49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_item.h"
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#include "irr_v3d.h"
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struct MoveAction;
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struct ItemStack;
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class ScriptApiNodemeta
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: virtual public ScriptApiBase,
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public ScriptApiItem
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{
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public:
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ScriptApiNodemeta() = default;
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virtual ~ScriptApiNodemeta() = default;
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// Return number of accepted items to be moved
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int nodemeta_inventory_AllowMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Return number of accepted items to be put
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int nodemeta_inventory_AllowPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int nodemeta_inventory_AllowTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void nodemeta_inventory_OnMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Report put items
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void nodemeta_inventory_OnPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void nodemeta_inventory_OnTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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private:
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};
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