(lua_State *L);
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// decompress(data, method, ...)
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static int l_decompress(lua_State *L);
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// mkdir(path)
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static int l_mkdir(lua_State *L);
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// rmdir(path, recursive)
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static int l_rmdir(lua_State *L);
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// cpdir(source, destination, remove_source)
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static int l_cpdir(lua_State *L);
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// mvdir(source, destination)
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static int l_mvdir(lua_State *L);
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// get_dir_list(path, is_dir)
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static int l_get_dir_list(lua_State *L);
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// safe_file_write(path, content)
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static int l_safe_file_write(lua_State *L);
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// request_insecure_environment()
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static int l_request_insecure_environment(lua_State *L);
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// encode_base64(string)
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static int l_encode_base64(lua_State *L);
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// decode_base64(string)
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static int l_decode_base64(lua_State *L);
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// get_version()
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static int l_get_version(lua_State *L);
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// sha1(string, raw)
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static int l_sha1(lua_State *L);
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// sha256(string, raw)
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static int l_sha256(lua_State *L);
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// colorspec_to_colorstring(colorspec)
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static int l_colorspec_to_colorstring(lua_State *L);
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// colorspec_to_bytes(colorspec)
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static int l_colorspec_to_bytes(lua_State *L);
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// colorspec_to_table(colorspec)
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static int l_colorspec_to_table(lua_State *L);
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// time_to_day_night_ratio(time_of_day)
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static int l_time_to_day_night_ratio(lua_State *L);
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// encode_png(w, h, data, level)
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static int l_encode_png(lua_State *L);
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// get_last_run_mod()
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static int l_get_last_run_mod(lua_State *L);
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// set_last_run_mod(modname)
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static int l_set_last_run_mod(lua_State *L);
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// urlencode(value)
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static int l_urlencode(lua_State *L);
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// is_valid_player_name(name)
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static int l_is_valid_player_name(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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static void InitializeAsync(lua_State *L, int top);
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static void InitializeClient(lua_State *L, int top);
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};
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