Files
luanti/src/client/shadows/shadowsScreenQuad.cpp

47 lines
1.3 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2021 Liso <anlismon@gmail.com>
#include "shadowsScreenQuad.h"
#include <IVideoDriver.h>
shadowScreenQuad::shadowScreenQuad()
{
Material.Wireframe = false;
video::SColor color(0x0);
Vertices[0] = video::S3DVertex(
-1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
Vertices[1] = video::S3DVertex(
-1.0f, 1.0f, 0.0f, 0, 0, 1, color, 0.0f, 0.0f);
Vertices[2] = video::S3DVertex(
1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
Vertices[3] = video::S3DVertex(
1.0f, -1.0f, 0.0f, 0, 0, 1, color, 1.0f, 1.0f);
Vertices[4] = video::S3DVertex(
-1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f);
Vertices[5] = video::S3DVertex(
1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f);
}
void shadowScreenQuad::render(video::IVideoDriver *driver)
{
u16 indices[6] = {0, 1, 2, 3, 4, 5};
driver->setMaterial(Material);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->drawIndexedTriangleList(&Vertices[0], 6, &indices[0], 2);
}
void shadowScreenQuadCB::OnSetConstants(
video::IMaterialRendererServices *services, s32 userData)
{
s32 TextureId = 0;
m_sm_client_map_setting.set(&TextureId, services);
TextureId = 1;
m_sm_client_map_trans_setting.set(&TextureId, services);
TextureId = 2;
m_sm_dynamic_sampler_setting.set(&TextureId, services);
}