47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Luanti
|
|
// SPDX-License-Identifier: LGPL-2.1-or-later
|
|
// Copyright (C) 2021 Liso <anlismon@gmail.com>
|
|
|
|
#include "shadowsScreenQuad.h"
|
|
#include <IVideoDriver.h>
|
|
|
|
shadowScreenQuad::shadowScreenQuad()
|
|
{
|
|
Material.Wireframe = false;
|
|
|
|
video::SColor color(0x0);
|
|
Vertices[0] = video::S3DVertex(
|
|
-1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
|
|
Vertices[1] = video::S3DVertex(
|
|
-1.0f, 1.0f, 0.0f, 0, 0, 1, color, 0.0f, 0.0f);
|
|
Vertices[2] = video::S3DVertex(
|
|
1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
|
|
Vertices[3] = video::S3DVertex(
|
|
1.0f, -1.0f, 0.0f, 0, 0, 1, color, 1.0f, 1.0f);
|
|
Vertices[4] = video::S3DVertex(
|
|
-1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
|
|
Vertices[5] = video::S3DVertex(
|
|
1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
|
|
}
|
|
|
|
void shadowScreenQuad::render(video::IVideoDriver *driver)
|
|
{
|
|
u16 indices[6] = {0, 1, 2, 3, 4, 5};
|
|
driver->setMaterial(Material);
|
|
driver->setTransform(video::ETS_WORLD, core::matrix4());
|
|
driver->drawIndexedTriangleList(&Vertices[0], 6, &indices[0], 2);
|
|
}
|
|
|
|
void shadowScreenQuadCB::OnSetConstants(
|
|
video::IMaterialRendererServices *services, s32 userData)
|
|
{
|
|
s32 TextureId = 0;
|
|
m_sm_client_map_setting.set(&TextureId, services);
|
|
|
|
TextureId = 1;
|
|
m_sm_client_map_trans_setting.set(&TextureId, services);
|
|
|
|
TextureId = 2;
|
|
m_sm_dynamic_sampler_setting.set(&TextureId, services);
|
|
}
|