Logo
Explore Help
Sign In
Triplehx3/luanti
1
0
Fork 0
You've already forked luanti
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d41de3da79ea282ad9e3f4b6b2eacaedafeabe55
luanti/client/shaders/Irrlicht
History
SmallJoker 35bc217ba8 IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
..
OneTextureBlend.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D_noTex.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D.vsh
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
2024-12-28 22:04:05 +01:00
Solid.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Solid.vsh
Remove dead code in COpenGL3MaterialBaseCB
2024-09-16 23:12:52 +02:00
TransparentAlphaChannel.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
TransparentAlphaChannelRef.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
TransparentVertexAlpha.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Powered by Gitea Version: 1.24.7 Page: 156ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API